I really hope they don't keep nerfing these. Farms are one of the reasons Minecraft got popular early days. Taking very simple systems and making them complicated is interesting for everyone.
I see what youre saying but afking ruins the experience for me, i always felt unmotivated to play after afking and suddenly having a ton of loot and xp .I really hope valheim doesn't go in this direction as pve is fun and rewarding experience than sitting in a safe room for an hour.
@@joemalone6994 There's a simple solution to the problem you've raised: Just don't partake in creating farms. Just because others do it doesn't mean you have to. People automating things in their own worlds doesn't affect you.
@@guywholikesgoodmusic my mega project required over hundreds of grey dwarf eyes, it’s almost impossible to farm that many with out spending a whole day in the Black Forest.
Tip: put away your weapon and use the secondary unarmed attack to kick the gray dwarfs into the hole. The secondary unarmed attack knocks them back and kind of stuns them
To prevent the wolves from getting stuck in the corner, instead of building a stake wall and sharp stakes, which is material intensive, you could simply dig a moat around your base. I find earth moving is more effective at stopping mobs than actual defensive structures. The hoe is mightier than the ... hammer!? Edit: pickaxe is good too ;-)
I was lucky enough to have a plains biome close to a grey dwarf spawn. Biggest thing is having a hole big enough to accommodate the lox. You can also remove all the earth from under the spawn there are 2 issues that can occur if the spawn is not clear. 1) Dwarves will spawn outside the hole on the ledge. 2) If brutes spawn on top of a lox they will attack and they may be able to hit the spawner so make sure that the hole is as deep as possible or the spawner is at least 3 walls high the deeper the better. You might have to raise the ground so that the skeleton archers cant hit the spawner. just has to be out of line of site,. so that things with ranged attacks cant hit the spawner like Draugr archers, skeleton archers and surtlings. Prepping for a Lox pretty straight forward. mark where the loxs are on your make . Make sure you have a cleared path for the loxs to follow you you really only need one lox honestly but if you want to breed them you might be able to. Place a 45 roof piece to the side of the wall so that ir touches the ground 2 wide. that way you can harpoon the lox and drag it in to the pit. make sure if you can feed it to regen hp because there are times the spawner will spit out brutes that 1 or 2 star and will do pretty good damage to the lox but i havent seen it go below half health . the other reason if you tame the lox while its in the hole you wont take damage from it when you go to collect the loot. Its still hits pretty hard even with max gear, while the lox is still wild.
this is some good info. one of the spawners that i am using always has a troll spawn nearby so i should probably build up the ground around it to prevent him from destroying it
I wonder if monsters can succumb to smoke damage like we can in-game. If that's the case, you can just enclose the spawner in a smoke house - it'll be much slower than other methods, but wouldn't damage the fire pits.
I might be late, but no. The spawner won’t work if it’s covered by a roof. I know this, because I used to shut them off the hard way, which is run around in circles while trying to build a roof over the spawner while being attacked by greydwarfs, instead of just poking a little hole in the ground and pushing them in... I’m sure there’s other vids on here that will confirm spawners don’t work when covered.
I did this with a 32×32m pit with 7 wolf breeders and 2 boar breeders, for easy feeding works a treat, needs to be primed with a good amount of wolves to start though (each corner and side has a breeder on it)
Someone just pointed me here, I made this also but I discovered a few things not mentioned here at all. If you add a roof to the top of the spawner you stop all spawns to only one every 5 minutes, giving the wolfs time to heal and breed. If you don’t do this, eventually all wolf will die cause they can’t heal or breed due to the constant spawns. There others things I mentioned on my live streamed when building this.
Can you perhaps explain how the roof is supposed to be built? Because I made one with 45 degree and 26 degree thatch roofs but the greydwarfs still spawn at the same rate, or do you have a video in which this is explained?
Unfortunately can't take advantage of other "spawners" since they spawn mobs once for dungeon and troll caves. Can use the swamp's surtle spawner sure but fireballs are a pain.
Quick note--some weapons have more or less knockback, but to shove someone around without harming them, your best bet is to kick them. Fighting unarmed does atrocious damage, even with the skill maxxed (somebody put a video on RUclips of taking down a troll unarmed. It's 14 minutes). However, the knockback on the kick is pretty decent, so if you want to push something around--a boar, for example, of if you want to knock a grayling into your spikes just for fun, or to put them in a hole for this--then just kick 'em over to where you want 'em. (also, a campfire or two can drive the greydwarves away, so they won't get close to the wall.)
Very nice idea. I was reluctant to try making the brazier build because I know they are just going to patch that out like they did the other fires. I don't see them ever patching this one.
@@TheCaptDude why is it a problem to be able to build farms? It works in minecraft. And the time and resources required to build this can be used to get enough items for a normal playthrough.
