FARMING SIMULATOR 25 PREVIEW - GPS, AI Worker, Consumables, US Map, New Crops

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  • Опубликовано: 24 июл 2024
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Комментарии • 425

  • @Daggerwin
    @Daggerwin  17 дней назад +203

    Stay tuned for the next video where we take a look at ground deformation!! It wasn't featured in this presentation but it is in the next one!

    • @diarmuidboyce829
      @diarmuidboyce829 17 дней назад +9

      I hope that you can get stuck in the field when it is wet and raining

    • @matthewmichaud8393
      @matthewmichaud8393 17 дней назад +2

      ​@diarmuidboyce829 you get that now in 22??

    • @Daniel_178
      @Daniel_178 17 дней назад

      @@matthewmichaud8393 no?? well with mods yes but base game no

    • @TwiztedMemoriez
      @TwiztedMemoriez 17 дней назад +2

      Have seen a screenshot for the deformation and it's probably better described as ground compaction where the wheels go. Also, with the new AI worker, I noticed that on the shorter strip, rather than attempting to turn around for the next row, it backed up on itself and went in the same direction again which indicates that it uses path finding to avoid obstacles & to use shorter routes

    • @minio585
      @minio585 17 дней назад

      @@TwiztedMemoriez it does seem like this method could waste alot of fuel/fertilizer/seed if there is a tree island/peninsulars in a field. they havent shown any complicated shapes that i wouldnt already trust a worker with after a headland. so lets see how smart it really is when its on *insert european mod map*

  • @JoeCurd
    @JoeCurd 17 дней назад +174

    THERE WAS FLEX IN THE COMBINE HEADER WHEN IT WAS PICKED UP 10:20

    • @Diesal3
      @Diesal3 17 дней назад +8

      I saw that too. Nice detail

    • @andrejsscott6777
      @andrejsscott6777 17 дней назад +3

      Oh yeh cool! Love the little things. Good spotting

    • @AhhAkayeeGaming
      @AhhAkayeeGaming 17 дней назад +2

      Yeh looks like a good improvment where it drops one side down before the other. Looks to be a more natural / realistic mechanic. Giving the immersion of a bit of flex. And also looks like it moves around a bit more independant of the fixed up or down position it would normally have in 22..

    • @oliverrohdin1123
      @oliverrohdin1123 17 дней назад +1

      ​you realy feel the weight of that header

    • @bensutcliffe3668
      @bensutcliffe3668 17 дней назад +2

      @@JoeCurd if you watch when they stop cutting one half of the header feeds quicker just thought it was cool

  • @ficik
    @ficik 17 дней назад +89

    I can't wait for Daggerwin to say "Doing X for the first time in FS25" every 5 minutes

  • @terrychessman
    @terrychessman 17 дней назад +26

    One thing that is a little concerning...are giants doing too much with the fog effects the first part of the video shows taking the seedlings to the field at 16:45 on a sunny August afternoon yet there is a lot of ground mist/fog which in reality would've gone by this time in mid August on a sunny afternoon! And again at 18:57 on a July afternoon when harvesting! And this does continue to be the case as we go through each video of the gameplay. I do like the fog effects but it should only be apparent at correct times of day dependant on weather. I'm hoping this isn't going to be the norm.

    • @viktorb2688
      @viktorb2688 12 дней назад +2

      I have a hunch that the fog is the way they want to optimise the game, by lowering the view distance. As the fog getting thicker the more they can reduce, texture size and tesselation and swapp to lower LODs on many objects.
      So the fog is most likely gonna be there all the time. They might have adjusted the intensity, to serv the visuals besides performance gains, but I feel like we're gonna be farming in a sauna booth :(

  • @falseflash
    @falseflash 17 дней назад +42

    Giants maps are always what they are....
    I'm looking forward to seeing what the modders will do with the new graphics and new features.

    • @toddblankenship7164
      @toddblankenship7164 17 дней назад +7

      not many new features that don't already exist and are currently used by modders. flooding fields is the only one I saw. but Oxygen Daves maps are going to be off the chain.

  • @Bedawson
    @Bedawson 17 дней назад +25

    Kinda bummed they have the same lifeless player characters. Make him move and sway. Have him look around once in a while. Maybe hum or whistle when your afk

    • @surrrtan
      @surrrtan 17 дней назад +1

      Yes. This was my no1 hope for fs25, but nope.

  • @Sgt_Hest
    @Sgt_Hest 17 дней назад +67

    If AI is so good in fields that we create ourself, thats all I want.

    • @andrejsscott6777
      @andrejsscott6777 17 дней назад +13

      They said the ai will register any field if it's base map mod map or created field

    • @MaartenRobijn
      @MaartenRobijn 17 дней назад +1

      That is indeed how it will work, as mentioned by Andrejsscott6777.

