Star Wars Empire at War Graphics Improvement

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  • Опубликовано: 26 мар 2023
  • Star Wars Empire at War Graphics improvement, shows the Nvidia Control Panel settings, game settings and using a program called Reshade.
    NOTE: Not covered in the video but the game supports EAX4. If you have a Creative Labs sound card you can use a program called Alchemy (which is free) to get the full EAX4 sound experience.
    Below are the Reshade settings
    [AdaptiveSharpen.fx]
    curveslope=0.500000
    curve_height=1.000000
    D_compr_high=0.500000
    D_compr_low=0.250000
    D_overshoot=0.009000
    L_compr_high=0.334000
    L_compr_low=0.167000
    L_overshoot=0.003000
    pm_p=0.700000
    scale_cs=0.056000
    scale_lim=0.100000
    [Clarity.fx]
    ClarityBlendIfDark=50
    ClarityBlendIfLight=205
    ClarityBlendMode=2
    ClarityDarkIntensity=0.400000
    ClarityLightIntensity=0.000000
    ClarityOffset=2.000000
    ClarityRadius=4
    ClarityStrength=0.400000
    ClarityViewBlendIfMask=0
    ClarityViewMask=0
    [Colourfulness.fx]
    backbuffer_bits=8.000000
    colourfulness=0.140000
    col_noise=1
    enable_dither=0
    lim_luma=0.600000
    [Curves.fx]
    Contrast=-0.280000
    Formula=2
    Mode=0
    [DOF.fx]
    bADOF_ImageChromaEnable=0
    bADOF_RotAnimationEnable=0
    bADOF_ShapeAnamorphEnable=0
    bADOF_ShapeApertureEnable=0
    bADOF_ShapeChromaEnable=0
    bADOF_ShapeCurvatureEnable=0
    bADOF_ShapeDiffusionEnable=0
    bADOF_ShapeDistortEnable=0
    bADOF_ShapeWeightEnable=0
    bGPDOFPolygonalBokeh=1
    bMatsoDOFChromaEnable=1
    DOF_AUTOFOCUS=1
    DOF_BLURRADIUS=15.000000
    DOF_FARBLURCURVE=2.000000
    DOF_FOCUSPOINT=0.500000,0.500000
    DOF_FOCUSRADIUS=0.050000
    DOF_FOCUSSAMPLES=6
    DOF_INFINITEFOCUS=1.000000
    DOF_MANUALFOCUSDEPTH=0.020000
    DOF_MOUSEDRIVEN_AF=0
    DOF_NEARBLURCURVE=1.600000
    fADOF_BokehCurve=4.000000
    fADOF_ImageChromaAmount=3.000000
    fADOF_ImageChromaCurve=1.000000
    fADOF_RotAnimationSpeed=2.000000
    fADOF_ShapeAnamorphRatio=0.200000
    fADOF_ShapeApertureAmount=0.010000
    fADOF_ShapeChromaAmount=0.125000
    fADOF_ShapeCurvatureAmount=0.300000
    fADOF_ShapeDiffusionAmount=0.100000
    fADOF_ShapeDistortAmount=0.200000
    fADOF_ShapeRotation=15.000000
    fADOF_ShapeWeightAmount=1.000000
    fADOF_ShapeWeightCurve=4.000000
    fADOF_SmootheningAmount=1.000000
    fGPDOFBias=10.000000
    fGPDOFBiasCurve=2.000000
    fGPDOFBrightnessMultiplier=2.000000
    fGPDOFBrightnessThreshold=0.500000
    fGPDOFChromaAmount=0.150000
    fMagicDOFColorCurve=4.000000
    fMatsoDOFBokehAngle=0.000000
    fMatsoDOFBokehCurve=8.000000
    fMatsoDOFChromaPow=1.400000
    fRingDOFBias=0.000000
    fRingDOFFringe=0.500000
    fRingDOFGain=27.000000
    fRingDOFThreshold=0.700000
    iADOF_ImageChromaHues=5
    iADOF_ShapeChromaMode=3
    iADOF_ShapeQuality=17
    iGPDOFPolygonCount=5
    iGPDOFQuality=6
