Stellaris Trade Rebalance, NEW Tradition & More

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  • Опубликовано: 4 янв 2025

Комментарии • 337

  • @Jernsaxe
    @Jernsaxe Год назад +266

    Montu is at GamesCon and still manage to get out this video in 2 hours... Impressive work!

    • @MontuPlays
      @MontuPlays  Год назад +74

      I must admit, I didn't go in to work on the video 😅
      I'm back in the con now though, patch notes will have to wait for tomorrow!

    • @teaser6089
      @teaser6089 Год назад +10

      @@MontuPlays Have fun at GamesCon Montu!

    • @MaxHaydenChiz
      @MaxHaydenChiz Год назад +2

      @@MontuPlays content for GamesCon incoming?

    • @MontuPlays
      @MontuPlays  Год назад +10

      @@MaxHaydenChiz I'm playing Homeworld 3 tomorrow. Will report!

    • @ticketman1000
      @ticketman1000 Год назад +1

      @@MontuPlayswow that must be amazing. Me and my friend are waiting for it to come out

  • @linguotgr
    @linguotgr Год назад +282

    The -30% pop growth during wars might be the most free points ever. Obviously not always the case, but if you are playing a trade empire or any peaceful empire really, the impact of the occasional war isn’t that big of a deal.

    • @lalc__
      @lalc__ Год назад +70

      Agreed. A strong indirect buff for pacifists

    • @shadowsapphire100183
      @shadowsapphire100183 Год назад +31

      Once this goes live, I think I'll be trying a void dweller megacorp again. Just go straight economy and finance my trade partners wars.

    • @MrErdem95
      @MrErdem95 Год назад +30

      In multiplayer i suspect people will torture you with wars from across the galaxy lol. So a risky pick for MP.

    • @pieterfaes6263
      @pieterfaes6263 Год назад +7

      @@MrErdem95 Well, if there is a rule forbidding wars before a certain year, the additional pops from that trait before it might give you that additional bit of resources to quickly decide a war against those that didn't get that trait.
      If you conquer pops with the Iteropathy trait that way, it will insulate you from such torture.
      So picking Iteropathy might paint quite a target on your head in MP for a bonus you don't get to enjoy leading up to the warfest.
      It is probably better to mod on said trait when you research the techs for it.

    • @Routerproblem
      @Routerproblem Год назад +1

      but during crisis also means the great khan and the endgame one.. but its still really strong

  • @MagnorCriol
    @MagnorCriol Год назад +221

    "We found a xenophobe! Now we can employ another scientist!" Fantastic.

    • @Guest-qm8mi
      @Guest-qm8mi Год назад +10

      I guess the logic is "another alien species to research" or something

    • @takeaswig4506
      @takeaswig4506 Год назад

      During times of crisis governments will give more power to an agency or department, this just simulates that. Aliens existing is the crisis.

    • @TheREALTheRealAdam
      @TheREALTheRealAdam Год назад +16

      Since it's a generic leader increase, I interpret it more as, "the threat to our species is rising, we need more individuals to step up and lead us"

    • @dragoniceful
      @dragoniceful Год назад +5

      @@TheREALTheRealAdam We must assemble a team

    • @CoAndCoLaptopAccount
      @CoAndCoLaptopAccount Год назад +2

      I might be using mods for the first time and getting rid of leader limits altogether. It makes no sense that you wouldn't have admirals for your fleets and generals for your troops. But with current balancing I only want governors and scientists.
      Ought to be X per role.

  • @335chr
    @335chr Год назад +65

    The clerks providing more amenities fits better with how clerks work IRL

    • @cp1cupcake
      @cp1cupcake Год назад +3

      I always thought clerks should have reduced happiness and efficiency.
      The second to last time I had to go to a place which required them, it involved going to multiple lines for clerks whose sole job was to tell me which clerk line I needed to go afterwards instead of having just one telling me where to go and not having to increase costs in order to keep the other's employed. The one whose job it was to actually send me to the right door was also the one who didn't do her job properly. It would have been a lot funnier if I wasn't at the ER.
      The last time I went to a place with them, you could skip having to interact with them at all except for payment.

