I feel like aliens and using aliens to explain other supernatural things like ghosts should be enough imo. we dont need magic on top of that. Too much and our immersion would definitely be affected.
I once launched a raider into space with a shot from my sniper rifle.....never did find the body. (Physics and the creation engine are barely on speaking terms with each other)
Oswald definitely does teleport. The stage jump isn’t to far and can be chalked up to faking it, but the 45 foot instant movement during his boss battle backed up with vats time dilation showing the exact moment of teleportation I’m inclined to disagree with you
@@aleksandarnikolov3182 Would have to be a REALLY smart ghoul to get that working on himself and.. from what I remember, no proof them science boi went that way.
@@aleksandarnikolov3182 if institute teleportation is capable of rapidly moving a person short distances at will, you'd have to wonder why they aren't ever using it that way.
Yeah that’s very true, terrible example and don’t like to use the MCU as an example but look at Thor and Asgard, it’s considered magic and they’re considered gods but it’s nothing more than them being technologically advanced and perceived as gods with magic.
@@Amartin-mu6oj yeah true, I think I’m just so burned out on the MCU that even mentioning marvel comic (which I love and have collected since I was a child) gives me PTSD now 😂😂
I was hoping for the Arthur C. Clarke quote. I think it fits quite well with the themes of Fallout, especially considering Stimpaks and RadAway are essentially magic.
Radaway less so. We have several treatments for radiation sickness, including iodine pills. It's not a stretch that the technology would improve in fifty (or 200+) years. Much more so, if we shift completely to nuclear based energy for everything, including cars and household appliances.
In my head stimpaks in lore are a mix of adrenaline, painkiller and blood coagulant. In the games they're essentially health potions though. And radaway since its in an IV bag feels like something you circulate through your system then discard.
@IamI3rian yeah Iodine Pills are basically Rad-X. Though I think RadAway might be some kind of IV with iodine to absorb radiation. Something that is also present in glowing fungus.
I don't think such a quote actually works for fallout. This is because Fallout has a different set of fundamental physics then our own universe, not only a divergent timeline. One in which the scientific dreams of the 1950's turned out to be possible, and not filled with all the horrible negatives we would learn about since then. Radiation, the good types of radiation, would easily account for the rapid growth of cells and likely be how that Stimpak works in universe. It seems like magic to us because we rolled poorly, and our universe only has the bad type of radiation....
Congratulations on 200k my guy! I believe there is definitely magic in Fallout. At the very least strong paranormal influences. Which often seems like magic. I like it as an addition to the games. It makes them more interesting. And it really seems like magic when you open the pip boy, time stops, and you’re able to chug 20 Nuka Colas in 0.4 seconds.
I would argue that the luck stat itself is a form of magic. It’s a very passive magic, but it’s the one supernatural force that all creatures in fallout have some sort of connection to, even if it isn't much.
I don't think Oswald can really count as magic Radiation is known to heal ghouls already, so a massive burst of radiation would give a massive burst of healing. I think it would work a lot like a defibrillator. Giving them enough of a jolt to come back from the brink of death The "dead" ghouls weren't quite dead, but we're very close and dying
To add, during _Lonesome Road_ Ulysses and the Courier hypothesize that radiation is the only thing keeping the Marked Men of The Divide alive. So the idea of radiation having incredible healing properties (to ghouls) isn't just a concept within Bethesda titles.
i believe magic does exist in fallout but not like how it is in skyrim, i think the magic in fallout is primarily wild magic and eldritch things like it exists all over the place uncontrolled (outside of specific situations where a person or thing gains control over a specific aspect of the world like Oswald and his control of radiation/necromancy) the other version it exists in is curses imbued into various objects and people as a permanent aspect of that thing like kremvhs tooth and it's weird poison nonsense and that one statue with it showing echoes of the past as ghosts
I think Glowing Ones are more pseudoscience than magic. If it wasn't common knowledge that ghouls are healed by radiation it would be more magical. The Dunwich stuff is much more magical, unexplained and working beyond our understanding of reality.
A little known fact before the events of the original Fallout 1 is that the government before the great war let loose nano machines into air. The populace breathed in the machines never knowing about it. This may explain how people were changed into ghouls(intelligent and feral) or the Children of Atom living in the worst part of the Glowing Sea and still look human.
I have a lil bit of a theory, but this is all conjecture. If ghouls can heal themselves through radiation, then it makes sense that a potent blast of radioactive energy, such as the blast of a Glowing One, should be able to resurrect them, as its more like, they are jump starting their body. That means that in a likely scenario, shooting a Ghoul in the head in an irradiated area, would probably kill it momentarily. The ghoul would then simply rise up again in a couple of minutes, all healed up. The only real way to kill them, would be to dismember then. If sounds familiar, is because we already seen this behavior with Ghost People. Its very likely then, Ghost People are essentially heavily mutatdd glowing ones, that have advanced regeneration, in contrast to a normal glowing one.
I’m glad ur still making content bro u deserve more recognition but IK u do it cause u like to make these videos why I started watching and will keep doing so
A video on the calculator and vault 0 from fallout tactics would be super cool I wasn’t a huge fan of that game but that specific aspect of it was really cool
You make a good point by saying that we know WHAT CAUSES these people to use "magic", but here's the thing... we also do know it in MANY other universes such as Star wars: the force and Wh/Wh40k: the warp, both universes contain individuals capable of utilizing magical powers, the fact that radiations in this universe empower an individual to use magic is not weird at all considering that there is a god who is the personification of radiation (ugh-qualtoth), much like it happens in lovecraftian tales where the worship of a certain deity allows individuals to use magic. It may be that certain levels of exposure to the radiations cause mutations of various degrees, some are more radical (like ghouls) but some may be more subtle (the psychers).
either he didn't know or he did and thought it ruined his argument for ghouls having magical powers / tbh this isn't his best vid and only uses examples one could deem is magic when it's just fallout science that can't be understood
Here is any idea for a future episode. Fallout 3 Germantown police HQ and Presiding Officer Nancy Kroydon. For some reason if all the immediately post war stories we find this one is always a gut punch. Even though it’s just in terminals. I haven’t wanted to give a NPC a proper burial before or sense.
