For all we know it was the exact opposite of that and was designed for long range bombardment and is allergic to the Steamrunner. There is no info in canon, these ships just appeared as parts of fleets in the background
They could be. I don't where that's from. Saber is a light cruiser, Steamrunner is a frigate. Two types that often operate independently, in a range of roles, but could maybe supplement each other's limitations when matched against other threat types.
😲wow.. that is one nice ship Captain... love the style and upgrades.. big docking bay in the front and one in the back.. that weapons pod and phasers are amazing.. I like the 2.0 version and of course the EMH Mark 2 will have fun on the bridge of the Prometheus .. lol.. it does have ideas from the Sovereign Class.. but less pilons and more integrated in the hull.. very nice battle Captain....!!😊🖖
I'd shrink it about ten-percent. Dome that disk more toward the center, push the tubes back and up, then fuse the fuse the disk seamlessly onto the hull. Move the nacelles inboard enough to create a step with extra maneuvering quads on the corners with an extra phaser column in between. Invert the nacelles to have better line of sight with each other and rotate the nacelle casing about ten° to accentuate ventral fire arc. Delay the ban on quantum torpedoes, because this thing spits them out like candy corn going out of style.
I'd like to see how much better the first engagement would have been had the shields, weapons and everything had increased power, as the commentary made you forget again. :(
This is a proper Heavy Attack Ship/Torpedo Boat. Quantum Torpedoes turn any ship into a world beater. It is something that probably occurs to the other power with quantums. One also notes the changes forced on Surface Naval Warfare with the advent of missiles. Since big guns were obsolete, the battleship (with four exceptions), battlecruisers and even gun cruisers, were stricken from the line. Quantum torpedoes, if mass produced for every starship, greatly improves the effectiveness of smaller ships and lessens the utility of large capital ships. Renders phaser cruisers sort of obsolete.
Larger ships can probably launch quantums more quickly, though without a large improvement in shield strength I agree that they become relatively less powerful
An attack boat would smaller, probably less than 50m with 2-2.5 decks, full-size and micro torpedoes, low-yield phasers, no larger than type 9, maybe some stealth capability and bunkbeds. What's true in SuWa might not be so in SaWa. Big rifled guns of the naval artillery are very heavy, as much so as smaller warships. The power is very much limited by the effective range powder charge and barrel length can only get those devastating rounds so far. A railgun may one day get ten times that range, if ever. Drones, Missiles, and guided bombs are expendable and don't rely on large, armored warships that take years to build and serious resources. Light cruisers of the Saber and Reliant size range are large enough to mount type-10 or better phaser columns, and the equipment at issue, torpedo launchers. Photon torpedoes can be readily accessible through manufacture or trade. They have limited range and arguable accuracy, but can be volley-fired and still track on home in, independently on their targets, while the firing ship is free to evade or retreat. The quantum torpedo uses similar components, but for the warhead that requires rare materials. These weapons are highly-restricted and quite expensive, even if the effective yield is "worth it." The fact is they are not seen being used in the 25th century by smaller ships nor larger ones. Large numbers of combat capable ships are being built and maintained, with large numbers of mid-sized vessels. In spite of shipyard loss, Starfleet continues to operate larger vessels in modest numbers. Many of these new ships mount type-11, 12, and maybe 13 at some point, even turreted phaser cannons. They don't seem to ever be in need of plasma for ammunition, so once a phaser bank is installed and operational, the only concern seems to be power. Even that is continuously generated by multiple reactors featured in every major starship type. The last use of the quantum was Enterprise-E against the Scimitar and that was shown to be of a much smaller quantity than shown here by the smaller "Sabre-2." Until showrunners decide otherwise, that is where the quantum stands. As for gaming, players can do whatever the want. The only limitations are those of the games, themselves. What mod makers do within those limits can be enjoyed by everyone and should be.
