Another day, another video of Hera hating on dravidians. You could say that Dravidian early game is weak but thier late game is very strong vs franks. Idk what hera's problem is against Dravidians. First the bs about medical corps being a useless tech, urumi slander and now one of the best infantry civs in the game is somehow a bad matchup against a cavalry civ.
Wouldn't be surprised if Hera had some personal negative bias towards infantry and infantry civs, thus not giving them a good opinion. Would also check out on dravs having terrible cavalry, him loving his Hussars.
Medical Corps is almost useless tho. 30 HP/min is barely noticeable and is at best a "nice extra", but not something worthy of being paid for. Would have been more ok as a civ bonus
@@Mattroid99 elephants archers are most viable against archers. That exchange will most probably be a back and forth, in which case medical corps comes in handy. I would only get it If I'm against a strong archer civ, nonetheless, it is still far from useless against any civ.
@@balvin8524 not hand cannoneers, the biggest problem the frank player could present are mass throwing axemen, but then I can just switch to arbalesters. Franks have many infantry counters but still it far from a one sided match-up like hera says it is.
@@saleem2991 you have teuton cheap farms, extra melee Armour and resistance to conversion. So you can convert his shit mid game he can't convert yours Add monks or pike and seige and go ham
@@fabiancampos4304 Going Long Swordsmen without being Romans, and especially without having any bonuses tO them at all is a terrible idea in general, and worse against Mayans who have super cheap Xbows as well as Plumes doing bonus damage against Infantry
The ghulam and the Hindustani eco both got nerfed. Besides, elite ghulam caps out at 8 pierce armor. Elite plumes do 11 damage to infantry, so that's 3 damage a shot compared to the 1 they get against elite huskarls. The unit was never as terrifying to Mayans as the huskarl; the problem was that the civ behind it was so much stronger.
Pre-nerf Hindustani vs Mayans would probably top this list. Once Ghulams got in the field they were nearly as bad as Huskarls for Mayans. And the Hindustani economy was strong enough they could pretty reliably get there. Now their economy is much slower making it far harder to get the castle up and mass Ghulams before the heavy Mayan pressure arrives. So it is basically the same as Celts but not as good.
@@teddyhaines6613 elite plumed archers have a +2 damage bonus against infantry so they should do 3 damages to elite huskarls edit: i just tested it and for some reasons post imp elite plumed archers only deal 2 damages to post imp elite huskarls
I think the Persian elite skirms should do better than you'd think against Genoese because Genbows have a measly 4 base range, so even with bracer they don't outrange the Persian skirms. The problem is that Italians can add hussar or whatever to supplement the crossbows and then Persians get in trouble.
Italians also lacking siege engineers means that going all in castle pike, ram, and crossbow might give you a bit of a chance. Especially with genoese not getting a bonus against pikes.
Would be interesting to see a matchup chart for some civs you know. Is something I barely see in the AoE2 community and I find them very helpful to also find the best gameplan vs each civ (Or when you have to cry)
I still remember that day back in 1300 elo. I played a match as Goth vs Mayan. We got to imp, he had very good walls with castles protecting chokes (map might have been Cenotes), defended all the chokes and my elite huskurls somehow just melted to 2hs plumes. It was quite the horror
@@youcanthandlethetruth5433 Lots of arabic words have multiple meanings. Habibi has a male and female version but I don't know how to spell each of them. It roughly translates to "sweet heart" but isn't used in a strictly romantic way. It's also growing in popularity on the internet which dilutes the meaning as it gets used in memes and stuff. "I was cruising with my habibis when all of the sudden" That kinda stuff changes perception, makes it more informal.
@@1776huckleberry yuk. Don't let Muslims take over. They're nice and all. Over in their countries. Hera gets a pass cuz he's cool lmao. Don't be adopting their language and shit it's the great replacement. And I ain't even white
i remember some years ago even Aztecs were crushed by infantry-focused civs (teutons, slavs, and even goths or celts) back when the villager carry bonus and military creation time was nerfed. jaguars weren’t that helpful, because aztecs were primarily strong because of their early eco….their late game options were pretty abysmal (no halbs, archer/skirm with less armor)
Just like Hera said, the matchup works differently in practice than it does on the tech tree because Goths are so much weaker than Mayans before they get to huskarls.
I remeber a michi team game I played a few month ago: I was byzantines and the opponent on my side was goth. Cataphract and hc was very good vs huskarl spam
I’m surprised goths vs byzantines wasn’t mentioned. I always assumed that goths had absolutely no answer to cataphract. But I guess there’s some other dynamic I’m not thinking of that makes that match up not so one sided.
@@donjoncraig6804 Well remember that castle age cataphracts only have 12 cavalry armor, so pikes get 10 bonus damage against them. The right of that stands, though.
Huh, my immediate guesses were Malians vs Tatars, Berbers vs Cumans, Italians vs Turks, and Huns vs Teutons. Kind of surprised none of those made the list. On the other hand, the whole list were matchups I didn't think of but made sense. Overall, good list with some good points. I'm loving these top 5 lists you've made recently.
