I personally really enjoyed the first Rage game, but it obviously was not finished, as it ended abruptly and had no final boss, which Id Software almost never does. A former Id employee stated in an interview years ago that the studio had more plans to add much more content, but that the publisher (Bethesda) wouldn't allow them and told them to rush the game out. BTW, I couldn't stand Rage 2.
I need to play through this game again. I remember liking it a lot. It's amazing just how well this game holds up graphically. It's a decade later, and this game is still gorgeous. Kind of mind blowing that they got this working on consoles at all.
@@DigitallyDelirious ruclips.net/video/-I91AG2BhcI/видео.html&ab_channel=TheFerretzombie The game doesn't even try to be clever with it's level design and just does what any other modern games do to treat it's dumb player is to give a compass/minimap for your eyes to blindly follow.
@@DigitallyDelirious if a game designer can't make level that the player can navigate themselves. The game sucks. Questmarker will never be part of good game design.
I bought Rage Anarchy Edition for like 2 dollars a few years ago. Didn’t had any problems with installing it nor during gameplay. And the game was awsome, i know critics called it “average” at best but i enjoyed it.. I’m looking to buy Rage 2 on ps4 now.
So strange. I just played through RAGE on my laptop and had zero technical issues. It ran perfectly and I never lost the feeling of immersion. All RUclipsrs who cover this game mention technical issues 🤔
ID5 was a good engine with some technical bets that didn't pay off. Technology went the other way, just like cryengine2 tech was about single powerful cores, and not multiple threads.
@@Saved-by-Grace In those two games, when you turn the camera, you can catch the textures loading in from a blur, just like in Rage. Plus back in the day, The New Order was not exactly well optimized on PC. So what are you talking about?
Trying to tie Nvidia's CUDA for accelerating textures décompression ... in an OpenGL game ... was certainly an interesting technical decision. Also having 16K textures that barely look better than the 2K textures.
I don't see the game world as an "open world" as much as it is a hubworld, akin to games like Hexen or Strife or whatnot. As for exploration, there is actually one incentive to explore, which is not obvious from the get-go: the Desert Spores. In Wellspring you can complete a sidequest to recover a Desert Spore plant and as a reward you get a recipe for the Apophis Infusion, an item that permanently increases your health by 10 (or 11, depending on your armor choice) points.
Regarding the stutters, I'd assume that's more of an Nvidia issue. I also tweaked the ini file and had the game running mostly at 4K120 with 16xMSAA on a 5700 XT in 2021 (so before the great AMD OpenGL rework). Some driving section would become heavier and drop to like 90 fps, but otherwise, game was perfectly smooth. Zero stutters whatsoever.
I'm pretty sure even id Software was aware that Doom 4 and id Tech 4 would suck so hard, so they released it as "RAGE" to see how it goes. It goes to the end of classic id Software, another scratched "Call of Doom: Rise of the Mad Max" and brilliant id Tech 6 for brilliant Doom (2016) by new generation of id Software developers...
The animation on this game is incredible. Not only does it have the best enemy animation of the generation but the npc dialogue animation is also fantastic. Shame the game has so many other flaws.
Animations in Doom 3 and RAGE are both very impressive visually and hilariously overdone. NPCs in RAGE especially are SO animated when they talk, like they're about to start in their own movies after every line of dialogue they speak.
I thought the game was decent. The best part was your first time into the dead city and you get peaks at the big monster. The suspense during that was awesome
The mere existence of Borderlands and Fallout 3 really affected this game. It was probably the one that was supposed to come first, and it ended up coming out in last place and heavily changed so it would kill comparisons. It really is a shame. The racing and the open world are just overly simple padding elements that only keep you away from what you actually want to do in Rage, which is shooting. And when you get to the shooting, it always feels like it doesn't last long enough and you always dread being forced into the empty open world and simplistic car combat again. But even the shooting got somewhat gimped because of this lack of focus. There's very little variety in the enemies you fight, and most of them only use melee weapons and just move around too goddamn much to deal with without frustration. Additionally, this is the only third-party game I've ever seen running at 60 frames on the PS3, which is extremely impressive, but that comes at the price of having literally the worst texture pop-in I've seen in a game ever. Also as it has been pointed out, it basically has no dynamic lighting and everything is done with preset shadow maps. It's a technical clusterfuck of a game in every sense.