  • @Hunterreaper4444
    @Hunterreaper4444 Год назад +65

    Glad us Machine Intelligence players are finally allowed to join the necromancy club

  • @Seemfly
    @Seemfly Год назад +40

    Something i dont think people have noticed is that the new merchant civic and corresponding trade stance is also a buff for ringworlds for non-gestalts as they can actually be totally self sufficient. Producing all the energy, minerals and food they need

    • @onepangaean3018
      @onepangaean3018 Год назад +4

      Wow. I didn't notice that. That could be cool to try out. Trade jobs aren't meta tho as theres no research options to boost production so it probably won't be too powerful.

    • @JoViljarHaugstulen
      @JoViljarHaugstulen Год назад +4

      @@onepangaean3018 Yeah trade has really weird scaling in that there is no research to increase it (other than the buildings that give +25% to the planets trade value) however it can scale really well with commercial pacts/Trade Federation and vassals giving the vassals more income that you can tax (and of course your vassals having more resources is also slightly beneficial)

  • @thyrussendria8198
    @thyrussendria8198 Год назад +23

    Praise the Worm for these changes, I like the Automation changes and the new habitat ideas.

  • @kennethjohnsen9417
    @kennethjohnsen9417 Год назад +33

    Can always depend on Montu to bring us the news asap (just like the devs joke reffering go Montu zooming into the teasers!)

  • @Spencer31494
    @Spencer31494 Год назад +50

    I’m interested to see how megacorps will work with the new habitats

    • @Skydragonace
      @Skydragonace Год назад

      Since trade districts have been removed from habitats... they won't.

    • @Barghaest
      @Barghaest Год назад +1

      Didn’t even think of that impact… less sources of branch offices.

  • @Preston241
    @Preston241 Год назад +45

    As a void dweller main the proposed changes in previous dev diaries greatly concerned me. This version though has me quite excited. Good work Paradox!

    • @QuestionableObject
      @QuestionableObject Год назад +2

      Love me habitats, big hype

    • @Skydragonace
      @Skydragonace Год назад

      Agreed. The rest of the dev diary is awesome, but this change literally destroys the void dweller origin, making it the absolute worst start you can do. One per system, have to build up to a medium sized planet max, no trade or leisure districts, and you can't make orbital rings. Oh yea, and you can't build tall anymore, since it's one per system.
      On the flip side, this massively buffs Knights of the toxic god and Payback origins to absurd levels, which is good i guess, but definitely not worth killing off the most unique playstyle in the entire game...

    • @grimsprice
      @grimsprice Год назад +1

      These Habs look good. Slow and steady upgrading to them instead of the big lurches we get now with the 2 techs. As well as they can finally make alloys and CGs. I’m happy I won’t have to search my empire for deposits to build over for specific things.

    • @QuestionableObject
      @QuestionableObject Год назад

      @@Skydragonace I'm trying it right now on the beta and it feels pretty good.

    • @Barghaest
      @Barghaest Год назад +2

      I’m on the fence about it. While the changes do make for a more streamlined system and simpler for game mechanics… it feels weird that the population is centralized for all habitats/stations on one structure.
      And they’re still relying on influence instead of unity for cost. Influence should be exerting control outside your empire (diplomacy, claims, espionage) while unity is for internal modification (mega structures, edicts, colonial decisions, habitats).

  • @catnipflowers5803
    @catnipflowers5803 Год назад +10

    No matter how hard i try to escape, stellaris always pulls me back in. Be it friends getting me back into it, or enough fresh mods to change it up. My younger brother pointed out something to me, "Stellaris is a live service game", because of the INCREDIBLE work of the custodian team, who genuinely love stellaris, i'll always keep coming back. And keep opening up my wallet for (most) of the DLC.

  • @lolmanmagee2785
    @lolmanmagee2785 Год назад +6

    woah i LOVE the new agenda, not only does it give massive move speed buffs which is always top tier and loved; but it of course lets you double tap your rivals if for example you wanted to do a humilate war > force tributary war.
    but it also has a innate downside, it removes ALL truces so a rival of yours could easily be like "whut you doing over there? ;ppp" and retaliate against you for being greedy.
    also some pretty cool traits, i don't typically buy species packs but i might do this one.