    • @Sgt_Hest
      @Sgt_Hest 17 дней назад +5

      @@andrejsscott6777 I wanna see it work before I believe that :D But that would be great, better AI has been my biggest wish forever

    • @Badhabit99Gaming
      @Badhabit99Gaming 17 дней назад

      They said it would in an interview

    • @efritz7
      @efritz7 17 дней назад +1

      Man, please don't fool yourself.. We didn't get seasons until the 13th version, and we still have an LOD ring in 22. Just sayin... And registering a field is a different thing than actually completing the field properly(so good).. Entirely different.

  • @zulu_hos
    @zulu_hos 17 дней назад +6

    The thing I want to see if I plant a row crop I would like to see that it grows as the planter direction on the field ( like if I move slightly to left or right that the crop in growth stage is also slightly growing as I planted and not just straight Lines)

    • @viktorb2688
      @viktorb2688 12 дней назад +1

      Well my friend, that is a good wish. But I beleive until Giants completely overhauls their engine and many of the components (which they don't really seem to be doing) we won't see any proper ground deformation (by vehicles, or by build tools) nor texture painting with at least higher resolution, nor any sort of crop being planted where the planter heads are.
      It also somewhat ties to the terrain resolution I beleive and they just didn't bother to change that system.

    • @zulu_hos
      @zulu_hos 12 дней назад +1

      @viktorb2688 That's sad when you think of it. The company goal is to have more players playing the game if they put all of the simple things in game like ( GPS, manual attachment, working terminals in cab,ground deformation and many more ) eaven if it won't work 100% with no problem they could learn from the mistakes and do it better in the newer fs . Just look at the other games and how some of them are progressing when you play it it's like mind-blowing. Like RDR2, that game has some unbelievable things, eaven on ps4. Or Dayz from the release date till now, the game is on a different level

  • @johnhammond3056
    @johnhammond3056 17 дней назад +16

    lots big boxes outside these empty old buildings. i wonder if they will be like the rollercoaster on the logging map, where you fix them and they then become a production for you.

    • @andrejsscott6777
      @andrejsscott6777 17 дней назад +1

      That's what was announced it will be a new feature coming

  • @minio585
    @minio585 17 дней назад +10

    Everything looks very static. Im disappointed that flooding is just a button and an animation. i assume designating a field for this will be quite a static action aswell. Seeing consumables is sort of nice but not the kind of realism im really looking for, it will probably be a little tedius after awhile. more in depth precision farming stuff like harvest humidity or a proper "bulk" fill system for potatoes and working silage pits etc so they dont look like sand when poured and pits dont have stuff stuck/fill out the side. i can go on and onabout small things that is just lacking that would be way better than refilling your bailer once every other field depending on bailer/field.

    • @pepebenalua
      @pepebenalua 17 дней назад +1

      Yeah everything is static indeed, just take a look at 16:10 The tires clip through the grass row instead of squashing or moving it, it maintained the same form.
      They won't work into interactive system, visible npc working on their fields, realistic breakdowns, realistic physics that feels the weight of things instead of feeling like toys...
      To get any of that or any type of dynamic ground it's gona be them injecting whatever mod people made, they don't seem to care develop any hard technology.
      Rice flooding is pretty much a different version of animal waterers, consumables is a cheap technology to show anything new beign developed for the new game.

    • @minio585
      @minio585 3 дня назад

      @@pepebenalua i missed your comment.
      I think they are on their way to working on other farms working in fields with the worker update. there would be no way for them to do it if they got lost half the time. well they "could" predetermine the paths 100% but that would be static aswell. the progress they are doing with worker inteligence is the right step to that kinda realism.
      The dynamic ground i imagine is a mesh (square of triangles) that is fines that the map itself that wont effect the map itself and work just like tiremarks but a mesh instead of decals like today. (this would be working exactly like theres a mesh for precision farming that determines soil type)
      Consumables is just adding to a system thats already there (silage additive) with a force to stop line on if empty.
      i hope that they do realise something is wrong with dev time for gameplay iterations

  • @PotatoLTU
    @PotatoLTU 17 дней назад +28

    25 looks like 22 with mods

    • @pepebenalua
      @pepebenalua 17 дней назад +10

      Indeed, they wait for modders to get the work done for them and add them into the new game like if they were developing them.

    • @nuanteeks8602
      @nuanteeks8602 14 дней назад

      No 3td person, missing so many great communities

  • @Sgt_Hest
    @Sgt_Hest 17 дней назад +3

    I wish we could have some contracts for different crops, so we could actually do other things with it than just seeling it at one place.
    There is always one place that is best for whatever crop you sell, so right now there is no need to go anywhere else.

  • @pepebenalua
    @pepebenalua 17 дней назад +22

    Are we still hoping we get tire imprints or any ground deformation? Look at 16:10 that will give you an answer.
    The tires clip through the grass row instead of squashing or moving it, it maintained the same form.
    But the worst thing is that the tractor drawns tire tracks ABOVE the grass, in a totally flat texture, which makes them float on the air. Easy to see as the grass height decreases.
    If they do this with things that had some physics already, imagine what are the expectations for any type of terrain deformation. Drawn tire tracks is all we are getting, again.