@@Euripides_Panz I wouldn't say an effective range of millions of km is limited range or accuracy. By the way, imo torpedoes are closer to modern guns than missiles as they seem to rely on the firing ship to provide the initial warp field/acceleration, which takes a fair bit of power that only larger ships can provide quickly. So larger ships seem to be able to fire torpedoes faster.
@keyboardt8276 I don't immediately recall standard range settings of millions kilometers. Optimum range is about 300,000 or less. This usually isn't a wider net because torpedoes are not usually launched at FTL. This is done almost exclusively when the firing platform is already at warp/transwarp/other warp. For this, a sustainer engine is standard. Even Kirk sees a lengthy moment dash as "limited range," which he took perceptible comfort. When the target evades a torpedo, it tends to go about its business because the torpedo is likely set to one of two things. Either it locks-down, safe modes itself, or detonates to avoid capture or risk collateral damage. You might, indeed see modified torpedoes cruise millions of kilometers to a space body or stationary target that a torpedo is certainly going to hit something and detonate or be vaporized.
@@Euripides_Panz the fact that Kirk thought the romulan plasma torpedo had limited range when it could only follow the Enterprise for 2 minutes at warp suggests that ordinary torpedoes travel at warp imo. If the multimillion-km range shown numerous times onscreen were referring to coasting range instead of effective combat range, it would be way too short imo. Coasting range should be in the billions of km at least given that all the torpedo has to do is to maintain its current state.
1:46 "Aft torpedoes, FIRE!!!" Spicy little ship. I do like rthe design elements of the sovereign and the weapon pod, but I'm not really sold on the layout. Especially the nacelles being less incorporated into the design than the original.
Your ship deployed enough aft torpedoes on its test run that a man could space walk from Luna to Mars to Titan without a jetpack. Now, could we dispense with the bull?
Prometheus really needs to be able to fire more quantums from the front and more torpedos in general. She also needs stronger shields and armor to be more in line with canon.
Really tired of seeing ST Fleet commander ads. I will NEVER play that cash grab garbage of a game. It would be to hard for CBS to make a good Star Trek game….
Once again we see how the design requirements of Federation warp nacelles were completely ignored. I'm not opposed to the design overall, however please fix the warp nacelles so that they could actually work under the established principles of the Star Trek universe.
1:18 the deflector array has a special anti Borg weapon from the sovereign. To activate it, all you need to do is exclaim, "assimilate this!"
🤔😂😳👌
Revenge is a "dish" best served cold
And when you have a secondary navigational deflector array
😂 Perfecto!! 🖖
The original saber-class was designed to be an inside brawler . It was also meant to be paired up with the Steamrunner .
Yup a saber has a lot in common with the defiant a glass cannon meant to fight in a wolf pack
For all we know it was the exact opposite of that and was designed for long range bombardment and is allergic to the Steamrunner. There is no info in canon, these ships just appeared as parts of fleets in the background
They could be. I don't where that's from. Saber is a light cruiser, Steamrunner is a frigate. Two types that often operate independently, in a range of roles, but could maybe supplement each other's limitations when matched against other threat types.
Suddenly, I want to play a game of horseshoes
Seems a logical advancement from the original “Solid Little Ship”
The Horseshoe Class. 😂😂😂
"Take small ship, make it far too overpowered", feels like a boringly common approach.
😲wow.. that is one nice ship Captain... love the style and upgrades.. big docking bay in the front and one in the back.. that weapons pod and phasers are amazing.. I like the 2.0 version and of course the EMH Mark 2 will have fun on the bridge of the Prometheus .. lol.. it does have ideas from the Sovereign Class.. but less pilons and more integrated in the hull.. very nice battle Captain....!!😊🖖
Nice battles. Very surprised. Good well rounded ship.
That definitely is a major advancement over the original. I do like it and yes it does look like a boomerang lol. Very impressive ship though.