I think Turks counter Italians with BBC+Janisssarry+Hussar. Hussar holds Condos and Genoese enough time and Janissary+ BBC counter Condottieri, Genoese and low range Italians BBC. Turks is better than Italians in every stage of the game. Turks early game eco is also better than Italians'.
Obviously depends on map, but none of those matchups is necessarily unwinnable. Malians vs Tatars: The Tatars player at least has the early castle age timing with crossbows and free thumb ring to try and make something happen. It's harder against Byzantines because of their cheap skirms to blunt your momentum. Berbers vs Cumans: Cumans have halberdier-siege ram to push Berber castles. Italians vs Turks: Turks can go fast Imp gunpowder or fast castle castle drop Janissaries to pressure Italians before they can mass their counter units. Huns vs Teutons: Well if we're talking Arena, the matchup is unwinnable for the Huns since they die to halb-onager. But even on Arabia they can potentially get overwhelmed by Teuton knight-pike play before they can mass cav archers. There was a classic game between Daut and Iori where Daut used Teuton knights to force Iori into mass pikemen which he then countered with a Teutonic knight switch. This blunted Iori's pressure and bought Daut time for his eventual composition of halb-scorpion that Huns just could never engage because of their lack of good siege.
YES. Every time I played Teutons vs Mongols I died no matter what I do. I played as Mongols against the hardest AI just to learn what could I do, and the only answers was skirms, and it died anyways...
Wish you released this vid yesterday. Played Persian flank vs Italians on BF. My team mates got incredibly mad when I tried something different. Also worth noting, Italian player had 6 extra boars at his TC on that bugged fn map. Game was over as soon as it started…
I'm not a pro or anything, but I'm surprised Berbers vs Huns is not there. Berbers have not one, but two unique units that are a hard counter to the only units Huns have bonuses with, and even if they switch to Tarkans or any cavalry, Berbers have fantastic camels.
Persians can go SIEGE RAM vs Italians. You wondered, while playing on 10th dec. 2020, what Slavs could do vs "fast genoese crossbow". Viper answered with a siege ram push and won. 🙂 K1 even made a cool intro about it! :-D
Italians always can add asap condos to deal with skirm/ram stuff. Not too easy to mass genbow , but if it happened - most cavalry civs will struglle, not only Persians.
Britons against Bulgarians seems like the one I hate the most... The lack of final armour upgrade for Skirms means that even if you go for them you're still taking 4 damage per arb shot, starting at a longer range with more kiting potential from a Briton's player - the only thing in the situation salvaging that is the fact that they don't get Thumb Ring to give full accuracy & a faster attack. In 1 vs. 1s that might work out that the faster attacking cav do enough damage/keep a Britons player down in Castle. But if they ever get to Imperial on a stable economy for arbs, there's not much you can do I'd argue as even full Siege Onagers take 35 shots to kill with arbs & only 24 shots with Elite Longbowmen. Even if going arbs (not needing castles) the Keeps with +3 Arrow Slits & then +2 for Unique Tech do 16 damage... that's 10 damage per shot to Cavalier & even 8 damage per shot to Siege Onagers. With the gambesons for Britons too or even just basic Halbs you can't even protect Siege Rams as the arb damage against your two handed swordsmen even if they were garrisoned in rams is just so great... then Heavy Cav Archers are at best okayish here. For the last one Halberdier then Paladin/Cavalier + Hussar versus them, Snipe enemy Trebs and try and make use of your cheap farms to pump out units. Snipe enemy Siege - particularly trebs & use the longer range Castles to hit the 4 Pierce Armour Mangudai on their way in. I think the slow Teuton push with castles & the cheaper farms into constant spams of units seems the only focus I can think of.
What do Persians do vs Genexbow? Siege Rams? Pretty sure a Siege Ram push backed up by hussars and maybe skirms is plenty to seriously threaten Italians.
I think there are a few more you could consider, which involve at least one unpopular civ: - Italians v Khmer. Love the Khmer but they are in trouble against Italians because of Genoese Crossbows, which crush Elephants even worse than they do Horse cavalry. - Celts v Dravidians: Slow Dravidians have now answer against strong siege - Strong infantry civs v Goths: Though they are often thought of as the best infantry civ they have struggled against strong infantry civs over the years. Japanese, Vikings, Aztecs, Malians, etc. The Huskarl can't stand up to their infantry.
Very happy to see #1 here I main Teutons and like you said, nothing you can do about mangudai, the best way of dealing with mongols as teutons is by not letting them get there. Trushing is my main go to, and it can really throw them off and not allow them to get to castle age/mangudai easily. The other one is to out-boom them and do a semi-fast imp to take out castles before the mangudai ball gets too big. Mangudai are still on my top broken unique units, while I don't think they are as strong as they used to be, and not that bad to deal with for some civs, it's a deathball killer, especially for infantry/siege civs.
HERA, my man, what did the Dravidians ever do to you? its like they backed over your mom or called or called you Persian elephant or something? in that match up you wouldn't go skirmisher, you go pikeman and Mangonel. love your work and will be eagerly waiting to hear your back story.
Burmese vs Britons is top of list for me. Like even the Teutons vs Mongols, one can make the argument that once you get that farm economy going in late feudal with Teutons, you can prepare to mass spam knights in early castle and absolutely overwhelm Mongol player. Monks won't work and neither will camels. So there's chance (granted, I am just 1500elo). But I never felt as powerless as Burmese against Britons, I literally went into meltdown thinking what to make. Burmese got literally nothing starting castle age and it gets only worse from there.