    • @edwardkay
      @edwardkay 17 дней назад +4

      well, did you see the latest slides from them t farm con? the deformable ground looks like an incredible addition.

    • @surrrtan
      @surrrtan 17 дней назад +3

      Tracks in the cut grass.....that never happened to me.....that sucks, really.

    • @pepebenalua
      @pepebenalua 17 дней назад +5

      ​@@edwardkay yeah i just saw that, but I think its a cheap implementation and an excuse that they just last for a limited time, they say that the tech takes memory to load the changes and would be impossible to be permanent, but I dont think that was a problem in games like spintires/mudrunner or cattle & crops, idk whats the problem for fs.
      With ground deformation we also wanted plows to tip the soil in real time, potholes to be filled with rain, rain creating mud that get vehicles stuck, be able to dig ground...

    • @edwardkay
      @edwardkay 17 дней назад +4

      @pepebenalua yeah, they certainly didn't do as much as I wanted but it's a start. Maybe for fs35 they'll do it better😂

    • @efritz7
      @efritz7 17 дней назад +6

      I'd just about bet we still have that gorgeous LOD/render ring a couple hundred yards out.

  • @Arandomcat7
    @Arandomcat7 17 дней назад +7

    Thanks for the info, ive been watching uour content since fs15 =D

  • @TheFrogrjb
    @TheFrogrjb 17 дней назад +5

    Is it just me or does the john deere in the water looks funny. It looks more like the tractor is on top of the water instead of being in it. The water looks like it should if the tractor was in it but the waves just look weird.

    • @MaartenRobijn
      @MaartenRobijn 17 дней назад +1

      @@TheFrogrjb yeah. The water is nice. The wet tires are nice. But the way the tractor moved around on bumps and was not 'in mud' was a bit off. It's a nice step for sure nevertheless.

  • @the-pacifieruk7126
    @the-pacifieruk7126 17 дней назад +3

    I'm going to enjoy fs25... I used to hate maps without square fields as I prefer the worker doing them ... But on fs25 the AI worker and gps auto detects your tool and width your using and the field then does it all for you .

  • @maria-dt5ux
    @maria-dt5ux 17 дней назад +2

    I'm really looking forward to FS25. Thanks for the update

  • @Left4Coragem
    @Left4Coragem 17 дней назад +6

    When tractor was driving in the flooded field I expected to see tires dirty with mud, not completely clean wet tires.
    Wheat and barley have the same icon for crops, that can become easily confusing to look on the map.
    The map does look really nice. It would be interesting if the ferry had a weight limit to it.

  • @1AnononA1
    @1AnononA1 17 дней назад +2

    A purchasable camera drone would be great to check your farm out from the air....

  • @betaich
    @betaich 17 дней назад +5

    Hi Dagerwin a German RUclipsr went threw all the screenshots were you could see crop types and one crop type among other new once she found was peas and beans.

    • @DeeDee.Ranged
      @DeeDee.Ranged 17 дней назад

      You mean GamerGrannyTana. I would say what she deducted was spot on.

  • @johnmccoy2721
    @johnmccoy2721 17 дней назад +2

    I think the swath looks that way so you visually know there is still crop to be picked up out of the straw. i am guessing it smooths out once you get the crop up.

  • @lobster8009
    @lobster8009 17 дней назад +11

    Id love them to fix the swathing and baleing for FS25. In 22 the biggest swath producing machines often produce swaths that are 1.1-1.2 wide and the biggest balers only have a pickup with of 1.0 if you understand what i mean. Also the actual pickup zone of the balers is often missalingned with the model of the baler. They often pick up things outside of the modeled pickup and leave things on the ground that are clearly within the model of the pickup.

    • @minio585
      @minio585 17 дней назад

      when the swath is wide enough youre suppose to use a forrage harvester with a wide pickup. with that said modders often overcompensate this by making pickups work wider than they should. pickups not working sometimes is just giants engine being giants engine

    • @lobster8009
      @lobster8009 17 дней назад +1

      @@minio585 But i want bales and thats not how it works in in real life. Its just stupid game programming that has never been fixed by the Devs. I should not have to modify my game to make it work either.

    • @minio585
      @minio585 17 дней назад

      @@lobster8009 im unsure if the fill maths are correct for the density for swaths (if they need to be bigger or smaller for the litres) so i cant say anything about it but i havent seen 0.8m tall swaths in balers irl before? So my guess would be too big of a windrower for making bales.. with the 12 meter ones it usually fits into normal balers with max yield anyway.
      Edit: i would lean grass to be bigger than it should be as some windrowers get high in the air when taking in its full length (lizard trailed windrower) and end up not picking up. But end of the day remember the pickup on the balers Arent super tall so stacking a super wide swath would also be tall and your tractor would snowplow it irl. Consider taking a smaller windrower and make more rows with the new ai worker

  • @Kpoole35
    @Kpoole35 17 дней назад +15

    I really wish they would add Fescue crops as a nod to the farms of the PNW of the US and the Danes in Europe.