Lorenzo literally uses magic, or at least a magical artifact. Not to mention the actual ghoul/demonic god in game with a book as a magical artifact that controls a person's will and eventually transforms them into a ghoul for further praise of the god's idol. So yes, magic undeniably exists in the Fallout universe.
Since you're so adamant to comment it twice, no magic does not exist Lorenzo is a mutant, his powers come from aliens which are not magical creatures / Also I'm assuming this demonic god you're referencing is Ug-Qualtoth, who is not a character we know anything about and can only infer what he is capable of which seems very magical without explanation Sure there are many more, better, examples of magical elements existing in fallout but what sets it apart from elder scrolls is that magic is part of the basis to elder scrolls while all these supernatural elements in fallout are not confirmed to be magic and could be explained in some way with enough understanding / As players we are not given enough understanding and therefore all this is "magical" to us
I imagine that Fallout contains true magic, and that mutations allow seemingly mundane beings to sometimes tap into it. That, and radiation itself seems to be very similar to magic in Fallout, the way it works and acts, and it draws parallels to how some more gritty fantasy settings have begun to describe pure magic and wild magic as having traits similar to radiation, such as mutation, sickness, and all that.
i recently learned that the swamp folk form Point Lookout have what i can only imagine would be considered a magic power in--universe: a literally guaranteed 35 damage bonus to any attack they do to you with their default weapons. not just 35% more damage, this damage is not effected at all by your clothing or perks. its just... does 35 damage to you on-hit no matter what. apparently this is literally how the game engine handles magic effects in Oblivion. if thats not magic, idk what is.
Doing both a regular FO3 replay and a FO4 mod of Pt. Lookout. But, I forgot to see how the old man acts if he's given the Krebekniv book. I've heard it's a let-down, but for completeness I should take it back and see what happens, then load the save before that so I can take it back to the Dunwich bldg. Hopefully, the mod authors did something different with the old man. I gotta get back to that soon.
Unless the mod prevents you from killing him in 4, you can get paid, kill him, then take it to the Dunwotch building. It doesn't change the fate of one of the woman also involved in the quest. Unless, again, the mod alters the outcomes.
First you have to define what you mean by Magic.... Take, as an example, the works of H.P. Lovecraft and the question if that universe contains Magic. To some people the answer has to be yes, because it has Elder Gods that can twist reality itself, but a lot of people would still answer a hard no. This is because the 'magic' that may be possible within that universe is so hard to wield, and we are never shown how it works. It could very well be hard science fiction, with strict rules that can be understood if we only researched them. In addition, the people who we are told have done large magical acts are mythical figures we will never meet, and talked about through bad narrators. Magic is a rumor people assume to be true in Lovecraft's works, because the rest of the stuff eluded to be true. Same can be said for Fallout: "Fallout has Ghosts, psionics and Elder things, so of course it has magic!" Yet, for me to answer that question, I have to first figure out what magic would mean within the Fallout universe itself. For just because that universe has a twist of science that doesn't match our own, radiation has properties believed true in the 1950's, it doesn't become magical by default. It is just a scientific fact of that universe, that pop-sci fi just turned out to be correct, and thus everything they do can still be explained through research and scientific principals. No magic, just a different fundamental Universe to our own. Perhaps it has 1/274 instead of 1/137?
I think the biggest problem is that people need to first define magic in order to talk on its existence. In my mind, if there is an explanation for something magical, yet it still has the same supernatural result, it may as well hold the title of magic. Otherwise, magic is simply being used as a term for "thing I don't understand." Psykers exist, and can be explained by human evolution, technology, and mental processes interacting with a layer of reality we don't yet fully understand. That said, they still cause supernatural effects, and so to me are magical. Then you look at the Dunwich magical artifacts, and while they can probably be explained by higher laws too, there is no denying there seemingly supernatural influence in relation to an eldritch force. That's a clear case of magic, even if there is an underlying science to it.
I would ague that in the Fallout universe radiation equals magic energy. Other games put you in a distant land where magic and monsters are normal, never really explaining why magic or monsters even exist. Fallout puts us in a distant land of magic and monsters but it explicitly tells us radiation is the cause of most (not everything) magic and monsters. Without radiation, Fallout makes no sense. Radiation warped and twisted the flora and fauna, causing mutations and making things evolve strangely. As mentioned in the video, some ghouls mutated to the point they have abilities. In other games it would be a magic spell, in Fallout it's a mutation.
Radiation isn't the only cause of those things in Fallout. The existence and usage of F.E.V. is a constant throughout the series, and is responsible for many of its most iconic and monstrous creatures.