  • @trowell200
    @trowell200 Год назад +1

    16:14 never thought that champagne naming restrictions would make for such a great joke but I love it

  • @walkir2662
    @walkir2662 Год назад +4

    Please do the changelog, putting things in context is the reason I watch your videos. I can and did read the diaries myself, after all.

  • @andrewgribinenko9305
    @andrewgribinenko9305 Год назад +11

    Finally. Galactic Commusm!!
    Void dwellers looks freaking awesome! Love it

    • @SirAroace
      @SirAroace Год назад

      "Shared Burdens" would be Communist, this is Syndicalism baby!

  • @cp1cupcake
    @cp1cupcake Год назад +26

    The new elf portraits kinda remind me of Romulans in Star Trek as opposed to Vulkans.

    • @Zorro9129
      @Zorro9129 Год назад +4

      Romulans don't look like that, unless if you're talking about the new shows which I won't watch.

    • @Jokie155
      @Jokie155 Год назад +6

      @@Zorro9129 Good for you, no-one asked if you're missing out on enjoyable new content.
      Romulans have had smooth foreheads and ridged foreheads throughout the eras. It seems entirely arbitrary based on whether they wanted to add the detailing or not.

    • @TheLouisvilleJedi
      @TheLouisvilleJedi Год назад +5

      Do you mean the Remans? Romulans look exactly like Vulcans, just with different fashions.

    • @cp1cupcake
      @cp1cupcake Год назад +1

      Jokie is right, what the Romulans look like in Star Trek depends on the era. I was thinking of the TNG era ones (which I think includes DS9 and VOY) when I made the post. Vulcans don't have ridges.

    • @PhthaloGreenskin
      @PhthaloGreenskin 8 месяцев назад

      Who pissed in your cornflakes bud?​@@Jokie155

  • @bookshop7337
    @bookshop7337 Год назад +7

    The second set of portraits looks like a cross between the Githyanki and the Ferengi

  • @Zathurious
    @Zathurious Год назад

    Montu, thank you for being a harbor in the political maelstrom currently sweeping across this nation. I know I can count on you and your videos to help me calm down and hear about something interesting/exciting. Thanks you, sir.
    I kinda want to try the new habitat system.

  • @SKfilming
    @SKfilming Год назад +2

    Man.... if I ever want to play stellaris again I got to watch a lot of videos... this is the first video RUclips suggested me since the holy knights.... and i'm subscribed.

  • @MacroLore
    @MacroLore Год назад +5

    13:25 I really hope they don't update the art for this event. This artwork is glorious

  • @commandercritic9036
    @commandercritic9036 Год назад +1

    1:50-7:30 🎶”Let’s be Xenophobic, it’s really in this year, let’s find a nasty, slimy, ugly alien to fear, There’s no more cutesy stories, about E.T. phoning home, let’s learn to love our neighbours like the Christians learned in Rome.”🎶

  • @Gleebledeeple
    @Gleebledeeple Год назад +10

    If only we could make a Necron Empire in game

  • @Kommerzman
    @Kommerzman Год назад +2

    Mechromancy sounds amazing. I have already a variety of empires in mind where would fit awesome!

  • @Jokie155
    @Jokie155 Год назад

    I take it the humanoid with the big hair braid reminded you of the Vaadwaur, since they had those big neck 'dishes' which look vaguely similar. I personally like the episode 'Dragon's Teeth' that features them, and they even come back for Star Trek Online as major antagonists.

  • @alexandruscarlat8026
    @alexandruscarlat8026 Год назад +1

    OMG I once saw a post that suggested we the addition of a specialist trade job and I think this is pretty cool. Let s hope that the numbers are tweked in such way that you are pretty much prducing the same amount of TV but instead of getting most of it from merchants and a small amount from clerks you get it from traders( and maybe an insignificant amount from clerks which are now kinda bad). I really like how with every update the balance of TV builds shifts ( Merchant guilds became better than Megacorps with 3.8 even though they also got buffs to commericial pacts and now it is quite likely that megacorps will become the go to option for TV builds like before). They finnaly added market socialism ...... looks so fun can t wait to test it.

