This is unbelievalbly underrated and this series is the only one that actually has helped me work through multiple GUIs and have them all work together, thank you so much, you have saved me so many hours of pain and suffering.
Thanks for making these Tutorials! They're really awesome. I've been slowly learning Unreal, and while its a hard learning process, stuff is definitely starting to sink in, and your videos are definitely helping with it. Keep up the good work!
Hey! I know i’m really late but could u make a video on autosaving? Like besides the normal save slots, an autosave slot which saves every few minutes?
hey, i followed this tutorial but regardless of where i load from (pause or main menu) it takes me back to the main menu and when i quit the game, it give me this error: **Blueprint Runtime Error: "Accessed None trying to read property SaveRef". Node: Set Actor Transform Graph: LoadGame Function: Load Game Blueprint: BP_MYGameInstance ** any suggestions on how to overcome it?
If it saves and if it loads, but when loading the saved I always start from the initial position and if I go where I saved I find myself, it seems that a second character of myself opens
Has anyone found out the issue when you unpause, if you still have the save/load menus open the pause menu isn't accessible, and you have to go to the main menu or desktop to fix it?
there seems to be a minor issue. If you open load or save menus and instead of picking the slot you pick back you return to the main menu instead of the pause menu. to fix this issue you should to go into load and save menus -> graph -> back button field->"create WB main Menu widget" element-> and change its parameter from mainMenu to PauseMenu or whatever you named it. it seems that this issue appeared because you copied functionality of Back Button form settings buttons and forgot to modify it
Hello your video is realy cool and I love it but I have a problem, how you do in the BP_Character the box where its write "Enhanced, input local, player and subsystem ? Thanks you so much and continue like this !
Thank you very much master Lisowi🙏🙏. Question: can I use the same Paused Menu? I created the Save and Load items and they are activated by animation, all in the same widget. And then I apply the functions created. Would that work out the same? Or do you recommend that I create 2 widgets like you (SaveGame and LoadGame)?
It seems to work, however, I have a problem: I have to update the data in the player's HUD (at the level of lives, number of keys. lives are appresented by pictures, while keys are a number).
the save and load seem to work, but the player transform does not, so i will always load at the start of my level, anyone have any ideas on how i can fix this?
Those are just 2 custom buttons created in the designer with these specific names. You can name them whatever you like. Make sure to tick the variable box so you can edit them
Thank you, but there is one thing to note: if you click New Game, then press P and open Load Game and press P, the Load Game menu will not hide. The same thing happens if you open Save Game.
hi your video was the best if your still creating videos pls create a video base on this video and show how to create save for any function that we create for the player for example how to save the HP, level, xp, items in the inventory, and anything that the character have and need to be saved
Hello, thank you for the tutorial. I have created a living room where the player can change the wall and floor materials (including some meshes) using the Variant Manager. I would like to be able to save the changes I make in my scene (meshes and materials, etc) and then reload them whenever I want. For example: Change the floor material to a stone tile. Save that change and then when I load that slot, I see the stone tile floor material and not the default material. Also, do you know how I can save the character orientation (right now if the player start is rotation 0, 0, 0 and if I save when the player is at rotation 0,0,45 - how do I set it so when I load the player is at rotation 0,0,45?)
This is unbelievalbly underrated and this series is the only one that actually has helped me work through multiple GUIs and have them all work together, thank you so much, you have saved me so many hours of pain and suffering.
I'm happy to hear it helped you out.
Thank you. Your tutorial is the only one that worked!
Thanks for making these Tutorials! They're really awesome. I've been slowly learning Unreal, and while its a hard learning process, stuff is definitely starting to sink in, and your videos are definitely helping with it. Keep up the good work!
Thank you, I'm happy to hear it helps you out.
Hey! I know i’m really late but could u make a video on autosaving? Like besides the normal save slots, an autosave slot which saves every few minutes?
If you reset the positions on center align and then in Alignment do .5 and .5 it centers it perfectly..