@@DovahFett That is correct and also why I wrote "most (not everything)" in my original comment. But to clarify my thought process: radiation is a natural phenomenon, it existed before man came to be and will exist long after man has gone extinct. FEV is man-made, just like nuclear bombs. Basically, I'm looking at radiation as a pure and neutral magic energy that simply exists in the world whereas nuclear bombs and FEV are akin to alchemy or black magic - corrupted magic energy because people wanted more and more destructive power or even interfere with the natural order of things and try to control human evolution.
my opinion is yes, and i could launch into an entire tirade about how its not sufficently advanced technology, its blatantly spells and hoodoo; but ill give one example to keep this short Psykers exist, and the only Psykers that seem to exist come from tribalistic societies. i could be wrong, but its a disproportionate amount, and i dont think you can science away telepathy
Well kinda yes, given how the chosen one had contact with his tribe leader or the master with his telekynetic powers, people surviving radiation, hub flowsers and the other one I forgot its name that also apears in Skyrim, weird legendarys etc
If Fallout 5 or 6 ever gets a psyker in a vault suit or better yet a wastelander, I would be intrigued if they had the ability to know they are a game character and debate the player on moral and weird questions. Plus, it be nice to have some combination of the magic system in the Elder Scrolls, particularly Oblivion and Skyrim, like firebolt or possess dead spells.
That's a theory about the dark elves from TES. They found out they were in a video game, tried to mod themselves into gods, then messed up the coding so they didn't render. Explaining their sudden disappearance.
@@vaultboy4710 Dunmer becoming the glitch pokemon? Oh, by Atom that is terrifying?! That is like in-game creepy pasta made by the devs and left in game to rot and never finished.
Theres also the giant stone head in fo2 he is pretty much magic but fo you count easter eggs? If so tardis is also canon amd therefore everything doctor who
You also forgot listening post bravo when the soldiers stationed there were literally hearing messages from another world explaining what was about to happen to their world
Sci fi tends to use a magic-system that we understand is based on a physics we don't understand. We wouldn't consider a space ship 'magic' like what Gandalf would use, even though we cannot make a SS Enterprise
I love how Oswald is likely a reference to the real life Oppenheimer who worked on the nuke who also said the quote “I have become death” Also most people found out about him from Thanos vs Oppenheimer.
I personally believe fallout is set in the warhammer 40k universe. A stretch but it explains all of the “radiation” transformations by creatures and psykers/magic. Its a stretch but I think it’s a fun little head canon.
very big stretch but it's also fun imagining it to be the case because no one even will truly know what will happen 10 years after a game, let alone 38,000 years after Fallout 4
I think it's not magic like in the fantasy sense of the word (Like in TES) but it's eldritch magic, something lovecraftian that seems to be related to radiation
Most of those examples could be explained simply with Bethesda having no idea what the hell they're doing, and treating rafiation like magic that can do anything.
I mean. The Acult in fallout id definitely magic, its so unexplainable, but Glowing ghouls are super easy to explain, their body becomes a Radiation compassitor and they can passively store Radiation and then expel it at will. This acts like a emergency jump to the ghouls atound them who have mutation to use radio as an energy source for their bodies. Thus, repairing damage, restarting pulse and heart, and giving enough adrenaline to be able to get up and move freely. Its not really what id call magic especially bc of how well we can explain it
when i think of magic in fallout that kid under the bridge in fallout 3 comes to mind! maybe he had psychic abilities but to me that may as well be a form of magic!
Okay the great war created X-men, neat, but seriously, these are really fascinating abilities to have especially in such a war torn world, but what if there is an explanation for them, not the ghost that's, straight outta twilight zone, but these powers could have some explanation. like so, Oswald's ability to heal and revive may be explainable, thinking of it less as pulling a soul back from the underworld and more like using nuclear power/radiation to "jumpstart" the dead, a mix of radiation and maybe his own life energy, seems feasible. P.S. (I know it sounds cooler) but what Oswald does is not necromancy, it's more like a Anti-Necro ability, one for the reason they aren't actually undead, 2 because i don't think he can actually control the revived, and 3 because from what I've read, supposedly a "Mancer" of any type, hydro, pyro, necro, are more like prophets or seer's, necromancy is the ability to foretell the future through the dead, or so i've read,
It’s in the same universe as Skyrim if we are to lay weight on the nirnroot. Of course maybe magic from Skyrim was removed through some huge apocalyptic event, but other than magic, there’s not really any other explanation for a lot of the stuff in the game.
Aren't the events of the Elder Scrolls supposed to be AFTER those in Fallout according to the theory? Meaning that magic was created because of radiation from the Apocalypse.
@@aleksandarnikolov3182 it’s possible, but I think it’d make more sense the other way around since nirnroot is used in magical potions in TES, and ?I think it’d make more sense if it’s magical powers were stripped from it rather than it becoming magical.
@@NaN-noCZ But if this is the case then what about the history of humanity (in the universe of Fallout)? There is recorded history of the world since its inception. Where does the magical past of the world fit in, where are all the different races, creatures and gods (if the Elder Scrolls precedes Fallout)?
Well, psychics are a thing in the games and psionics or magic are more or less the same. 4 in Fallout 1, Melchior in Fallout 2, old tree cult woman in 3, road stop kid in New Vegas, the Beast Master raiders in Tactics and Mama Murphy in 4.
Like other comments have mentioned, the term "magic" itself is kind of a hard term to pin down. There's a lot of overlap between the concept of magic and the concepts of the supernatural. Fallout definitely has elements of the supernatural, but I don't necessarily consider everything supernatural to be magic although all magic is by definition, supernatural. In other words, I consider magic to be a subset of the supernatural that allows inhabitants of the natural world to bend, circumvent or bypass physical laws. Simply using the existing physical laws of a universe (whether it's understood they're being used or not) to achieve fantastical outcomes is not magic but sci-fi. Additionally, phenomenon originating from any possible God, gods or other eldritch beings in the Fallout universe I don't really consider magic, since those entities probably exist "outside" of normal reality, possibly in higher planes of existence with different rules which allows them to supersede normal physical laws when they interact with the natural world. So, I don't really think magic is a thing Fallout, in the sense that there's no system that can be harnessed by the Wasteland denizens that just flat out allows natural laws to be disregarded. Oswald's teleportation is just stage magic and I'm more inclined to believe that things like psykers are result of certain mutations due to radiation (like _X-men_ ). Then there's alien tech too which explains the likes of the Cabots. If you went in-depth enough there probably would be a scientific explanation for how the majority of weird things seen in Fallout work, unlike say, a fireball spell in Elder Scrolls that works simply because hey, magic is a thing there.