  • @nicxl3035
    @nicxl3035 Год назад +2

    Can they please make a basic federation or military alliance function? It’s annoying that I have to adopt the Diplomacy tradition to have any federation whats so ever. I like the idea of us having access to a basic alliance or federation type at the start of the game and then being able to upgrade it based on the traditions we take. I feel we need an in between option between defensive pacts and full blown federations.

  • @jameshildebrand907
    @jameshildebrand907 Год назад +10

    More traditions means more options on how to play. My interest is peaked.

    • @jameshildebrand907
      @jameshildebrand907 Год назад +1

      OK, mechromancy immediately made me think of servitors from 40K. 😁

    • @jameshildebrand907
      @jameshildebrand907 Год назад

      Trader jobs cost 2 consumer goods upkeep for 6 trade value output. 😓 That's a bit concerning considering trade league policy now does 0.20 consumer good conversion. So a sing trader job would produce 1.2 consumer goods. Definitely will raise importance of stability on your trade specialized colonies to boost output.
      Update:
      Crunched the numbers. If you use the trade designation on a colony with 100% stability while running recycling campaign edict under a trade league policy, then traders will produce 1.8 consumer goods and cost upkeep of 1.8 consumer goods. Just breaking even. Certainly other aspects can further improve this, but I'm considering options available to any empire regardless of traits, trade routes and galactic senate policies. Still concerning. 🤔
      Update #2:
      OK, my eyesite is bad, it's 8 trade value not 6. Whew... That's a bit of relief. 😥

  • @FuelDropforthewin
    @FuelDropforthewin Год назад +2

    I can see Mutual Aid being a great combo with the civic that turns food into alloys.

  • @nanosum1
    @nanosum1 Год назад

    I love your uploads man 🙏 thank you

  • @eatham.
    @eatham. Год назад +5

    I hope the Mechromancy thing let's you revive the Mining drones.

    • @anarchosnowflakist786
      @anarchosnowflakist786 Год назад

      tbh you shouldn't even need it if you're a machine empire, maybe a research or a special project

    • @dejannincic9671
      @dejannincic9671 Год назад

      @@anarchosnowflakist786 Other than the bonus to large wepons i realy dont see a point in taking it

  • @glaxko2
    @glaxko2 Год назад +2

    Mechromancy sounds like Reaper tech.

  • @Rickus316
    @Rickus316 Год назад +6

    They really need to rebalance the vassals - all these are nice but no point in Enmity if you can just vassal everyone as if you don’t the AI does

  • @galensturupcomeau1242
    @galensturupcomeau1242 Год назад +1

    2nd portrait reminds me of the Ferengi from Star Trek. Big ears & big eyebrow ridges

  • @kuhluhOG
    @kuhluhOG Год назад

    21:33From how I interpret it, this type of government should mean that every pop/employee is also a shareholder of the company/government.

  • @UnexpectedInquisition
    @UnexpectedInquisition Год назад

    Think you misread some of the void bonuses between the civic and the tradition. And I imagine it stacks.

  • @ryank5424
    @ryank5424 Год назад +1

    I like the district and building slot changes for habitats but I don't care for the other changes to them

  • @atavusable
    @atavusable Год назад

    really happy about the habitat change!

  • @drizzle7876
    @drizzle7876 Год назад +1

    I've literally never wanted to play Void Dwellers before now. It always seemed very harsh in the beginning. This has me excited!

  • @darcraven01
    @darcraven01 Год назад

    11:14 they look like they could be a hybrid of the star trek discovery klingons and romulans/vulcans (or elves)

  • @maksymkuznetsov7071
    @maksymkuznetsov7071 Год назад +1

    Void dwelers + Fanatic Purifiers will definitely be my first run on the new patch.
    Name suggestions: Fanatic Void dwelers? Voidifires? Pure dwelers? Pure void? Dweldifiers? Dweldificators?
    And because you live exclusively on habitats, destruction of enemy planets becomes more of an option
    I would even propose a "destroy all planet" challenge
    Even despite the balance issue in stellaris, the experience is after every patch refreshing
    MfG,
    Max

    • @Barghaest
      @Barghaest Год назад

      Purifiers of the Void

    • @960456
      @960456 Год назад +1

      Void Purists. Returning the universe to its proper inky dark state.

