How To Use The Map Range Node || Blender Concepts

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  • Опубликовано: 3 авг 2024
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    Timestamps
    Intro 0:00
    Summary 0:16
    Map Range Basics 0:39
    ColorRamp Basics 1:28
    Example 1 2:17
    Roughness 3:13
    ColorRamp Color Options 4:13
    Displacement Scene 5:18
    Math 6:06
    Clamping 7:00
    Musgrave/Negative Values 7:58
    ColorRamp Clamping 9:19
    Interpolation 9:53
    Curves 12:25
    Example 2 13:14
    Map Range Color Set-up 14:10
    2 Colors 14:39
    3 Colors 15:12
    4+ Colors 17:03
    Limitations 17:49
    Node Group 18:02
    Outro 19:18
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Комментарии • 74

  • @JamieDunbar
    @JamieDunbar 8 месяцев назад +2

    Mind. Freaking. Blown.
    There’s probably not a ton of people that need this level of detail, but I’m one of the few that really appreciates this. Great job 🎉

  • @harlanrumjahn9992
    @harlanrumjahn9992 3 года назад +12

    Thank you for this! We need more of these cool nerdy tutorials that actually explain the concepts behind nodes, and very well for that matter! Many tutorials just say to use this or that node without giving a good explanation of how they're working under the hood, making it difficult for us to know what we're doing when we're on our own. Thanks for putting the time into this great presentation, and I'm looking forward to more!

  • @AhmedNassef
    @AhmedNassef 3 года назад +9

    This is one of the most important tutorials ever... Thank you, man!

  • @WarpedEye
    @WarpedEye 3 года назад +6

    This video *finally* explained the map range node to me, even though I've used that node from time to time! The visualisation with the height of the cone really made things click for me. Using displacement to create a literal 2D curve in 3D space and then use it to show of what the map range node works? Brilliant pedagogy.

  • @darrenberkey7017
    @darrenberkey7017 2 года назад +2

    Finally, an explanation of the Map Range node that I can wrap my head around, at least for the most part. I'm trying to use it to control the position and scale of objects rather than colors and textures, but still, this gets me a LOT closer to understanding how the Map Range node works. Thanks!

  • @FabioNoche
    @FabioNoche 3 года назад +9

    Now that is a high quality thumbnail

    • @lajawi.
      @lajawi. 3 года назад

      How did he make it though?

    • @ian.ambrose
      @ian.ambrose 3 года назад +1

      I would buy those real life node models instantly if someone sold them.

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +2

      I took a screenshot of the nodes, projected them on a plane and modeled around that.

  • @mohammadwejdani5724
    @mohammadwejdani5724 Год назад

    Very good explanation joey, thank you very much.

  • @lazyng6631
    @lazyng6631 4 месяца назад

    The explanation is very simple and easy to understand. Thank you for sharing😁

  • @MatsLaboratory
    @MatsLaboratory 2 года назад

    you have no idea how much your video helped me with understanding this node. thank you so much.

  • @ExonerativeKoala
    @ExonerativeKoala 3 года назад +2

    Thanks Joey! Great visual explanations. I didn't think of how versatile map range can be!

  • @sarahwilkins8664
    @sarahwilkins8664 8 месяцев назад

    This is great, I use the map range all the time, and now have some more things to play with!

  • @Aidenjh11
    @Aidenjh11 2 года назад +3

    I think this might be the best tutorial I have ever seen. So well done. You have a talent for communicating the differences between abstract concepts. I especially appreciate the way you take math concepts and make them visual. Subscribed.

  • @MVARTZ
    @MVARTZ 3 года назад +3

    Very clear explanation, dude! The 3D modeled nodes are a neat touch! 😁

  • @zainerikat4704
    @zainerikat4704 Год назад

    from 0:39 to 1:28 is all i needed thanks m8 that really helped and the rest of the video helped even more

  • @LifeLess1999
    @LifeLess1999 Год назад

    Very very good! Cant wait to see some of your more break downs! I like the way you are thinking

  • @audiocontent6631
    @audiocontent6631 Год назад

    That's the clearest explanation I saw and I saw tons of them. Many thanks!