Fun fact: mayan plumed archer has +1 (+2 as elite) bonus damage against infantry. Combined with his speed and rate of fire, he might be not that bad against huskarl or ghulam
Huscarl with their 10 pierce armor only take 1 dmg from plumed archers [5 (base dmg) + 2 (bonus inf dmg) + 4 (upgrades) = 11dmg]. EDIT: I was wrong, they do 2dmg! The only (edit: other) archers that do 2 dmg against Huscarl are those that deal 12 dmg when fully upgraded: Mangudai (8+4), Camel Archers (8+4) and Magyar Heavy Cavalry Archers with recurve bow unique tech (7+5). That might seem not much on paper, but killing Elite Huscarl with 35 arrows instead of 70 is a 100% increase in dmg. On another note: Only the Magyar heavy cavalry archer can 4-shot Goth Halberdiers who have only 2 pierce armor and 60hp [12 (full upgrades) + 4 (bonus dmg against spear) + 2 (parthian tactics) = 16dmg]. Elite Mangudai (+1 against spearmen +2 parthian tactics) and Elite Camel Archers (+0) fall flat, Berbers even lacking Parthian Tactics alltogether. That leaves Elite Mangudai with 6 shots to kill a Goth Halberdier and Elite Cavalry Archers with 8 shots! In short, Magyar cavalry archers with recurve bow are the only cav archer unit viable against Goths late-game as they annihilate their Halberdiers like no other unit and even dmg Huscarls semi-significantly. Thanks for coming to my TED talk.
@@couchpotatoe91 Class-bonus damage is not reduced by pierce armor, it's calculated through class-armor, which Huskrals have 0 anti-infantry armor. In addition, when a unit's pierce attack is lower than the target's armor, it is not instantly converted into 1. Only when the unit does NOT have other bonus class damage against the target (e.g. Arbalest 10 atk vs E.Huskral 10 armor = 0), the total damage is set to be 1. So Elite plumes do 0 (pierce damage) + 2 bonus damage = 2 damage per shot to FU Elite Huskarls. You can try it in scenario editor or in game.
@@tcsiyic3584 Ooh really? Didn't know that, thanks for the correction! So the non-elite version doing 1 bonus dmg would still only result in 1 dmg because the pierce armor is higher than the attack and the minimum dmg of 1 only applying after all dmg?
@@couchpotatoe91 Yes! You are correct! The calculation would be 0 (pierce damage) + 1 bonus damage = 1 Total damage. The pierce/melee damage in calculation doesn't take negative value for clarification.
@@couchpotatoe91 No. No matter how much armour target has, at least 1 damage will be dealt. For example, rams have over 100 pierce armour and still can be destroyed by archers, even without any bonus damage
i would like to throw in MAYA vs MALIANS. With the malian champion its like maya vs goth, but you have a good early game and dont need a castle. I think it could even be worse than against goth.
One big difference: the Malian "champskarl" caps out at 8 pierce armor. The elite plumed archer has 11 attack against infantry with full upgrades. Ergo, it does triple the damage against them compared to elite huskarls. Champions are also significantly slower than huskarls.
Malian champs by themself are good vs standart arbs but not vs fast range (CA type / plumes). Btw plumes deals 2 dmg to huskarls and somehow playable. But issue microing them requires a lot of time and could cost a castles potentially. Mayans struggle in many late game scenarios, for ex. no answer to champs+onager, and need to make something happen before that stage begins.
I am not sold on your Dravidians vs Franks opinion. Yes, if skirm armies meet and buffer is pikes vs knights, sure knights are gonna have advantage in mobility, but if you mass pikes and protect the skirms, plus you have few monks, knights can't do anything, at least not early castle. Also, Dravidians have very smooth transitions into next ages thanks to the wood bonus and thus it's very easy to do early pressure with eg. double arch range + blacksmith in feudal. And they really shine early on maps like African clearing. It's true though that as the game goes on, Dravidians fall off due to the lack of mobility, which is imo their biggest weakness.
I wouldn't call this one-sided enough to warrant a spot on the list, but I think Berbers are one of the only civs that stands a chance against Mongols late game.
plumed archer isnt "that" bad against post imp goths because it deals 2 damages to elite huskarls thanks to bonus damage against infantry, so i m not even sure if mayans against goth is this unplayable in the lategame, tbf i think their worst match up is malians because it's basically the same as goths but they can spam their swordsmen in castle age
Mongols vs teutons is hard but teutons tower rush is scary so you can win using that. Basically need to go all in. Teutons monk rush is also amazing so just keep pressure up. I think other match-up you discussed are worse
As a Teuton main with 1k+ games as Teutons, Teutons vs Turks - against mongols my win-rate is currently 40% - but against turks it's only 6.3%(ranked) I've always viewed Turks as my mortal enemy. - early game feudal, turks now have very good scouts which forces the teuton player to have to build pikes to defend your walled points, cause those will easily break into places even if they're guarded by a tower+garrisonable vills(forcing you to do either pikes or build stone walls behind the palisades, but you'll still need pikes under your tc to protect the farms) - late game or even mid-game turks are well suited to take on teuton units by either rushing to imp or being defensive - once the turk player is in imperial either way, it's a hard time for the teuton player to out micro the turk compositions.
