What you said about deadlines is so relatable. A lot of people (including me) set ridiculously unreleastic deadlines. I think the reason we end up in that situation is because most of us are setting a deadline to finish doing something that we don't 100% completely know about it. And we end up not accounting for the time it takes to learn the things we overlooked. So, if someone wants to dab in 3D animation to make a 5 minutes movie, they will give themselves probably a month to learn and finish making that animation. Which is completely unreleastic. How were you able to estimate it is going to take a month if you know nothing about 3D and are just starting out? There is a quote I read somewhere but it summarizes most of us: "We overestimate what we can achieve in a day, and underestimate what we can achieve in a year" Wanted to let you know that I got this video on my recommendation, so the algorithm is working out for you, fellow game dev :)
3:18 was NOT expecting that. props to you in my opinion just this little bit about the 10 hour mark added a lot of suspense and "deepness" to the video
Now what I expected when I clicked the video, but a pleasant surprise for sure. High quality video, and a very underrated channel. Just subscribed. Keep up the good work.
I am currently working on a job making an educational game in where I have a lot of freedom in the project and deadline, but that allows my mind to set to many goals or procrastinate too much. Experiments like these are great to see and do as you learn how to go about deadlines in a safe environment. great video!
Great video-it’s cool to see the progression of your skills since the scratch game. 2.5 hours isn’t much time for making a game, very ambitious of you!
Your talk about deadlines and procrastination is something I'm very familiar with. I don't know if you ever heard of the "eat the frog" technique. Basically, you start by doing the hardest / most annoying task. You force yourself to do that first instead of pushing further toward the deadline. Obviously, it's not always easy to do that first as some things might be more important to do first, but it can help a bit.
I came here watching an other game dev video.. at the end you blew my mind. I mean you really said these things, which i am too afraid to think of myself and my never ending game im currently working on 🤯
I used to think motivation comes from inspiration, and that’s partly true for sure, but what do u so when your not inspired? Real motivation comes from discipline, stewardship of resources, and most importantly, a grander goal or purpose that you dedicate your life to. Once we discover our “why” we do what we do, we begin to just do and stop asking or wondering why we’re incapable. I’m Still learning everyday what it means to grow into purpose though, hope this helps or gives you something to think about! Awesome video.
I've read when coming up with a timeline for gamedev. Take how long you you think it will take, then double that time. Then add another 50% to that time and you'll get pretty close to the actual time it will take to complete something :P
Sounds a lot like adhd (personal experience). But you get stuff done! That's the improtant part. Your mistake isn't making or breaking deadlines, your mistake is simply setting the entire project to one deadline. If instead you did what other good game devs do, what you're supposed to do and especially what adhders need to do - set reasonably tight deadlines for the tiniest steps of your project, you wouldn't be hating yourself for failing as much. Example: I have two hours, I will get one asset done. Before the end of the day (set a clear end or you'll be sitting there until morning), I'll have this mechanic working. Especially for me, who has been learning godot on my own time and very slowly, I've spent the last 5 years doing 5 projects at once and not even getting 10% with any of them, but I've learned so much in the meantime, especially blender and problemsolving. It doesn't matter if it takes you years, you're learning. School doesn't take a few days to finish either. Small goals, step by step. Focus on the positive: You actually get Stuff Done
great video, you are really good at explaining your process and also how you overcome issues in a fast and engaging way... thanks for sharing this entertaining video
I tried to make a quick game for fun in 4 hours. Anyway it ended up taking like 4 months to a year because I’m lazy, and I still haven’t uploaded it either so dang.
IDK i'm a kid doing this purely for my own will and passion so my experience is limited... I don't(never) set a deadline. instead I write what I want to make and work on it as I want to. This probably isn't the most efficient way but I never get stuck in that weird state others seem to get stuck in. If a quality product is my goal it always takes longer then expected but if a mvp is what I'm after it usually takes way less time then I expect it to. (although I enjoy the programing and design 50 times more than I like art/ polish) go ahead try it
I don't set deadlines if I know it's a project I'll continually have interest in, but often that's not the case. Sometimes I need a good deadline to get some actual progress done.
@@LazyAlarm That's kind of what i'm saying if it's something you actually want to work on you probably won't need many deadlines. If it's something "I" don't want to do but need to do it I just do something interesting while I half work. Then I finish it strong and reward myself for completing unwanted task. You may just want not start/ finish a project if you find yourself setting such aggressive deadlines
This is one of the most relatable videos I’ve seen in a long time. I just did a very similar thing for a video I was going to post yesterday. Now I don’t think I’m going to get to post it until the week after next. In my case the extra time came from fixing my own mistakes that I made instead of miss judging the amount of time it would take to do it. Really enjoyed your video though. My past self could probably beat me in a fight. I was a martial arts instructor with a six pack. Now I am an artist with a gut.