I liked Rage, but disliked Rage 2. Mostly because I absolutely hated its colorscheme and that damned purple flooding. Also disliked some of the gameplay elements. I couldn't play it for too long and one of the biggest issues where that in Xbox the controller scheme had really odd feel in it. Kinda sluggish and non responsive. I tried to change settings but ultimately dropped the game because of it. I think it's on Gamepass and could be worth to check out with pc though 🤔
Id Tech 5 was more of a misstep than anything. A lot of the games that ran on it had poor texture streaming, no official support for higher framerates and anisotropic filtering being limited to only 4x. I can't think of a single game where 5 would've been a good choice for the time. Thank god Doom 2016 ran on 6.
Imo rage is bashed too much. I read many reviews back in the days and thought it would suck. Then bought it from some sale and was surprised how much good there is. Sure the car parts are lacking and dull, but I got impression that car handles poorly etc. and it doesn't. It's shame as rage could've definitely been insane title with something like 6months more in development and finishing.
A masterpiece of technology, which amazing level design, graphics, and gunplay and the best context sensitive enemy damage system I've ever seen. BUT! Overall it's way too shallow. Like butter scrapped over too much bread.
I'm astonished that you think the gunplay to be phenomenal when I felt the gunplay was one of the weaker aspects aside from the short and sudden end to the campaign. The pistol without the fatboy slugs is useless, the AK and the authority smg takes half a freaking mag to just put an enemy down even if you shoot them in their naked head. The rocket launchers own viper rocket once you get access to them it's the cheapest and easiest way to mow down every enemy in the game, even more powerful than the pulse cannon. I honestly just used that for the last half of the game because I had so much junk to sell for money to buy viper rockets with no reason to use anything else. The gunplay sucked.
Rage is a strange game because it could be compared to Fallout 3 and Borderlands, but with didn't have real specific selling points like the decision making of Fallout or the tons of guns from Borderlands. It had impressive tech, but no other developers seemed interested in the engine. And it also seemed outdated when compared to the Call of Duty and its ilk. When thinking about it without comparing it to its competition, it feels like something is missing from Rage. The shooting is fun, and the enemies can do some interesting stuff, but it ends up feeling generic. The driving stuff wasn't too great, I remember the driving stuff to be annoying. The FPS levels were ok, but and FPS from id needs to be the best.
It's funny because Borderlands' and Rage's development would end up becoming linked in a way. Rage was in the works for years, but most of the concepts were already pretty finished and being shown around 2007. Gearbox thought Borderlands would look too generic in the company of the wastelands of Rage and, at that point, the upcoming Fallout 3 as well. So as a last minute change, they gave the game the cel-shaded makeover it's known for now so it would stand out, which even resulted in the lead artist walking out of the games industry forever.
What always bothered me is that EVERYTHING is baked into the map files. I guess that's why it performed so well and looked so great on 360. The game has really low system requirements on calculations, but heavy on vram and it's speed. It's super-static. You can't even properly tune a damn thing about the game aside from how it handles the textures. There is not a single dynamic shadow in the game, the engine doesn't even blend character shadows with the lightmaps, it feels like lightmaps are a baked into the texture. Models receive lighting very very approximately, doesn't match the lighting and often lit weirdly. Models look like they don't belong in the environment. Same with shaders. BUT, it looks stunning in static, like it was painted by hand, every pixel of environment is so unique and realistic. It just doesn't blend with everything else. IdTech5 is the exact opposite of what IdTech4 was. I guess it was designed to run on specific console generation to take advantage of a very specific set of hardware. And that's where the PC issues came in...
The Xbox 360 version takes 3 disks to play. And I thought games like The Witcher 2 and Battlefield Hardline was bad enough with 2 disks, but nope, Rage and Wolfenstein: The New Order are worse.
You're probably right. Rage is actually the only third-party game I know of that managed to run at a constant 60fps on the PS3. They had to have worked hard to achieve that minor miracle. But even then, the texture pop in is just the very worst I've seen in a game ever. It literally only loads the textures when they're right in your field of view.
Even after the development hell of RAGE, Doom 4 (2016) and id Tech 5, at least id Tech 5 achieved what it prioritized. 60 fps gameplay on 7th gen consoles with amazing visuals and unique textures for most of the props in the world. It also maked for amazed looking cross-gen games in Wolfenstein 2014 (at 60 fps on both gens) and The Evil Within 1 (on both gens)
Ah, yes. Id's black sheep and weakest game... Which is also _still damn good._ Even when they slum it up, they still make a good game! What is with these guys?
@@DeltaAssaultGaming doom 2016 doesn't have good gunplay dude, almost no hit reaction from enemies, no recoil, no nothing... So what are you smoking? 🤔 Rage on the other hand had it all
I personally really enjoyed the first Rage game, but it obviously was not finished, as it ended abruptly and had no final boss, which Id Software almost never does. A former Id employee stated in an interview years ago that the studio had more plans to add much more content, but that the publisher (Bethesda) wouldn't allow them and told them to rush the game out.
