Crewing a Redeemer during the NEW Dynamic Event test - Star Citizen 3.22.1 PTU Multicrew gameplay

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  • Опубликовано: 21 окт 2024

Комментарии • 47

  • @ph11p3540
    @ph11p3540 7 месяцев назад +17

    Love my Redeemer. Murderous firepower when fully crewed. A terrifying little porcupine of death. Also looks mean like a Hind attack helicopter

  • @JoshSweetvale
    @JoshSweetvale 7 месяцев назад +1

    I love the Redeemer _so_ much. A dedicated gunship where 3, 4 or 5 crew are all viable.
    It's a pure combat ship, at that.
    1 person? Get an Arrow. 2 people? Hurricane. 3 and up? Redeemer.
    Only bigger dedicated warship would be the Hammerhead, and it starts edging into 'subcapital' territory, with its 7-8 crew.

  • @MandaloretheUndying1418
    @MandaloretheUndying1418 7 месяцев назад +4

    I am very surprised and impressed yall survived with only half of your ship still intact that was awesome Kate

  • @SternLX
    @SternLX 7 месяцев назад +2

    The 'deemer is my most favorite Multi-crew ship currently. Love piloting it with a full crew of gunners. Perfect for these kinds of events. It definitely fits it's roll.

  • @The_Opinion_of_Matt
    @The_Opinion_of_Matt 7 месяцев назад +3

    Great video!
    I do have two suggestions.
    1). When using slow firerate cannons (Lightstrikes, FL33, Tarantulas, etc) set them to stagger fire. It sounds a lot cooler. Instead of Thoom________Thoom________Thoom______Thoom it becomes Thoom____Thoom____Thoom____Thoom with two cannons and Thoom__Thoom__Thoom__Thoom with four cannons. I set this as a Keybind using the Delete key because it wasn't being used for anything else and Delete made sense as it is for guns. The Stagger fire all makes for a higher percentage chance of hitting the target (my opinion).
    2). The second is about ship loadouts. I haven't tried this recently, but I have in the past put two different guns on manned turrets: one energy and one ballistic. This give the turret harder hitting ballistic ammo and weaker, but infinite ammo energy weapons. So in this instance the Redeemer could have had 1 Lightstrike and 1 AD5B(?) gun on the top turret and the bottom turret. Same total damage output for the ship, but neither turret risks running out of ammo. Obviously you want to keep the projectile velocities the same. The turret gunner also needs to assign the guns to different weapon groups.

  • @BreandanOCiarrai
    @BreandanOCiarrai 7 месяцев назад +6

    as much as it sucked for you at the time, the fact that turrets can be picked off like that is awesome. Makes the game both more fun and challenging as a gunner

  • @CB-io8oi
    @CB-io8oi 7 месяцев назад +5

    Good overview of the mission Kate, I've tried it once with just one other player and it wouldn't progress past the bunkers so good to see it is moving along. Have to laugh though, what is the most terrifying thing to encounter amongst all this combat? ..... invisible asteroids and an asteroid filed on the dark side of the moon!

  • @dckfore
    @dckfore 7 месяцев назад +2

    Always love to see these multi-player ships in action. Gotta stagger those laser cannons!

  • @jean-sebastienpedron6365
    @jean-sebastienpedron6365 7 месяцев назад +2

    This looked quite fun indeed! With a friend, we only tested the first stage and like it very much too. We are looking forward to try the other phases!
    Thanks for the video and as always great choice of background musics!

  • @borealisaurora
    @borealisaurora 7 месяцев назад +1

    I am so excited to see multicrew evolve! Your crew works together well and has fun doing it. Hope to join you on one of your adventures soon. I keep seeing you all in discord but, you know, that anxiety monster rears its ugly head :( But I always get excited when I see a new video out!

  • @harbringerf9416
    @harbringerf9416 7 месяцев назад +3

    Amazing story telling as always Kate.

  • @therealearlgrey
    @therealearlgrey 7 месяцев назад +1

    Cool. Some of those battles were looking really hectic!

  • @albacoreabrick9612
    @albacoreabrick9612 7 месяцев назад +2

    It would be cool to come to these battles after with a salvage ship! You could set a marker on the star-map and return to clean up.

    • @JoshSweetvale
      @JoshSweetvale 7 месяцев назад +2

      As of today, you can do that with any ship that has an interior. Drop a box mission box as a marker.

  • @mweb586
    @mweb586 7 месяцев назад +2

    Rock, paper, scissors. It's quite cool to see how great the redeemer is as a medium gunship against the gunship of all gunships; the Hammerhead.

  • @Warhammered
    @Warhammered 7 месяцев назад +2

    It's called a spork. Not a fork. :P
    Good to see the Redeemer getting Redeemed. Because PvE is where the fun's actually at.
    (edit) Wow, turrets can be shot off, and the occupant gone? Game changer! Definitely need the physicalised armour, sooner than later.