  • @juanluisbc6053
    @juanluisbc6053 Год назад

    I want to give a try to the new habitats, i usually build them in bulk when play as Machine empire (with organics i just use the stick, a big one always works) to skyrocket the assembly of pops and resources, and i am interested to see how it will work now.

  • @roamingnemesis
    @roamingnemesis Год назад

    im really curious how the habitat rework will affect planetary diversity habitats, i like the state of habitats right now, hopefully its not too bad

  • @AnvilMAn603
    @AnvilMAn603 Год назад

    i had a gamerection over limiting habitats, no more clearing multiple when at war

  • @cirkleobserver3217
    @cirkleobserver3217 Год назад

    That explains why my megacorps always seemed to be flush with unity, without any extra effort on my part.

  • @TheNN
    @TheNN Год назад +1

    The enmity tradition tree reminds me of the Drazi from Babylon 5.

  • @shadowmeister5432
    @shadowmeister5432 Год назад

    Missed the Adaptation tradition finisher for Voidborn origin. Still dont know 100% what it does.

  • @babsa90
    @babsa90 Год назад +1

    I feel like Montu missed a prime opportunity for an Austin Powers movie clip.
    "You know i have one simple request and that is to have sharks with fricken laser beams attached to their heads!"

  • @iluvpandas2755
    @iluvpandas2755 Год назад +1

    With how many civics there are we should have more civic spaces. OR the ability to pick up spaces from techs and stuff

    • @iluvpandas2755
      @iluvpandas2755 Год назад

      I would love to get more civics from events.

  • @jtharpla
    @jtharpla Год назад +1

    The update on the habitat rework left me wondering what's happened to trade habitats...esp with the nerfs to trade. Are void-dweller megacorps getting some anti-trust action here?

  • @RovingTroll
    @RovingTroll Год назад

    The new species look super dope. I think the second species looks like an orc-elf hybrid, with the aforementioned plantoid features.
    I've also been doing Criminal Heritage lately, and while it's not as strong in trade value as some other builds, you can absolutely get insane levels of trade value. I find that the legitimate megacorps (especially MSI if you leave them alone) tend to balloon in Diplomatic Weight far past their contemporaries. When I did play a legal megacorp, I found it exceedingly easy to be the toppest of dogs in the galactic community, even when pitted against vastly more powerful player-ran empires.

  • @flying_luigi9088
    @flying_luigi9088 Год назад

    I would personally love to see a empire type where instead of directly controlling your entire empire, you instead competing with rival "houses" over control, you share the same borders, but you get different shares of a planet's output and have your own individual ships and research, but whether you get the resources you want from a planet is dependent on which house has the most influence over the production of that resource on that specific planet
    to make this a little bit clearer if you've read the drizzt books or know some forgotten realms think of menzoberranzan and how that works

    • @tbotalpha8133
      @tbotalpha8133 Год назад +2

      Stellaris' systems assume that every empire is a centralised state. That kind of internal politics is not what the game is built to simulate.

    • @SolazLive
      @SolazLive Год назад

      Basically how Republics work in CK 2

  • @Zorro9129
    @Zorro9129 Год назад +2

    Mechromancy might be good for a "Borg" playthrough. These changes add some nice flavor!

    • @tbotalpha8133
      @tbotalpha8133 Год назад

      Driven Assimilators are literally already the Borg.

    • @Zorro9129
      @Zorro9129 Год назад +1

      @@tbotalpha8133 They are but they're not menacing enough.

    • @Barghaest
      @Barghaest Год назад

      @@Zorro9129That comes down to civics and traits as to how menacing they are.
      Necroids are more fitting for the Flood. And they’re also only menacing depending upon traits/civics.

  • @Routerproblem
    @Routerproblem Год назад +1

    -100% build speed indicates that its build slower. either it should be red or it should be plus build speed. or build time -50%

  • @lt-ganymed
    @lt-ganymed Год назад

    3:50 Does the description has the wrong sign? "Research Labs Build Speed -x %" would mean it's build slower ... and the 100% would mean you wont be able to finish them forever.
    +100 % sounds more correct to me, because it would double the build speed.

