HUGE Project Zomboid Patch Adds 400+ CHANGES - Build 42.1.1!

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  • Опубликовано: 29 янв 2025

Комментарии • 88

  • @2.Plus.2.Equals.5
    @2.Plus.2.Equals.5 2 дня назад +130

    People should be happy they're still updating a 10 year old game for the price they're asking. No DLCs, no bs monetization. Sure, they might take a bit but Indie Stone devs are definitely better than most. Game is still top tier. Can't please everyone.

    • @jaimevalencia6271
      @jaimevalencia6271 2 дня назад +7

      That and the mods alone change everything aswell

    • @JP_LDN582
      @JP_LDN582 2 дня назад +6

      id rather pay 1000 pound than wait my whole life for a completed game. you might be young but i doubt we'll get to play a complete PZ in our lifetime

    • @endbosstwo
      @endbosstwo 2 дня назад

      ​@JP_LDN582 so you would rather have bugs and exploits to become features and never be fixed. We have moved from the times of fully released games where devs could never patch before. 90s baby here btw. Being young has nothing to do with the price of the game.

    • @jaredlapierre1304
      @jaredlapierre1304 2 дня назад +8

      @@JP_LDN582 that's idiotic. PZ doesn't feel like a one-off game title so much as it feels like a game that's continually being rebuilt and added to in hopes to achieve the original game design goal: A realistic zombie apocalypse survival simulation. it's literally getting the same kind of treatment minecraft is getting, the way you're talking about it is foolish.

    • @noah7008
      @noah7008 2 дня назад

      Preach

  • @lightfm90
    @lightfm90 День назад +15

    Three patches, 42.2.0 out, devs cooking

    • @thori4788
      @thori4788 День назад

      🔥🔥🔥 hope for a release soon, can't wait to play with my friends on my server again

  • @shiroudere
    @shiroudere День назад +6

    The game feels significantly better to play now. Insanely happy the game hasn't been abandoned and the devs actually give good updates fairly frequently.

  • @internetdinosaur8810
    @internetdinosaur8810 2 дня назад +16

    I think they need to do some combination of chance to hit and chance to damage. Like I hate how I tend to miss shots that are SUPER close to my character, but I also hate not killing them as well. Why can't they just implement a distance nerf so that when the zombie is further, the chance to hit is lessened. Or something similar to the Helldivers 2 aiming system

  • @Drie_Kleuren
    @Drie_Kleuren 2 дня назад +5

    A very nice change and tip I suggest to everyone. In the options menu under ''USER INTERFACE'' There is an option ''UI Rendering FPS'' Change this to and set it to 60+ (I have it 120) Its so much better. All UI's feel so much better and more smooth. I am not sure, but it also feels like some items and actions now happen faster. Again idk if its just me. But its world of improvements. Really great option to turn it up :D

    • @m4rke11a
      @m4rke11a 8 часов назад

      Wow. Thank you!

  • @blavena
    @blavena 9 часов назад +1

    About trees, both the bug from 42.1 and the fix on 42.1.1 worked instantly, I didn't travel, the just stopped dropping and fixed themselves as soon as the patch dropped. It'd be impossible to build since 90% of trees in urban areas are small and simply stopped dropping logs at all so, yeah, it was a bug and a fix, not on code but some stupid idea that was obviously not ok

  • @XthatsXcrumpX
    @XthatsXcrumpX 2 дня назад +4

    Found a really cool exterminator van parked at a house.

  • @efevese3425
    @efevese3425 2 дня назад +3

    there is a really broken bug in the game where if you craft a crude stone axe you can cut as many trees as you want with the "cut tree" option as no matter how much trees you cut, the axe does not get damaged at all.

  • @iwanturface
    @iwanturface День назад +1

    Thanks for keeping us posted, buddy! Good video!

  • @Awpenheimer
    @Awpenheimer  2 дня назад +17

    W patch

  • @mrjblacc85
    @mrjblacc85 23 часа назад +1

    Haha, you're not keeping up. 42.2.0 came out the day this vid posted. And that's a goid sign!

  • @williambowlin6944
    @williambowlin6944 2 дня назад +2

    My only experience is hunting quail as a kid, but you don't 'aim' as much when using a shotgun compared to a rifle or pistol. It was more about getting a good "feel" for the spread and learning to lead the target.

