You all prolly dont care but does any of you know a method to get back into an Instagram account?? I stupidly forgot the login password. I appreciate any tips you can give me
@Hezekiah Ricky thanks so much for your reply. I found the site thru google and Im in the hacking process now. I see it takes quite some time so I will reply here later with my results.
Something I'd like to add for buccaneers is pirate's revenge. This is a 4th job passive that has a 25% chance to reduces damage taken by 40%. The big thing is this works for % based attacks and one hit KO's. I don't have to state how incredibly nice it is for bosses to have a built-in mini shade linkskill.
Thanks for the video Coppersan! It's awesome that you made a video on Pirates next after the thief one, and I know you mentioned you wouldn't go into too much detail but as a corsair player I just wanted to mention some things (feel free to add on to this as well): 1. The big ships (Broadside) that you summon last 60 seconds and they will stop attacking after ~10 seconds if you yourself are not attacking, while the octopus turret from 3rd job attacks on its own accord. There are different shipmates that affect the range & attack speed of the individual broadside summon, and the shipmates that are summoned are random. The same is true for your Scurvy Summons/All Aboard skill, with each of the four crewmates having a different effect. 2. Corsair's 4th mobbing move doesn't have a crazy amount of lines but it still hits decently hard, along with their mastery skill Majestic Presence giving another line to all gun-based skills. This also applies to Rapid Fire, their hurricane move. 3. Nautilus Strike (4th job map move) will cut the current cooldown of Dice, Scurvy Summons/All Aboard, Broadside in half, and it also increases Majestic Presence final damage by 30%. It also has a separate 8 second cooldown shared with Nautilus Assault (5th job move) when one is casted, meaning you can't use them consecutively. 4. Speaking of Rapid Fire, you can move while casting Rapid Fire so it's not as bad for when you're trying to fight some bosses while moving at the same time. 5. Once you hit 5th job, Target Lock (lock on move) and Death Trigger (new 5th job) have pretty low cooldowns, so you can cycle between them for pretty nice farming. Bullet Party also technically has a minute cooldown if you spam the regular attack button to double its original duration of 6 seconds into 12 seconds. The only skill that has a really long cooldown is Nautilus Assault at about 3 minutes, but that's justified by the fact that it gives about 2~3 seconds of and is one of the skills with the most potential lines in the game :D 6. We're the only class in the game that uses the bullet system, so if you do choose to play this class just make sure you buy a decent number of stacks of the Giant Bullets (lvl 130+) from Henesys/Leafre general store iirc. I personally don't use my summons as much as some other players do, but that's more a personal choice with my style for the class. It's very satisfying to mow down the entire map, and most of my complaints for the class are either in small design choices or a few nitpicks. They don't particularly excel in the mobbing or bossing department, but I think they're still above average in both (maybe a bit less in bossing but that could also just be me xd). If you're looking for something different, I recommend giving it a shot :D
Im a f2p cannon master main in MapleSEA from Aquila server. CM is a god in map control because of his summons and 5th job. Tho its quite hard to grind before 140. And the dmg spike at 140 AND 5th job really helps in the grinding after hitting arcane river. Great video Coppersan!! Keep it up 😉
Shade's 5th job skill spirit flow resets all non 5th job skill cooldowns including heros echo (the damage buff that lasts 40 minutes with a 2 hour cooldown) so you can always have that up as well
Buccaneer would easily be my favorite job in the game, IF the animations for the skills didn't look like they're just summoning that Pirate spirit instead of attacking themselves... would love to see an update to make them more modern
Super useful! I'm just thinking about getting into GMS, and I'm coming from a private server set in the ~2009 era. So naturally I'm completely lost. I'm crossing ones off the giant list as I research them so doing these for the other archetypes would be a huge help.