  • @OAM1
    @OAM1 Год назад

    First time bumped into this channel, 15 first seconds of the video: subbed.
    Straight to the point, great stuff!

  • @user-tw1vn4ze9s
    @user-tw1vn4ze9s 3 года назад +1

    The best map range node tut ! Thank you !

  • @olgaeos
    @olgaeos 2 года назад

    This is the best lesson I've ever seen.
    Very interesting, but not entirely clear. I will watch more.
    Thank you very much!!!!!

  • @DanielGrovePhoto
    @DanielGrovePhoto 3 года назад

    That map range trick is great and I'm totally using that for applying textures to roughness. With the color ramp had more controls for node groups.

  • @hamishmctiaigh4363
    @hamishmctiaigh4363 Год назад

    Another brilliant tutorial, cheers mate

  • @kyleboynton2748
    @kyleboynton2748 Год назад

    The intro hooked me right away lol.

  • @felixboachieyiadom4457
    @felixboachieyiadom4457 2 года назад

    dude this is a 200 IQ tutorial
    wonderful explained every thing like it was nothing

  • @falcon_DX
    @falcon_DX 2 года назад

    Difficult concepts explained easy. Great job, thanks.

  • @allcaps3584
    @allcaps3584 Год назад +1

    Thank you! One of the best tutorials I have come across on RUclips. This is how a tutorial is supposed to be made.
    Could you make more such basic theoretical tutorials on material, compositing, Lighting, etc? Most out there are like click here, join this, that's it.

  • @mythmakertheanimator9912
    @mythmakertheanimator9912 3 года назад +1

    Very well explained. Thank you!

  • @Nyubug
    @Nyubug 2 года назад

    Ty for this tutorial and the demonstrations which really clear up how it works.

  • @MarkBTomlinson
    @MarkBTomlinson 2 года назад

    Thank you for this explaination, I totally had the Map Range node wrong in my head. Very well presented thanks again!

  • @afrikaniz3d
    @afrikaniz3d 2 года назад

    This was unbelievably helpful. Thank you.

  • @premiero
    @premiero Год назад

    This IS the exact what I was looking for, Good job man!

  • @Photonface
    @Photonface 3 года назад +1

    Really good tutorial, thanks man.

  • @emiliefournier5230
    @emiliefournier5230 3 года назад

    You saved my life thank you so much it really helped me understand the map range 🙂

  • @HroftiHroft
    @HroftiHroft 2 года назад

    It is so great explanation! thank you a lot

  • @ckat609
    @ckat609 2 года назад

    What a fantastic video!

  • @nurullahyetkin9431
    @nurullahyetkin9431 Год назад

    That's really the best tutorial. You are so clear.

  • @MaxSonicUA
    @MaxSonicUA 2 года назад

    This is brilliant! Thank you so much🙏

  • @BlenderFun_
    @BlenderFun_ 3 года назад

    really great explanation!

  • @siya_33
    @siya_33 Год назад

    really helpful !
    thank u

  • @stanislavmalyshev5209
    @stanislavmalyshev5209 3 года назад +1

    Hight-quality tutorial! Thank you a lot :-)

  • @avocadokim9472
    @avocadokim9472 11 месяцев назад

    Thank you so much, it all makes sense now :-)

  • @xaviervicens5217
    @xaviervicens5217 2 года назад

    Nice, thank you

  • @Aristocle
    @Aristocle 3 года назад +1

    Map range is a color ramp with input sockets, with some new options.

  • @everettvacek1
    @everettvacek1 3 года назад +7

    If the first 15 seconds of this aren't proof that this guy knows his shit then nothing is.

  • @BerzahMusic
    @BerzahMusic 3 года назад

    good job

  • @marcosgonzalez1304
    @marcosgonzalez1304 3 года назад +2

    Cool!

  • @splitfacemedia8519
    @splitfacemedia8519 2 года назад

    wonderful. I used the color ramp as a crutch so many times, crying every day that I couldn't make a nice group with one. Always restricting the functionality.

  • @ObscureHedgehog
    @ObscureHedgehog 3 года назад +1

    Pardon my language, but what a fuckin' ace tutorial! Thanks loads!