I'd shrink it about ten-percent. Dome that disk more toward the center, push the tubes back and up, then fuse the fuse the disk seamlessly onto the hull. Move the nacelles inboard enough to create a step with extra maneuvering quads on the corners with an extra phaser column in between. Invert the nacelles to have better line of sight with each other and rotate the nacelle casing about ten° to accentuate ventral fire arc.
Delay the ban on quantum torpedoes, because this thing spits them out like candy corn going out of style.
I think we should call it the Half Moon Class
I'd like to see how much better the first engagement would have been had the shields, weapons and everything had increased power, as the commentary made you forget again. :(
WOW that was a really amazing video the Sabre class 2.0 is a really powerful Ship
They obviously took some inspiration from the ferengi marauder but in reverse
No one else see N64 controller?
i like your videos❤
Thanks 🖖
More like a manta ray than a boomerang.
Perhaps a steamroller 2.0 is next.
What a tough little ship "Little"!
This looks like a N64 controller 😅
Imagine the Da Vinci class (25th century saber) from Star Trek Online in bridge commander, that would be really cool
Take the kanye refit refit. Add voyager's Armor shell And transphasic torpedos. That would be a Battle for any ship.
the nacelles seem a little wonky they don't look like they are incorporated all that well into the ships superstructure
1:06
Didnt you use that quantum torpedo effect for the RBG Galaxy refit?
Indeed! Just not in bc remastered. 🖖
This is a proper Heavy Attack Ship/Torpedo Boat. Quantum Torpedoes turn any ship into a world beater. It is something that probably occurs to the other power with quantums. One also notes the changes forced on Surface Naval Warfare with the advent of missiles. Since big guns were obsolete, the battleship (with four exceptions), battlecruisers and even gun cruisers, were stricken from the line. Quantum torpedoes, if mass produced for every starship, greatly improves the effectiveness of smaller ships and lessens the utility of large capital ships. Renders phaser cruisers sort of obsolete.
Larger ships can probably launch quantums more quickly, though without a large improvement in shield strength I agree that they become relatively less powerful
An attack boat would smaller, probably less than 50m with 2-2.5 decks, full-size and micro torpedoes, low-yield phasers, no larger than type 9, maybe some stealth capability and bunkbeds.
What's true in SuWa might not be so in SaWa. Big rifled guns of the naval artillery are very heavy, as much so as smaller warships. The power is very much limited by the effective range powder charge and barrel length can only get those devastating rounds so far. A railgun may one day get ten times that range, if ever. Drones, Missiles, and guided bombs are expendable and don't rely on large, armored warships that take years to build and serious resources.
Light cruisers of the Saber and Reliant size range are large enough to mount type-10 or better phaser columns, and the equipment at issue, torpedo launchers. Photon torpedoes can be readily accessible through manufacture or trade. They have limited range and arguable accuracy, but can be volley-fired and still track on home in, independently on their targets, while the firing ship is free to evade or retreat. The quantum torpedo uses similar components, but for the warhead that requires rare materials. These weapons are highly-restricted and quite expensive, even if the effective yield is "worth it." The fact is they are not seen being used in the 25th century by smaller ships nor larger ones. Large numbers of combat capable ships are being built and maintained, with large numbers of mid-sized vessels. In spite of shipyard loss, Starfleet continues to operate larger vessels in modest numbers. Many of these new ships mount type-11, 12, and maybe 13 at some point, even turreted phaser cannons. They don't seem to ever be in need of plasma for ammunition, so once a phaser bank is installed and operational, the only concern seems to be power. Even that is continuously generated by multiple reactors featured in every major starship type. The last use of the quantum was Enterprise-E against the Scimitar and that was shown to be of a much smaller quantity than shown here by the smaller "Sabre-2." Until showrunners decide otherwise, that is where the quantum stands. As for gaming, players can do whatever the want. The only limitations are those of the games, themselves. What mod makers do within those limits can be enjoyed by everyone and should be.