#1 thing missed: all pirate classes get access to the Loaded Dice 5th job skill (do I need to say more?) mechanic things missed: -mechs get more total damage for each summon out - 6-7% per summon, up to 7 summons (technically 8 because the map attack counts as a summon while casting) -The healing summon also gives a 17% (actually 19%) final damage buff to you and party members and has a very large range - about 50% further than the barrier animation on both sides -The 5th job turret summon is RIDICULOUSLY powerful - strong enough to very literally double your dps while out (probably does more damage than the mech's main skills) -Mech missiles are perfect for bossing because you can spam them while dodging -IED passive skill (which helps a lot) -as of the last patch mechanics have become one of the most mobile classes in game - you can dash then jump to move very quickly, do air dashes to move straight in a direction, flash jump (mechs needed this for years) and even HOVER -THE WORST HYPER SKILL IN THE GAME: how bad is it? its so weak that wild hunter got a BETTER version of it in THIRD JOB. You missed a lot mang. Especially the summon damage, mobility thing, and the 5th job summon thing - those 3 are EXTREMELY important. I don't know much about AB but you did miss some things I know about: -has the "extra hp" shield buff Zero also has (technically Zero copied it from AB) -has unique transformation outfits you can purchase in the CS
Thanks for adding all this additional info! Maybe you missed it but I mention in the beginning of the video that this is a general gameplay overview. This video isn't about damage, IED, or cash shop outfits but about how a class generally plays and feels like. When I started playing maplestory I wished there was a video where I can just watch some gameplay of classes without being bombarded with the most optimal s, burst of bossing skills. I want to play a class that I think I will enjoy. And that is the focus of this video. To show gameplay so that other people can see what a class is like. Super grateful for all the additional information you mentioned, but that was not the goal of this video.
As a bucc main, there are a few things you missed. The three bombs you can throw while in meltdown, are all I-frames The backflip skill, you can't get hit while you are upside-down Solo-bossing SUCKS with bucc.
It's so mobile you can basically play/grind with a hand. Getting the rope lift from 5th job is like the cherry on top since it makes up for the vertical movement.
Your inclusion of damage range isn't very helpful unless you specify the standard by which that damage range is obtained: What stat value 4*(Main Stat)+(Secondary Stat)?; What Weapon (Fafnir? 10 Star? 10x 70% Trace?); Are potential lines constant between the classes you are comparing? Etc. If the goal of stating the damage range is to give an idea of what funding can do, please emphasize the standards used.
The reason why he mentions the damage range of each character is to show that one character is not crazy strong compared to the other (when at the same range). You can see the case between corsair(120k range) and TB(280k range), Tb one-shots but corsair does not. It's just to explain why one job is able to kill mobs faster when he was displaying them. The point of the video is not to show off gear and damage. He wants to show off the skills of each class and how they feel when playing.
You are the most dedicated Mapler I’ve seen. Imagine playing every job and each one is lv200 😤✨
Sacrix: Am I a joke to you?
You all prolly dont care but does any of you know a method to get back into an Instagram account??
I stupidly forgot the login password. I appreciate any tips you can give me
@Hezekiah Ricky thanks so much for your reply. I found the site thru google and Im in the hacking process now.
I see it takes quite some time so I will reply here later with my results.
@Hezekiah Ricky It worked and I now got access to my account again. I'm so happy:D
Thank you so much, you saved my ass :D
@Harley Jordan happy to help =)
Thank you so much for these video series. I play a shit ton of maple and still don't know all the jobs abilities and playstyles. Very informative
Thnx for all the videos. You’re awesome please keep making them.
hello how to dowload this maple story ? what version is this maplestoryM or sea ?
thx u
4:05
"The final explorer Thief class"
Hahaha great video tho
Exposed!
lol woops
@@coppersanit's ok, ,every class is a thief, we discussed this on twitch
Something I'd like to add for buccaneers is pirate's revenge.
This is a 4th job passive that has a 25% chance to reduces damage taken by 40%. The big thing is this works for % based attacks and one hit KO's.
I don't have to state how incredibly nice it is for bosses to have a built-in mini shade linkskill.
Can’t wait for the “All Beginner Job Classes” I am extremely curious about what you think about Beginner, Citizen, Legend, but most of all, ???.
please god
Islander, the god
hello how to dowload this maple story ? what version is this maplestoryM or sea ?
thx u
Thanks for the video Coppersan! It's awesome that you made a video on Pirates next after the thief one, and I know you mentioned you wouldn't go into too much detail but as a corsair player I just wanted to mention some things (feel free to add on to this as well):
1. The big ships (Broadside) that you summon last 60 seconds and they will stop attacking after ~10 seconds if you yourself are not attacking, while the octopus turret from 3rd job attacks on its own accord. There are different shipmates that affect the range & attack speed of the individual broadside summon, and the shipmates that are summoned are random. The same is true for your Scurvy Summons/All Aboard skill, with each of the four crewmates having a different effect.