CA dodge melee counters like halbs by running around and using their speed.. camel is way faster and way more HP and are a bigger threat. Discounted camel? say no more..
It's very dangerous. Camels are faster than cav archers, and if they get on top of you even once your army is gone. Remember cav archers are also rather squishy; it only takes 4 hits for a camel to kill a bloodlines cav archer, assuming equal attack/armor upgrades. You need to keep and maintain a large mass to be sure you'll take good fights, and the Byzantine player can mix in skirms to supplement the camels and make it even tougher on you.
Vietnamese get champions that only miss blast furnace and gambesons. More importantly they're perfectly capable of killing Goths before they get to late game, just like Mayans.
I was expecting Hindustanis vs Mayans. Not sure what Mayans can do against Ghulam (especially since they were re-buffed recently). But is true, Mongols again certain civs is just impossible 11
Mayan eco is way better and by the time, Hindustanis make a castle and get Ghulams out, you have a lot of time to do damage. If Ghulams come, add some eagles.
From what I have seen, you have two choices as Teutons. Castle rush or onager skirmishers with raids. Even then you need high level onager play. Which Viper has.
I used to find malians vs maya more onesided than goth vs maya. When they got free gold mining mayans could rarely outpace them in early game. Malians get to 5pa longswords and kill mayans, latest in imp. Ive heard people arguing that plumes counter malian longswords, but no
I was thinking of malians vs mayans too. Like you said, malians swordsmen do well against most mayan's non-siege units on paper, plus malians have cavalry and are good early game with their gold and wood bonuses.
I somehow won my match for 1200 elo against goths back in the days. Was one of the most thrilling matches I ever played. Still no idea how I managed two win 2 hour game with no rec, other than wood, still on the map
i think what you said about Mayans vs Goths used to be true, but then Goths got eco bonuses in the longer lasting Hunt and freeish Loom that should get the over the hump. bc the clock is ticking.
Goth vs teutons is also a pretty bad matchup for goths, maybe the only matchup u can even go full ETK and win the game or the safer champions with 3 more armor and the superior Eco behind it. Especially on more closed maps goth can insta resign in this matchup
Goths do have gunpowder to kill Teuton infantry, but the Teutons have superior eco and siege so it still won't end well for them. Their main win condition would be to rely on the cheapness of their units to run the Teuton player out of gold.
Ones that I can think of from the top of my head Huns against Berbers. Huns have no hope against Berbers. Knights get completely countered by Camels or more knights from Berbers and Cavalry Archers get completely countered by Camel Archers/Genitour. Huns have no hope in that one. Goths against Japanese. Goth infantry gets completely negated by Japanese infantry. And if Goths go Hand Cannons Japanese can just go Skirmisher/Arbalest (fully upgraded). Japanese have a better early game as well. Turks against Gurjaras - Camel and Shrivamsha completely destroy Turks and not even having Pikeman means that they cant stop Shrivamsha from killing their CA/Gunpowder and from Camels from killing their Hussar.
Bengalis have Rathas, arbalests, monks, elite battle elephants, elite elephant archers. Dravidians have arbalests and elite elephant archers. Gurjaras have elite elephant archers and their heavy camels have enough bonus damage and melee armor to beat cataphracts on their own. Hindustanis have heavy cav archers. Byzantines have other units that can handle those things, but the cataphracts alone won't do it.
Funny enough only number 1 seems to be also supported by AoE2 stats with Teutons worst match up being Mongols in general. Tatars nemesis seems to be the Huns, Burmese don’t like dravidians and Dravidians don’t like Vikings and also struggle the most in mid game, and Persians struggle vs Turks and the longer the game goes the worse they do.
@@tiancheng8549 All this stuff will die to just arbs and do nothing to ele arch as well. Although what Hera mentioned is specific scenario and sounds kinda random. Dravidians in general is awkward civ to play in castle age, but with solid options in imp. Franks have smooth early game, but their imp isnt great, if no advantage getting before or opportunity to raids.
A simple way to fix teutons vs mongols is add Imperial skirm as a generic skirm upgrade. Skirms are the only unit without an imp upgrade basically so It would make sense, and then some civs without bracer or other BS upgrades could have a Little better time, then vietanemese could get compensated with another bonus
I have a hard time with meso civs against most civs, specially if they're CA heavy or early gunpowder. I feel like I can't attack them, while they can circle and snipe vills everywhere with their fast moving units or heavy hitting (conquistador has both) any tips? monks are expensive, die to CA and i'm not very quick to micro, skirms and siege are ok against CA, but i can't deffend everywhere and these dont look good against conquistadores. Should I turtle? Go cheese early, wall stone or whatever, build multiple towers and play defensive?
What maps are you thinking about here? On Arabia or most open land maps your opponent shouldn't get to conqs unchallenged unless your openings are really passive.