@@TheCaptDude yeah, spawner should colapse if there is no ground... But other than that this is ok... If you own a pack of wolves you have every right to "farm" greydwarfs
Hey man, thanks for the info. As a new player, this is GOLDEN! However, as an additional idea, place your breeding pen at the same ground level as the pit and leave a 1m high gap from the ground up. If I'm guessing correctly, the pups can then walk out of the breeding area, into the spawner area without the grown wolves being able to enter the spawner area (or even get agro'd into it, if pups do that). Thanks again!
6:30 Recording tips: 1. Mute all popups and programs like discord. 2. When fast forwarding mute the games music because "remix" of a music can be sometimes unsettling.
I have done this a few weeks ago, but I used 2 star wolfs, like 10-20 of them. It's a lot faster than the fire killing, the output from the farm is insane!
@@hollanderson It might be. There was something in the patch notes that wolfs where easier to tame now. Since I already did it the hard way, I didn't revisit it. =) It's nice to use for meet as well, since every wolf drops 4 meat (two star), you can use some meet to feed the breeders (feed them their kids, gotta lov it lol), then use the rest for turnip stew, combined with my autoplanting app, that's really convenient food source =)
How long did it take you to clear out everything underneath and to build a wall around the farm in itself? The farm/base you made looks really nice btw.
Already had piles of wolves all over, and was looking for a use for them other than very loud house guards. (plz, nerf howling) No concern about them breaking the spawner either, so into the pit you doggo go!
Kinda seems overly complicated when you can simply use the stone harths with no extra work. You occasionally repair which is like you adding more wolves but takes 2 seconds than 30 minuets. And the farm literally refills the wood for the fires.
I think bees can attack Greylings/Greydwarves if their hives are attacked, as well; although hives have very low durability so they would prolly get destroyed quickly.
i dont mean to be so off topic but does anybody know a method to get back into an Instagram account..? I was dumb lost the password. I appreciate any help you can give me
@Valentino Anderson I really appreciate your reply. I found the site through google and I'm in the hacking process now. Looks like it's gonna take a while so I will get back to you later when my account password hopefully is recovered.
Is this still up-to-date? I built it in my Valheim world but say this video was from 2 years ago and now I want to know if there are any problems that I might encounter. Already, I noticed that it takes a lot more wolves then shown in the video for them to not get wiped out after a few min.
if you have a boar farm nearby you can just regulary take meat and trow it in the pit for infinite stone and wood and you if its next to a plains with a tar pit you can also have a farm for tar because the black blob things spawn there and now you have the ultimate farm for base mats
@@SeditiousSpyke Just tame them and bring them to the trap. I play the real game as it was intended, not creative mode or use spawning codes. Taming and breeding 2 star wolves isn't hard I have a giant pit full of them
cool build, it would seem that a moat/ditch around the outside would be easier than spike traps. Now I am not you and I am monster food. But I have had trolls come to my base and sure they can throw a few rocks then they get bored and walk away. Wouldn't that work here. I mean if you figured out the throw distance you could build the ditch that far from the structure. I mean a ditch requires that you repair your pick and nothing else. Well OK, you probably will get stone but since your making a wood/stone collector I presume that you want wood and stone :)
You are going to need 1 or 2 star wolves or a boar breeder to keep no star wolves fed and healed to keep this thing going. WORKS GREAT but no star wolves take damage to fast to keep it rolling without feeding them
I just built my village right on the border of the Black Forest, I get “visitors” all day and night, they usually die by themselves to the spikes or I get out and kill them when the boars alert me of danger behind their spike fences. I have more resin and eyes I can even store, at this point is just annoying now lol I’ve come to hate those items
odd question: did you record video of a 3v3 on starcraft 2 in which you and your friends countered a 3z 7pool rush? it was like more than 10 years ago and but the voice sounds very similar to me.
You can use smoke, it will be easy to lure them into smoke that you spread via campfire and suffocate them to death. Might need to make a small hole and stick a bonfire or something that emits smoke for a long time. then put floors to obstruct ceiling to suffocate the greydwards.
Maybe make floors out of slopes with small openings in between the roof tiles so the items rolls off of them into the room below. Two ways to set this up, a crazy 3x3 space sloped roof tile with gaps in between, where smoke can easily pass through and creates a wall of smoke that enemies can walk into on top (may need to adjust the height of each roof tile so the smoke slides to the edge and pass over the roof of the next). Like V ∆ V ∆ pattern so smoke slides up.
The other way is using a ceiling to trap a massive chimney smoke stack, using it to spread smoke out in different directions with a room underneath, using 1x1 floors with small gaps in between em and 2m beams connecting under each one. The mobs will walk on the floor and beams but not off of the edge.