2. Corsair's 4th mobbing move doesn't have a crazy amount of lines but it still hits decently hard, along with their mastery skill Majestic Presence giving another line to all gun-based skills. This also applies to Rapid Fire, their hurricane move.
3. Nautilus Strike (4th job map move) will cut the current cooldown of Dice, Scurvy Summons/All Aboard, Broadside in half, and it also increases Majestic Presence final damage by 30%. It also has a separate 8 second cooldown shared with Nautilus Assault (5th job move) when one is casted, meaning you can't use them consecutively.
4. Speaking of Rapid Fire, you can move while casting Rapid Fire so it's not as bad for when you're trying to fight some bosses while moving at the same time.
5. Once you hit 5th job, Target Lock (lock on move) and Death Trigger (new 5th job) have pretty low cooldowns, so you can cycle between them for pretty nice farming. Bullet Party also technically has a minute cooldown if you spam the regular attack button to double its original duration of 6 seconds into 12 seconds. The only skill that has a really long cooldown is Nautilus Assault at about 3 minutes, but that's justified by the fact that it gives about 2~3 seconds of and is one of the skills with the most potential lines in the game :D
6. We're the only class in the game that uses the bullet system, so if you do choose to play this class just make sure you buy a decent number of stacks of the Giant Bullets (lvl 130+) from Henesys/Leafre general store iirc.
I personally don't use my summons as much as some other players do, but that's more a personal choice with my style for the class. It's very satisfying to mow down the entire map, and most of my complaints for the class are either in small design choices or a few nitpicks. They don't particularly excel in the mobbing or bossing department, but I think they're still above average in both (maybe a bit less in bossing but that could also just be me xd). If you're looking for something different, I recommend giving it a shot :D
10:24 "You can give the monsters a show they'll never forget! (because they die)"
lol 😂
that Raar Maar Waar part again, oh god haha.
Im a f2p cannon master main in MapleSEA from Aquila server. CM is a god in map control because of his summons and 5th job. Tho its quite hard to grind before 140. And the dmg spike at 140 AND 5th job really helps in the grinding after hitting arcane river. Great video Coppersan!! Keep it up 😉
Shade's 5th job skill spirit flow resets all non 5th job skill cooldowns including heros echo (the damage buff that lasts 40 minutes with a 2 hour cooldown) so you can always have that up as well
even equipment skills like firestarter ring, lucid's earrings, etc.?
Awesome vid coppersan keep it up this series is super helpful!
80% stance is just a slight balancing idea, forces you to use some hyper stats to get 100%.
Loving the series! Keep it up CopperSan
Buccaneer would easily be my favorite job in the game, IF the animations for the skills didn't look like they're just summoning that Pirate spirit instead of attacking themselves... would love to see an update to make them more modern
Where my pirate mains at? 🙋♂️
yarr!
Bera!
Cannoneer is my secondary
Super useful! I'm just thinking about getting into GMS, and I'm coming from a private server set in the ~2009 era. So naturally I'm completely lost. I'm crossing ones off the giant list as I research them so doing these for the other archetypes would be a huge help.
#1 thing missed: all pirate classes get access to the Loaded Dice 5th job skill (do I need to say more?)
mechanic things missed:
-mechs get more total damage for each summon out - 6-7% per summon, up to 7 summons (technically 8 because the map attack counts as a summon while casting)
-The healing summon also gives a 17% (actually 19%) final damage buff to you and party members and has a very large range - about 50% further than the barrier animation on both sides
-The 5th job turret summon is RIDICULOUSLY powerful - strong enough to very literally double your dps while out (probably does more damage than the mech's main skills)
-Mech missiles are perfect for bossing because you can spam them while dodging
-IED passive skill (which helps a lot)
-as of the last patch mechanics have become one of the most mobile classes in game - you can dash then jump to move very quickly, do air dashes to move straight in a direction, flash jump (mechs needed this for years) and even HOVER
-THE WORST HYPER SKILL IN THE GAME: how bad is it? its so weak that wild hunter got a BETTER version of it in THIRD JOB.