Not even close. How are you going to hit and run 1 cavalier at a time when there's 80 in your base? Plus Poles get arbs, bombard cannon and winged hussar too which is a composition that can also beat cav archers
@@jackwaite4035 Szlachta privileges allows you to hit those numbers. It's a stupid tech that people still underestimate because they can't conceive of cavalier armies that outnumber their archers instead of the other way around.
@@teddyhaines6613 yeah so you just spawn in the game with 80 cavalier right? Sounds impressive, why don’t pros play them if it’s just a free win? How can 3 dark age villagers beat 80 cavalier?
Hera, would you mind doing a video on those units with confusing or unexpected upgrades? For example, Chakram throwers: do they need melee or archer armor, melee or archer attack upgrades? There are so many civs nowadays, I can't keep all the special unit requirements in my mind. I know siege eles benefit from cav upgrades, but do they benefit from bloodlines and (the tech that makes cav faster?) All that tricky info would be nice to have in one video.
Basically it works like this: units are mounted or dismounted, have ranged attacks or don't, and do melee or piercing damage. A dismounted unit that does piercing damage is an archer, benefits from archer armor and possibly attack/range upgrades. A dismounted unit that does melee damage is an infantry unit, benefits from infantry armor and attack. This is true even if it does melee damage at range, like throwing axes or gbetos. A mounted unit is cavalry insofar as taking bonus damage from pikes and camels, as well as bloodlines and husbandry, but its armor depends. If it does melee damage, it's cavalry and benefits from cavalry armor and attack. If it does piercing damage, it's a cavalry archer and benefits from archer armor and possibly attack/range upgrades.
I disagree with Dravs vs Franks, MAAs reliably beat frank Scout rush (hence why franks open archers regardless), a combination of Longswordman and Pikes can take kts and skirns, and later even better with champs ignoring armor. In regards of Celts vs Mongols, is not THAT one sided, once you reach a critical mass of siege and hold out until you get 6 SOs + Siege Engineers, you can start making the Mongol dance on the floor trying to dodge a barrage of flying burning stones. So the gist of that match would be 'Survive the Mongol onslaught until you get to SOs' + 'Always have more siege than Mongols and/or reach a critical mass of SO to the point mangudai cannot engage and you out-siege him' It is why Celts are still better than Teutons in this match up in particular.
Another day, another video of Hera hating on dravidians. You could say that Dravidian early game is weak but thier late game is very strong vs franks. Idk what hera's problem is against Dravidians. First the bs about medical corps being a useless tech, urumi slander and now one of the best infantry civs in the game is somehow a bad matchup against a cavalry civ.
Wouldn't be surprised if Hera had some personal negative bias towards infantry and infantry civs, thus not giving them a good opinion.
Would also check out on dravs having terrible cavalry, him loving his Hussars.
Medical Corps is almost useless tho. 30 HP/min is barely noticeable and is at best a "nice extra", but not something worthy of being paid for.
Would have been more ok as a civ bonus
“Franks hand cannoneers are not real, they can’t hurt me”
@@Mattroid99 elephants archers are most viable against archers. That exchange will most probably be a back and forth, in which case medical corps comes in handy. I would only get it If I'm against a strong archer civ, nonetheless, it is still far from useless against any civ.
@@balvin8524 not hand cannoneers, the biggest problem the frank player could present are mass throwing axemen, but then I can just switch to arbalesters. Franks have many infantry counters but still it far from a one sided match-up like hera says it is.
Yes as a loving teutons player the mangudai is a hard counter, as well the Conquistador is really hard to deal with.
At least conqs are worst in castle age, when monks and elite skirms are somewhat viable as answers.
Mangudai is also a hard counter to Romans.
3 stable all in 1 tc
Or 2 stable 1 tc with seige
If you can't win be aggressive
@@youcanthandlethetruth5433But then you are playing Teutons as a generic civ but without husbandry against Mongol camels. So it's still really bad.
@@saleem2991 you have teuton cheap farms, extra melee Armour and resistance to conversion. So you can convert his shit mid game he can't convert yours
Add monks or pike and seige and go ham
Another one of those "Spirit of the Law should just do a reaction video"
Conversely, you could invite him to do some of those together
Hindustanis vs. Mayans is still quite rough even after the Ghulam nerf. Deserved a spot in the honorable mentions I think
And ghulams got buffed again recently
Ehh, what do Hindustanis have against eagles in castle age?
@@jordivermeulen2519 swordsmen
@@fabiancampos4304 Going Long Swordsmen without being Romans, and especially without having any bonuses tO them at all is a terrible idea in general, and worse against Mayans who have super cheap Xbows as well as Plumes doing bonus damage against Infantry
@@riseALK well good luck spamming and microing upgraded eagles and upgraded crossbows at the same time in early castle age
Hera: "Warwolf Trebs"
Auto-Captions: "world of crabs"
Most one sided matchup is definitely vs the Cobra Car 😜
there’s a legend where a cobra car didn’t stand a chance against a villager and got one-hit.
Wait wait wait, I thought for sure mayans vs hindustanis would be at number 1.
Yea when he said it was obvious I knew it was that
The ghulam and the Hindustani eco both got nerfed. Besides, elite ghulam caps out at 8 pierce armor. Elite plumes do 11 damage to infantry, so that's 3 damage a shot compared to the 1 they get against elite huskarls. The unit was never as terrifying to Mayans as the huskarl; the problem was that the civ behind it was so much stronger.