Doesn't the kid at the 188 trading post have some kind of telekinetic powers ? Never understood what that kids deal was Glad to see this channel blowing up been here sine 30k subs
besides, unmentioned here, there is Mother Isolde, from the more peaceful faction of The Children of Atom, who is literally a radiation Witch, atleast if we take things like Fallout Shelter Online, as canon depiction
If there's magic, I've always assumed that tesv and fallout were in the same multiverse and someone used a scroll to make a world without magic, so maybe there's people or things that are exceptions, or the nukes triggered something
This may be my most controversial video yet...how do you feel about magic in Fallout?
I think its an cool addition as long if its subtle and mysterious like we know it
I feel like aliens and using aliens to explain other supernatural things like ghosts should be enough imo. we dont need magic on top of that. Too much and our immersion would definitely be affected.
I’ve heard the Fallout universe and The Elder Scrolls universe are connected but I don’t see how
In fallout 76 the ambient music playing in the background has serious vibes of Skyrim
oddly enough Fallout has crazier things than magic so it's pretty fitting lmao
I one time launched a tumbleweed with a shotgun that was magic
Yes! YES!! That is magic in its purest.
I once launched a raider into space with a shot from my sniper rifle.....never did find the body. (Physics and the creation engine are barely on speaking terms with each other)
I did that last night with a Reaver. Blew him like 75 ft. into the sky with a headshot
@@TonyMichaels166 I think mine literally went into orbit. I saw him fly up but lost sight of him. It was like the Skyrim giants all over again.
New Vegas?
we touch a book to a stone and it vanishes, that sounds like magic to me
No it happens with every book. Just watch out where you set them down. I haven't been able to finish a book in far too long
@@derekmensch3601 Not just books every time I drop a grenade it just makes folks vanish
@@derekmensch3601 book stealing gnomes no doubt
@@Sleepy.Time. I thought the Gnomes went to the Moon with the communists?
@@heilmadon a grenade is technically a Rock
Oswald definitely does teleport. The stage jump isn’t to far and can be chalked up to faking it, but the 45 foot instant movement during his boss battle backed up with vats time dilation showing the exact moment of teleportation I’m inclined to disagree with you
But is that in game lore wise, or Bethesda being lazy? 😂🤷🏻♂️
I thought that maybe it was the Synth teleportation technology?
@@aleksandarnikolov3182 Would have to be a REALLY smart ghoul to get that working on himself and.. from what I remember, no proof them science boi went that way.
@@aleksandarnikolov3182 if institute teleportation is capable of rapidly moving a person short distances at will, you'd have to wonder why they aren't ever using it that way.
Ya, he's a psycher
"Any sufficiently advanced technology is indistinguishable from magic."
-Arthur C. Clarke
This quote applies to Fallout, considering we have the Institute's literal teleportation skills
Yeah that’s very true, terrible example and don’t like to use the MCU as an example but look at Thor and Asgard, it’s considered magic and they’re considered gods but it’s nothing more than them being technologically advanced and perceived as gods with magic.
CEASE YOUR INVESTIGATIONS
@@bruhdon4748 That's literally a perfect example 😂. You didn't even have to mention the MCU since it's the same in the comics my dude
@@Amartin-mu6oj yeah true, I think I’m just so burned out on the MCU that even mentioning marvel comic (which I love and have collected since I was a child) gives me PTSD now 😂😂
1:05 Oswalt also has the amazing ability to glitch into the floor and become invincible during his boss fight!
Ozzy is an old fart monger.
You know something about the Children of Atom always struck me of some magical forces are helping those people.
It might be the Egyptian sun god Aten.
I'd be interested in finding out more about Lorenzo and his artifact from Fo4. Seems like magic to me.
That's actually magic. Radiation is decidedly not.
@@iami3rian394 personaly think its ether a Devices from The Deadra or The Divines
@@kevinbaumhoer7359 Ayleid crown, lol.
@@kevinbaumhoer7359 it'd be cool if they were in the same universe for sure
Honestly I'm more interested in his Archeological Expeditions than his artifact.
Technically speaking in FO2 Sulik should be on this list too for his spiritual connection and insight
True, him and Grampy Bone have some great insight and high perception
He’s probably a psyker of some sort.
Two words. Dunwich Building.
that shit is scary first time I entered it. Absolutely eerie. Until you realize they are just ghouls and you have the heavy machine gun
One word: Among Us
Three Words: po ta tos.
It doesn't even have a road leading to the parking lot, as if it just appeared there out of the aether
Dulwich anything really
I was hoping for the Arthur C. Clarke quote. I think it fits quite well with the themes of Fallout, especially considering Stimpaks and RadAway are essentially magic.
Radaway less so. We have several treatments for radiation sickness, including iodine pills. It's not a stretch that the technology would improve in fifty (or 200+) years. Much more so, if we shift completely to nuclear based energy for everything, including cars and household appliances.
In my head stimpaks in lore are a mix of adrenaline, painkiller and blood coagulant.
In the games they're essentially health potions though.
And radaway since its in an IV bag feels like something you circulate through your system then discard.
@@michael6880 add stem-cells and your cocktail is plausible.