BTW, I couldn't stand Rage 2.
Love your videos dude. Fantastic writing and delivery.
I need to play through this game again. I remember liking it a lot. It's amazing just how well this game holds up graphically. It's a decade later, and this game is still gorgeous. Kind of mind blowing that they got this working on consoles at all.
This game was dog shit. The buggy engine didn't do much. The game looks ugly.
@@kissaninja9700 No it wasn't and no it doesn't
@@DigitallyDelirious ruclips.net/video/-I91AG2BhcI/видео.html&ab_channel=TheFerretzombie
The game doesn't even try to be clever with it's level design and just does what any other modern games do to treat it's dumb player is to give a compass/minimap for your eyes to blindly follow.
Oh no. A compass and mini map. Why those have only been standard features in games since the SNES. Oh the horror
@@DigitallyDelirious if a game designer can't make level that the player can navigate themselves. The game sucks. Questmarker will never be part of good game design.
I bought Rage Anarchy Edition for like 2 dollars a few years ago. Didn’t had any problems with installing it nor during gameplay. And the game was awsome, i know critics called it “average” at best but i enjoyed it.. I’m looking to buy Rage 2 on ps4 now.
@matt yeah, completely different game in every aspect... It's like doom eternal
I love this game and I always enjoy my time when I replay it, but I agree it would be better if it was linear
It's as linear as you can get.
So strange. I just played through RAGE on my laptop and had zero technical issues. It ran perfectly and I never lost the feeling of immersion. All RUclipsrs who cover this game mention technical issues 🤔
I’d never thought I’d see the day you’d review this underrated gem.
One of the best atmospheric games I’ve played throughout the years
Underrated classic. Love the shooting and the music in this game
Such an underrated game, used to spend more time playing that card game in the wellspring pub
ID5 was a good engine with some technical bets that didn't pay off. Technology went the other way, just like cryengine2 tech was about single powerful cores, and not multiple threads.
I think that's literally why id Tech 5 is considered an abysmal game engine.
It doesn't perform well with any game on any system.
@@felisasininus1784 It preformed phenomenal with Wolfenstein New Order and Old Blood, what are you talking about
@@Saved-by-Grace In those two games, when you turn the camera, you can catch the textures loading in from a blur, just like in Rage.
Plus back in the day, The New Order was not exactly well optimized on PC.
So what are you talking about?
@@Saved-by-Grace Compare those two games with The New Colossus, then tell me that again with a syraight face.
Trying to tie Nvidia's CUDA for accelerating textures décompression ... in an OpenGL game ... was certainly an interesting technical decision.
Also having 16K textures that barely look better than the 2K textures.
Wish it would get a remaster
I wish they would too. Because it's still a pretty good game, and maybe remaster the second one and put some new things into it.
Love this game right next to the other underappreciated in the same window release - BulletStorm.Love.Them.Both!
Doom 3 was amazing, ID's best game.
Could you review Turok from 2008? :)
Have you played the ashes series? Post apocalyptic total conversion for doom 2 that's now gone stand-alone. First episode is 2063. 2nd is afterglow.
I don't see the game world as an "open world" as much as it is a hubworld, akin to games like Hexen or Strife or whatnot. As for exploration, there is actually one incentive to explore, which is not obvious from the get-go: the Desert Spores. In Wellspring you can complete a sidequest to recover a Desert Spore plant and as a reward you get a recipe for the Apophis Infusion, an item that permanently increases your health by 10 (or 11, depending on your armor choice) points.
Looks like Borderlands, Fallout, and Doom put together.
Gaming Pasttime the goat the legend the myth
Your videos are genuinely great an entertaining
Your reviews are really solid! I really do like this game, it’s so underrated! 👍
Agreed. I think it fell a bit flat at the time because it was seriously overhyped, was supposed to be id's glorious return to form.
Wait, WHAT it came out om Mac a full year before everything else??
Rage has one thing that is pretty sad, and that is the intro.
Regarding the stutters, I'd assume that's more of an Nvidia issue.
I also tweaked the ini file and had the game running mostly at 4K120 with 16xMSAA on a 5700 XT in 2021 (so before the great AMD OpenGL rework).
Some driving section would become heavier and drop to like 90 fps, but otherwise, game was perfectly smooth. Zero stutters whatsoever.
When are you going to review River City Girls, and also play it in co-op.
The Scorcher's DLC and the Lost City where the best parts of RAGE.