  • @pecoe019
    @pecoe019 17 дней назад +1

    Daggerwin, the only bad thing is that I haven’t discovered this your channel and videos any sooner! Your Krumbach videos is where I started and I’ve gone back watched all of Silverun finally!
    You sir, are the best!

  • @inferno2740
    @inferno2740 17 дней назад +2

    Been watching your videos since you started fs19 and i cannot wait to see the vids you make in fs25

  • @Skully4463
    @Skully4463 17 дней назад +23

    If GPS works like that I wonder how it will affect map modding

    • @BigBoiCymru6
      @BigBoiCymru6 17 дней назад +6

      pretty sure it's confirmed that it will work with custom fields, so it will work fine on modded maps

    • @JohnathonRob
      @JohnathonRob 11 дней назад

      I just want circle track

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 17 дней назад

    I have some thoughts about the swathing. Number one the swather was running at 20 KPH. That’s pretty fast. Second thing is I’m not sure how fast the pick up combine is if it runs at 20 as well it would be about the same speed as traditional harvest. But the harvester could run up down and never worry about having the pipe in the crop. The grain cart would not have to avoid crop either. The other thing that gets me kinda excited is the possibility of ai being able to detect windrows.

  • @johnscherer6295
    @johnscherer6295 16 дней назад

    The first picture of a boat was a barge. They are commonly used to haul grain up and down the rivers. The spot that you weren’t sure about near the river would typically be used to load barges

  • @BlandSpagetti
    @BlandSpagetti 17 дней назад +7

    It’s to early to tell but to me at least it looks like this may fall in to the trap fs22 did, take a few of the most popular mods from the previous game and introduce something similar that by virtue of being in the base game is easier to use but feels less refined

    • @jackclark1994
      @jackclark1994 17 дней назад +1

      pretty much.. I'm not impressed with the "Gps" so far.

    • @efritz7
      @efritz7 17 дней назад +2

      Careful. Our community seems to hate this form of pragmatism.

    • @petrokemikal
      @petrokemikal 15 дней назад +1

      This is exactly what they have done for the last 2 games.. there game engine is rubbish, like really bad, they should have moved on from it in fs22, but here we are and obviously there still continuing to use it.. expect the same ground handling, bale physics etc...

    • @efritz7
      @efritz7 15 дней назад +1

      @@petrokemikal You think we'll get a better LOD distance? I really could get over all the square grass edges, but that ring has just killed it for me the last few attempts to play..

  • @TRYNGUESS1
    @TRYNGUESS1 17 дней назад +2

    Looking forward to this, Also i did order the year one bundle with your link.
    Strange thing is it has taken my want to play 22 away. for now anyway. Just really want the new shiny thing.

  • @_P0tat07_
    @_P0tat07_ 17 дней назад

    I can’t wait to start seeing the new types of machines and equipment.

  • @JackSparrow-pp1bt
    @JackSparrow-pp1bt 17 дней назад +3

    I played 22 on console and for me I really never thought of or cared about GPS. Whenever I did contracts I would just hire a worker and they go perfectly straight once you set them up anyways so needing GPS wasn't a issue.
    Sure it's ok that GPS is in the main game but for me the one thing that is gonna determine whether I play and support 25 is having 4X maps. If they don't allow them on console, they won't get 10 cents from me, I'll pass altogether.
    I don't need Giants being "concerned" about the gameplay on my console. If I download a 4X map and my console can't handle it, I'll delete and find one it can handle. The BS they did on '22 with the bale and pallet limits and no 4X maps irritated me to the point where I dropped the game. I played on maps where I had 100's of bales and pallets all over and my Series X ran the game just fine. I didn't need Giants "looking out for me" by placing limits on consoles. All it did was ruin my enjoyment.
    Hopefully they don't do that again.

  • @Roadwarrior1318
    @Roadwarrior1318 17 дней назад

    Good video. I already pre-order farming simulator 25 for pc so i can't wait for it to be released.

  • @Caennuck
    @Caennuck 17 дней назад +9

    They showed the deformation yesterday. It’s not real deformation. It is just an additional texture trick added to the tire tracks that already exist depending on the ground type. It isn’t an engine upgrade that will support more mechanics for digging/plowing or anything meaningful.

    • @efritz7
      @efritz7 17 дней назад

      Better be careful with all that pragmatism.

    • @MaartenRobijn
      @MaartenRobijn 17 дней назад

      @@Caennuck it's a game, nothing of this is real. As I understand, it's 12.5cm of 'space' to create the impression of 'impact' of tires. Definitely more immersive, and indeed there is a lot more scope for more. I'm happy to get this anyway.