@IamI3rian yeah Iodine Pills are basically Rad-X. Though I think RadAway might be some kind of IV with iodine to absorb radiation. Something that is also present in glowing fungus.
I don't think such a quote actually works for fallout.
This is because Fallout has a different set of fundamental physics then our own universe, not only a divergent timeline. One in which the scientific dreams of the 1950's turned out to be possible, and not filled with all the horrible negatives we would learn about since then. Radiation, the good types of radiation, would easily account for the rapid growth of cells and likely be how that Stimpak works in universe.
It seems like magic to us because we rolled poorly, and our universe only has the bad type of radiation....
Congratulations on 200k my guy!
I believe there is definitely magic in Fallout. At the very least strong paranormal influences. Which often seems like magic. I like it as an addition to the games. It makes them more interesting. And it really seems like magic when you open the pip boy, time stops, and you’re able to chug 20 Nuka Colas in 0.4 seconds.
Yeah I thought it was pretty well understood that fallout had magic in it I also think that the Eldridge horror stuff is very good in the game
I'm so glad you said Arthur C. Clark's quote. I have been trying to remember who said that for a while now. Thank you
I would argue that the luck stat itself is a form of magic. It’s a very passive magic, but it’s the one supernatural force that all creatures in fallout have some sort of connection to, even if it isn't much.
That as a concept for a main magic system would be interesting .
The real magic was the friends made along the way❤
I came to the comment section for this post. I was not disappointed.
@@tommytwotacos8106 it's an older code but it's still checks out
I don't think Oswald can really count as magic
Radiation is known to heal ghouls already, so a massive burst of radiation would give a massive burst of healing. I think it would work a lot like a defibrillator. Giving them enough of a jolt to come back from the brink of death
The "dead" ghouls weren't quite dead, but we're very close and dying
To add, during _Lonesome Road_ Ulysses and the Courier hypothesize that radiation is the only thing keeping the Marked Men of The Divide alive. So the idea of radiation having incredible healing properties (to ghouls) isn't just a concept within Bethesda titles.
He literally teleports all over the damned place without any teleportation relay or other technology, there's no trap doors, no smoke and mirrors.
@@Princess_Celestia_
My assumption for that is that it IS smoke and mirrors with trapdoors. But because Bethesda, they're not shown
i believe magic does exist in fallout but not like how it is in skyrim, i think the magic in fallout is primarily wild magic and eldritch things like it exists all over the place uncontrolled (outside of specific situations where a person or thing gains control over a specific aspect of the world like Oswald and his control of radiation/necromancy) the other version it exists in is curses imbued into various objects and people as a permanent aspect of that thing like kremvhs tooth and it's weird poison nonsense and that one statue with it showing echoes of the past as ghosts
oh right and those weirdos who can see the future or whatever
I agree with you.... except of course Oswald. Radiation is 100% not supernatural at all. That's not any more necromancy than CPR is.
Love this theory! Some looming eldritch creature woud tie so well
I think Glowing Ones are more pseudoscience than magic. If it wasn't common knowledge that ghouls are healed by radiation it would be more magical. The Dunwich stuff is much more magical, unexplained and working beyond our understanding of reality.
Exactly. Claiming radiation is "supernatural" is disingenuous at best.
A little known fact before the events of the original Fallout 1 is that the government before the great war let loose nano machines into air. The populace breathed in the machines never knowing about it. This may explain how people were changed into ghouls(intelligent and feral) or the Children of Atom living in the worst part of the Glowing Sea and still look human.
@@chadharger9323really?
@@LazyY91 It's in the Fallout Bible, I believe.
Do you know what the word pseudoscience means
May not be magic, but there is psychic ability…..and how different are they really??
Psykers have always been a thing in Fallout so technically magic could and does exist. Mama Murphy, The Master, and others.
I have a lil bit of a theory, but this is all conjecture.
If ghouls can heal themselves through radiation, then it makes sense that a potent blast of radioactive energy, such as the blast of a Glowing One, should be able to resurrect them, as its more like, they are jump starting their body.
That means that in a likely scenario, shooting a Ghoul in the head in an irradiated area, would probably kill it momentarily. The ghoul would then simply rise up again in a couple of minutes, all healed up. The only real way to kill them, would be to dismember then.
If sounds familiar, is because we already seen this behavior with Ghost People. Its very likely then, Ghost People are essentially heavily mutatdd glowing ones, that have advanced regeneration, in contrast to a normal glowing one.
A defibrillator stabilizes a spasming heart, it's doesn't "jump start it," regardless of what you see on TV.
@@iami3rian394 cool.
@@kevenblackworks1906 ~*
Looking deeper into fallout then id have ever thought. Great video! Thanks synonymous
I’m glad ur still making content bro u deserve more recognition but IK u do it cause u like to make these videos why I started watching and will keep doing so
I just recently made peace with Oppenheimer and read his terminals, so seeing this was cool.
A video on the calculator and vault 0 from fallout tactics would be super cool I wasn’t a huge fan of that game but that specific aspect of it was really cool
this channel has quickly become my fav fallout lore channel, heck yeah!
You make a good point by saying that we know WHAT CAUSES these people to use "magic", but here's the thing... we also do know it in MANY other universes such as Star wars: the force and Wh/Wh40k: the warp, both universes contain individuals capable of utilizing magical powers, the fact that radiations in this universe empower an individual to use magic is not weird at all considering that there is a god who is the personification of radiation (ugh-qualtoth), much like it happens in lovecraftian tales where the worship of a certain deity allows individuals to use magic.
It may be that certain levels of exposure to the radiations cause mutations of various degrees, some are more radical (like ghouls) but some may be more subtle (the psychers).
Nuka world was such a great setting that seemed so under used.