Pre-nerf Hindustani vs Mayans would probably top this list. Once Ghulams got in the field they were nearly as bad as Huskarls for Mayans. And the Hindustani economy was strong enough they could pretty reliably get there.
Now their economy is much slower making it far harder to get the castle up and mass Ghulams before the heavy Mayan pressure arrives. So it is basically the same as Celts but not as good.
@@teddyhaines6613 elite plumed archers have a +2 damage bonus against infantry so they should do 3 damages to elite huskarls
edit: i just tested it and for some reasons post imp elite plumed archers only deal 2 damages to post imp elite huskarls
Im a teuton main, and whenever i get a difficult match up like mongols, i tower rush and make the game messy 😈
10:40 Fun Fact: Hera lost Mongols vs Teutons matchups against TheViper with his account "WeWinThose" 😅
I think the Persian elite skirms should do better than you'd think against Genoese because Genbows have a measly 4 base range, so even with bracer they don't outrange the Persian skirms. The problem is that Italians can add hussar or whatever to supplement the crossbows and then Persians get in trouble.
Yeah that -1 dmg skirms make them do 1 dmg instead of 2 against many units. Italians also have cheap BBC which melt skirms.
Italians also lacking siege engineers means that going all in castle pike, ram, and crossbow might give you a bit of a chance. Especially with genoese not getting a bonus against pikes.
Noted.
Blue always wins against red, thanks Hera!
Would be interesting to see a matchup chart for some civs you know.
Is something I barely see in the AoE2 community and I find them very helpful to also find the best gameplan vs each civ (Or when you have to cry)
I haven't peed in three weeks
My bro hasn't pooped in 3 weeks. Do you mean you haven't pissed in a toilet in 3 weeks? Sounds like you have a very dirty diaper
Ign GoldenSkeet
I still remember that day back in 1300 elo. I played a match as Goth vs Mayan. We got to imp, he had very good walls with castles protecting chokes (map might have been Cenotes), defended all the chokes and my elite huskurls somehow just melted to 2hs plumes. It was quite the horror
Plumes deal 2 dmg to husks due to bonus dmg, so chokeholes are a no-no for husks.
Honorable mention to any civ faced up against the civ Hera is playing that game. It's always a difficult match vs. the Habibi.
What does Habibi mean?
@@youcanthandlethetruth5433 Lots of arabic words have multiple meanings. Habibi has a male and female version but I don't know how to spell each of them. It roughly translates to "sweet heart" but isn't used in a strictly romantic way. It's also growing in popularity on the internet which dilutes the meaning as it gets used in memes and stuff.
"I was cruising with my habibis when all of the sudden"
That kinda stuff changes perception, makes it more informal.
@@1776huckleberry yuk. Don't let Muslims take over. They're nice and all. Over in their countries. Hera gets a pass cuz he's cool lmao. Don't be adopting their language and shit it's the great replacement. And I ain't even white
@@youcanthandlethetruth5433 bro this is a top 5 age of empires video.
As a Aztec main. Teutons are a crazy counter. They have monk resistant. You can’t go eagles. It’s a sad match up
Byzantines also crush Aztecs in Deathmatch.
i remember some years ago even Aztecs were crushed by infantry-focused civs (teutons, slavs, and even goths or celts) back when the villager carry bonus and military creation time was nerfed. jaguars weren’t that helpful, because aztecs were primarily strong because of their early eco….their late game options were pretty abysmal (no halbs, archer/skirm with less armor)
Funny how this morning Viper posted a video in which he won as Mayans against Goths and was never really challenged
Just like Hera said, the matchup works differently in practice than it does on the tech tree because Goths are so much weaker than Mayans before they get to huskarls.
@@teddyhaines6613 Yes, and Huskarl is overrated. THS+Plumed can kill Huskarl. I think Huskarl should be armored cavalry unit faster than Knight.
I remeber a michi team game I played a few month ago: I was byzantines and the opponent on my side was goth. Cataphract and hc was very good vs huskarl spam
Its not just very good, its litteraly unwinable for the goth.
Michi is about SO , bbc, bbt and monks power. Almost all other stuff is trash.
I’m surprised goths vs byzantines wasn’t mentioned. I always assumed that goths had absolutely no answer to cataphract. But I guess there’s some other dynamic I’m not thinking of that makes that match up not so one sided.
@@donjoncraig6804 Well remember that castle age cataphracts only have 12 cavalry armor, so pikes get 10 bonus damage against them. The right of that stands, though.
Huh, my immediate guesses were Malians vs Tatars, Berbers vs Cumans, Italians vs Turks, and Huns vs Teutons. Kind of surprised none of those made the list. On the other hand, the whole list were matchups I didn't think of but made sense. Overall, good list with some good points. I'm loving these top 5 lists you've made recently.
I think Turks counter Italians with BBC+Janisssarry+Hussar. Hussar holds Condos and Genoese enough time and Janissary+ BBC counter Condottieri, Genoese and low range Italians BBC. Turks is better than Italians in every stage of the game. Turks early game eco is also better than Italians'.