    • @Barghaest
      @Barghaest Год назад

      Unless they mean build time… in which case they’ll be almost instantaneous.

  • @endofpixel3712
    @endofpixel3712 Год назад

    27:52 habitat complez? I find it quite simple

  • @Alister222222
    @Alister222222 Год назад +3

    Enmity is a never-pick for me.
    The one problem with a rivalry tradition tree: If you're playing the game well, you'll reach the point where you can't even have rivals. In my experience, if everything is going well, early mid-game is where you'll overtake all other empires to the point that there will be nobody strong enough to rival. Even fallen empires will be too weak, once your build fully comes online and you've absorbed a FE or two. At that point, the tradition tree will do almost nothing for you, which is a waste of tradition space.

    • @lanttu10
      @lanttu10 Год назад

      Does it really matter if you waste some tradition space after you've completely eclipsed the rest of the galaxy though? It gives a nice boost at the start where you give the most. At least I often find myself concentrating too much on the final build that I end up instead of stuff that benefits me short term giving me more resources or territory that ends up as a bigger boost in the long run.

    • @pattonknew928
      @pattonknew928 Год назад +1

      If you have supremacy filled out, you take supremacy stance it relaxes the requirements on rivalry.

    • @Alister222222
      @Alister222222 Год назад

      @accelerationquanta5816 You do kind of have a point. But that can depend somewhat on the power of your endgame crisis. I've had games where I just barely managed to handle them, and having a literal dead tradition tree when I could have something else in its place that's increasing my tech or power instead, seems like it would be a better choice. It's not generally the AI empires that are the main threat in the game after all, but the scourge or the contingency, and you can't rival them.

  • @iainballas
    @iainballas Год назад

    Necromancer Robots is something I always needed but never knew I wanted. I am happy.

  • @cp1cupcake
    @cp1cupcake Год назад +1

    Is it just me, or does Mechromancy buff all weapons of those types, rather than just from space fauna? It might be good late game regardless because its just more BB damage.

  • @reyllaris5098
    @reyllaris5098 Год назад

    I found no Trade districts on the new Habitats in the beta.

  • @justinsinke2088
    @justinsinke2088 Год назад

    I wonder how many people will play a combination of Existential Iteroparity and Pre-Planned Growth to get into early/regular wars for +60% pop growth speed in the early game?

  • @downsidebrian
    @downsidebrian Год назад

    "Have you tried turning the squishy meatbag off and on again?" Better reanimate me, because I died laughing.

  • @mobuj5947
    @mobuj5947 Год назад

    Wow. Habitats look so kool now!

  • @pieterfaes6263
    @pieterfaes6263 Год назад +1

    Did trade really need the nerf in 3.9? I thought compared to higher-end builds in singleplayer it was fairly balanced (at least without the Paragons DLC). It requires a lot of tradition investment to pull off and might generate less resources compared to an equal sum of dedicated resource jobs, but was far more streamlined regarding pop modification and output boosting through tech and leaders, and good unity/CG output once you finally got into federation and got the build going, if you didn't get only purifier empires as neighbours.
    Getting jobs with trade value cut by a third seems like quite a heavy cut, I would think slightly changing the Trade Federation-policy from 0.5/0.2/0.2 to something like 0.6/0.15/0.15 might have been possible instead as well.

    • @grimsprice
      @grimsprice Год назад

      I’m not sure what their goal was with these changes. If these numbers go live trade is 100% dead as a build. The trader requires consumer benefits to not crash your economy from CGs. And then it’s literally just a clerk. It makes 1 more energy than a technician???

  • @xxmattopsxx3931
    @xxmattopsxx3931 Год назад

    Ooooh goody this is made for me.

  • @TheRewasder97
    @TheRewasder97 Год назад +5

    I really want machines to have the void dweller origin.

    • @minibotas9496
      @minibotas9496 Год назад

      Wait they can’t pick it?