Literally such a disappointment, at least Far Harbour lived up to expectations
It's your boi synonymous out here with another banger!
I don't think Mama Murphy really needs chems to use her abilities. She just wants to get high and doesn't really have any other marketable skills.
Yeah he only showed her picture and never talked about her other than a brief mention of seeing into the future at the very end
I am really enjoying these delvings into Fallout lore. I stumbled upon your channel, and stayed for the lore.
Normal glowing ones can already bring other gules back from the dead
either he didn't know or he did and thought it ruined his argument for ghouls having magical powers / tbh this isn't his best vid and only uses examples one could deem is magic when it's just fallout science that can't be understood
Here is any idea for a future episode.
Fallout 3
Germantown police HQ and Presiding Officer Nancy Kroydon. For some reason if all the immediately post war stories we find this one is always a gut punch. Even though it’s just in terminals. I haven’t wanted to give a NPC a proper burial before or sense.
Maybe he's not actually bringing the ferals back to life but trained them to play possum if they were badly hurt.
Doesn't exactly explain how Oswald resurrected Dean
@@hypermaeonyx4969It only said that Dean was shot. That doesn't necessarily mean that he was dead.
Either way, radiation isn't supernatural, and glowing ones are very definitely a thing.
good point. the guy was a stage magician. Why would he stop because of a lil nuclear wasteland problem? 💫
It’s kinda like red dead. There’s some fuckery but nobody in the main story acknowledges it
Man I love the mysteries that rdr2 has, I spent way too much time looking for the fabled third meteorite back in 2018
@@KFCArbiter oh God, that gave me flash backs. How did any one ever figure there was a 3rd one anyway?
Lorenzo literally uses magic, or at least a magical artifact.
Not to mention the actual ghoul/demonic god in game with a book as a magical artifact that controls a person's will and eventually transforms them into a ghoul for further praise of the god's idol.
So yes, magic undeniably exists in the Fallout universe.
Since you're so adamant to comment it twice, no magic does not exist
Lorenzo is a mutant, his powers come from aliens which are not magical creatures / Also I'm assuming this demonic god you're referencing is Ug-Qualtoth, who is not a character we know anything about and can only infer what he is capable of which seems very magical without explanation
Sure there are many more, better, examples of magical elements existing in fallout but what sets it apart from elder scrolls is that magic is part of the basis to elder scrolls while all these supernatural elements in fallout are not confirmed to be magic and could be explained in some way with enough understanding / As players we are not given enough understanding and therefore all this is "magical" to us
I imagine that Fallout contains true magic, and that mutations allow seemingly mundane beings to sometimes tap into it.
That, and radiation itself seems to be very similar to magic in Fallout, the way it works and acts, and it draws parallels to how some more gritty fantasy settings have begun to describe pure magic and wild magic as having traits similar to radiation, such as mutation, sickness, and all that.
Every single night I put on your lore playlist on shuffle and listen to it until I fall asleep
The little dwarves operating the laser rifle from the inside
i recently learned that the swamp folk form Point Lookout have what i can only imagine would be considered a magic power in--universe: a literally guaranteed 35 damage bonus to any attack they do to you with their default weapons. not just 35% more damage, this damage is not effected at all by your clothing or perks. its just... does 35 damage to you on-hit no matter what. apparently this is literally how the game engine handles magic effects in Oblivion. if thats not magic, idk what is.
it absolutely does well at least The “Paranormal”
Doing both a regular FO3 replay and a FO4 mod of Pt. Lookout. But, I forgot to see how the old man acts if he's given the Krebekniv book. I've heard it's a let-down, but for completeness I should take it back and see what happens, then load the save before that so I can take it back to the Dunwich bldg. Hopefully, the mod authors did something different with the old man. I gotta get back to that soon.
Unless the mod prevents you from killing him in 4, you can get paid, kill him, then take it to the Dunwotch building. It doesn't change the fate of one of the woman also involved in the quest. Unless, again, the mod alters the outcomes.
@@riptideuser The Fallout 4 mod remake has you take the book to the Dunwich Borers Quarry instead of the Dunwhich Building.
“Magic is just science unexplained”
First you have to define what you mean by Magic....
Take, as an example, the works of H.P. Lovecraft and the question if that universe contains Magic. To some people the answer has to be yes, because it has Elder Gods that can twist reality itself, but a lot of people would still answer a hard no. This is because the 'magic' that may be possible within that universe is so hard to wield, and we are never shown how it works. It could very well be hard science fiction, with strict rules that can be understood if we only researched them. In addition, the people who we are told have done large magical acts are mythical figures we will never meet, and talked about through bad narrators.
Magic is a rumor people assume to be true in Lovecraft's works, because the rest of the stuff eluded to be true.
Same can be said for Fallout:
"Fallout has Ghosts, psionics and Elder things, so of course it has magic!"
Yet, for me to answer that question, I have to first figure out what magic would mean within the Fallout universe itself. For just because that universe has a twist of science that doesn't match our own, radiation has properties believed true in the 1950's, it doesn't become magical by default. It is just a scientific fact of that universe, that pop-sci fi just turned out to be correct, and thus everything they do can still be explained through research and scientific principals.
No magic, just a different fundamental Universe to our own.
Perhaps it has 1/274 instead of 1/137?
I think the biggest problem is that people need to first define magic in order to talk on its existence. In my mind, if there is an explanation for something magical, yet it still has the same supernatural result, it may as well hold the title of magic. Otherwise, magic is simply being used as a term for "thing I don't understand."
