What have we done...
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- Опубликовано: 26 авг 2024
- What have we done...
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#Bloons #bloontd6 #gaming
When you're playing Bloons TD6, the rounds become more and more difficult as the game goes on. Its only fair if the towers become stronger and stronger. In todays video, all towers will become 10% faster every round! But this mod has some side effects that Sabre and Tewtiy haven't realized yet... and they will find out what they have done!
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Follow our main channels!
Sabre: / @imsabre
Tewtiy: / tewtiy
I think I've got the explanation for the map bug
in Tewtiy's pov, his towers get 10% faster every round, but Sabre's don't
in Sabre's pov, his tower get the speed boost, while Tewdiy's don't
they're in co-op mode and things are supposed to sync
but in fact, syncing doesn't apply properly because of the individual modded files each has, which caused the map to resize itself every round as the game is trying to sync
this also explains why bloons leak on one's pov and not on the other's
and also crosspath
A round of applause for this man that figured it out
when i clicked restart on a custom map it did this
no co-op
so this is false
It's the custom map mod
@@rudragameryt4950 why would they add a custom map mod and not tell us and fake the reactions in the video, this is recorded without a script (I think since the only shoes video) u did know that, right?
tewbre: why are you running
the map: aaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh im out
Imagine going late game with this 😆
Sheesh
Bloons get stronger every round? Only fair if the same happens to monkeys am i right?
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LMAO
@Poopy Pants or more likely, Computer BUUUUUUURN
The triple dart monkey is a super monkey but throws 3 Darts
Ye
OMG!!!!!!!!
Yeeee
So 3x better
8:55 juggernaut: *dies from lasers*
Nightvison goggles make bullets look like lasers
In real life
Dude that normal to the dart monkey (any upgrades) daily life's
It went from towers being 10% faster to the map shrink by 10%
Can't wait till battles 2 releases
Me too I really excited
It's not even december and it's freezing AND I LIVE NEXT TO A DESERT
@dragon yooooooooo bruh I’m always hearing 50 degrees, my body, when’s it back to non negatives
4:53 Hello. Welcome to the void. I am the gatekeeper of the void. I will allow you to bring 5 items to the void. If you say something like 'my family's each thing will be counted. Anyways, here, you can live for the rest of eternity without food, drinks or sleep.
hey i have been paying attention to the map glitch thing and the one thing i have noticed is that every time the map shrinks seems to you also gain health at the same time so that might be the cause
Sheesh
No it's shrinking every round and then banana farms have long life bananas which give you lives/health
long life bananas don’t give lives marketplace does
@Yufou i know that wich is why i said it "might" be the cause in my opinion every small lead is worth looking into
Nah, it's just that every round, Benjamin gives lives and map shrinks.
I **NEED** a compilation of all the "75% of viewers" moments from each Tewbre video, 'cuz this is getting TOO funny now! XD
Hello
Oh no
Kinda sad that sabre didn't get early access to battles 2. He deserves it.
Sad
He was not in the content creation for long enough… I guess
Me After Taco Bell: 3:56
I love how saber can't even see it
?
@@RGBDemon777 the map, it shrank every round after some time,
Oh
@@AnnanKamrans not that the attack speed
@@duke-vx8xy oh
5:49 in cartoons when a volcano is about to go off
1:44 Me: why did you forgot to place your free dart monkey Sabre?!
At the intro you can see tewtiy begging his heart to have a heart attack lol
Maybe the whole thing with the map getting smaller is a stack overflow with the attack speed from the mortar? (A stack overflow is when a game or software hits a hard limit in a number, usually the thirty two or sixty four bit integer limit, and it flows back to a smaller number, maybe that’s applying to the map due to the amount of projectiles. Not sure though)
What
Other words, data overflow
They did a video for bomb shooter new update and the minecraft custom map also getting smaller so it's not because the mortar)
I’m pretty sure Sabre can’t see how fast the towers are on the tewtiy’s screen
Yeah
Yah
@@tewtiyy Ah yes "TOOTEEE"
That’s not tewity
@@marleymolina6842 I was being uhh... sarcastic? Is that the word im looking for?
I love tewtiy's face in the intro
Hhehe
Life is like a dick. Sometimes it's up... Sometimes it's down... But it won't be hard forever.
18:04 title card
Imagine dreaming about this, the worst good dream. At least it's not a bad nightmare.