A optional design for smoke is a hallway with holes dug in on left and right side and roof over top. Roof can curve to push smoke into the walking area and the mobs can be lured to the other end of the hallway. You could raise a wall around a spawner and make a path and have the smoke cover said path. [smoke] |_/[][]\_| Might have to hide the roof behind a wall of terrain so they don't start pelting stone from afar and actually walk into the hallway first.
Instead of Wolfs just kite a few Goblins and shield stun them into the Pit. Was trying to get a Stone Golem inside but he was resetting after a while. Adding a shaman inside will provide the goblins with a perma shield that the Greydwarfs will never break so your Goblins won't die.
The shaman attacks with magic missiles, it would make the base not work. I would suggest just getting a 2 star wolf in there. I don’t get the point of taming the wolves in this situation, it will just keep costing you meat that you could use for yourself. Why not just leave a wild one?
Very similar to my farm. Little food for thought, Drakes will agro wolfs and killing them all while AFK maybe building a roof over them and not the spawner (because 4x4 roof over spawner prevents Greydwarfs spawning) and I had 2 star brutes kill all my zero star wolfs so I found and bred 2 & 1 star wolves instead. GREAT video, straight to the point. Like and subbed
Nice that's a great build! Edit: I have a draughr village I found with a ton of spawners in it, any idea if this would work for them too? I want to try it to make a sausage factory hehe.
This is a smart looking greydwarf farm. And it doesn’t look game or immersion breaking (Besides the floating root spawner) haha I might try this one out. Just need lots of stone for this one.
If you really want to lower the effort, you could just create a large wall around the spawner and ignore the pit altogether. Just have to build a ramp for your wolves.
I just turned a bunch of wolf's loose around my base that's half in the black forest and half in the meadows get all that + boar and deer stuff and the occasional troll
@Idicus - Good video, and works fine. I fashioned my base nearly exactly as you did. I put a trench/moat around the perimeter, and it keeps the wandering mobs away fine. My only issue is the rate at which the wolves reproduce. In less than 30 minutes, I lost 5 wolves out of a pack of 12, and my puppy farm only produced two. Any hints on how to solve that? I decided to pull my wolves out of the pit, and walled off the area where the dwarves spawn. I'll either jump down there and kill them myself, or I'll place heaths, then stand upon the top of the wall and repair the hearths as needed. Not an AFK farm, but definitely lucrative for what they drop.
@@Idicus Great idea! Now, if only I could find a few of them =) I've found a single 1 star, but 2-3 stars seem to be extremely rare. I suppose I'll keep killing wolves until some higher level wolves spawn. Thanks for the videos and the advice!
trying to figure out for my group that plays, does this method work if you wander off (do they keep spawning and dying) or would you have to afk near the spawner to keep it working?
100% possible! Will just have to build a ramp or something for the wolves! When you dig under it you do get stone you can use to build the walls though
@@Idicus Having dug underneath a drauger spawn caused them to fall successfully for me. Unfortunately I didn't set up defenses for the spawn and it was destroyed by greydwarves eventually.
Now imagine uniting this with a boar farm xD greydwarfs would eventually kill some boars and their meat would serve as food for wolves... now u just kinda have to plant some carrots nearby(or bring them) drop 9999 carrots to boars and get infinite supply of skins(leather, wolf), meat(boar, wolf) and all the stuff grey dwarfs bring...
Why puny 0-star wolves? One or two stars are at least self-sustaining with their own meat. This one requires constant feeding because 0-stars don't always drop meat.
It’s a sword that’ll come out in the future! You can only get it through a command currently. I have a video on my channel that details the spawnable weapons
Place workstations around the farm - but not so close that it reaches inside the walls - mobs don't spawn withing the range of the workstation - outside problem gone
@@VestigialHead Hmmm i googled it and i didn't found anything specific that workbenches don't work, only that it may not prevent all spawns but greatly decrease them. You should google the topic and maybe on some disccusions about the methods find a detail that prevents your setup from working. As for what google says overal: Leveling the ground with a hoe. As it turns out, when you level the ground with a hoe, not only does it remove all the grass, but the area seems to "remember" that it has been modified in some way by the player. Thus, when you modify an area in this manner, the spawn rate of enemies is noticeably decreased. ------ Do workbenches keep enemies from spawning Valheim? How Valheim's Workbenches Prevent Enemies From Spawning. ... Players simply need to craft a lot of workbenches and place them within 20 meters of each other, essentially creating a wall where enemies can't spawn. With strategic placement around the base, it will keep players (and their homes) much safer. ------ But those are almost one year old informations so i'm not 100% sure if something changed, but i personaly doubt it. Good luck with your setup ;)
@@christianszczepanik4738 I realise that it used to work. But I am literally telling you that it no longer works. Mobs are deliberately spawned near your workbenches so they can destroy them. I only came to Valheim in the last few months and I agree that a lot of the info regarding this is around 10 months old online. But I have been consuming hundreds of Valheim videos lately and even there the consensus is that workbenches DO NOT prevent spawns. I have tested this pretty thoroughly as I was confused about it as well due to some people claiming workbenches did prevent it. The only way to prevent spawns these days seems to be cultivating or crafting actual elements over a spot of land. You will see them do that in some of the greydwarf farms. They put floor pieces down under the spawner to prevent it spawning on those squares. This works for world spawn as well. Obviously this is only relevant for chunks that are loaded - no spawns happen in unloaded chunks.
