Unreal Engine 5 || Free-Flow Combat System Series|| Part-10 || Creating AI Director and AI States
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- Опубликовано: 22 апр 2024
- Hello everyone, I am finally starting with the free-flow combat system series from games like Batman Arkham Series and Middle Earth Series!
In this lecture, we will
*Create AI states based on the distance of the AI
*Create a AI director that will keep track of AI in combat with the player
You can join my discord if you need any help:
/ discord
Also if you want, you can support me on Patreon:
www.patreon.com/UnrealNoob?ut..
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que buena serie, que buen camino.
Thank you!
Great video like always, hopefully we get some ai combat soon. I wanted to say it would be cool to see how you would implement some sort of fear takedown like the arkham series or ending finishers
The takedown and finishers would be after AI combat is complete. I will upload 2 more AI videos this week. Thank you for taking the time to leave a suggestion. You can also join the discord for support as well.
Hey
I started this series and in Episode 1, Sphere overlay actor is not returning any actor even though I have multiple actors in that radius.
I have set them as Pawn only but still nothing.
Any idea what it might be?
Btw love this series and nice explanation ❤
Can you please come to discord for support? That would help me a lot. Also make sure capsule collision on enemies and mesh has a collision of type pawn incase you changed it to something. And they have generate overlap events set to true.