This video is great, especially because the problem you describe isn't just limited to game or software development, it's everywhere and getting worse and worse. Without context and some root purpose, a frame of reference, you cannot create anything because what does it relate to? How is it's value determined? I believe this is also why so much "art" is just worthless because it doesn't mean anything. People forgot why they wanted to create these cultural beacons of deeper meaning in the first place. The philosophical findings that are portrayed in your videos are what makes them so interesting, I can feel that you want to understand the issue at hand and are not just looking for some quick attention.
maybe you should need more clear goals. why breack your game dev process to smaller chunks and make seprate time limit so you have more focus on what you are doing.
"What if I recreated Papa's Burgeria" is the only thought I have before going to bed every night
As it should be
you can play it with a older version of flash
You can play it on newgrounds with the newgrounds player
i like the new voice thingy
Same
What you said about deadlines is so relatable. A lot of people (including me) set ridiculously unreleastic deadlines. I think the reason we end up in that situation is because most of us are setting a deadline to finish doing something that we don't 100% completely know about it. And we end up not accounting for the time it takes to learn the things we overlooked. So, if someone wants to dab in 3D animation to make a 5 minutes movie, they will give themselves probably a month to learn and finish making that animation. Which is completely unreleastic. How were you able to estimate it is going to take a month if you know nothing about 3D and are just starting out?
There is a quote I read somewhere but it summarizes most of us:
"We overestimate what we can achieve in a day, and underestimate what we can achieve in a year"
Wanted to let you know that I got this video on my recommendation, so the algorithm is working out for you, fellow game dev :)
I clicked to see the game and stayed for the amazing info on deadlines great video
3:18 was NOT expecting that. props to you in my opinion just this little bit about the 10 hour mark added a lot of suspense and "deepness" to the video
Congrats for your Gamejam win!
Really great video man! Captured all the ups and downs of gamedev imo
Tygt😢t
Great video! I really appreciate that you really show the struggle of game dev, amazing video!
Now what I expected when I clicked the video, but a pleasant surprise for sure. High quality video, and a very underrated channel. Just subscribed. Keep up the good work.
Man! That speech wave effect! Thats awesome!
This video is really well made! I think making more games like this, or trying out some Game Jams would be really cool.
Really nice video. Nicely edited and with a content that never felt tiring and kept me engaged, good stuff!
I wasnt thinking I would see such an inspiring talk about deadlines in some random devlog about remaking a game in 2 hours
From first second: Liked and Subscribed.
I am currently working on a job making an educational game in where I have a lot of freedom in the project and deadline, but that allows my mind to set to many goals or procrastinate too much. Experiments like these are great to see and do as you learn how to go about deadlines in a safe environment. great video!
Nice work and you made some good points. I'll definitely use the setting time technique
wow this is really good
Constant failure and learning things afterwards is the authentic game dev experience and you captured it well
Tell me why at 4:26 there's a guy in the background with a gun or weapon?
no
Great video-it’s cool to see the progression of your skills since the scratch game. 2.5 hours isn’t much time for making a game, very ambitious of you!
The fun thing about working in Godot is having to translate tutorials people made for Unity
And hoping they don’t bring up some feature that doesn’t have a Godot equivalent
This should be more popular
Nice video!
Your talk about deadlines and procrastination is something I'm very familiar with.
I don't know if you ever heard of the "eat the frog" technique.
Basically, you start by doing the hardest / most annoying task. You force yourself to do that first instead of pushing further toward the deadline.
Obviously, it's not always easy to do that first as some things might be more important to do first, but it can help a bit.
I've been missing your channel. Great to see your videos. Keep up the great work.
awesome video man!!
dope video. both inspiring and comedic at the end. Love the style
finding this channel was a blessing. Great content, hope you make it far broski
I am continuously impressed with your work, I hope you keep at it.
3:25 Y: THE LAST MAN SOUNDTRACK MY BELOVED
I came here watching an other game dev video.. at the end you blew my mind. I mean you really said these things, which i am too afraid to think of myself and my never ending game im currently working on 🤯
This is such a good video! Amazing edits!
Amazing video!
And super informative about deadlines
thank you for showing me that you can use godot in steam
Anytime
I clicked to see some game dev but got an existential crisis instead.
I used to think motivation comes from inspiration, and that’s partly true for sure, but what do u so when your not inspired? Real motivation comes from discipline, stewardship of resources, and most importantly, a grander goal or purpose that you dedicate your life to. Once we discover our “why” we do what we do, we begin to just do and stop asking or wondering why we’re incapable. I’m Still learning everyday what it means to grow into purpose though, hope this helps or gives you something to think about! Awesome video.
This is amazing! Well done
This video was very entertaining to watch!
3:24 it's cool how dead is highlighted and lines is literally just lines xD
really cool project and content! :)
Great video! It‘s a shame you don‘t get the recognition you deserve
I've read when coming up with a timeline for gamedev. Take how long you you think it will take, then double that time. Then add another 50% to that time and you'll get pretty close to the actual time it will take to complete something :P
you deserve way more
You deserve more than 385 subs, keep up the good work, also make a discord server i bet it'll be better
High quality video, enjoyed it!
Underrated
Deadlines are the work of the devil :) Great video.
Really informative.
