hey ,how good is it to develop for quest using mac?Are you facing any issues in sdk and other things that are only available for Windows...?I would like to know since i have a mac but dont have a budget to buy windows workstation?want to invest in quest/quest 3? please provide is there any bottlenecks/barriers that i would hit if i am developing an app in macbook for MR/VR?
Hey, Mac is good for developing apps on quest. One issue is that it doesn’t support quick preview. So I make the build using the build and run option. Otherwise the dev part is good for a solo developer. Especially if you’re making a reel or a game. I am making an indie game and it’s being made on Mac only. Some people claim that shaders might not work as they appear on the Mac because of the metal graphics api vs OpenGL/vulkan on quest. But the core idea is to not use such heavy shaders.
@@TechWithVideep HeY Videep,Have you tried to build MR App in quest? MRTK3 is used but its not available for MAC?How do you develop MR App without it for quest?
Hey, yes I have deployed quest apps from Mac. If you’re using unity then you can use the XR interaction toolkit. I am unsure about the mrtk and mac compatibility yet. But I can check it out. Mrtk is by Microsoft but it should work on a mac if its binaries are provided. I have used XR interaction toolkit and Unitys new interaction sdk
Great! You explained in just 1 minute what other blogs couldn't in many pages! Thank you for that!
Glad it was helpful! Thank you so much for stopping by and dropping in a comment, that keeps me motivated 👍🙌
hey ,how good is it to develop for quest using mac?Are you facing any issues in sdk and other things that are only available for Windows...?I would like to know since i have a mac but dont have a budget to buy windows workstation?want to invest in quest/quest 3?
please provide is there any bottlenecks/barriers that i would hit if i am developing an app in macbook for MR/VR?
Hey, Mac is good for developing apps on quest. One issue is that it doesn’t support quick preview. So I make the build using the build and run option. Otherwise the dev part is good for a solo developer. Especially if you’re making a reel or a game.
I am making an indie game and it’s being made on Mac only.
Some people claim that shaders might not work as they appear on the Mac because of the metal graphics api vs OpenGL/vulkan on quest. But the core idea is to not use such heavy shaders.
@@TechWithVideep HeY Videep,Have you tried to build MR App in quest? MRTK3 is used but its not available for MAC?How do you develop MR App without it for quest?
Hey, yes I have deployed quest apps from Mac. If you’re using unity then you can use the XR interaction toolkit. I am unsure about the mrtk and mac compatibility yet. But I can check it out. Mrtk is by Microsoft but it should work on a mac if its binaries are provided. I have used XR interaction toolkit and Unitys new interaction sdk
it wont let me connect my device :(
need to figure out a way for oculus link to work on mac :( anyway good tutorial
Hey, thanks a bunch. Are you talking about the air link? Or the usb link cable?
i think they mean for gaming purposes@@TechWithVideep
How do i open the Projekt on the oculus
You can just open the build settings and then click on build and run button. That will make a build and deploy on your headset 👍