It works 😊😊😊😊😊 Thanks a million
hey, i followed this tutorial but regardless of where i load from (pause or main menu) it takes me back to the main menu and when i quit the game, it give me this error:
**Blueprint Runtime Error: "Accessed None trying to read property SaveRef". Node: Set Actor Transform Graph: LoadGame Function: Load Game Blueprint: BP_MYGameInstance **
any suggestions on how to overcome it?
Thanks very mach
Great tutorial thanks a lot
Could you show us how to incorporate “Pyro Dev’s inventory” or any inventory system in to your save system?
If it saves and if it loads, but when loading the saved I always start from the initial position and if I go where I saved I find myself, it seems that a second character of myself opens
Has anyone found out the issue when you unpause, if you still have the save/load menus open the pause menu isn't accessible, and you have to go to the main menu or desktop to fix it?
so what do you do when the engine doesnt load something the same as it does here. my shit will not load the transform
there seems to be a minor issue. If you open load or save menus and instead of picking the slot you pick back you return to the main menu instead of the pause menu. to fix this issue you should to go into load and save menus -> graph -> back button field->"create WB main Menu widget" element-> and change its parameter from mainMenu to PauseMenu or whatever you named it.
it seems that this issue appeared because you copied functionality of Back Button form settings buttons and forgot to modify it
Hello your video is realy cool and I love it but I have a problem, how you do in the BP_Character the box where its write "Enhanced, input local, player and subsystem ? Thanks you so much and continue like this !
Hello! Get your player controller, then cast to your controller. From there, you should be able to find the enhanced option.
Thank you very much master Lisowi🙏🙏. Question: can I use the same Paused Menu? I created the Save and Load items and they are activated by animation, all in the same widget. And then I apply the functions created. Would that work out the same? Or do you recommend that I create 2 widgets like you (SaveGame and LoadGame)?
It seems to work, however, I have a problem: I have to update the data in the player's HUD (at the level of lives, number of keys. lives are appresented by pictures, while keys are a number).
the save and load seem to work, but the player transform does not, so i will always load at the start of my level, anyone have any ideas on how i can fix this?
same
same@@under4077
Same
find the current level name, and then open by name rather then object (Now I can save the transform progress)
hello, i didn't get the LoadGameButton and NewGameButton? 16:16
Those are just 2 custom buttons created in the designer with these specific names. You can name them whatever you like. Make sure to tick the variable box so you can edit them
@@lisowi. thank you so much!!
Hi
Can i apply all these in vehcile game
Hello, and yes this can be applied to all games. Good luck!
Great. just one question. how do I add text, like date and time to the save slot so you know which is latest save? thanks
I have placed a dialog box on the slot button. Just need the functionality to allow player to name slot them self. thanks
How can I save pick up items
Thank you, but there is one thing to note: if you click New Game, then press P and open Load Game and press P, the Load Game menu will not hide. The same thing happens if you open Save Game.
hi your video was the best if your still creating videos pls create a video base on this video and show how to create save for any function that we create for the player for example how to save the HP, level, xp, items in the inventory, and anything that the character have and need to be saved
Hello, thank you for the tutorial.
I have created a living room where the player can change the wall and floor materials (including some meshes) using the Variant Manager. I would like to be able to save the changes I make in my scene (meshes and materials, etc) and then reload them whenever I want. For example: Change the floor material to a stone tile. Save that change and then when I load that slot, I see the stone tile floor material and not the default material.
Also, do you know how I can save the character orientation (right now if the player start is rotation 0, 0, 0 and if I save when the player is at rotation 0,0,45 - how do I set it so when I load the player is at rotation 0,0,45?)
can you show the tutorial with how you create game pause widget? Please!
How can i add my health bar or others in the save data ?
Thank you for your videos. These have helped me a lot learning
How would I Save level and stats? I tried to save the level variable instead of transform but it did not work?
You'll have to save all 3 variables, the level, exp and exp gained. I hope this helps and good luck