Review Bulletstorm I bet you'll love it
I'm pretty sure even id Software was aware that Doom 4 and id Tech 4 would suck so hard, so they released it as "RAGE" to see how it goes. It goes to the end of classic id Software, another scratched "Call of Doom: Rise of the Mad Max" and brilliant id Tech 6 for brilliant Doom (2016) by new generation of id Software developers...
Can you review the suffering
Please review Toxikk in the future
The animation on this game is incredible. Not only does it have the best enemy animation of the generation but the npc dialogue animation is also fantastic. Shame the game has so many other flaws.
Animations in Doom 3 and RAGE are both very impressive visually and hilariously overdone. NPCs in RAGE especially are SO animated when they talk, like they're about to start in their own movies after every line of dialogue they speak.
It ain't no Fallout 3 and New Vegas, but it's a hell of a good time with an equally much better sequel, which I hope gets reviewed next.
I hope you were kidding about better sequel, lol 😂
The name reminds me of the Fighting game primal rage.
A Fallout 3 remake using the idtech 5 engine should have been priority one at Bethesda.
Great review, thank you.
The ending of the game ruined it for me, It was such a build up for just nothing
I'd like to see you talk about Black Ops Cold War
Does anyone know if this game run okay on the PS3?
It runs great on old consoles
@@emulation2369 Thank you for the reply! I just got it for $2 at a pawn shop so I'll definitely give it a try soon:)
I'm probably alone but I loved the competitive multiplayer mode as much as the single player campaign.
Loved Rage, Rage 2 was like a different game should review that too.
I played this just a few months back for the first time and was pleasantly surprised. The ending however was incredibly rushed and unsatisfying.
I thought the game was decent. The best part was your first time into the dead city and you get peaks at the big monster. The suspense during that was awesome
The mere existence of Borderlands and Fallout 3 really affected this game. It was probably the one that was supposed to come first, and it ended up coming out in last place and heavily changed so it would kill comparisons.
It really is a shame. The racing and the open world are just overly simple padding elements that only keep you away from what you actually want to do in Rage, which is shooting. And when you get to the shooting, it always feels like it doesn't last long enough and you always dread being forced into the empty open world and simplistic car combat again.
But even the shooting got somewhat gimped because of this lack of focus. There's very little variety in the enemies you fight, and most of them only use melee weapons and just move around too goddamn much to deal with without frustration.
Additionally, this is the only third-party game I've ever seen running at 60 frames on the PS3, which is extremely impressive, but that comes at the price of having literally the worst texture pop-in I've seen in a game ever. Also as it has been pointed out, it basically has no dynamic lighting and everything is done with preset shadow maps. It's a technical clusterfuck of a game in every sense.
Nice video, can you do the Wolfenstein series next?
They cant even add in animal monster.
The game is amazing, just a pity the last part is rushed and lacks content...rage 2 is great too
I liked Rage, but disliked Rage 2. Mostly because I absolutely hated its colorscheme and that damned purple flooding. Also disliked some of the gameplay elements. I couldn't play it for too long and one of the biggest issues where that in Xbox the controller scheme had really odd feel in it. Kinda sluggish and non responsive. I tried to change settings but ultimately dropped the game because of it. I think it's on Gamepass and could be worth to check out with pc though 🤔
@@jothain
How dare you hate Rage 2.
That game is far better than the original
@@ChaseMC215 Being better doesn't help with the goofy color schemes everywhere.
Id Tech 5 was more of a misstep than anything. A lot of the games that ran on it had poor texture streaming, no official support for higher framerates and anisotropic filtering being limited to only 4x. I can't think of a single game where 5 would've been a good choice for the time. Thank god Doom 2016 ran on 6.
Imo rage is bashed too much. I read many reviews back in the days and thought it would suck. Then bought it from some sale and was surprised how much good there is. Sure the car parts are lacking and dull, but I got impression that car handles poorly etc. and it doesn't. It's shame as rage could've definitely been insane title with something like 6months more in development and finishing.
This game is garbage. It offers nothing new and everything it has to offer is done better in other games.
@@kissaninja9700 Yeah, yeah like Wingsticks where in all games before and done better. Vitut.
A masterpiece of technology, which amazing level design, graphics, and gunplay and the best context sensitive enemy damage system I've ever seen. BUT! Overall it's way too shallow. Like butter scrapped over too much bread.
Level design was ok-ish. Art design was outstanding however.
I'm astonished that you think the gunplay to be phenomenal when I felt the gunplay was one of the weaker aspects aside from the short and sudden end to the campaign.