    • @TheRewasder97
      @TheRewasder97 Год назад

      @@minibotas9496 not by default, not sure if they can with the new update to habitats, I'd really want them to, but with their habitability bonus and all they say it's a bit broken as they can still colonize everything

  • @JohnSmith-pv2qc
    @JohnSmith-pv2qc Год назад +2

    If theyre trying to turn clerks into a more amenities focused job they either need more amenities or something else to boost the value of the job. It would take 7 clerks to produce more amenities than 2 entertainer jobs

    • @purpleisthesneakiest
      @purpleisthesneakiest Год назад +1

      more than that actually, since you also have to account for the amount of amenities consumed by the pop working the job.
      an entertainer produces 10 and consumes 1, resulting in a net of 9. a clerk produces 3 (4 with the perk) and consumes 1, resulting in a net of 2 (3 with the perk). this means that, in order to equate to 2 entertainers worth of amenities, you would actually have to have 9 clerks. the perk does help, as it shaves it down to 6 clerks, but this is still hilariously terrible efficiency considering that pops are the most valuable resource in this game.

    • @grimsprice
      @grimsprice Год назад +1

      Remember that clerks as a source of amenities isn’t something you choose to do. It’s something you’re forced into if you don’t want to spend another building slot on entertainers. They’re not making them an alternative to entertainers, they’re just making the pain of using them a bit less. I’d say it’s a good change.

  • @jemal999
    @jemal999 Год назад

    I"m really Interested to see how the cyborg zombies work with Rogue Servitors...

  • @Nestmind
    @Nestmind Год назад

    My devouring swarm will LOVE the 30% pop grow during a war...

  • @Mofock1986
    @Mofock1986 Год назад

    Dat change on habitats ❤

  • @bravalloy
    @bravalloy Год назад

    34 - War is good for business.
    35 - Peace is good for business.
    War and peace should impact trade. Some would suffer some would thrive. Just see the war we are seeing today.
    What could be done is to add a consume cap related to a lot of things like civis, ethics, traditions, living standards, etc. Then add the export (trade market) oriented economy perks.

  • @yulsummers5807
    @yulsummers5807 Год назад +5

    Next we need an internal politics dlc that will cost another 20 bucks

    • @Zorro9129
      @Zorro9129 Год назад +1

      I love the Ruling Class mod, but I'm not spending $20 on it lol

  • @orcwordlaugh1360
    @orcwordlaugh1360 Год назад

    My first thought with Jinxed is now you can make the little lemming guys who worship Jeff from Star Control.

  • @SorenHall
    @SorenHall Год назад +1

    I want more shipsets. I think the game could use another half dozen of them minimum, and they're at least as important as species portraits imo.

  • @mortache
    @mortache Год назад

    Haven't watched, have they changed how mass relays interact with trade and piracy yet?

  • @123FireSnake
    @123FireSnake Год назад

    mutual aid could be fun with siccing bullwarks onto other empires while just chilling and trading in the save space :D

  • @newtubevector
    @newtubevector Год назад +2

    wow... Void Dweller is dead. I don't see these buffs making up for the lost benefits of VD (pop growth, ability to specialize every hab, manny ruler jobs, having endgame empire eco in only 3 systems). you are left having to pay thousands of alloys to make bad planets and can't really afford to make research habs anymore. RIP my favorite playstyle. Maybe for the better.

  • @frogvie3624
    @frogvie3624 Год назад +4

    I’m a big fan of the clerk change, previously it felt really difficult to get amenities without building holo-theaters. hopefully this should make clerks more useful and save that building slot for something else.

    • @robertblume2951
      @robertblume2951 Год назад +1

      Honestly as a Ring World Spiritualist Merchant I never built even 1 holo theatre.

    • @crusader8102
      @crusader8102 Год назад

      nah man, if you spammed a fair bit of commercial zones you didn't need to worry about amenities

  • @matthewhancock4902
    @matthewhancock4902 Год назад

    Man, my top three empires that I play are An authoritarian necroid empire, a Void dweller megachurch, and calamitous birth Terravore. It is nice that two of my three empires are getting either major or minor reworks.