    iMagicDOFBlurQuality=8
    iMatsoDOFBokehQuality=2
    iRingDOFRings=4
    iRingDOFSamples=6
    [FakeHDR.fx]
    HDRPower=1.063000
    radius1=0.793000
    radius2=0.870000
    [FXAA.fx]
    EdgeThreshold=0.130000
    EdgeThresholdMin=0.000000
    Subpix=0.250000
    [GaussianBlur.fx]
    GaussianBlurOffset=1.000000
    GaussianBlurRadius=1
    GaussianBlurStrength=0.300000
    [HighPassSharpen.fx]
    HighPassBlendIfDark=0
    HighPassBlendIfLight=255
    HighPassBlendMode=1
    HighPassDarkIntensity=1.000000
    HighPassLightIntensity=1.000000
    HighPassSharpOffset=1.000000
    HighPassSharpRadius=2
    HighPassSharpStrength=0.400000
    HighPassViewBlendIfMask=0
    HighPassViewSharpMask=0
    [Levels.fx]
    BlackPoint=10
    HighlightClipping=0
    WhitePoint=250
    [LumaSharpen.fx]
    offset_bias=1.000000
    pattern=1
    sharp_clamp=0.035000
    sharp_strength=0.999000
    show_sharpen=0
    [MagicHDR.fx]
    _Credits=0
    _Help=0
    _WipWarn=0
    [RadiantGI.fx]
    Blend=0
    Debug=0
    Deep_Scattering=0.100000
    Depth_Map=0
    Depth_Map_Adjust=7.500000
    Depth_Map_Flip=0
    Diffusion_Saturation_Power=0.250000,0.500000
    D_Irradiance=0.000000
    GI_Power=1.000000
    GI_Ray_Length=250.000000
    GI_Res=0.700000
    GI_Saturation=1.000000
    GI_Sky_Saturation=1.000000
    HDR_BP=0.500000
    IGN_Toggle=1
    Internals=0.540000,0.010000,0.010000
    Luma_Map=0.500000
    NCD=0.125000,0.000000
    Offset=0.000000
    PCGI_2DTexture_Detail=0.000000,1.000000
    PCGI_Fade=1.000000
    PP_Options=0
    RadiantGI=0
    Reflectivness=1.000000,0.500000
    samples=6.000000
    SamplesXY=6
    Scattering=0
    Sky_Adustment=3
    Sky_Emissive_Selection=0
    SSS_Seek=0.250000
    Target_Lighting=0.050000
    Trim=0.000000
    Wrap=0.500000
    [SMAA.fx]
    CornerRounding=0
    DebugOutput=0
    DepthEdgeDetectionThreshold=0.010000
    EdgeDetectionThreshold=0.100000
    EdgeDetectionType=2
    MaxSearchSteps=98
    MaxSearchStepsDiagonal=16
    PredicationEnabled=1
    PredicationScale=2.000000
    PredicationStrength=0.400000
    PredicationThreshold=0.010000
    [SurfaceBlur.fx]
    BlurEdge=0.500000
    BlurOffset=1.000000
    BlurRadius=1
    BlurStrength=1.000000
    DebugMode=0
    [Vibrance.fx]
    Vibrance=0.200000
    VibranceRGBBalance=1.000000,1.000000,1.000000
    [Vignette.fx]
    Amount=-1.000000
    Center=0.500000,0.500000
    Radius=2.000000
    Ratio=1.000000
    Slope=2
    Type=0
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Комментарии • 3

  • @kudelkevin
    @kudelkevin Год назад +1

    So long I have searched for an answer, a solution. My graditude is so large. Thank you mate.

    • @Lothos_
      @Lothos_  Год назад +1

      Appreciate the feedback, what exactly was the problem you were having that my video solved?

    • @kudelkevin
      @kudelkevin Год назад +1

      @@Lothos_ My GPU was not active while the game was running. It was really frustrating.