@@VestigialHead I haven't been in valheim for some time so good to know that it apparently changed. You could try to discuss it for example in the valheim discord server - there are a lot of knowledgeable people and maybe they might know how exacly it works right now ;)
I really hope they don't keep nerfing these. Farms are one of the reasons Minecraft got popular early days. Taking very simple systems and making them complicated is interesting for everyone.
I agree
I see what youre saying but afking ruins the experience for me, i always felt unmotivated to play after afking and suddenly having a ton of loot and xp .I really hope valheim doesn't go in this direction as pve is fun and rewarding experience than sitting in a safe room for an hour.
@@joemalone6994 There's a simple solution to the problem you've raised: Just don't partake in creating farms. Just because others do it doesn't mean you have to. People automating things in their own worlds doesn't affect you.
Unless it's already in the game, they should make mob spawners respawn after its been destroyed to encourage further exploration.
@@guywholikesgoodmusic my mega project required over hundreds of grey dwarf eyes, it’s almost impossible to farm that many with out spending a whole day in the Black Forest.
the best part about this is that the base would basically fund itself
Here is how you fully automate this. Also have a boar breeder on top of the pit. Pigs drop down, pigs die and spawn meat, wolves get meat. :)
But u still gotta feed boars, so not rly
@@mikuios Good thing Skeleton Archers don't need food!
plus wolves wont eat if they're constantly alerted and so would the boars.
Tip: put away your weapon and use the secondary unarmed attack to kick the gray dwarfs into the hole. The secondary unarmed attack knocks them back and kind of stuns them
And you get to yell "THIS IS SPARTA!" while doing it.
Or use a shield to parry them backwards
If you press ctrl and click on items it will instantly transfer into storages or drop/toss without storage open
And if you press shift + left click it will let you split up item quantity
wtf. thanks!
So many youtubers showing off mega advanced builds that manually moves inventory...
@@folufsen85 it really triggers me lmao
This bugs me so much!! xD
Wait. they also drop fine wood? Damn, that means we do have renewable fine wood!
They do not. I think he faked that part.
No i think that that was actually from the trees that he cut down during the short time-lapse
Or you can implement cheats and get infinite fine wood lol /devcommands
Just built this and it still works great.
This is dope, I wonder if the devs could have predicted this
INSANE is the only word that can describe this bro... OMG... just OMFG ...
To prevent the wolves from getting stuck in the corner, instead of building a stake wall and sharp stakes, which is material intensive, you could simply dig a moat around your base. I find earth moving is more effective at stopping mobs than actual defensive structures. The hoe is mightier than the ... hammer!? Edit: pickaxe is good too ;-)
press left-Control+left mouse click to transfer items in ur chest so u don't have to manually transfer them :)
I was lucky enough to have a plains biome close to a grey dwarf spawn. Biggest thing is having a hole big enough to accommodate the lox. You can also remove all the earth from under the spawn there are 2 issues that can occur if the spawn is not clear. 1) Dwarves will spawn outside the hole on the ledge. 2) If brutes spawn on top of a lox they will attack and they may be able to hit the spawner so make sure that the hole is as deep as possible or the spawner is at least 3 walls high the deeper the better.
You might have to raise the ground so that the skeleton archers cant hit the spawner. just has to be out of line of site,. so that things with ranged attacks cant hit the spawner like Draugr archers, skeleton archers and surtlings.
Prepping for a Lox pretty straight forward. mark where the loxs are on your make . Make sure you have a cleared path for the loxs to follow you you really only need one lox honestly but if you want to breed them you might be able to. Place a 45 roof piece to the side of the wall so that ir touches the ground 2 wide. that way you can harpoon the lox and drag it in to the pit. make sure if you can feed it to regen hp because there are times the spawner will spit out brutes that 1 or 2 star and will do pretty good damage to the lox but i havent seen it go below half health . the other reason if you tame the lox while its in the hole you wont take damage from it when you go to collect the loot. Its still hits pretty hard even with max gear, while the lox is still wild.
this is some good info. one of the spawners that i am using always has a troll spawn nearby so i should probably build up the ground around it to prevent him from destroying it
I wonder if monsters can succumb to smoke damage like we can in-game. If that's the case, you can just enclose the spawner in a smoke house - it'll be much slower than other methods, but wouldn't damage the fire pits.