  • @Retro-Iron11
    @Retro-Iron11 2 дня назад +3

    Yea, 42.2 right now. :)

  • @SandbagG45
    @SandbagG45 День назад +2

    How long do folk think it'll be before we get multiplayer? The recent updates has me wanting to start a server

  • @thori4788
    @thori4788 2 дня назад +2

    Firearms are loud and dangerous to use while you stand still and aim. They should buff it more imho.

  • @oblivionfan345Tony
    @oblivionfan345Tony 2 дня назад +12

    I like the new aiming system. Guns should be "end game" level gear and evidenced by playthroughs, can be used to clear thousands without sweating. Especially once you get level 2 aiming. It's far more realistic as well, trained soldiers are taught to shoot for center mass because it's the easiest to hit and getting headshots is extremely difficult especially on moving targets. However anyone could reliably hit center mass but that means nothing to a zombie. Chance to damage is just simulating an untrained person shooting a zombie that does not care until you manage to hit the brainstem.

  • @kwinngeer9070
    @kwinngeer9070 2 дня назад +1

    the speeding ticket is so so real

  • @ptt619
    @ptt619 День назад +1

    Dude these devs are on fire. Like, their fingers are on fire from all this coding.

  • @lawler197
    @lawler197 8 часов назад +1

    Chance to damage makes no sense. If anything it should atleast weaken zombies, like a if you hit, it should simulate where. So if you hit in the knee, they have a chance to become a crawler or if you hit an arm, they have a shorter lunge range.

  • @cloamker2530
    @cloamker2530 2 дня назад +2

    Carpentry is a little bugged. I've placed the double tall wooden gate on a wall twice and after building it never showed up.

    • @eduardodiaz1662
      @eduardodiaz1662 2 дня назад +1

      Same! Are you using mods? I was worried it was one of my mods screwing it up.

    • @cloamker2530
      @cloamker2530 2 дня назад

      @eduardodiaz1662 i am, i have a few vehicle, weapon, and crafting mods enabled as well as some QOL mods

    • @TheBrunobrogueira
      @TheBrunobrogueira День назад

      Its because the mats are near you when you give the order, but you then move to the building place amd dont have the mats.

    • @cloamker2530
      @cloamker2530 День назад

      @TheBrunobrogueira i had all mats on my person, and the second time I had all mats on the floor infront of the gate spot too.

  • @thefairybug40
    @thefairybug40 2 дня назад +1

    Ooh, new stuff!

  • @strawberry-parfait3922
    @strawberry-parfait3922 2 дня назад +10

    Why are there dicerolls on shooting mechanics just make a fucking cone that gets smaller with higher aim level so that even when you miss you might hit a zombie next to the target. You should be able to magdump into a huge crowd of Zombies even with low aim level and hit most shots. If i miss it should be because the bullet physically went past the target, not because it goes thru its head but it "dodged" like in an old school RPG. No wonder the military got overrun at the checkpoint missing at point blank range because of rng.

    • @JP_LDN582
      @JP_LDN582 2 дня назад +3

      The developers sit around for years thinking of the most convoluted shooting mechanic and id rather player yours after hearing 1 sentence. they do act like they are reinventing the wheel. But missing a shot and seeing a zombie 10 feet behind drop would be amazing lmao

    • @mightymuh
      @mightymuh День назад

      that sounds a lot better. if you could hit targets behind/next to your primary target on misses leveling wouldnt be such a huge pain.

  • @TheBrunobrogueira
    @TheBrunobrogueira День назад +1

    As a new player who has been no-lifing this for 3 weeks, i have only found 1 jar lid, 3 water purify tables and ZERO axes to chop down wood (i have found a couple hatchets). Is that a problem? Sounds like it😂

    • @jihadao
      @jihadao День назад

      Bro play sandbox. The Apocalipse setting is way too punishing, to the point of not being fun. The loot tables are way too low. And about not finding axes, you're probably just looking in the wrong places.

  • @stor3
    @stor3 День назад +2

    Me who has never made it past a month happy about the patch notes

  • @cerealbox7872
    @cerealbox7872 День назад +1

    That's great and all but I can still stab zombies from Mars.

  • @rainless3468
    @rainless3468 2 дня назад +1

    so basically less time on micro management and more time to combat crafting.

