Unreal Engine 5 || Free-Flow Combat System Series|| Part-10 || Creating AI Director and AI States

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  • Опубликовано: 22 апр 2024
  • Hello everyone, I am finally starting with the free-flow combat system series from games like Batman Arkham Series and Middle Earth Series!
    In this lecture, we will
    *Create AI states based on the distance of the AI
    *Create a AI director that will keep track of AI in combat with the player
    You can join my discord if you need any help:
    / discord
    Also if you want, you can support me on Patreon:
    www.patreon.com/UnrealNoob?ut..
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Комментарии • 6

  • @oscarpaint8186
    @oscarpaint8186 12 дней назад +2

    que buena serie, que buen camino.

  • @Superbug2k
    @Superbug2k 8 дней назад +1

    Great video like always, hopefully we get some ai combat soon. I wanted to say it would be cool to see how you would implement some sort of fear takedown like the arkham series or ending finishers

    • @unrealnoob72
      @unrealnoob72  8 дней назад +1

      The takedown and finishers would be after AI combat is complete. I will upload 2 more AI videos this week. Thank you for taking the time to leave a suggestion. You can also join the discord for support as well.

  • @sagarhinsu
    @sagarhinsu 13 дней назад +1

    Hey
    I started this series and in Episode 1, Sphere overlay actor is not returning any actor even though I have multiple actors in that radius.
    I have set them as Pawn only but still nothing.
    Any idea what it might be?
    Btw love this series and nice explanation ❤

    • @unrealnoob72
      @unrealnoob72  13 дней назад

      Can you please come to discord for support? That would help me a lot. Also make sure capsule collision on enemies and mesh has a collision of type pawn incase you changed it to something. And they have generate overlap events set to true.