    • @Caennuck
      @Caennuck 16 дней назад +13

      @@MaartenRobijn Its a sim game. Apologies if I am tired of being drip fed 10 year old visual effects rather than new mechanics.

    • @MaartenRobijn
      @MaartenRobijn 16 дней назад

      @@Caennuck Yeah, I understand that feeling. There is a lot more potential, for sure. On the other hand, they give us crossplay compatiblity + crossplay multiplayer, something most AAA-titles don't. And the platform that enables so much modders to bring mods (daily/weekly), which you don't get in many games.

    • @SMGJohn
      @SMGJohn 13 дней назад +1

      @@efritz7
      How does that boot taste?

  • @Charlie-Farmer330
    @Charlie-Farmer330 17 дней назад +10

    Love the look of fs25 Thank you daggerwin for showing us the videos

  • @Fenrirsleash
    @Fenrirsleash 13 дней назад

    Long grain rice is still grown in flooded fields, it is just flooded after it gets a few inches tall. Fields have levees around them if they are precision leveled or they have multiple levees with levee gates to regulate water flow and level. It would have been cool if they would have done it accurately. Just a stickler because I grew up growing rice in SE Arkansas.

  • @stephen5608
    @stephen5608 17 дней назад

    Fantastic video, I've been waiting for you to post this video about the showcases on farm con!

  • @eplays2023
    @eplays2023 17 дней назад +2

    It will be interesting if the map mods share the same level of realism

  • @spykillergames8402
    @spykillergames8402 17 дней назад

    nice to see further improvements to the hire worker function...as in 22 its already quite neat with the option to make the worker drive a vehicle to an arbitrary point...(useful for towing a trailer etc to base from the store)

  • @BizzaroHunter
    @BizzaroHunter 15 дней назад

    Honestly the biggest improvement they needed to make in general is AI. It seems they're making those necessary improvements. The AI turning at the bottom left headlands section is a beauty to behold. Sure, it's not the fastest, looks like they can still work on cornering/turning points, but they don't ONLY work in straight lines based on 45º snap points, and that's what I want to see. Hoping they implement some more field work capabilities, I'd love to see a helper doing baling.

  • @detudodenada9172
    @detudodenada9172 17 дней назад +1

    Good morning. Congratulations on the excellent coverage of the FS25 event. I am a player from Brazil, and for me and millions of other players, a few simple improvements could make a big difference in gameplay. It would be great to have the ability to play in third-person mode, even on consoles, and to make the in-game economy more challenging and realistic, including converting shop prices to other world currencies. Another interesting addition would be to include calves and small animals, allowing them to grow throughout the game. Thank you for your attention!

  • @FederalBurreauOfInvestigation
    @FederalBurreauOfInvestigation 17 дней назад +1

    I was hoping that you could open the machine's doors and windows but, despite that am satisfied!

  • @gbusrt6592
    @gbusrt6592 17 дней назад +2

    perhaps the terms for the different rice should be 'wet rice' and 'dry rice' ??

  • @kjeglmangle9256
    @kjeglmangle9256 17 дней назад +2

    Hi Daggerwin. When I follow your affiliate link it is for the US (top right corner). When I change it to Norway, your affiliate code disappears from the address bar. Don't know if it meant to to this. Just wanted to let you know.

  • @edwardkay
    @edwardkay 17 дней назад +1

    Riverbend springs kinda looks like the Thames in the UK if it bent the other way. The bit near Canary Warf and Greenwich. Maybe it's just me hehe. Amazing video again Daggerwin! Really loving all the FS25 content, I am so excited!

  • @halo-rain
    @halo-rain 17 дней назад +5

    Hey Daggerwin. You need a quieter clock!

    • @mightymushroom4980
      @mightymushroom4980 17 дней назад

      I didn't hear the clock, I'm guessing you're using earphones?

    • @halo-rain
      @halo-rain 17 дней назад

      @@mightymushroom4980 I was using earphone :)

    • @sstrick500
      @sstrick500 17 дней назад

      @@mightymushroom4980 I was on speakers. Still heard it. And I'm old.

  • @DamianGates316
    @DamianGates316 15 дней назад

    22:06 so with this if you expand and idk combine fields do you know if it will update it or no?

  • @jamiecarroll7381
    @jamiecarroll7381 17 дней назад +2

    Does the US map look bigger than a standard 2x map? Was wandering if the dropping of the older consoles was
    going to introduce 4x to console play

    • @MaartenRobijn
      @MaartenRobijn 17 дней назад +1

      @@jamiecarroll7381 in an FAQ session with content creators, it has been stated that Giants made 2x maps for FS25.

