Here are all the patch notes since the making of this guide: 7.1 Patch Notes: Pictomancers now enter or respawn in duties with their motifs already painted.
Just picked this job up before, and its giving me the same level of joy i got wheh i first started playing dancer which is my main job. I love just how slapstick it is ❤
A fun trick I like to do, though it may not be optimal, is Swiftcast Creature Motif when the next Living Muse will allow Mog of the Ages, then double weave Muse and Mog, or even triple weave Subtractive Palette if available in that long recast timer of Creature Motif.
That is indeed an option! An additional little trick you can also do with swiftcast is, during starry muse, if you have an extra living muse (somehow? This becomes more possible at higher levels), you can swiftcast creature motif into living muse as your last gcd before starry muse ends, which sometimes can be a damage gain! 😄
@@CaetsuChaijiCh I've found that only possible to do with enough spell speed, in my personal experience; since my sps is low, I'd really only do this if the other raid buffs were up later and also stronger than mine (i.e. Divination will expire 1s after my Starry Muse, then I'd SC -> Living Muse, then Drip post-burst.)
I'm looking forward to the 100 video so I can finally figure out how my opener there should be handled. I'm loving this job so far though. Hard to say, but it may actually replace dancer as my overall favorite job.
The max level optimization gets a little surprising but I am sure if you already enjoy the job this much, that you'll get it! 😁 I'm glad to hear you enjoy it!
Though not very hard to pull off when whacking a striking dummy, setting up the ideal mid-fight burst of Comet -> Stone -> Thunder -> Comet has been unreasonably difficult for me to do when actually fighting because many burst windows come while already dealing with mechanics, which are already taking up brainpower. Usually, I end up using whichever two Subtractive spells are currently in my combo. A Comet -> Blizzard -> Stone -> Comet burst can be a loss of 80 potency compared to the ideal burst, but if you're using a Rainbow Drip finisher, the total ideal potency under buffs is already 8380 (+ additional 1860 auto-crit from hammer), so losing 80 off of that is not a huge loss. (8480 + 1860 hammer auto-crit if using a Living Muse finisher.) For reference to any reader, what should be going into the ideal burst are: Comet+Stone+Thunder+Comet, Star Prism, Living Muse, Madeen, Hammer combo, and either Rainbow Drip or swiftcast + Living Muse as finisher. Besides the finisher, you can change the order of these actions as you see fit, as long as you don't weave ogcds after Stone or Thunder and you only single weave an ogcd after Star Prism. For AOE, you want to replace Stone and Thunder with 2x Holy.
Understandable! My big problem is I feel compelled to jump myself at the end of the final step of the hammer combo, which sometimes doesn't work out well if the next action has a cast time! 😂
Oh when I'm in a hurry I'll job switch between anything with a dash while in town, and smudge giving a mini sprint at the end makes it amazing for dashing and turning corners! 😁
I've had a lot of trouble to keep the hammer aligned with the starry sky at lvl 80 (Eden's Savage), so much stuff going on at the same time and since the hammer MUST be used because it doesn't have the 2-stack passive you end up having to drift your cd to respect the mechanics or misalign it with the starry sky. This is coming with an absurd damage cost, just the fact of having to stop to fill the canvas at random moments is already costing me a lot of damage compared to my teammates, a problem I'm not having at lvl 100.
Well the best you can do at least is as long as you use striking muse, you do have 30 seconds to use the three hammer stamps! That doesn't help much but maybe it's better than nothing? 😅
Btw one note about Holy being a very small dps loss: this is only true after unlocking Comet. Holy is a straight dps GAIN at lvl 80-89, and you should never overcap at these levels. At lvl 90+, you may overcap Holy if the situation doesn't demand its use.