  • @refisherdesktop
    @refisherdesktop 7 месяцев назад +2

    That's what happens when you bring a fork to a laser-cannon fight. 😶

  • @Uboo
    @Uboo 7 месяцев назад +3

    Can't wait to do the mission on live

    • @Citizen_Kate
      @Citizen_Kate  7 месяцев назад +3

      me too, I am really curious what the later stages are like :)

  • @animusnocturnus7131
    @animusnocturnus7131 7 месяцев назад +2

    Well that's a target rich environment.

  • @fishbaitx
    @fishbaitx 7 месяцев назад

    loving ya'll getting some time in the sky 😄

  • @MattCM2013
    @MattCM2013 7 месяцев назад +1

    @katie we didnt have any mistakes but happy accidents

  • @timsimenc
    @timsimenc 7 месяцев назад +1

    Been a long time since I've encountered invisible asteroids

  • @sketto1283
    @sketto1283 7 месяцев назад +2

    Bringing a bit more depth to the verse!

  • @j.d.4697
    @j.d.4697 7 месяцев назад

    There ARE invisible and 2-dimensional asteroids, but my guess for those impacts where you don't outright crash but seem to get hit by stuff is that it's space junk, either also invisible due to bug or just too small and dark to easily see.

  • @prohydro2734
    @prohydro2734 7 месяцев назад

    Would be cool if they ran this event into 3.23, so we can really see the difference of master modes on a large scale, even as a solo

  • @alexdresden6776
    @alexdresden6776 7 месяцев назад

    Really interesting outcome with the impacts and ship damage could affect gameplay.

  • @BigBobBlazer
    @BigBobBlazer 7 месяцев назад

    Personally, that's why I don't use the Redeemer anymore. It seems to happen every time we crew it and take it out. For PVE, I much prefer the A2. Size 5 guns for pilot and friends, similar shields and hp as Redeemer with slightly better maneuverability. 200 SCU cargo doesn't hurt either. PVP, you'd have a major problem defending the top of the ship. But in PVE, it is awesome. And no one dies because the turrets are remote. And when the A2 gets a major torque imbalance, it doesn't dramatically impact the flight of the ship.

  • @Xeroeth
    @Xeroeth 5 месяцев назад

    Mirai in Redeemer madness ;)

  • @a.jacobson2932
    @a.jacobson2932 7 месяцев назад

    Great job Kate & Co....Thx for posting. See you guys in-game sometime.
    --Malik_Bane

  • @JackTreanor
    @JackTreanor 6 месяцев назад

    23mins in u called it a fork, as a proud spork owner that's a sin xD

  • @reynardtv1
    @reynardtv1 7 месяцев назад +1

    Just a little hint and I don't know if it applies to other ships. The Redeemers turret guns can be different, you can have one repeater and one canon on a turret. This makes it a lot easier to deal with fighters and capitals, the repeater also keeps you more on target and since both are 700m/s you lead remains the same.

  • @salvo_iron
    @salvo_iron 7 месяцев назад

    omg redeemer is a beast...flyng tank

  • @axmil1286
    @axmil1286 7 месяцев назад

    Redeemer my beloved

  • @unwatchabletrash
    @unwatchabletrash 7 месяцев назад

    The ursa wheel that stops spinning whenever it loses contact with the ground is triggering me.

  • @J.king87
    @J.king87 7 месяцев назад

    but when you do a AI mission, can you getting attacked by PVP online players too steal your mission or not ?

  • @Robmonkey97
    @Robmonkey97 7 месяцев назад

    imagine all the scrap for the reclaimer lot of hammerheads jeez.

  • @mitchelvandermeer1421
    @mitchelvandermeer1421 7 месяцев назад

    Nice game play

  • @tk0pilot
    @tk0pilot 6 месяцев назад

    Amazing ❤😊

  • @fingers5944
    @fingers5944 7 месяцев назад

    this tin looks suspiciously like ... Chili 😜
    ruclips.net/video/3GVX_rGHpeQ/видео.html
    this was a really good ride-along , engaging .

  • @rixxo
    @rixxo 7 месяцев назад

    Players can only join UEE?

  • @RedKing1337
    @RedKing1337 7 месяцев назад

    Ingeresting

  • @zazzrazzamatazz9970
    @zazzrazzamatazz9970 7 месяцев назад

    I guess remote turrets > than manned turrets…

  • @c4tze
    @c4tze 7 месяцев назад

    perseus will dominate over polaris

    • @Citizen_Kate
      @Citizen_Kate  7 месяцев назад +1

      right but it doesnt have things like a medbay or hangar so it isnt a 'carrack repalcement' like the polaris will probably be ;)

  • @robertpyles9289
    @robertpyles9289 6 месяцев назад

    Yeah I’ve noticed that sense I started playing star citizen that the majority of the npc ship pilots will absolutely even at the beginning of these missions go kamakazi on my ass for no apparent reason at all!