  • @planeguy46
    @planeguy46 17 дней назад

    Just woke up and Daggerwin posted. Perfect

  • @russelldeane4591
    @russelldeane4591 17 дней назад

    They included the ability to transport grain by boat, just like we do with trains in FS22, 19 and 17. It’s nice to have more options. Maybe one day we’ll have the ability to send grain and other products with semi’s by a NPC to another area to sell just like the train.
    Also in my opinion about the map… WOW!!! 😮 Can’t wait to see more. I have mine preordered on Xbox SX(Series X).

  • @MitchCollins15
    @MitchCollins15 17 дней назад

    Loading ships with grain is a nice touch!

  • @gothops154
    @gothops154 15 дней назад

    It would be cool to see multi crop fields growing at the same time, like we saw in season 3 of Clarksons farm. But I suppose for FS’s soil model it wouldn’t make a difference. Would be cool to see more “issues” outside of your control like too hot or too much rain affect your yield/crops

  • @LodewijkVrije
    @LodewijkVrije 16 дней назад

    at 25:12 the thing you describe as a ferry, is a river barge.
    that means that the big silo with the pipe above the water likely functions similar to the silo's attached to the train tracks.
    you can store crops in it. and then sell it via a barge that travels on the map, similar to the trains.
    in fact i believe there was a modded map for fs19 that included a barge which you could drive yourself and use to sell crops. and it had a pretty much identical looking silo
    this map also gives me more eastern Europe vibes then USA vibes, but maybe that is just me. i believe the map for FS19 that i played, that also had a barge was also eastern Europe inspired.
    at 25:49 the sluice gate, very eastern European looking, at 29:18 the silo is also very eastern European looking, with the square panels and the red and white checker pattern on top.
    one thing i personally would love to have back is the milk truck.
    though now that we can buy our own farm buildings. my guess is that the pathing needed for the milk truck to function when the player can build anywhere is probably really hard to do.

  • @manmadechimp
    @manmadechimp 17 дней назад +2

    Yayyyy 🎉

  • @Cs137matt
    @Cs137matt 17 дней назад

    What stood out to me after the fairy while walking next to the streams there was no sound effects of the water

  • @batbou4448
    @batbou4448 10 дней назад

    I Pre ordered the game yesterday I can't wait for November 12th!

  • @patrickwilliams9611
    @patrickwilliams9611 17 дней назад +2

    ground deformation better be for buckets etc and any front loader bulldozer or excavator

  • @GradmanFarms717
    @GradmanFarms717 16 дней назад

    I can’t wait to see what brands from 22 are in 25.

  • @Bearcats737
    @Bearcats737 17 дней назад

    the swath left by the swather looks normal for the most part., it mostly depends on the crop. wheat like that is usually a little more even, but can be lumpy. its typically only done in northern us/canada where our growing season is short . its to dry the crop out faster if you have weather coming in soon, to lengthen the amount of time you have to harvest, or if you have a problem with weed growth and down want to run the crop over to desiccate it. Its not really common anymore with our big modern day harvesters, because you can straight cut the crop in so much less time.

  • @TheDudeEffect
    @TheDudeEffect 17 дней назад

    @daggerwin The Car ferry is actually a small line haul boat. That is how we get grain and rice up and down the rivers in the US. I work on one!

  • @Zsweeze
    @Zsweeze 16 дней назад

    Finally some more detailed depth sounds of the machines.

  • @Fastrackmc526
    @Fastrackmc526 16 дней назад

    Thanks for the update daggerwin.👍
    I have seen those swatters in real life and they are very handy for moisture. The crop affect the harvesters quite a fair bit because of the moisture at night they can’t thrash it but if it is in those swaths they are able to slash it a lot better.
    (Slash meaning when the product gets in the harvester and tries to process it all)

  • @sk8guitardrums
    @sk8guitardrums 17 дней назад

    looks like good progress over FS22. looking forward to the 2025 version. one thing i see that is strange is if you have baled hay then it will stay as hay as it would have already been sun dried, so wrapping it after won't make it like traditional silage bales. in the real world a lot of farmers that make large hay bales, wrap them so they can store them in all weathers outside.
    you might be able to make "haylage" if added additives and then wrap it. i don't know the curing stages when it was cut, if it was tedded and windrowed so its hard to know the exact state of the bale.

  • @SimulatedAcersplays
    @SimulatedAcersplays 17 дней назад +2

    Looks like the tractor wheels are made from plastic, like there is no weight on them

  • @MelissaWillowCooper-bi4ff
    @MelissaWillowCooper-bi4ff 17 дней назад

    It’s good to get a more in depth view of FS 25 daggerwin yes the AI workers do need some improvement from previous FS games I’ve watched your videos from FS 15 onwards and the AI workers miss bits and complain about obstacles in the field’s and things the John Deere driving in the lake looks realistic the dynamic psychics water ripples wet tires it really is a big improvement I’m looking forward to seeing you doing your first FS 25 series at some point around Xmas or in early 2025

  • @darkmistpro7854
    @darkmistpro7854 8 дней назад

    14:00 i am from saskatchewan canada and we used to swath before combine beause spots of a ready to havest field would still be green, thus forcing the full field to be dry and ready for the havester, also alot of the farmers dual purposed the swather using it to cut hay

  • @toadintheh0le
    @toadintheh0le 17 дней назад +6

    Looks great and some nice additions. I won’t be purchasing unless they sort out performance though. Constant stutters on FS22 on a VERY high end system is unacceptable

    • @andrejsscott6777
      @andrejsscott6777 17 дней назад +2

      With the new engine hopefully they've worked it all out. There was talk of alot more optimisation with the graphics as they've added alot graphically demanding features.