That is a good point! I had not considered this! 😊 I was mainly focused on the fact that while this may be helpful at this level, at higher levels getting used to making sure you never overcap is probably not going to help you! 😅
While not benefitting from damage buffs, and more importantly, as long as it is done before you need the motif ready! Technically it is a loss to stand and paint. But that loss is recouped when you spend it afterwards. That's why it is important you only paint in combat if you have to! 🤔😊
I cant for the life of me understand how canceling your aetherhues or subtractive palettes could ever be a good decision. Is it the guarenteed direct crit nature on the hammer that makes it worth prioritizing over the subtractive combo in burst even though the dubtractive palette has higher potencies?
Because water in blue generates more palette gauge, so by doing that, you could end up with more subtractive palettes and spells of those kinds in total. It was a rather small gain but one nonetheless! And yes, critical direct hits, at minimum, do 75% more damage, which makes the hammer combo very strong and reliable! 😊
Personally I feel like I explained how the two minute burst relates to the opener and what things are different between them, with the core difference being that you could have one extra subtractive palette gcd for the two minute burst 🤔
Here are all the patch notes since the making of this guide:
7.1 Patch Notes:
Pictomancers now enter or respawn in duties with their motifs already painted.
Thx for the guide .now i have better understanding of job at starting lvl .Just unlocked it today .will be my first casting job in game
Just picked this job up before, and its giving me the same level of joy i got wheh i first started playing dancer which is my main job. I love just how slapstick it is ❤
I'm glad to hear that! It is quite a cartoony job that is for certain! 😄
This is great. Still haven't touched picto, but I feel so familiar with it after watching. So well done
I'm glad to hear that! I hope you enjoy it when you do get around to it! :D
thanks for another great guide! these are so helpful to new/returning players like me. you really teach everything so clearly.
I'm glad to hear that! Thank you so much! 😄
I have been waiting patiently for your guide. Thanks so much for putting this together!
Thank you so much!
I'm glad to hear it! 😄
A fun trick I like to do, though it may not be optimal, is Swiftcast Creature Motif when the next Living Muse will allow Mog of the Ages, then double weave Muse and Mog, or even triple weave Subtractive Palette if available in that long recast timer of Creature Motif.
That is indeed an option! An additional little trick you can also do with swiftcast is, during starry muse, if you have an extra living muse (somehow? This becomes more possible at higher levels), you can swiftcast creature motif into living muse as your last gcd before starry muse ends, which sometimes can be a damage gain! 😄
@@CaetsuChaijiCh I've found that only possible to do with enough spell speed, in my personal experience; since my sps is low, I'd really only do this if the other raid buffs were up later and also stronger than mine (i.e. Divination will expire 1s after my Starry Muse, then I'd SC -> Living Muse, then Drip post-burst.)
I'm looking forward to the 100 video so I can finally figure out how my opener there should be handled.
I'm loving this job so far though. Hard to say, but it may actually replace dancer as my overall favorite job.
The max level optimization gets a little surprising but I am sure if you already enjoy the job this much, that you'll get it! 😁
I'm glad to hear you enjoy it!
These guides have been great! Waiting for reaper guide :)
I'm glad to hear it! Thank you! 😁
So helpful! Thanks❤
I'm glad to hear it! Thank you! 😄
Though not very hard to pull off when whacking a striking dummy, setting up the ideal mid-fight burst of Comet -> Stone -> Thunder -> Comet has been unreasonably difficult for me to do when actually fighting because many burst windows come while already dealing with mechanics, which are already taking up brainpower. Usually, I end up using whichever two Subtractive spells are currently in my combo. A Comet -> Blizzard -> Stone -> Comet burst can be a loss of 80 potency compared to the ideal burst, but if you're using a Rainbow Drip finisher, the total ideal potency under buffs is already 8380 (+ additional 1860 auto-crit from hammer), so losing 80 off of that is not a huge loss. (8480 + 1860 hammer auto-crit if using a Living Muse finisher.)
For reference to any reader, what should be going into the ideal burst are: Comet+Stone+Thunder+Comet, Star Prism, Living Muse, Madeen, Hammer combo, and either Rainbow Drip or swiftcast + Living Muse as finisher. Besides the finisher, you can change the order of these actions as you see fit, as long as you don't weave ogcds after Stone or Thunder and you only single weave an ogcd after Star Prism. For AOE, you want to replace Stone and Thunder with 2x Holy.