3:32 OH NO--OOOOO-OOOOOOO-OO-O-O-OOO
4:47 GO PLUS ULTRA
8:30 lets just appreciate the fact that the laser dartlin gunner in goin BANANZA
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Haha Sabre never had the mod enabled
Sabre: Is this mod even working why are the towers normal speed we are losing
Tewtiy: What do you mean nothing is getting past the dartling gunner
jesus man that DOLL
uhh nice broken creen video lol nice vid
This is a great experience
4:05 he bein speed tho
3:40 scared me
DartlingGunner Goes Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Monke:just going super sayian super monke:WHATTTT!!!!!!
When dart monkey drinks to much coffee
Imagine putting a sniper monkey on round 1 max bottom path and max boosting it on round 100
Lol
no guys what are you talking about it’s just another normal day with Tewbre
How is Tewtiy always so funny
Idk
Almost 100k subs keep it up
the sniper had way too much adrenaline
tewtiy is a dork “real” tewity is a chad
The tewtiy puppet was funny 😂
Ye
defender: its my time to shine
The only reason Sabre kept on losing is because the extra speed each round that is added depending of how long it’s been on the map his reset and tiewtys didn’t ( sorry I think I spelt tiewty wrong)
@AJ Fessler what ever
Sabre and his talking mr. bill.
I could watch the beginning forever
Same bruh
18:28
Me: THE ENTIRE UNIVERSE SHATTERS
18:18 look next to where the modar monkey (green upgrade button)
Wooooooooooooooooooooooooooooooooooooooooòo ooooooooooooooooooooooooooo 😆 lol
Saber made a MHA reference by going plus ultra
when it switches from sabres screen to tewtiys it looks so funny
17:18 its mod bc the on tewitys screen the darling gunner is much more powerful than on saber’s
Alternate title: btd 6 but everyone's an engineer paragon [the engineer paragon attacks 10% faster each round]
sabers screen: I I I
tewtiys screen: IIIIIIIIIIIII
the map: imma head out
the track: you ok buddy?
At 13:42 I noticed that the upgrades button moved
As they were talking about tacos I was like but I'm having tacos ._.
Mega lol
When you were talking about tacos.We were having tacos
Until it stopped getting smaller there was lag pike at the end of every round and that’s when the map got smaller
never turn crosspath of
tewtiy and sabre:everyone stay calm tewtiy and sabre 1 round later : EVERYONE PANIC!!!
Elite defender plus this mod equals fried computer
You can see the disappointment in tewtys face in the beginning
its so small that is just darkness
I love your videos best ever btd 6 videos ever to be sent
Round 200 game crashes:people think it go bbbrrrrrrr but the games already gone
The mod isn’t working on Sabre’s screen but it is working on tewtiy’s screen
BTD 6 Taco mod
It's the double cash mode all over again
Damn dartling gunners have to touch every dart so their quirk gives them wall pierce
"don't forget to hit that like button"
reminds me of ssundee...
You've done something
That intro lol
18:04 that is the time stamp of the thumbnail of this video lol. Pause it at this time to see
34 mins? Noice. Not bad
the desyncing is do to sabre not having the mod on most likely
do like a supermokey pragon and it will have the vengeful sungod on it
BOOM
Oh no goes tewtiy plushie
i got a taco yesterday but it caused diarrhoea
Tewbre is back :D
Imagine tewtiy gets replaced with mini ryan
When the map became 4 pixels I could only see 1
Can we all agree on something. How do they not know who Mr. Bill is?
I don’t know who he is
Dart monkey turns into super monkey
The darting gunner has wall hacks
I love tiny tewity also i wont mind you say we should subscribe as long as tiny tewity is here
Great Video! Awesome Game!
I love this
On tewtiys screen the Bloons have no chance sabers screen the monkeys have no chance
Ye I know right
Is the bear running the game and the channel now?!?!
A legend of the dark at round 999 i am speed
plus ultra i didnt know sabre watched mha
BLACK BORDER? NO!!!! BLACK MAP? YES!!!!
Who needs
(Insert artilery battery image here)
Just get this mod with
(Insert round 1 mortar image here)
I zoomed in with the pick tire app and the map is just a white dot 😂
Yeah. WHAT HAVE YOU DONE
They figured out how to play Bloons in a slideshow
SABRE IS BACK WOOOOOOOOO