@@Euripides_Panz I wouldn't say an effective range of millions of km is limited range or accuracy. By the way, imo torpedoes are closer to modern guns than missiles as they seem to rely on the firing ship to provide the initial warp field/acceleration, which takes a fair bit of power that only larger ships can provide quickly. So larger ships seem to be able to fire torpedoes faster.
@keyboardt8276 I don't immediately recall standard range settings of millions kilometers. Optimum range is about 300,000 or less. This usually isn't a wider net because torpedoes are not usually launched at FTL. This is done almost exclusively when the firing platform is already at warp/transwarp/other warp. For this, a sustainer engine is standard. Even Kirk sees a lengthy moment dash as "limited range," which he took perceptible comfort.
When the target evades a torpedo, it tends to go about its business because the torpedo is likely set to one of two things. Either it locks-down, safe modes itself, or detonates to avoid capture or risk collateral damage. You might, indeed see modified torpedoes cruise millions of kilometers to a space body or stationary target that a torpedo is certainly going to hit something and detonate or be vaporized.
@@Euripides_Panz the fact that Kirk thought the romulan plasma torpedo had limited range when it could only follow the Enterprise for 2 minutes at warp suggests that ordinary torpedoes travel at warp imo. If the multimillion-km range shown numerous times onscreen were referring to coasting range instead of effective combat range, it would be way too short imo. Coasting range should be in the billions of km at least given that all the torpedo has to do is to maintain its current state.
Not bad of a ship!
it's shaped like a boomerang🤣🤣🤣
Looks like an N64 controller.
I prefer the original sabre class
That’s my design. I created this ship. Think I need to print out so I can have a 3D model.
Nice! You did a splendid job 👌🖖
Put it against the defiant lol
1:46 "Aft torpedoes, FIRE!!!"
Spicy little ship. I do like rthe design elements of the sovereign and the weapon pod, but I'm not really sold on the layout. Especially the nacelles being less incorporated into the design than the original.
Your ship deployed enough aft torpedoes on its test run that a man could space walk from Luna to Mars to Titan without a jetpack. Now, could we dispense with the bull?
@@Euripides_Panz hunt for red October reference. Nice
@@Jarsia That is the correct response 👏
@@Euripides_Panz be careful what you shoot at. Most things in here don't react well to phasers.
@@Jarsia
Yeah, like me...
Aren't Quantum Torpedoes costly and time intensive to create? A single ship the size of the Saber would maybe get what, 20 of them total?
super cool
0:56 "Ok, Boomer... ang!"
I like the design of this new saber-class ship i think this new saber-class looks more like a boat to me
i like it but the warp nacelles would not work as they are blocked by the hull i guess ship designers just forgot this rule during ds9
That's a beast. I like it.
That's the horseshoe class.
Yes!! 😂 🖖
Prometheus really needs to be able to fire more quantums from the front and more torpedos in general. She also needs stronger shields and armor to be more in line with canon.
Nice Showcase!😅
some minor damage to the Prometheus.
Looks like a horshoe crab
Why did the Nebula not use torpedoes??
nice
Very nice
its a flying horseshoe!!! forgot to adjust the power!!!
These battles have become too stressful for you. Got any gray hairs? 😉
😂😂 Yes….
@@RetroBadgerGaming Not surprised. The burden of command. Now you know why Sisko pulled the Picard Maneuver and went bald. No hair - no grays. 😉
Really tired of seeing ST Fleet commander ads. I will NEVER play that cash grab garbage of a game.
It would be to hard for CBS to make a good Star Trek game….
Pretty ship 😍
Its beautiful ship, but it needa a puls cannons
looks too cartoony!!! also the pheddies need to do pulse rather than beam type weapons
😊
Too many phasers.
Saber 2.0 stupid looking ship really.
Once again we see how the design requirements of Federation warp nacelles were completely ignored. I'm not opposed to the design overall, however please fix the warp nacelles so that they could actually work under the established principles of the Star Trek universe.
Sweeetttt. Daddy Approves.