So from what I've heard, the idea behind permadeath in strategy rpgs (my own experience is mainly from Fire Emblem) is to create memorable personal stories and connections to the characters who either miraculously survived against all odds or did end up dying. This of course requires to actually run with the deaths that might happen. As you yourself said about yourself, over time it became more and more popular among players to just reset if a character dies. Thus it's an idea that rarely gets experienced by players since they can just optimize the mechanic through time investment into not existing. Interestingly enough, the earlier FE games (and maybe Cidolfus in Tactics is a similar catch all mechanic) do have failsaves, where you will get stronger units who just join your team for free, as a "just in case too many of your guys died". At least in Fire Emblem, those units are strong enough to carry you through the next stretch of the game, but also usually weaker than someone you trained from the very beginning. Basically they are designed with the intention of still being beatable if you lost some of your guys.
Since you asked, I have seen this before in Chronicles of Narnia! The kids go through a wardrobe and end up in the fantasy land of Narnia. They then spend like 15 years there, becoming adults and really establishing their lives there by the end of the story. Then, they find the wardrobe again and exit the world, as some children who were evacuated to a home they hate.
So this game's story holds similarities to Jumanji and Narnia. ...interesting. Haha. I will say, while I'm still not interested in the genre, hearing you kinda come around a bit on this one has me intrigued as to where you'll stand on the next entry. I’ve also heard some tactics games actually have narratives on par with RPG games, so the lack of any truly solid storytelling might not actually be a problem with the genre in and of itself. Not that I'm saying you should give the genre more chances, it's just something I wanted to mention.
So from what I've heard, the idea behind permadeath in strategy rpgs (my own experience is mainly from Fire Emblem) is to create memorable personal stories and connections to the characters who either miraculously survived against all odds or did end up dying. This of course requires to actually run with the deaths that might happen. As you yourself said about yourself, over time it became more and more popular among players to just reset if a character dies. Thus it's an idea that rarely gets experienced by players since they can just optimize the mechanic through time investment into not existing.
Interestingly enough, the earlier FE games (and maybe Cidolfus in Tactics is a similar catch all mechanic) do have failsaves, where you will get stronger units who just join your team for free, as a "just in case too many of your guys died". At least in Fire Emblem, those units are strong enough to carry you through the next stretch of the game, but also usually weaker than someone you trained from the very beginning. Basically they are designed with the intention of still being beatable if you lost some of your guys.
Since you asked, I have seen this before in Chronicles of Narnia! The kids go through a wardrobe and end up in the fantasy land of Narnia. They then spend like 15 years there, becoming adults and really establishing their lives there by the end of the story. Then, they find the wardrobe again and exit the world, as some children who were evacuated to a home they hate.
THAT's probably what I was thinking of!
I was so stupidly addicted to this game as a 13 year old kid. Great video my guy.
So this game's story holds similarities to Jumanji and Narnia. ...interesting. Haha. I will say, while I'm still not interested in the genre, hearing you kinda come around a bit on this one has me intrigued as to where you'll stand on the next entry. I’ve also heard some tactics games actually have narratives on par with RPG games, so the lack of any truly solid storytelling might not actually be a problem with the genre in and of itself. Not that I'm saying you should give the genre more chances, it's just something I wanted to mention.
"The Pagemaster"?