Thank you so much bro ! You can explained it easily to understand and your voice tone it's so sweet I can listen to your entire video I really appreciate
I had the opportunity a good few years ago to animate the opening sequence to Dennis and Gnasher and sequences in which he's playing his electric guitar! This was the same kind of setup I was using too, so it's really encouraging to see the same approach being used by someone who's really well-versed in animation :D Thanks for this video!!
Great video. And it does help...but...Your method brings up the following in the script editor (which leads to surefire crashes): "Warning: Cycle on 'DT_Ctrl_LeftWristEffector.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)" Worse this 'cycle' leaves the animation bar below with a blue section and a yellow section. The blue part plays fine, but when the cursor reaches the yellow part Maya 2022 crashes. Every time. If I restart the scene it often starts with no yellow, but then moving the locators causes this error to appear, a recalculation of the animation, and yellow areas in the timeline, which always lead to a crash. The cause for the warning is obvious, it is a parenting cycle that appears impossible to avoid, given the arm is parented to the body, which in turn is the parent to the guitar, which via the groups and locators is parenting the hand. Full cycle problems.
I have never ran into issues with this method and been using it for years. There is no parenting besides the locator. The arms get constraint not parented. Otherwise that would give you that cycle issue. Part 1 explains the theory and how it works. I’d be happy to help with your setup if you’re having issues. Reach out on my Facebook and I could better walk you through it.
@@AnimationMethods Thanks for your quick reply. And yes you are correct - I miss typed. The left wrist uses parent constraints, not parenting. And it is the parent constraint that brings up that warning I posted. In fact, I've set everything up precisely as you have done. I've got it to the point where I can even get it working somewhat. The hand slides up and down the guitar by moving the locator, and the guitar moves with the body. But wow, are the crashes endless. Even just moving the left wrist control to get it in place now causes everything to crash. I did notice some big differences in the crashing between Maya 2020 and 2022. They both crash. But 2020 not nearly so much. I shot a video of it to send to Autodesk. I'll paste the link to that below.
I'm very curious how you do this... btw I would love to see video with character and props with separate animations and how you would put them together
Great question. You can try and key all the constraints, but that usually takes a bit of time and managing keyframes. The best thing to do is bake your animation and delete the constraints. At this point it’s easier to cleanup or animate setting the prop on the ground due to not having constraints.
@@AnimationMethods Thank you that's a great explanation. This is a bit random but would you ever consider creating videos on: animating cameras in the graph editor, blocking character poses effectively, compositing basics in nuke or even a general explanation of using shotgun?
@@micheladelongis5025 I do have a video about animating a camera in Maya in this channel. For blocking characters I don't have in-depth videos yet, but I'm working on a full animation course that will cover all of this. For compositing and using Shotgun I don't cover those software since I tend to focus on Maya and animation. But for simple compositing I use After Effects. Shotgun is more production management software that not every studio uses.
Yes. The constraints only follow what is moving, but you could do the constraints then animate the hips. Doesn’t matter when you do the constraint setup. It will still work.
This is unbelievably helpful. Thank you so much!
Makes me happy to read these comments. Glad it helped you.
This video deserves more views...thank you for such a great tutorial
thanks! Glad you enjoyed it.
EXCELLENT foundational explanation of constraints, using a very professional setup. Thank you for posting this!
Thanks. Happy to help.
Thank you so much. You save my time and energy a lot.
Awesome! Makes me smile when I hear someone took something from the lesson :)
Waiting for your Animation course....🤩
We love your videos so much please keep uploading. 😁
You bet I will! Thanks for the support
YESSSS!!! I was having a hard time figuring this system out myself. good thing i found your video. thank you so much
Awesome. Happy this helped. Give it a like if it was useful and happy animating!
Thank you so much bro ! You can explained it easily to understand and your voice tone it's so sweet I can listen to your entire video I really appreciate
Thank you. Glad it helped you out!
I had the opportunity a good few years ago to animate the opening sequence to Dennis and Gnasher and sequences in which he's playing his electric guitar! This was the same kind of setup I was using too, so it's really encouraging to see the same approach being used by someone who's really well-versed in animation :D Thanks for this video!!