Obviously depends on map, but none of those matchups is necessarily unwinnable.
Malians vs Tatars: The Tatars player at least has the early castle age timing with crossbows and free thumb ring to try and make something happen. It's harder against Byzantines because of their cheap skirms to blunt your momentum.
Berbers vs Cumans: Cumans have halberdier-siege ram to push Berber castles.
Italians vs Turks: Turks can go fast Imp gunpowder or fast castle castle drop Janissaries to pressure Italians before they can mass their counter units.
Huns vs Teutons: Well if we're talking Arena, the matchup is unwinnable for the Huns since they die to halb-onager. But even on Arabia they can potentially get overwhelmed by Teuton knight-pike play before they can mass cav archers. There was a classic game between Daut and Iori where Daut used Teuton knights to force Iori into mass pikemen which he then countered with a Teutonic knight switch. This blunted Iori's pressure and bought Daut time for his eventual composition of halb-scorpion that Huns just could never engage because of their lack of good siege.
none of these make a whole lot of sense to me except berbers vs cumans i guess but even that doesnt seem one sided at all
I love how you throw in your loss to Viper after saying how bad the match up is and that it's free and impossible to lose, takes balls man, respect
A 2k player will always beat a 1.5k player even on bad match-up. At that time viper was just a better player than hera.
YES. Every time I played Teutons vs Mongols I died no matter what I do. I played as Mongols against the hardest AI just to learn what could I do, and the only answers was skirms, and it died anyways...
All in aggression with 3 stable knights
Wish you released this vid yesterday. Played Persian flank vs Italians on BF. My team mates got incredibly mad when I tried something different. Also worth noting, Italian player had 6 extra boars at his TC on that bugged fn map. Game was over as soon as it started…
I'm not a pro or anything, but I'm surprised Berbers vs Huns is not there.
Berbers have not one, but two unique units that are a hard counter to the only units Huns have bonuses with, and even if they switch to Tarkans or any cavalry, Berbers have fantastic camels.
Huns at least have halb-siege ram for that matchup.
Huns can win that with early game domination! For example, watch game#3 in the KotD4 Final between Viper and Vinchester...
Cavalry Archers are Teutons' kryptonite to the extent where civs with bad Cavalry Archers build them against Teutons. Malians are a good example.
Persians can go SIEGE RAM vs Italians. You wondered, while playing on 10th dec. 2020, what Slavs could do vs "fast genoese crossbow". Viper answered with a siege ram push and won. 🙂
K1 even made a cool intro about it! :-D
Italians also have BBCs if needed
Italians always can add asap condos to deal with skirm/ram stuff. Not too easy to mass genbow , but if it happened - most cavalry civs will struglle, not only Persians.
Im waiting for the viper reaction lol ... he definitely dont agree for the dravidians worst match up
1:21 Flaming Camel
what about mayas vs Hindustanis ? We saw it a lot after the indian pack, and it seemed very hard for the mayan player
Britons against Bulgarians seems like the one I hate the most... The lack of final armour upgrade for Skirms means that even if you go for them you're still taking 4 damage per arb shot, starting at a longer range with more kiting potential from a Briton's player - the only thing in the situation salvaging that is the fact that they don't get Thumb Ring to give full accuracy & a faster attack. In 1 vs. 1s that might work out that the faster attacking cav do enough damage/keep a Britons player down in Castle. But if they ever get to Imperial on a stable economy for arbs, there's not much you can do I'd argue as even full Siege Onagers take 35 shots to kill with arbs & only 24 shots with Elite Longbowmen. Even if going arbs (not needing castles) the Keeps with +3 Arrow Slits & then +2 for Unique Tech do 16 damage... that's 10 damage per shot to Cavalier & even 8 damage per shot to Siege Onagers. With the gambesons for Britons too or even just basic Halbs you can't even protect Siege Rams as the arb damage against your two handed swordsmen even if they were garrisoned in rams is just so great... then Heavy Cav Archers are at best okayish here.
For the last one Halberdier then Paladin/Cavalier + Hussar versus them, Snipe enemy Trebs and try and make use of your cheap farms to pump out units. Snipe enemy Siege - particularly trebs & use the longer range Castles to hit the 4 Pierce Armour Mangudai on their way in. I think the slow Teuton push with castles & the cheaper farms into constant spams of units seems the only focus I can think of.
Actually once i had experience Bulg vs Brit on bf. 1 hour of hopless attempts and slow but unavoidable death.
Tell your editors that everytime they reuse footage it's a good opportunity to add the link at the top to the video 😂
What do Persians do vs Genexbow? Siege Rams? Pretty sure a Siege Ram push backed up by hussars and maybe skirms is plenty to seriously threaten Italians.
I think there are a few more you could consider, which involve at least one unpopular civ:
- Italians v Khmer. Love the Khmer but they are in trouble against Italians because of Genoese Crossbows, which crush Elephants even worse than they do Horse cavalry.
- Celts v Dravidians: Slow Dravidians have now answer against strong siege
- Strong infantry civs v Goths: Though they are often thought of as the best infantry civ they have struggled against strong infantry civs over the years. Japanese, Vikings, Aztecs, Malians, etc. The Huskarl can't stand up to their infantry.