I think that might just work!
I might be late, but no. The spawner won’t work if it’s covered by a roof. I know this, because I used to shut them off the hard way, which is run around in circles while trying to build a roof over the spawner while being attacked by greydwarfs, instead of just poking a little hole in the ground and pushing them in...
I’m sure there’s other vids on here that will confirm spawners don’t work when covered.
I did this with a 32×32m pit with 7 wolf breeders and 2 boar breeders, for easy feeding works a treat, needs to be primed with a good amount of wolves to start though (each corner and side has a breeder on it)
Someone just pointed me here, I made this also but I discovered a few things not mentioned here at all. If you add a roof to the top of the spawner you stop all spawns to only one every 5 minutes, giving the wolfs time to heal and breed. If you don’t do this, eventually all wolf will die cause they can’t heal or breed due to the constant spawns. There others things I mentioned on my live streamed when building this.
just teleport away when it gets to night, sleep in a bed, and voila, healed wolfs
@@Fullmakt yeah i figured that out on my own. my wolves are 1 star tho, so they never really die
Can you perhaps explain how the roof is supposed to be built? Because I made one with 45 degree and 26 degree thatch roofs but the greydwarfs still spawn at the same rate, or do you have a video in which this is explained?
@@jenniferv8055 I don’t but I can make one and post it so you can see.
Valheim: A rain simulation game.
Neat idea! Nice to be able to obtain resources without leaving holes and barren grounds around :)
Unfortunately can't take advantage of other "spawners" since they spawn mobs once for dungeon and troll caves.
Can use the swamp's surtle spawner sure but fireballs are a pain.
@@dra6o0n get water beneath it and it's easy. Also surtling and charcoal farm
Quick note--some weapons have more or less knockback, but to shove someone around without harming them, your best bet is to kick them.
Fighting unarmed does atrocious damage, even with the skill maxxed (somebody put a video on RUclips of taking down a troll unarmed. It's 14 minutes). However, the knockback on the kick is pretty decent, so if you want to push something around--a boar, for example, of if you want to knock a grayling into your spikes just for fun, or to put them in a hole for this--then just kick 'em over to where you want 'em.
(also, a campfire or two can drive the greydwarves away, so they won't get close to the wall.)
Very nice idea. I was reluctant to try making the brazier build because I know they are just going to patch that out like they did the other fires. I don't see them ever patching this one.
I hope they do patch this. Make it to where if there is no ground they do not spawn.
Probably make them despawn over time or take damage when x amount of mobs die.
@@akachucknasty That is a really good idea!
@@TheCaptDude why is it a problem to be able to build farms? It works in minecraft. And the time and resources required to build this can be used to get enough items for a normal playthrough.
@@TheCaptDude yeah, spawner should colapse if there is no ground... But other than that this is ok... If you own a pack of wolves you have every right to "farm" greydwarfs
Hey man, thanks for the info. As a new player, this is GOLDEN! However, as an additional idea, place your breeding pen at the same ground level as the pit and leave a 1m high gap from the ground up. If I'm guessing correctly, the pups can then walk out of the breeding area, into the spawner area without the grown wolves being able to enter the spawner area (or even get agro'd into it, if pups do that). Thanks again!
"I kinda got carried away..." Me explaining my Valheim server, lol.
You really love this game and your subscribers for spending so much time to make a video !
4:32 Seems like you could mine out the pit where the Greydwarves are from the bottom to create a slope that would make it easier to get out.
This actually one of the best farming metods i have seen 🤩👍
6:30
Recording tips:
1. Mute all popups and programs like discord.
2. When fast forwarding mute the games music because "remix" of a music can be sometimes unsettling.
That looks way more fun than the campfire option. All it needs is a throne so you can sit and watch the pit.
unarmed middle click attack (the kick) does a great job of kicking them into holes.
So the spawner doesn't require ground support?
that's pretty cool. Never thought of using tamed wolves. Great job!
I have done this a few weeks ago, but I used 2 star wolfs, like 10-20 of them. It's a lot faster than the fire killing, the output from the farm is insane!
Is the taming 2 star wolves fixed now? So do the first pair not despawn anymore?
@@hollanderson I tamed them the hard way, never leave them until they are tamed and have pups, the pups will not despawn :)
@@Fullmakt Damn it... :( Was hoping it's fixed by now. Unless they're planning to make it a feature
@@hollanderson It might be. There was something in the patch notes that wolfs where easier to tame now. Since I already did it the hard way, I didn't revisit it. =) It's nice to use for meet as well, since every wolf drops 4 meat (two star), you can use some meet to feed the breeders (feed them their kids, gotta lov it lol), then use the rest for turnip stew, combined with my autoplanting app, that's really convenient food source =)
How long did it take you to clear out everything underneath and to build a wall around the farm in itself? The farm/base you made looks really nice btw.
