i'm having this issue with cars, there are only 5 bones (root and 4 wheels), and i don't know how to solve this problem with this kind of skeleton, help please
Thank you! This helped get rid of the error but now my mesh has become semi transparent and quick flashing? Ever come across the mesh becoming transparent and flashing after changing the physics type to Kinematic? -UPDATE: went away when Bounds setting was raised in render tab. Select Mesh -> Details panel -> Rendering -> advance tab-> bounds scale
you don't know why😁 but there is thing that identified and that is yours good job man🥰 thanks for solution
Honestly, you are a LEGEND.
Thanks for you ❤
Life saver thank you so much
i'm having this issue with cars, there are only 5 bones (root and 4 wheels), and i don't know how to solve this problem with this kind of skeleton, help please
eu vi alguém dizer que aumentar a colisão das rodas funcionou.
Thank you! This helped get rid of the error but now my mesh has become semi transparent and quick flashing? Ever come across the mesh becoming transparent and flashing after changing the physics type to Kinematic? -UPDATE: went away when Bounds setting was raised in render tab. Select Mesh -> Details panel -> Rendering -> advance tab-> bounds scale
gracias
Gold
didnt work for me :--/
me either