    • @grimsprice
      @grimsprice Год назад

      If these numbers go live then trade is dead. But you can always pivot your mega church into a more classical empire type.

  • @SyntheticSilverGem
    @SyntheticSilverGem Год назад

    When you said "socalist megacorp" I nearly died to a brain aneurysm.

  • @vanatrix1942
    @vanatrix1942 Год назад

    "Have you tried turning the Squishy Meatbag off and on again?"
    I just can't 😂😂😂😂

  • @thesenate1844
    @thesenate1844 Год назад

    My favourite thing about your videos is always the random clips you use as intros

  • @xarliesp
    @xarliesp Год назад

    Thank you for the sparkling businessmen laugh :D

  • @danielfleck8065
    @danielfleck8065 Год назад

    i feel like the worker cooperative, where workers own a share of the corporation, might actually fix the cyberpunk dystopia we're heading towards

  • @nightowl6055
    @nightowl6055 Год назад

    "Have you tried turning the squishy meatbag off and on again?"

  • @ferristhered1401
    @ferristhered1401 Год назад

    How big is 3.9?? This is shaping up to be... rather large.
    I like it.

  • @Stalinsmustache
    @Stalinsmustache Год назад

    Does major and minor habitat have upkeep of alloys ? Have the upkeep changed?

  • @cp1cupcake
    @cp1cupcake Год назад +4

    I think the Merchant Guild's councillor now buffs traders instead of clerics. I think I saw it in the beta notes.
    Similarly, I think they banned Void Dwellers taking Voidborn.

  • @cp1cupcake
    @cp1cupcake Год назад

    I was trying the new habitats, and I really wonder how it synergizes if you become a prospectorium.

  • @zeehero7280
    @zeehero7280 Год назад

    The habitat changes sound like amazing quality of life.

    • @cp1cupcake
      @cp1cupcake Год назад

      I was trying it out and it could use a lot of improvement (which I hope we get) such as telling you know exactly what you get when you make a new orbital and making it easier to figure out where you can build new orbitals in a system (especially with resourceless planets.

  • @13g0man
    @13g0man Год назад

    A short term early game benefit from rivaling Fallen Empires will be very short term indeed.

  • @nicomicho4669
    @nicomicho4669 Год назад

    New Ascension perks can be sick for a Reaper roleplay

  • @JesseJamesLoftin
    @JesseJamesLoftin Год назад

    The 2nd new portrait looks like they're space hobgoblins.

  • @Mancha_
    @Mancha_ Год назад

    is the text on the match tradition wrong? it says -100% speed not time, if your speed is 0 then you never build.

  • @curseofthefallen4941
    @curseofthefallen4941 Год назад

    I mean if the voidborn perk stacks...

  • @joekane5746
    @joekane5746 Год назад

    with all the new tradition trees, I wish we'd get even one or two more slots for them

    • @grimsprice
      @grimsprice Год назад

      As a game mechanic you’re supposed to choose between them. Getting all the ones you want defeats their game design purpose. We’re finally getting to the point where we have meaningful choices to make.

  • @kamaha0010
    @kamaha0010 Год назад

    Yo, new Psychic War build just came out...

  • @Delphineas
    @Delphineas Год назад +1

    Not sure I like the no Merchants change, especially if Branch Offices still give a Merchant job.
    Wonder how Commercial Zones will work. 1 Trader, 2 Clerks? Megaplex will be 1 Merchant, 2 Traders, 3 Clerks? I do appreciate the buff to Clerks, just not sure it's worth losing ALL Merchant jobs.
    The new habitats look good, will need to start building them more.

  • @brycedolishny4138
    @brycedolishny4138 Год назад

    Does anyone know how these Void Dwellers changes will affect the Expansion and Adaption trees?

  • @markfreenick
    @markfreenick Год назад

    Machine can become reanimator, assimilator and gain buff to werpon dmg in same time? Its too opt.

  • @yousaidthusly461
    @yousaidthusly461 Год назад

    I’m not even gonna watch this video man:
    If you’re telling me there’s gonna be another tradition added without being able to expand the number of traditions by at least ONE more slot I don’t even know if I wanna know what this does because there’s so many I don’t know if I’m ever even gonna use it