Really helpful tutorials! I watched the last one as well and they helped so much!
Thank you!
Glad it was helpful. Makes me happy! Here to help if you need it.
Excellent bro ....
Thanks. Hope it helps
I love your explanations! THANKS A LOT!!
Thank you, just started a guitar shredding animation and was wondering how to constain the whole thing
Your welcome
Was waiting after part one. Thank u ❤
Hope you enjoyed it!
I am a blender user now,I only came here to thank you because 9 years ago,this channel introduced me to how animation is made.Thank you!
That’s awesome! It makes me happy it helped you out. Blender is just as great!
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Thanks man, it really useful method and I'll try it on my animation right away.
Thanks again
Great video!!! Just wanted to ask would this method be great for a skateboard animation? Would I just have to add locators to each foot?
Great video. And it does help...but...Your method brings up the following in the script editor (which leads to surefire crashes):
"Warning: Cycle on 'DT_Ctrl_LeftWristEffector.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)"
Worse this 'cycle' leaves the animation bar below with a blue section and a yellow section. The blue part plays fine, but when the cursor reaches the yellow part Maya 2022 crashes. Every time.
If I restart the scene it often starts with no yellow, but then moving the locators causes this error to appear, a recalculation of the animation, and yellow areas in the timeline, which always lead to a crash. The cause for the warning is obvious, it is a parenting cycle that appears impossible to avoid, given the arm is parented to the body, which in turn is the parent to the guitar, which via the groups and locators is parenting the hand. Full cycle problems.
I have never ran into issues with this method and been using it for years. There is no parenting besides the locator. The arms get constraint not parented. Otherwise that would give you that cycle issue. Part 1 explains the theory and how it works. I’d be happy to help with your setup if you’re having issues. Reach out on my Facebook and I could better walk you through it.
@@AnimationMethods Thanks for your quick reply. And yes you are correct - I miss typed. The left wrist uses parent constraints, not parenting. And it is the parent constraint that brings up that warning I posted. In fact, I've set everything up precisely as you have done. I've got it to the point where I can even get it working somewhat. The hand slides up and down the guitar by moving the locator, and the guitar moves with the body. But wow, are the crashes endless. Even just moving the left wrist control to get it in place now causes everything to crash. I did notice some big differences in the crashing between Maya 2020 and 2022. They both crash. But 2020 not nearly so much. I shot a video of it to send to Autodesk. I'll paste the link to that below.
HEre's the video I shot of the crashing. ruclips.net/video/RlZwxRhUDk4/видео.html&ab_channel=AnimateUganda
I'm very curious how you do this...
btw I would love to see video with character and props with separate animations and how you would put them together
Check out part 1. That explains the WHY. You’ll be able to understand it in detail.
this is awesome! great explanation!
Thanks for the kind words! Hope this helps out :)
How do you release the object when using this locator setup if the character wants to place the object on the floor?
Great question. You can try and key all the constraints, but that usually takes a bit of time and managing keyframes. The best thing to do is bake your animation and delete the constraints. At this point it’s easier to cleanup or animate setting the prop on the ground due to not having constraints.
@@AnimationMethods Thank you that's a great explanation. This is a bit random but would you ever consider creating videos on: animating cameras in the graph editor, blocking character poses effectively, compositing basics in nuke or even a general explanation of using shotgun?
@@micheladelongis5025 I do have a video about animating a camera in Maya in this channel. For blocking characters I don't have in-depth videos yet, but I'm working on a full animation course that will cover all of this. For compositing and using Shotgun I don't cover those software since I tend to focus on Maya and animation. But for simple compositing I use After Effects. Shotgun is more production management software that not every studio uses.
So you animate the hips first, then add the constraints?
Yes. The constraints only follow what is moving, but you could do the constraints then animate the hips. Doesn’t matter when you do the constraint setup. It will still work.
@@AnimationMethods Oh cool! Thanks! Your video was really helpful by the way. It made me realize that I was doing my constraints all wrong! 😅
@@alienSlugKing happy it was able to help you out.
Wow 👍👍
Bt kro