    • @toadintheh0le
      @toadintheh0le 17 дней назад

      @@andrejsscott6777 I hope so. Less than 200 hours in FS22 as I just couldn’t stand it. Tried everything to fix it but with a ryzen 9 and 4090 it shouldn’t happen. I won’t be preordering in the hope that there is some improvements to be seen

    • @fs_dave
      @fs_dave 17 дней назад +2

      @@toadintheh0le I run a Ryzen 5 5600x and a 3060ti at 1440p high settings without any stutters. It's not the game.

    • @randoguy7488
      @randoguy7488 13 дней назад

      @@fs_dave It is the game. Go to Giants forums and you see people mentioning stutters with a 4090 s and 5800X3D s

  • @Silentstorm_AU
    @Silentstorm_AU 17 дней назад

    00:20 rice
    10:35 windrower
    14:20 consumables
    17:36 GPS steering
    20:00 AI worker
    22:17 john deerz driving through water.
    23:10 US map Riverbend springs

  • @chevinator908
    @chevinator908 17 дней назад

    That's a pickup header my uncle had used it for wheat. I also saw it used for oats before as well

  • @khyehickey
    @khyehickey 17 дней назад

    Pre ordered the year 1 bundle with your code, thank you Daggerwin

  • @CDubya.82
    @CDubya.82 17 дней назад +1

    Looks good. Although the driving in/on water looks more like a sheet of silk 😋
    PS Daggerwin has a ticking clock nearby? 😋 I could hear ticking

  • @drewdean9183
    @drewdean9183 16 дней назад

    I'm so glad that the implements have like more realistic sounds to them like the baler making a cutting like noise when it cuts the wrap and stuff and a clunk noise when the bale tilts down this game is going to be awsome

  • @PTGresseth
    @PTGresseth 17 дней назад

    I’m really excited for this new AI Helper! I have been using courseplay and autodrive, in both fs19 and 22, but it’s a pain to set up and has it’s flaws. If this works as well as it looks, playing solo on big fields with big machinery might actually become quite fun. I’m also hoping for the AI to do combine unloading, though it might be a stretch. Excited to hear more news!

  • @marksuson5347
    @marksuson5347 16 дней назад

    Swathing
    Swathing consists of cutting the crop and placing it in rows that become supported above the ground by the remaining plant stubble. The purpose of swathing is similar to that of a pre-harvest burndown. This is an option when crop maturity varies throughout the field, or the environment does not allow the crop to rapidly dry naturally. Swathing can result in crops that dry down faster and more evenly and provides some weed control. The crop is less susceptible to hail damage if put into a swath. However, the grain becomes more susceptible to pre-harvest sprouting in a swath if rain or heavy dew occurs. Swaths can also blow around, especially if the crop is thin. Thin crops also make thin swaths, which can sometimes be difficult for a pickup head to get off the ground.

    • @keystoneoutdoors_mb
      @keystoneoutdoors_mb 8 дней назад

      It’s interesting that they added this, no one does it anymore at least around my area. Everything is straight cut headers now.

  • @maria-dt5ux
    @maria-dt5ux 17 дней назад

    Ohhh yeah, I am really impressed by the improvements in FS25. I'm definitely going to pre order it, I'm just waiting for the collectors edition to be available first. It just says coming on the farming simulator website here in Norway

  • @raxamelius858
    @raxamelius858 17 дней назад

    Great breakdown of the footage. Do you think the long grain rice is planted and grows in a “dry” field as opposed to the flooded type?

  • @Jackadoor
    @Jackadoor 17 дней назад

    I'm almost positive that the MacDon's road mode is exclusive to that model. None of the swathers/self propelled mowers in my area do that. Typically, they run in the same direction as they would in work mode, and either have the header towed by a pickup, or just drive down the road with the header on, doing a lot of driving/stopping halfway in the ditch

  • @tonyheckman
    @tonyheckman 16 дней назад

    I just preordered my collectors addition using your link and thanks for your really good videos and commentary on new games and maps. I look forward to watching your game play on FS 25 and playing it myself.

  • @killa_kirby1297
    @killa_kirby1297 17 дней назад

    stoked to see some mod ideas coming to base game. all we need is precesion farming made im base game and ill be set

  • @WournosFromTwitch
    @WournosFromTwitch 16 дней назад

    That baler looks interesting! I never made bales before 22 and now it's my secondary task (Animal husbandry being the main). LOVE the rip of the plastic!