  • @FlamingSoul
    @FlamingSoul 2 дня назад +3

    the new pushing bug is very annoying

  • @kuwe4652
    @kuwe4652 2 дня назад +1

    Personally I think you should only get exp for each shot and not each pellet as you only aim once.
    Though it should award enough exp to not make it feel like a slog regardless of weapon.

    • @JP_LDN582
      @JP_LDN582 2 дня назад +1

      ahhh you're tackling the root of the problem... yeh we don't do that round here lol

  • @Lampaluile
    @Lampaluile 2 дня назад +2

    Does killing a zombie still make a loud noise attracting everything around?

    • @JP_LDN582
      @JP_LDN582 2 дня назад +1

      makes the game an absolute chore

  • @THE_REAL_CAPT3N
    @THE_REAL_CAPT3N 2 дня назад +1

    TWO?

  • @always.7884
    @always.7884 2 дня назад +1

    when I set my items as favorites they can no longer be broken and status is restored. Anyone with the same bug ? Or maybe its my mods.

  • @iqbalccku
    @iqbalccku 2 дня назад +2

    This is good game .

  • @Mark-or5eu
    @Mark-or5eu 2 дня назад +2

    when is multiplayer?

  • @eggzacklee
    @eggzacklee День назад

    Plumbing not yet fixed?

  • @mightymuh
    @mightymuh 2 дня назад +8

    Leveling Aiming is so bad already and now they fucked up the Shotgun XP gain too... well... guess there needs to be another mod made by the community because they sure as hell got a fetish for making the game a pain for their playerbase. I don't know why they'd do this. Ammo isn't that plentiful in vanilla. It really isn't. I hate how they make it almost mandatory to mod your game with their changes.

    • @governmentghost01
      @governmentghost01 2 дня назад +8

      The shotgun exp was a borderline exploit. I view it as they fixed it by toning it down. They need to buff the others a bit though. You can craft ammo now iirc too. But I do agree they went overboard on reducing loot while simultaneously jacking up zombie numbers at key POIs

    • @mazenick5
      @mazenick5 2 дня назад +1

      They also have to take into consideration multiplayer, which helps more serious communities avoid having people be litteral demi gods within a few weeks of grinding

    • @ผดุงพลสุพินิจ
      @ผดุงพลสุพินิจ 2 дня назад

      B42 are still a beta. They want to adjust and hear player opinions. I am sure they will adjust it until most of player feel acceptable.

  • @flwrgirl_1
    @flwrgirl_1 2 дня назад +1

    OMG CAN PIPE

  • @chab5181
    @chab5181 2 дня назад

    They fix the memory leak yet? Build 42 been unplayable since release for me

  • @rafalst
    @rafalst 2 дня назад +13

    I am sorry, but how tf you like the shooting system? Chance to damage is horrible. It makes no sense realism wise (no matter if say that damage to brain can kill a zombie), it makes no sense skill wise (might as well remove the shooting skill at that point) and its more frustrating than missing, because it makes zombies feel even more bullet sponge than they can already be.

    • @Awpenheimer
      @Awpenheimer  2 дня назад +5

      Fair point yeah, I gotta try it out properly

    • @governmentghost01
      @governmentghost01 2 дня назад +13

      You mustve tried it with aim 0. I just started as the police occupation and hit half my shots at aim level 3. The reticle is way better than the old system, which was boring. Needs to be tuned but it's a good change.

    • @rafalst
      @rafalst 2 дня назад

      @governmentghost01 if you are talking about the chance to hit system, you are talking the same as me. Because i am saying that the chance to damage system is crap for the reasons i mentioned

    • @oblivionfan345Tony
      @oblivionfan345Tony 2 дня назад +7

      Objectively wrong.
      Trained soldiers would struggle to hit consist headshots, especially on a moving target. An unskilled person could hit center mass but that means nothing to a zombie. As for training the skill, yeah the more you consistently shoot and hit the better your aim will be, shotguns are not good at training aim because they don't even really require it, most civilian shotguns have extremely simple iron sights because you're expected just to point it in the general right direction.

    • @governmentghost01
      @governmentghost01 2 дня назад

      ​​@@rafalstAh sorry, by hit I meant half my shots killed. The other half were just sponged. I like having a reticle but I think it needs tweaking for sure (for instance, the default reticle is crap and needs to be adjusted in options to be usable imo). You can still swap to the old aiming system in the sandbox options if you wanna use that while they iron out the new one too