Thanks! I only spent a couple hours on the build overall
that's quite a huge pit. Looks impressing.
Already had piles of wolves all over, and was looking for a use for them other than very loud house guards. (plz, nerf howling) No concern about them breaking the spawner either, so into the pit you doggo go!
Kinda seems overly complicated when you can simply use the stone harths with no extra work. You occasionally repair which is like you adding more wolves but takes 2 seconds than 30 minuets. And the farm literally refills the wood for the fires.
You could also draw a moat around the outer wall to keep trolls and greydwarfs away instead of spikes
Can anyone tell me what "flame-sword" is that one? Thanks.
I think bees can attack Greylings/Greydwarves if their hives are attacked, as well; although hives have very low durability so they would prolly get destroyed quickly.
is this method still valid after the hearth update? Do they drop fine wood?
They do not drop fine wood, that I know of. I also want to know if this is still viable.
Loxes would be a very interesting alternative due to the high amount of hit points and AOE but would risk breaking the spawner
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I was dumb lost the password. I appreciate any help you can give me
@Waylon Izaiah instablaster ;)
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Surtling core drops from Greydwarves?
The cores were from some bonfires I used for testing. Don't mind those
@@Idicus greydwarves drop finewood and ancient bark?
@@FireNLightnin it seemed to be dropping from only the high level brutes and shaman
@@Idicus I was being sarcastic lol. I'm pretty sure it's a mod you have installed, they don't actually drop it
@@FireNLightnin he was also being sarcastic
Отличная идея) и волков выращиваешь и дерево фармишь!) Вот бы ещё волки прокачивались как герой в бою
Beautiful -- superb conception and lots of effort!
Lets make an afk farm, just remember to use all the stones in the world to make the base
he gets infinite stone with the farm, so it pays itself
@@Lgrneto That's like - it takes money to make money, so if you wanna be a millionaire, it helps to start with a million dollars hahahaha
put floors under the spawner, from what I've heard tjey don't spawn on player made floors. so a 3x3 or 4x4 square should stop them from spawning
Remember to practice hand to hand combat. The heavy charge is a spartan kick that will help kick enemies into holes
Pretty Nice, Just had to go Tame some wolfs cause Still early game for me ( at bronze now )
go smaller (like 3x3 fundations) and 6 wolves at least. theyll get a sneak attack for 500 dmg per hit
correction mines 2 1/2 by
This is frigging AWESOME. Do you have an unedited video of this buildt?
Is this still up-to-date? I built it in my Valheim world but say this video was from 2 years ago and now I want to know if there are any problems that I might encounter. Already, I noticed that it takes a lot more wolves then shown in the video for them to not get wiped out after a few min.
if you have a boar farm nearby you can just regulary take meat and trow it in the pit for infinite stone and wood and you if its next to a plains with a tar pit you can also have a farm for tar because the black blob things spawn there and now you have the ultimate farm for base mats
This would be significantly more efficient if you were to use 2 star wolves
How would you spawn in 2 star wolves though, there’s no spawn code for that?
@@SeditiousSpyke Just tame them and bring them to the trap.
I play the real game as it was intended, not creative mode or use spawning codes.
Taming and breeding 2 star wolves isn't hard I have a giant pit full of them
cool build, it would seem that a moat/ditch around the outside would be easier than spike traps. Now I am not you and I am monster food. But I have had trolls come to my base and sure they can throw a few rocks then they get bored and walk away. Wouldn't that work here. I mean if you figured out the throw distance you could build the ditch that far from the structure. I mean a ditch requires that you repair your pick and nothing else. Well OK, you probably will get stone but since your making a wood/stone collector I presume that you want wood and stone :)
You are going to need 1 or 2 star wolves or a boar breeder to keep no star wolves fed and healed to keep this thing going. WORKS GREAT but no star wolves take damage to fast to keep it rolling without feeding them
You can also lure an abomination in there too... bit risky but works well
I just built my village right on the border of the Black Forest, I get “visitors” all day and night, they usually die by themselves to the spikes or I get out and kill them when the boars alert me of danger behind their spike fences. I have more resin and eyes I can even store, at this point is just annoying now lol I’ve come to hate those items
odd question: did you record video of a 3v3 on starcraft 2 in which you and your friends countered a 3z 7pool rush? it was like more than 10 years ago and but the voice sounds very similar to me.
You can use smoke, it will be easy to lure them into smoke that you spread via campfire and suffocate them to death.
Might need to make a small hole and stick a bonfire or something that emits smoke for a long time. then put floors to obstruct ceiling to suffocate the greydwards.
Awesome idea
Maybe make floors out of slopes with small openings in between the roof tiles so the items rolls off of them into the room below.