The pistol without the fatboy slugs is useless, the AK and the authority smg takes half a freaking mag to just put an enemy down even if you shoot them in their naked head.
The rocket launchers own viper rocket once you get access to them it's the cheapest and easiest way to mow down every enemy in the game, even more powerful than the pulse cannon.
I honestly just used that for the last half of the game because I had so much junk to sell for money to buy viper rockets with no reason to use anything else. The gunplay sucked.
Rage is a strange game because it could be compared to Fallout 3 and Borderlands, but with didn't have real specific selling points like the decision making of Fallout or the tons of guns from Borderlands. It had impressive tech, but no other developers seemed interested in the engine. And it also seemed outdated when compared to the Call of Duty and its ilk.
When thinking about it without comparing it to its competition, it feels like something is missing from Rage. The shooting is fun, and the enemies can do some interesting stuff, but it ends up feeling generic. The driving stuff wasn't too great, I remember the driving stuff to be annoying. The FPS levels were ok, but and FPS from id needs to be the best.
I think the car parts felt excellent physics wise. But yeah, gameplay wise it was really lacking.
It's funny because Borderlands' and Rage's development would end up becoming linked in a way.
Rage was in the works for years, but most of the concepts were already pretty finished and being shown around 2007. Gearbox thought Borderlands would look too generic in the company of the wastelands of Rage and, at that point, the upcoming Fallout 3 as well. So as a last minute change, they gave the game the cel-shaded makeover it's known for now so it would stand out, which even resulted in the lead artist walking out of the games industry forever.
What always bothered me is that EVERYTHING is baked into the map files. I guess that's why it performed so well and looked so great on 360. The game has really low system requirements on calculations, but heavy on vram and it's speed. It's super-static. You can't even properly tune a damn thing about the game aside from how it handles the textures. There is not a single dynamic shadow in the game, the engine doesn't even blend character shadows with the lightmaps, it feels like lightmaps are a baked into the texture. Models receive lighting very very approximately, doesn't match the lighting and often lit weirdly. Models look like they don't belong in the environment. Same with shaders. BUT, it looks stunning in static, like it was painted by hand, every pixel of environment is so unique and realistic. It just doesn't blend with everything else. IdTech5 is the exact opposite of what IdTech4 was. I guess it was designed to run on specific console generation to take advantage of a very specific set of hardware. And that's where the PC issues came in...
The Xbox 360 version takes 3 disks to play.
And I thought games like The Witcher 2 and Battlefield Hardline was bad enough with 2 disks, but nope, Rage and Wolfenstein: The New Order are worse.
You're probably right. Rage is actually the only third-party game I know of that managed to run at a constant 60fps on the PS3. They had to have worked hard to achieve that minor miracle.
But even then, the texture pop in is just the very worst I've seen in a game ever. It literally only loads the textures when they're right in your field of view.
Even after the development hell of RAGE, Doom 4 (2016) and id Tech 5, at least id Tech 5 achieved what it prioritized.
60 fps gameplay on 7th gen consoles with amazing visuals and unique textures for most of the props in the world.
It also maked for amazed looking cross-gen games in Wolfenstein 2014 (at 60 fps on both gens) and The Evil Within 1 (on both gens)
Awe, Borderlands meets Mad Max!! lol
When I played this years ago I found out that the game was designed for Nvidia cards in mind. AMD users got fucked.
This could have been a great game but it felt like it was 30% finished.
I loved my rc car there. Gameplay in general is amazing. Silly review. Sorry.
Ah, yes. Id's black sheep and weakest game... Which is also _still damn good._
Even when they slum it up, they still make a good game! What is with these guys?
Meh. I’d rather replay Doom 2016 for good gunplay.
Yeah, it's good, but bit generic. Rage has its own things that are quite exceptional.
@@jothain And some terrible vehicle gameplay. No thanks.
@@DeltaAssaultGaming doom 2016 doesn't have good gunplay dude, almost no hit reaction from enemies, no recoil, no nothing... So what are you smoking? 🤔
Rage on the other hand had it all
best reviewer around
I remember being blow away by the enemies animations
The Scorchers DLC was better than the entire game
And your trophy gets to hang out in the trophy room...if you know what I mean
i finnish the game twice in early 2020 for the first time
Best thing about this game is the collectible card battler.
You forgot to mention that the player character is a silent protagonist.
It's kind of hard to take someone reviewing a PC game seriously while watching them fumble around with a controller.
Still no progress
Yawn. Playing as a Marine jarhead. Next...
Same with Doomguy, he's a marine jarhead.
Would you want to play Rage on iOS? No? Then shut your trap.