You missed a lot mang. Especially the summon damage, mobility thing, and the 5th job summon thing - those 3 are EXTREMELY important.
I don't know much about AB but you did miss some things I know about:
-has the "extra hp" shield buff Zero also has (technically Zero copied it from AB)
-has unique transformation outfits you can purchase in the CS
Thanks for adding all this additional info! Maybe you missed it but I mention in the beginning of the video that this is a general gameplay overview. This video isn't about damage, IED, or cash shop outfits but about how a class generally plays and feels like.
When I started playing maplestory I wished there was a video where I can just watch some gameplay of classes without being bombarded with the most optimal s, burst of bossing skills. I want to play a class that I think I will enjoy. And that is the focus of this video. To show gameplay so that other people can see what a class is like.
Super grateful for all the additional information you mentioned, but that was not the goal of this video.
Thank you CopperSan!
Finally, something about best boi cannoneer, next video, lvl 200!
please do a "all mage classes"! I've been wanting to create a mage for quite some time
0:17 is the reason I stopped playing a few years ago, the ENTIRE screen is covered in attack/damage animations 😬
As a bucc main, there are a few things you missed.
The three bombs you can throw while in meltdown, are all I-frames
The backflip skill, you can't get hit while you are upside-down
Solo-bossing SUCKS with bucc.
All in all though, I love your content man. Keep it up
There's one more pirate class not shown, exclusive to CMS and TMS as a replacement to Zen: Mo Xuan
4:06, 'final explorer thief class' copper san you must be tired please get ample rest, =P
Ok now I seen everything time to come back to GMS when Yeti drops I wanna play that class looks so fun.
What is your opinion on the Gunslinger?
Corsair gang
2:33 "btw if you find deze video usefull" Some dutch comming through there.
Tfw my strongest Chara is AB and only has 60-low 70k range with buffs
I cry
I’m wondering on how to get cannoneer it won’t show on the character selection
I just noticed there isn't one of these for warrior classes :c
I miss when maplestory used to just have simple classes
RIP Zen 😞
how can i download this game to my pc T.T
people use to love the mech class but because nexon changed the skills no one plays it as much any more.
You forgot the character art for Ark.
I hated it when I saw what they did to the Corsair. I haven't played in some time.
CANOONEERS FOR LIFE!!!
RIP jett ❤
If shade is really that lazy of a class, i might try to play it.
It's so mobile you can basically play/grind with a hand. Getting the rope lift from 5th job is like the cherry on top since it makes up for the vertical movement.
i waited all video for shade! and isnt there 3 gender locked classes?
What’s the other gender lock class?
Mihile
What about Kaiser
Wait I think you can make a female Kaiser nvm
You forgot Xenon!
i hated the jett revamp. So different than it was, i think old jett skill and theme was cool
Thunder Breaker is the definition of button-spamming
Bucc from bera!
Epic
4:06 Thief
I keep forgetting that shade exists. Æ
I'm nowhere near as professional as this
Your inclusion of damage range isn't very helpful unless you specify the standard by which that damage range is obtained: What stat value 4*(Main Stat)+(Secondary Stat)?; What Weapon (Fafnir? 10 Star? 10x 70% Trace?); Are potential lines constant between the classes you are comparing? Etc.
If the goal of stating the damage range is to give an idea of what funding can do, please emphasize the standards used.
Imagine this guy in a party
The reason why he mentions the damage range of each character is to show that one character is not crazy strong compared to the other (when at the same range). You can see the case between corsair(120k range) and TB(280k range), Tb one-shots but corsair does not. It's just to explain why one job is able to kill mobs faster when he was displaying them. The point of the video is not to show off gear and damage. He wants to show off the skills of each class and how they feel when playing.
COPPER COME PLAY ON NA REBOOT!
pog
UwU
boo
pirate looks weak compared to other classes
Third!
CoppersanZ actually a little cutie with the frog hat though!