  • @GothyCakesofficial
    @GothyCakesofficial 17 дней назад

    My spidey senses are telling me that Daggerwin has already played a preview build under NDA 😉

  • @JarrettDaRaiderBoi
    @JarrettDaRaiderBoi 17 дней назад

    The harvesters we used for rice down in AR are the same grain harvesters for any other grain.

  • @kurtturner9215
    @kurtturner9215 13 дней назад

    The "cargo ship" is a barge and boat, typical to the Mississippi River, they'll connect a set of the barges depending on what part of the river they're in.

  • @Bharathsimhareddyellanki
    @Bharathsimhareddyellanki 16 дней назад

    I think Both Gps and AI worker have course set based on Width of Implement which can be used to generate a preset for course of entire Field similar to setting course play manually but everything is done auto mode in FS 25

  • @jimdodgedak
    @jimdodgedak 17 дней назад

    I lost audio in the last few minutes, unless you cut it.
    The old building had an unload point next to it, suggesting that it could be repaired by the player. The platinum expansion for 22 had ore refining, so that lends to maybe returning. Deliver steel and wood for a run-down production for cheaper upfront cost, maybe?

  • @maria-dt5ux
    @maria-dt5ux 17 дней назад

    I'm really impressed. Wondering how it will handle curves

  • @GamerTubeHD
    @GamerTubeHD 17 дней назад +1

    I hope that the GPS will be customisable like the FS22 mod by woopster. Otherwise I see problems working with moded implements and or moded maps.

  • @haelww1
    @haelww1 17 дней назад

    Happy to hear your prononciation of iseki !

  • @liquiddessie
    @liquiddessie 17 дней назад

    29:39 looks like the tree removal contracts will be back. Those look like the dead wood trees from silverun. 36:46 notice the markers to the left of the construction site maybe we can rebuild this by dropping of materials like we did with roller coaster.

  • @Martin_V8
    @Martin_V8 17 дней назад

    I would personally love for AI to be able to drive up beside you with a trailer when you have a full Harvester, or be able to stack Bales etc.

  • @lor7780
    @lor7780 17 дней назад +9

    The grass and foliage textures look very good i have to say, i hope the fog will not be on all the time, it would be very unrealistic

    • @the-pacifieruk7126
      @the-pacifieruk7126 17 дней назад +1

      Giants have said the fog will depend on time of day and time of year so no it's not on all the time.

  • @Badhabit99Gaming
    @Badhabit99Gaming 17 дней назад +1

    One thing i have noticed is all the head movement is smooth and done probably with a controller, i get the feeling if they moved and faster it would show performance issues, i hope not as i must admit i am on team reskin. But think if it runs smooth i would be happy with all the new features and the graphics are much better yea, but i remember fs22 had lots of stutter when it first launched. I hope performance is good 🤞

  • @dadsarmy1702
    @dadsarmy1702 17 дней назад

    Thanks for the updates :D

  • @olliearmstrong-fu9tn
    @olliearmstrong-fu9tn 17 дней назад

    Daggerwin gone up 3k subs in a week can’t wait till you hit a million been watching since fs15 you deserve it

  • @DamianGates316
    @DamianGates316 15 дней назад

    10:40 was a similar mod for FS22 nice to see them have that in the game I loved to mod version in fs22!

  • @nuanteeks8602
    @nuanteeks8602 14 дней назад

    So can I get it confirm that I would have to play on PC to get the mod to play in 3rd person?

  • @maria-dt5ux
    @maria-dt5ux 17 дней назад +8

    Is it just me or is the sound effects improved, even just lifting up that pallet?

    • @andrejsscott6777
      @andrejsscott6777 17 дней назад +4

      Alot of new sound effects I noticed the front loader as well very nice!

    • @restwellcloud-ix8ee
      @restwellcloud-ix8ee 17 дней назад +1

      It’s just you

    • @maria-dt5ux
      @maria-dt5ux 16 дней назад +1

      @@restwellcloud-ix8ee as others mentioned here, it's obviously not only me

  • @Hakselsmurf
    @Hakselsmurf 13 дней назад

    Swath mowing is used for when the Grain is ready for harvest, but the Straw is still green or to wet. The Straw Dries quiker in an windrow, then when its still standing.

  • @troybradford856
    @troybradford856 17 дней назад

    I think, from the looks of it, that the field info is based on where you're standing - not where you're looking (at least for now)

  • @caner-191
    @caner-191 17 дней назад

    my assumption about gps line is that if they care about map mods that doesn't creates field by default (i do think they care) they will make something that you need to create lines with a few parameter, easier than mod one (as we saw the seasons being simplified and optionated) so you can say back and forth or headline first and innert part is cross or back and forth, because in the video gps inner lines are cross, i dont (wanna) think that they assumed everybody will like to work the precoded way.