Tricky Terrain Commander Review & Upgrade | Modern Horizons 3 | The MTG Thoughtcast
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- Опубликовано: 4 окт 2024
- Check out our videos for all the Modern Horizons 3 Commander Decks here: • Modern Horizons 3
This review is for the Tricky Terrain Commander Deck from Modern Horizons 3, taken from our podcast episode as one video for your viewing enjoyment. Watch the full podcast episode here:
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Everything counters should have been designed to work without Omo on the battlefield, the bottom half of her text box should have been reminder text.
Probably would have been broken fr
But I def get it
Great video I’m loving this deck
Talon Gates of Madara can also be used on your turn to phase out an opponent's creature that might block you that turn, etc.
Jyoti is similar to the first Jirina Kudro precon commander, which is a long time favourite commander of mine :) You can actually blink him pretty well and use myriad because it only checks how many times you have casted your commander from the command zone for the dryads, it does not care that it enters from the command zone. In the case of myriad, you sac all the token copies upon entering the battlefield, but they also enter with the dryad tokens.
Enough tokens + Phyrexian Tower + Deadeye Navigator is infinite!
Really liked your take on this, guys. Good job!
Vesuva doesn’t work with dark depths cause the ice counters are putting in the land with the etb and vesuva its enter… just to let all know 😊
Came to comments to say this
Whelming waves is good instead of oblivion stones
Since your creature with everything counters will also be kraken, leviathan etc
Excellent choice! -Jon
The thirteenth doctor, Xolatoyac and Clara oswald are really nice includes.
i hope this channel grows
You're helping us right now! ❤️
-Joseph
I put mazes end in it. Won my first game because no one had answers and other slow non interactive decks. Oops. 😬
A fellow Gates enthusiast after my own heart. Great win! -Jon
@@MTGThoughtcast a few years ago I had a quick win with mazes end before those new dnd gates. I went 2nd in 3 players.
Start: draw 7.
T1 draw - 8 in hand. land. exploration. 6 cards left.
Land land 4 left.
T2: Draw. land. 4 left.
Land land 2 left.
T3: Draw. Land. 2 left.
Land land. 0 in hand.
T4: Draw. Land- mazes end tapped. 0 in hand. Maze must be played t4 or earlier.
T5: Draw. scapeshift to trade for the last couple of gates I needed. Activate maze for the win.
Possible to even go first. Play 9 lands. Put into play Maze as early as possible. Activate maze to tutor out the 10th gate.
Great ideas guys thanks
Using romaing throne naming golem, orvar the all form and precursor golem will in fact make you lose friends in this deck 😂 also Urza's workshop can function like another cloudpost in the deck when metal craft is turned on 😊
Are we sure on the Tron land it only takes 1?
@LeftyRC That is correct! Each of the Tron Lands look for you to control lands typed Urza's Mine, Tower, and/or Power-Plant (depends which you already have). If One of these has gained all types from Omo, that single land checks itself as all 3. -Jon
Oh, these are great takes, but when I start throwing slivers in mine, suddenly I'm the bad guy.
Always the bridesmaid, never the bride.. smh
-Joseph
ITS TRICKAYYYYY