Two ways to set this up, a crazy 3x3 space sloped roof tile with gaps in between, where smoke can easily pass through and creates a wall of smoke that enemies can walk into on top (may need to adjust the height of each roof tile so the smoke slides to the edge and pass over the roof of the next).
Like V ∆ V ∆ pattern so smoke slides up.
The other way is using a ceiling to trap a massive chimney smoke stack, using it to spread smoke out in different directions with a room underneath, using 1x1 floors with small gaps in between em and 2m beams connecting under each one. The mobs will walk on the floor and beams but not off of the edge.
A optional design for smoke is a hallway with holes dug in on left and right side and roof over top.
Roof can curve to push smoke into the walking area and the mobs can be lured to the other end of the hallway.
You could raise a wall around a spawner and make a path and have the smoke cover said path.
[smoke]
|_/[][]\_|
Might have to hide the roof behind a wall of terrain so they don't start pelting stone from afar and actually walk into the hallway first.
wont the wolves destroy the spawn point while swiping at the greydwarves?
Instead of Wolfs just kite a few Goblins and shield stun them into the Pit. Was trying to get a Stone Golem inside but he was resetting after a while. Adding a shaman inside will provide the goblins with a perma shield that the Greydwarfs will never break so your Goblins won't die.
Brilliant idea. I might have to experiment with this
Collecting would be a pain
@@Cipher_8 Not really, you just make a run around they don't even hit you once.
The shaman attacks with magic missiles, it would make the base not work.
I would suggest just getting a 2 star wolf in there.
I don’t get the point of taming the wolves in this situation, it will just keep costing you meat that you could use for yourself. Why not just leave a wild one?
@@tassiodutra7914 wouldn't they die and not breed?
Hello! Does this still work? No monsters spawn for me. EDIT: It was because i had a celing, it works!
You don't even know how much you helped me with this edit. Thank you so much! 🙇
Amazing. Stil working ?
Try "kick" (or the shield) to place oponent in to the hole.
That's a great idea with wolves!!
Very similar to my farm. Little food for thought, Drakes will agro wolfs and killing them all while AFK maybe building a roof over them and not the spawner (because 4x4 roof over spawner prevents Greydwarfs spawning) and I had 2 star brutes kill all my zero star wolfs so I found and bred 2 & 1 star wolves instead. GREAT video, straight to the point. Like and subbed
The wolfs are going ARE YOU NOT ENTERTAINED in there. This is not a farm, this is an arena :)
how did u dug underneath without destroying the spawner?
Monster spawners levitate.
Looks amazing! Definitely trying this
Thanks for an awesome solution, loved this one :)
have they updated so the flat floor how acts as a roof as well or still no flat roof ??
Add boars for more automation.
Nice that's a great build!
Edit: I have a draughr village I found with a ton of spawners in it, any idea if this would work for them too? I want to try it to make a sausage factory hehe.
It does work. Just have to make sure the spawners are out of the wolves' range as they will certainly destroy them.
@@Idicus Nice thanks, now I can start digging!
This is absolutely awesome.
This is a smart looking greydwarf farm. And it doesn’t look game or immersion breaking (Besides the floating root spawner) haha
I might try this one out. Just need lots of stone for this one.
If you really want to lower the effort, you could just create a large wall around the spawner and ignore the pit altogether. Just have to build a ramp for your wolves.
@@Idicus ohhhh that is possible. Does the wolves attack the spawner? Or just the greydwarf?
@@mamumurako I haven't tested it myself, but I doubt they'd attack the spawner
Very nice. I imagine you could do the same with draugr? I haven't gotten wolves yet to try this but I will soon
I just turned a bunch of wolf's loose around my base that's half in the black forest and half in the meadows get all that + boar and deer stuff and the occasional troll
@Idicus - Good video, and works fine. I fashioned my base nearly exactly as you did. I put a trench/moat around the perimeter, and it keeps the wandering mobs away fine. My only issue is the rate at which the wolves reproduce. In less than 30 minutes, I lost 5 wolves out of a pack of 12, and my puppy farm only produced two. Any hints on how to solve that? I decided to pull my wolves out of the pit, and walled off the area where the dwarves spawn. I'll either jump down there and kill them myself, or I'll place heaths, then stand upon the top of the wall and repair the hearths as needed. Not an AFK farm, but definitely lucrative for what they drop.
Try breeding up some 2 or 3 star wolves. Will be a lot harder but once you’ve got those guys in there they’ll survive a lot easier.
@@Idicus Great idea! Now, if only I could find a few of them =) I've found a single 1 star, but 2-3 stars seem to be extremely rare. I suppose I'll keep killing wolves until some higher level wolves spawn. Thanks for the videos and the advice!
@@Miggs757 anytime! Thanks for the comment
@@Miggs757 2 star wolves mostly come out at night.
@@VestigialHead Finally found a 2 star, and now the farm functions like 'butta". =) Thanks for the video!
