Quick Quake 3 run on my SGI Onyx 300
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- Опубликовано: 16 сен 2024
- Not the best way to show off this gem, probably not optimized enough either. But anyway, here you have it - Q3 on one of SGI's coolest graphics servers, the Onyx 300. A rather small system consisiting of six CPU's and six gig of RAM.
hinv
System SGI-IP35
6 600 MHz IP35 Processors, R14000 Rev 2.4, Secondary Cache 4MB 300MHz
Main memory size: 6144 Mbytes
Graphics Controller, KONA Graphics Board, InfiniteReality3
p.s. I know I suck at this game, he he
Cool. Looks very fluid. Brings back many a fond memory of playing Quake deathmatches on our work computers. It was the first time we had networked computers
Well you cpuldnt do that these days
High 90s vibes!
It runs pretty well on my onyx2 IR ;)
run pretty well too on my Onyx quad R10k 195Mhz, 2Gb ram , Infinite Reality, RM6-64, DG5-8
Quake and Doom
Beautiful
Running great on my Tezro in 2019
hinv -v
Sorro for the late reply ;)
Also I've reconfigured the system a bit from when this movie was shot. I think I moved around the GFX RAM so that instead of splitting it on 4 video pipes now I only have 2 with 512MB VRAM each. Also in the movie I had 4 Origin 300 nodes in the rack - of which 2 made up the Onyx (since I don't have a Router Brick only 2 nodes are supported). I actually doubt this is a "supported" config since the two C-bricks doesn't have the same CPU Freq. But it works fine.
Anyways, here's todays hinv (-v) :)
>> hinv
System SGI-IP35
4 600 MHz IP35 Processors
4 500 MHz IP35 Processors
Main memory size: 8192 Mbytes
Graphics Controller
PCI Gigabit Ethernet (tigon3) Controller 0
Integral Fast Ethernet
IOC3 serial port
USB (OHCI interface)
Integral Fast Ethernet
IOC3 serial port
USB (OHCI interface)
Integral SCSI controller 0: Version Qlogic 12160
Disk drive: unit 1 on SCSI Controller 0, (dksc(0,1,0))
Integral SCSI controller 1: Version Qlogic 12160
>> hinv -v
IP35 Node Board, Module 001c25
ASIC BEDROCK Rev 2, 200 MHz, (nasid 0)
Processor A: 600 MHz R14000 Rev 2.4
Secondary Cache 4MB 300MHz Tap 0xa , (cpu 0)
R14010FPC Rev 2.4
Processor B: 600 MHz R14000 Rev 2.4
Secondary Cache 4MB 300MHz Tap 0xa , (cpu 1)
R14010FPC Rev 2.4
Processor C: 600 MHz R14000 Rev 2.4
Secondary Cache 4MB 300MHz Tap 0xa , (cpu 2)
R14010FPC Rev 2.4
Processor D: 600 MHz R14000 Rev 2.4
Secondary Cache 4MB 300MHz Tap 0xa , (cpu 3)
R14010FPC Rev 2.4
Memory on board, 4096 MBytes (Standard)
Bank 0, 1024 MBytes (Premium)
Goldeneye 007 was made with an Onyx
Very Fast! But very nice as well!
Very nice, what's the music in the background?
Dunno about the music to be honest, probably www.slayradio.org :)
Well it is a old mac clone style so yeah it should run it with no problem with true 8bit graphics..
At most 12bit .The Amiga OCS chipset was better true 12bit
Dafuq did I just read?
Amiga 500 had a 12 bit palette, of Wich it could use only 5bit (32 colours) at most 64 colours with a special half bright mode where you have those 32 colours plus another 32 half brighted ones
How did you get Q3 on a unix system??
Paul Nel I’s available online for lots of weird systems ;) Even AmigaOS and IRIX.
Sword Really? Was Windows ever ported to MIPS? I can’t imagine that Q3 was a Windows version emulated/virtualized on SGI hardware. I think its a native IRIX port. Q3 is even available on AmigaOS running on PPC.
@@StefanNordlander The source code of the Quake III engine (idTech3) is under the GPLv2 license since around 2005, so source ports to different platforms are very easy to do.
@@Consolethinks no, even from the very beginning id released native ports for these systems in the 90s, the choice to use OpenGL was motivate by running on exactly this hardware. Carmack explicitly said so at the time.