Psykers exist, and can be explained by human evolution, technology, and mental processes interacting with a layer of reality we don't yet fully understand. That said, they still cause supernatural effects, and so to me are magical. Then you look at the Dunwich magical artifacts, and while they can probably be explained by higher laws too, there is no denying there seemingly supernatural influence in relation to an eldritch force. That's a clear case of magic, even if there is an underlying science to it.
Is it magic?
Alien technology?
or... Just science beyond our comprehension?
As a warhammer and fallout fan, I like to imagine that Psykers from fallout are the prequel to psykers in 40k. Love the videos man.
I would ague that in the Fallout universe radiation equals magic energy. Other games put you in a distant land where magic and monsters are normal, never really explaining why magic or monsters even exist. Fallout puts us in a distant land of magic and monsters but it explicitly tells us radiation is the cause of most (not everything) magic and monsters. Without radiation, Fallout makes no sense. Radiation warped and twisted the flora and fauna, causing mutations and making things evolve strangely. As mentioned in the video, some ghouls mutated to the point they have abilities. In other games it would be a magic spell, in Fallout it's a mutation.
Radiation isn't the only cause of those things in Fallout. The existence and usage of F.E.V. is a constant throughout the series, and is responsible for many of its most iconic and monstrous creatures.
@@DovahFett That is correct and also why I wrote "most (not everything)" in my original comment. But to clarify my thought process: radiation is a natural phenomenon, it existed before man came to be and will exist long after man has gone extinct. FEV is man-made, just like nuclear bombs. Basically, I'm looking at radiation as a pure and neutral magic energy that simply exists in the world whereas nuclear bombs and FEV are akin to alchemy or black magic - corrupted magic energy because people wanted more and more destructive power or even interfere with the natural order of things and try to control human evolution.
my opinion is yes, and i could launch into an entire tirade about how its not sufficently advanced technology, its blatantly spells and hoodoo; but ill give one example to keep this short
Psykers exist, and the only Psykers that seem to exist come from tribalistic societies. i could be wrong, but its a disproportionate amount, and i dont think you can science away telepathy
Maybe not magic in the sense of our world but more Lovecraftian
Wish that Fallout leaned more into the supernatural, mixing postapo with shamanism of tribes in the wastes.
Well kinda yes, given how the chosen one had contact with his tribe leader or the master with his telekynetic powers, people surviving radiation, hub flowsers and the other one I forgot its name that also apears in Skyrim, weird legendarys etc
Do you believe in magic? In a young Ghouls heart...
"Magic" is just science that we don't yet understand.
Radiation is definitely not "supernatural." By any stretch of the word.
Always making good videos
I saw the fog mother. That's why I sided with children of atom
Love your videos syn , fallout lore is awesome.
"Luminous Necrotic Post Humans" is now the name of my ska tribute band to Bon Jovi
I have 3 arson charges on my permanent record and 3 psychiatrists for managing my pyromania, do you think I’m also a pyromancer?
An absolutely fantastic video!
I obsess over fallout. I've cancelled dates to play fallout.
If Fallout 5 or 6 ever gets a psyker in a vault suit or better yet a wastelander, I would be intrigued if they had the ability to know they are a game character and debate the player on moral and weird questions. Plus, it be nice to have some combination of the magic system in the Elder Scrolls, particularly Oblivion and Skyrim, like firebolt or possess dead spells.
That's a theory about the dark elves from TES.
They found out they were in a video game, tried to mod themselves into gods, then messed up the coding so they didn't render. Explaining their sudden disappearance.
@@vaultboy4710 Dunmer becoming the glitch pokemon? Oh, by Atom that is terrifying?! That is like in-game creepy pasta made by the devs and left in game to rot and never finished.
"Does Fallout have magic?"
The shaman from fallout 2 manifesting as a vision to speak to the protagonist ok their dreams:
So Ghouls are now essentially Arch Viles from Doom 2 great thanks, Todd.
It's interesting that even the brotherhood of steel didn't want the krivbeknih.
The Mysterious Stranger is obviously magic.
Obviously
I'd say the stranger, dogmeat, and things like the mother of the fog can be classified as spirits, beings that are both real and mystical.
@@SunnySoothesayerdogmeat? Wot?
Theres also the giant stone head in fo2 he is pretty much magic but fo you count easter eggs? If so tardis is also canon amd therefore everything doctor who
You also forgot listening post bravo when the soldiers stationed there were literally hearing messages from another world explaining what was about to happen to their world
Sci fi tends to use a magic-system that we understand is based on a physics we don't understand. We wouldn't consider a space ship 'magic' like what Gandalf would use, even though we cannot make a SS Enterprise
I am pleased that the algorithm deemed it necessary to introduce me to your channel. Liked, commented and subscribed.
What’s the source for that thumbnail art? It’s Rad!
I love how Oswald is likely a reference to the real life Oppenheimer who worked on the nuke who also said the quote “I have become death”
Also most people found out about him from Thanos vs Oppenheimer.
If shooting a grenade in the air while reloading a revolver can make you fly... then maybe.
"Pyromancy".
Dude knows the different forms of kinesis but doesn't remember pyrokinesis.
If the nuclear reactors still working aren't magic....
So By Your Logic I Too Have Magic, Hmmmmm Magic Death Beam.
Don't know if anyone told you yet but these thumbnails are 👌. Great job btw.
up until the occult stuff, you can explain it all with fallout's science the occult stuff proves there is magic in the fallout universe
I personally believe fallout is set in the warhammer 40k universe. A stretch but it explains all of the “radiation” transformations by creatures and psykers/magic. Its a stretch but I think it’s a fun little head canon.
The Cabots are psykers. Super Mutants are just fucked up Ogryn.