Are you playing with mods.
What is that fire sword??
Nice farm, good idea! Cheers for share it with us! :)
Glad you enjoyed it! Thanks for watching
Why is it floating after you dig? I thought it would fall
trying to figure out for my group that plays, does this method work if you wander off (do they keep spawning and dying) or would you have to afk near the spawner to keep it working?
Gotta have someone near the spawner unfortunately
How are you able to fly?
where do you got this fire sword from?
Currently only accessible with dev commands, idk the id tag tho
Don’t the wokves de-spawn if you teleport away?
Why not build around the spawner instead? Do they break the walls trying to escape?
100% possible! Will just have to build a ramp or something for the wolves! When you dig under it you do get stone you can use to build the walls though
Does using wolves work on draugr spawns as well or are draugrs too powerful?
They struggle, and the ardhers spawn on top of the spawner. Will hopefully have a solution up on my channel soon!
@@Idicus Having dug underneath a drauger spawn caused them to fall successfully for me.
Unfortunately I didn't set up defenses for the spawn and it was destroyed by greydwarves eventually.
Now imagine uniting this with a boar farm xD greydwarfs would eventually kill some boars and their meat would serve as food for wolves... now u just kinda have to plant some carrots nearby(or bring them) drop 9999 carrots to boars and get infinite supply of skins(leather, wolf), meat(boar, wolf) and all the stuff grey dwarfs bring...
sick vid man
...thank you! now I have a combination of your base design and Firesparks Wolf-Breeder ❤ and I must say, it's just disgusting 👍👌
How's your sword on fire?
the fire is killing my fps, this should make things easier! thanks!
Never understood those "infinite farms". It's not like they spawn when you're not there right?
If you're within rendering distance it'll work.
I get unlimited bones by farming skeletons the same way
Does this farm still work? It is currently the 11th of June 2021. PLz answer
Yep!
3 wolves is not enough. I took 4 of which 1 was a star. They make pups but the pups gets one shot. So you need to take more
Why puny 0-star wolves? One or two stars are at least self-sustaining with their own meat. This one requires constant feeding because 0-stars don't always drop meat.
Just use a Shield to Stun them backwards into the hole.
Just position them between you and the hole and they bounce back into it.
shield and no melee weapon so you can Sparta kick them while they're block stunned.
how can i increase the rate at which greydwarves spawn? i only get one spawn every five minutes.
Woah! What sword are you using?@!?
It’s a sword that’ll come out in the future! You can only get it through a command currently. I have a video on my channel that details the spawnable weapons
Subbed for more Valheim!
Place workstations around the farm - but not so close that it reaches inside the walls - mobs don't spawn withing the range of the workstation - outside problem gone
Not sure if that ever actually worked. It certainly does not work now - but maybe an update nerfed it.
@@VestigialHead Hmmm i googled it and i didn't found anything specific that workbenches don't work, only that it may not prevent all spawns but greatly decrease them. You should google the topic and maybe on some disccusions about the methods find a detail that prevents your setup from working.
As for what google says overal:
Leveling the ground with a hoe.
As it turns out, when you level the ground with a hoe, not only does it remove all the grass, but the area seems to "remember" that it has been modified in some way by the player. Thus, when you modify an area in this manner, the spawn rate of enemies is noticeably decreased.
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Do workbenches keep enemies from spawning Valheim?
How Valheim's Workbenches Prevent Enemies From Spawning. ... Players simply need to craft a lot of workbenches and place them within 20 meters of each other, essentially creating a wall where enemies can't spawn. With strategic placement around the base, it will keep players (and their homes) much safer.
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But those are almost one year old informations so i'm not 100% sure if something changed, but i personaly doubt it.
Good luck with your setup ;)
@@christianszczepanik4738 I realise that it used to work. But I am literally telling you that it no longer works. Mobs are deliberately spawned near your workbenches so they can destroy them. I only came to Valheim in the last few months and I agree that a lot of the info regarding this is around 10 months old online. But I have been consuming hundreds of Valheim videos lately and even there the consensus is that workbenches DO NOT prevent spawns. I have tested this pretty thoroughly as I was confused about it as well due to some people claiming workbenches did prevent it.
The only way to prevent spawns these days seems to be cultivating or crafting actual elements over a spot of land. You will see them do that in some of the greydwarf farms. They put floor pieces down under the spawner to prevent it spawning on those squares. This works for world spawn as well.
Obviously this is only relevant for chunks that are loaded - no spawns happen in unloaded chunks.
@@VestigialHead I haven't been in valheim for some time so good to know that it apparently changed. You could try to discuss it for example in the valheim discord server - there are a lot of knowledgeable people and maybe they might know how exacly it works right now ;)
@@christianszczepanik4738 Okay thanks. Will do.