This dude deserves more subscribers 👏
When he said " Me and I." made my gears spin just a little
Just the one of us
Sounds a lot like adhd (personal experience). But you get stuff done! That's the improtant part. Your mistake isn't making or breaking deadlines, your mistake is simply setting the entire project to one deadline. If instead you did what other good game devs do, what you're supposed to do and especially what adhders need to do - set reasonably tight deadlines for the tiniest steps of your project, you wouldn't be hating yourself for failing as much. Example: I have two hours, I will get one asset done. Before the end of the day (set a clear end or you'll be sitting there until morning), I'll have this mechanic working.
Especially for me, who has been learning godot on my own time and very slowly, I've spent the last 5 years doing 5 projects at once and not even getting 10% with any of them, but I've learned so much in the meantime, especially blender and problemsolving. It doesn't matter if it takes you years, you're learning. School doesn't take a few days to finish either. Small goals, step by step. Focus on the positive: You actually get Stuff Done
i was not expecting a game dev challenge video to hit so hard
You deserve soooo many more subscribers
this is really epic
POV you watch the video to see someone making a game but instead got a life lesson about deadlines
Bait and switch
great video, you are really good at explaining your process and also how you overcome issues in a fast and engaging way... thanks for sharing this entertaining video
“Pop both kneecaps”
NEW SENTENCE DISCOVERED
Wow cool video
You are underrated
I tried to make a quick game for fun in 4 hours. Anyway it ended up taking like 4 months to a year because I’m lazy, and I still haven’t uploaded it either so dang.
2:07 WHY IS HE SO DSMN CUTE?!
Still look better than my duct tape coded game.
Duct tape is the best programming language.
3:23 I swear I have heard this song somewhere
Great video
i Hope you succeed
lol the scratch thingy works
Hey man, whats the name of your "to-do list" widget? (PS: nice video)
I use either Trello or Notepad
I would like to see where the game goes honestly
can u do gamemaker next?
Should make a discord would be really fun
For the height map thing, do you mean a normal map?
Not quite, Godot has normal maps. Height maps are similar but are in black and white and hold less data.
@@LazyAlarm A few months late and you've probably figured it out already, but: Godot does have _depth maps_ which is the same thing. :)
IDK i'm a kid doing this purely for my own will and passion so my experience is limited...
I don't(never) set a deadline. instead I write what I want to make and work on it as I want to. This probably isn't the most efficient way but I never get stuck in that weird state others seem to get stuck in. If a quality product is my goal it always takes longer then expected but if a mvp is what I'm after it usually takes way less time then I expect it to. (although I enjoy the programing and design 50 times more than I like art/ polish)
go ahead try it
I don't set deadlines if I know it's a project I'll continually have interest in, but often that's not the case. Sometimes I need a good deadline to get some actual progress done.
@@LazyAlarm That's kind of what i'm saying if it's something you actually want to work on you probably won't need many deadlines. If it's something "I" don't want to do but need to do it I just do something interesting while I half work. Then I finish it strong and reward myself for completing unwanted task. You may just want not start/ finish a project if you find yourself setting such aggressive deadlines
This is one of the most relatable videos I’ve seen in a long time. I just did a very similar thing for a video I was going to post yesterday. Now I don’t think I’m going to get to post it until the week after next. In my case the extra time came from fixing my own mistakes that I made instead of miss judging the amount of time it would take to do it.
Really enjoyed your video though. My past self could probably beat me in a fight. I was a martial arts instructor with a six pack. Now I am an artist with a gut.
I was thinking about learning Godot. But..... no heightmaps?
I can feel your pain 3:45
Great gamedev
Can u link the original scratch game?
🔥🔥🔥
How tf you have only 756sub's you deserve more
My guy really had a crisis mid video.
I dream of the day I can go back in time and beat myself up with no explanation.
Before I learned js: boring
After I learned js: oh that’s kinda cool.
This video is great, especially because the problem you describe isn't just limited to game or software development, it's everywhere and getting worse and worse. Without context and some root purpose, a frame of reference, you cannot create anything because what does it relate to? How is it's value determined? I believe this is also why so much "art" is just worthless because it doesn't mean anything. People forgot why they wanted to create these cultural beacons of deeper meaning in the first place. The philosophical findings that are portrayed in your videos are what makes them so interesting, I can feel that you want to understand the issue at hand and are not just looking for some quick attention.
Now do a live action remake.
Now that's an idea!
Anyone else noticed the Nitendo DS background sound?
that got deep fast
if i had the oppurtunity i'd probably also go in a fight with my younger self xD
The background music sounds very similar to the Wizards of Waverly Place theme song
A 2 hour deadline on a 3d game is extremely difficult.
ooooooh
Nice!
Can ya put it on mobile
Why the fuck is blender and godot in steam 😧 Anyways great progress and editing
Gotta track the hours
@@LazyAlarm ohh
how the hell do you only have 911 subs what the hell
Interesting.
why did this video get so deep. ahahah
maybe you should need more clear goals. why breack your game dev process to smaller chunks and make seprate time limit so you have more focus on what you are doing.
Interesting...
But what if I remade Papa's Burgeria!
(Emphasis on "I".)
anyone else wanna play the scratch project?
Nice : )