  • @graphguy
    @graphguy 4 месяца назад

    Just found your channel - but boy it is great!
    How did you do the intro? Very cool

    • @JoeyCarlino
      @JoeyCarlino  4 месяца назад +1

      The 3d nodes? I used images on planes and extruded them

    • @graphguy
      @graphguy 4 месяца назад

      @@JoeyCarlino Simple enough but very effective!
      I'm going to get your blender files on this pixel sorting effect, very cool. I see it was from 2.93 so some time ago and me being new to blender and using the 4.0.2 any thing significantly different?
      Pixel Sorting Filter || Blender File
      $3+
      Joey Carlino
      3 ratings
      This is a viewport compositor made with Blender 2.93, that adds a pixel sorting effect to your images videos or any other texture within Blender.

  • @LtVax27
    @LtVax27 Год назад

    The amount of times I wanted external control over color ramps, this is just what I needed. As for the Node group I added a few maths node that controls the gap/saturation. (How to in comment below)

    • @LtVax27
      @LtVax27 Год назад

      Basic how to(3 colors): A+GapA=R1 , B-A=R2 , R1+R2=R3 , R3+GapB=R4: R1 to Min1, R4 to Max1 Min2, C to Max2.

  • @ian.ambrose
    @ian.ambrose 3 года назад +1

    Can you please talk more about Min? You only talked about Max and it's effect on the displacement. Really appreciate it.

    • @JoeyCarlino
      @JoeyCarlino  3 года назад

      If you use min for displacement, it's like making the lowest point even lower, but if you look at the texture it'll just look more black. It's easier to see with displacement.

    • @ian.ambrose
      @ian.ambrose 3 года назад

      @@JoeyCarlino thank you.

  • @afrosymphony8207
    @afrosymphony8207 2 года назад

    All my lazy brain could here was "use color ramp instead of map range" loool honestly i wish they could find a way to make all the nodes as visually intuitive as color ramps

  • @manart6506
    @manart6506 2 года назад

    I’m seeing grayscales values entering to a Color ramp set to constant (to turn into specific values/colors) giving me different results in Eevee and cycles. Some values got to 1 and others to 0 in the color ramp, or if using colors in the CR with “constant” one value give one color in eevee and another in Cycles. In one file using Math node with Greater Than helped me and Map Range in Stepped Linear… but in another files it didn’t…. That node group set to Stepped linear might be working though… it works in the way I was expecting CR to work. Still testing but it seems it gives me same result in Eevee and Cycles while CR slightly changes.

  • @lajawi.
    @lajawi. 3 года назад +1

    0:10 How did you those 3D nodes??

  • @nhatminhquachnghe3628
    @nhatminhquachnghe3628 Год назад

    hi. Can you explain why your object changes when you fix the node? (5:33 to 5:36) I follow all your nodes but i can't understand that step.

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      When it is flat it's because I'm using the Eevee render engine which doesn't do displacement. When it's a cone, it's because I'm using cycles and the displacement is working

  • @NicCrimson
    @NicCrimson 8 месяцев назад

    0:42 all I wanted to know

  • @Ducky90011
    @Ducky90011 2 года назад

    What key combination do you use to get map node ?

    • @JoeyCarlino
      @JoeyCarlino  2 года назад

      Shift A then S to search

    • @Ducky90011
      @Ducky90011 2 года назад

      @@JoeyCarlino um i tried it but it just drags the node

    • @JoeyCarlino
      @JoeyCarlino  2 года назад

      Just use the add menu at the top of the shader workspace

    • @Ducky90011
      @Ducky90011 2 года назад

      @@JoeyCarlino why does my imagine texture dispear when i connected my mapping to my image node

  • @ransombot
    @ransombot Год назад

    How did you do the 3d nodes? That just some UV projection & hand molding or something like a geometry node group? Geometry nodes would be cool because you could ray cast the noodles with curves to connect them. Make for a nifty tutorial either way. Be a good way to explain other applications too.

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      Yeah, I just took a screenshot and did some uv projection and lining things up

  • @RawrBag
    @RawrBag 2 года назад

    STRAIGHT UP CALLED ME OUT