Just so long as no one starts claiming to be Alpharius. Hate those guys.
very big stretch but it's also fun imagining it to be the case because no one even will truly know what will happen 10 years after a game, let alone 38,000 years after Fallout 4
Radiation is literally magical energy from an eldritch god
@@AmyCherryLMAO no it's basically literally the lore.
I think it's not magic like in the fantasy sense of the word (Like in TES) but it's eldritch magic, something lovecraftian that seems to be related to radiation
Most of those examples could be explained simply with Bethesda having no idea what the hell they're doing, and treating rafiation like magic that can do anything.
Dunwich borers giving you visions of the prewar workers there performing a ritual just doesn’t get mentioned I guess
The Turbo-Fert Fertilizer grenades in Fallout 76 seem magical to me
Onetime I picked up a nuke-a-Cola bottle and everything on the table disappeared, I'd like to think that was rather magical
I mean. The Acult in fallout id definitely magic, its so unexplainable, but Glowing ghouls are super easy to explain, their body becomes a Radiation compassitor and they can passively store Radiation and then expel it at will. This acts like a emergency jump to the ghouls atound them who have mutation to use radio as an energy source for their bodies. Thus, repairing damage, restarting pulse and heart, and giving enough adrenaline to be able to get up and move freely. Its not really what id call magic especially bc of how well we can explain it
To answer the title; Yes, but also no, but also Yes.
My Monday is complete ❤
when i think of magic in fallout that kid under the bridge in fallout 3 comes to mind! maybe he had psychic abilities but to me that may as well be a form of magic!
He did, did you not play fallout before? The kid is a psycher
Okay the great war created X-men, neat, but seriously, these are really fascinating abilities to have especially in such a war torn world, but what if there is an explanation for them, not the ghost that's, straight outta twilight zone, but these powers could have some explanation.
like so, Oswald's ability to heal and revive may be explainable, thinking of it less as pulling a soul back from the underworld and more like using nuclear power/radiation to "jumpstart" the dead, a mix of radiation and maybe his own life energy, seems feasible.
P.S. (I know it sounds cooler) but what Oswald does is not necromancy, it's more like a Anti-Necro ability, one for the reason they aren't actually undead, 2 because i don't think he can actually control the revived, and 3 because from what I've read, supposedly a "Mancer" of any type, hydro, pyro, necro, are more like prophets or seer's, necromancy is the ability to foretell the future through the dead, or so i've read,
It’s in the same universe as Skyrim if we are to lay weight on the nirnroot. Of course maybe magic from Skyrim was removed through some huge apocalyptic event, but other than magic, there’s not really any other explanation for a lot of the stuff in the game.
Aren't the events of the Elder Scrolls supposed to be AFTER those in Fallout according to the theory? Meaning that magic was created because of radiation from the Apocalypse.
@@aleksandarnikolov3182 it’s possible, but I think it’d make more sense the other way around since nirnroot is used in magical potions in TES, and ?I think it’d make more sense if it’s magical powers were stripped from it rather than it becoming magical.
You shouldn't read too much into the nirnroot's existence. It was just an easter egg.
@@NaN-noCZ But if this is the case then what about the history of humanity (in the universe of Fallout)? There is recorded history of the world since its inception. Where does the magical past of the world fit in, where are all the different races, creatures and gods (if the Elder Scrolls precedes Fallout)?
Well, psychics are a thing in the games and psionics or magic are more or less the same. 4 in Fallout 1, Melchior in Fallout 2, old tree cult woman in 3, road stop kid in New Vegas, the Beast Master raiders in Tactics and Mama Murphy in 4.
there is time travelling stone portal in FO2,so yea id say there is magic,also there is the grandma hooked on jet that accurately predicts stuff
I read the title as does fallout exist in fallout and my brain hurt.
Like other comments have mentioned, the term "magic" itself is kind of a hard term to pin down. There's a lot of overlap between the concept of magic and the concepts of the supernatural. Fallout definitely has elements of the supernatural, but I don't necessarily consider everything supernatural to be magic although all magic is by definition, supernatural. In other words, I consider magic to be a subset of the supernatural that allows inhabitants of the natural world to bend, circumvent or bypass physical laws. Simply using the existing physical laws of a universe (whether it's understood they're being used or not) to achieve fantastical outcomes is not magic but sci-fi. Additionally, phenomenon originating from any possible God, gods or other eldritch beings in the Fallout universe I don't really consider magic, since those entities probably exist "outside" of normal reality, possibly in higher planes of existence with different rules which allows them to supersede normal physical laws when they interact with the natural world.
So, I don't really think magic is a thing Fallout, in the sense that there's no system that can be harnessed by the Wasteland denizens that just flat out allows natural laws to be disregarded. Oswald's teleportation is just stage magic and I'm more inclined to believe that things like psykers are result of certain mutations due to radiation (like _X-men_ ). Then there's alien tech too which explains the likes of the Cabots. If you went in-depth enough there probably would be a scientific explanation for how the majority of weird things seen in Fallout work, unlike say, a fireball spell in Elder Scrolls that works simply because hey, magic is a thing there.
Mama murphy has magic to- nevermind it's just high on life magic
There's also a couple terminals where they were playing d&d by email 😁 there's some magic in there
Doesn't the kid at the 188 trading post have some kind of telekinetic powers ? Never understood what that kids deal was
Glad to see this channel blowing up been here sine 30k subs
finally a video on the real questions
besides, unmentioned here, there is Mother Isolde, from the more peaceful faction of The Children of Atom, who is literally a radiation Witch, atleast if we take things like Fallout Shelter Online, as canon depiction
If there's magic, I've always assumed that tesv and fallout were in the same multiverse and someone used a scroll to make a world without magic, so maybe there's people or things that are exceptions, or the nukes triggered something