Indeed, I can imagine getting that combo just right in the heat of battle is really hard 😅
I know Hammer Stamp is ranged, but I always find myself running into melee to bop enemies whenever the situation allows.
Understandable! My big problem is I feel compelled to jump myself at the end of the final step of the hammer combo, which sometimes doesn't work out well if the next action has a cast time! 😂
Step 1: Paint Bahamut
Step 2: mop up blood
7:44 I CANT 😂😂😂
Either you already know what I mean, otherwise look forward to the tooltip at level 100! 🤣
@@CaetsuChaijiChI looked into it and you’re absolutely right 😂
smudge is funny for working in towns. i know it wont come up much but still.
Oh when I'm in a hurry I'll job switch between anything with a dash while in town, and smudge giving a mini sprint at the end makes it amazing for dashing and turning corners! 😁
I've had a lot of trouble to keep the hammer aligned with the starry sky at lvl 80 (Eden's Savage), so much stuff going on at the same time and since the hammer MUST be used because it doesn't have the 2-stack passive you end up having to drift your cd to respect the mechanics or misalign it with the starry sky. This is coming with an absurd damage cost, just the fact of having to stop to fill the canvas at random moments is already costing me a lot of damage compared to my teammates, a problem I'm not having at lvl 100.
Well the best you can do at least is as long as you use striking muse, you do have 30 seconds to use the three hammer stamps! That doesn't help much but maybe it's better than nothing? 😅
will you be re doing the how to guides for old jobs now that they have some changes?
I'm going to remake all the job guides to make sure both the information and the quality is up to date 😊
@@CaetsuChaijiCh awsome! i love watching your guides. even for jobs i never play, its so soothing and informitive
Appreciate the video and explanation, nonetheless, way too much going on for my brain. I’ll just stick with tanking lol.
I'm sure you can do it with some practice, but hey, if nothing else now you know how or why the pictomancers go so crazy on enmity! 😅😂
Btw one note about Holy being a very small dps loss: this is only true after unlocking Comet. Holy is a straight dps GAIN at lvl 80-89, and you should never overcap at these levels. At lvl 90+, you may overcap Holy if the situation doesn't demand its use.
That is a good point! I had not considered this! 😊 I was mainly focused on the fact that while this may be helpful at this level, at higher levels getting used to making sure you never overcap is probably not going to help you! 😅
Is it a Dps loss to stand and paint the motiff’s? When in combat, when is the best time to paint( that’s not downtime)
While not benefitting from damage buffs, and more importantly, as long as it is done before you need the motif ready!
Technically it is a loss to stand and paint. But that loss is recouped when you spend it afterwards. That's why it is important you only paint in combat if you have to! 🤔😊
@@CaetsuChaijiCh thank you for the very quick response. Your awesome!
I dont really get it but great video
Thank you! 😅
If there's any particular things you find difficult, maybe I can explain them? 😊
Squeenix has finally done it! There´s a class i dread playing more than BLM.
It is quite difficult to get into! But if it looks like fun I am sure you could do it!
I cant for the life of me understand how canceling your aetherhues or subtractive palettes could ever be a good decision.
Is it the guarenteed direct crit nature on the hammer that makes it worth prioritizing over the subtractive combo in burst even though the dubtractive palette has higher potencies?
Because water in blue generates more palette gauge, so by doing that, you could end up with more subtractive palettes and spells of those kinds in total. It was a rather small gain but one nonetheless!
And yes, critical direct hits, at minimum, do 75% more damage, which makes the hammer combo very strong and reliable! 😊
i wish there was 2 minute rotation, this is half pointless video to show burst then "try to remember how to create muses" .....
Personally I feel like I explained how the two minute burst relates to the opener and what things are different between them, with the core difference being that you could have one extra subtractive palette gcd for the two minute burst 🤔