Very happy to see #1 here
I main Teutons and like you said, nothing you can do about mangudai, the best way of dealing with mongols as teutons is by not letting them get there.
Trushing is my main go to, and it can really throw them off and not allow them to get to castle age/mangudai easily.
The other one is to out-boom them and do a semi-fast imp to take out castles before the mangudai ball gets too big.
Mangudai are still on my top broken unique units, while I don't think they are as strong as they used to be, and not that bad to deal with for some civs, it's a deathball killer, especially for infantry/siege civs.
Really fun video to think about specific matchups!
HERA, my man, what did the Dravidians ever do to you? its like they backed over your mom or called or called you Persian elephant or something? in that match up you wouldn't go skirmisher, you go pikeman and Mangonel. love your work and will be eagerly waiting to hear your back story.
Burmese vs Britons is top of list for me. Like even the Teutons vs Mongols, one can make the argument that once you get that farm economy going in late feudal with Teutons, you can prepare to mass spam knights in early castle and absolutely overwhelm Mongol player. Monks won't work and neither will camels. So there's chance (granted, I am just 1500elo).
But I never felt as powerless as Burmese against Britons, I literally went into meltdown thinking what to make. Burmese got literally nothing starting castle age and it gets only worse from there.
Fun fact: mayan plumed archer has +1 (+2 as elite) bonus damage against infantry. Combined with his speed and rate of fire, he might be not that bad against huskarl or ghulam
Huscarl with their 10 pierce armor only take 1 dmg from plumed archers [5 (base dmg) + 2 (bonus inf dmg) + 4 (upgrades) = 11dmg].
EDIT: I was wrong, they do 2dmg!
The only (edit: other) archers that do 2 dmg against Huscarl are those that deal 12 dmg when fully upgraded: Mangudai (8+4), Camel Archers (8+4) and Magyar Heavy Cavalry Archers with recurve bow unique tech (7+5).
That might seem not much on paper, but killing Elite Huscarl with 35 arrows instead of 70 is a 100% increase in dmg.
On another note: Only the Magyar heavy cavalry archer can 4-shot Goth Halberdiers who have only 2 pierce armor and 60hp [12 (full upgrades) + 4 (bonus dmg against spear) + 2 (parthian tactics) = 16dmg].
Elite Mangudai (+1 against spearmen +2 parthian tactics) and Elite Camel Archers (+0) fall flat, Berbers even lacking Parthian Tactics alltogether. That leaves Elite Mangudai with 6 shots to kill a Goth Halberdier and Elite Cavalry Archers with 8 shots!
In short, Magyar cavalry archers with recurve bow are the only cav archer unit viable against Goths late-game as they annihilate their Halberdiers like no other unit and even dmg Huscarls semi-significantly.
Thanks for coming to my TED talk.
@@couchpotatoe91 Class-bonus damage is not reduced by pierce armor, it's calculated through class-armor, which Huskrals have 0 anti-infantry armor. In addition, when a unit's pierce attack is lower than the target's armor, it is not instantly converted into 1. Only when the unit does NOT have other bonus class damage against the target (e.g. Arbalest 10 atk vs E.Huskral 10 armor = 0), the total damage is set to be 1.
So Elite plumes do 0 (pierce damage) + 2 bonus damage = 2 damage per shot to FU Elite Huskarls. You can try it in scenario editor or in game.
@@tcsiyic3584 Ooh really? Didn't know that, thanks for the correction!
So the non-elite version doing 1 bonus dmg would still only result in 1 dmg because the pierce armor is higher than the attack and the minimum dmg of 1 only applying after all dmg?
@@couchpotatoe91 Yes! You are correct!
The calculation would be 0 (pierce damage) + 1 bonus damage = 1 Total damage. The pierce/melee damage in calculation doesn't take negative value for clarification.
@@couchpotatoe91 No. No matter how much armour target has, at least 1 damage will be dealt. For example, rams have over 100 pierce armour and still can be destroyed by archers, even without any bonus damage
i would like to throw in MAYA vs MALIANS. With the malian champion its like maya vs goth, but you have a good early game and dont need a castle. I think it could even be worse than against goth.
One big difference: the Malian "champskarl" caps out at 8 pierce armor. The elite plumed archer has 11 attack against infantry with full upgrades. Ergo, it does triple the damage against them compared to elite huskarls. Champions are also significantly slower than huskarls.
Malian champs by themself are good vs standart arbs but not vs fast range (CA type / plumes).
Btw plumes deals 2 dmg to huskarls and somehow playable. But issue microing them requires a lot of time and could cost a castles potentially.
Mayans struggle in many late game scenarios, for ex. no answer to champs+onager, and need to make something happen before that stage begins.
Inca's VS absolutely anyone! (Inca's for President)
Nope
Great video! Can't wait for "Inside the Mind of Pro" ep 3!!!
I am not sold on your Dravidians vs Franks opinion. Yes, if skirm armies meet and buffer is pikes vs knights, sure knights are gonna have advantage in mobility, but if you mass pikes and protect the skirms, plus you have few monks, knights can't do anything, at least not early castle. Also, Dravidians have very smooth transitions into next ages thanks to the wood bonus and thus it's very easy to do early pressure with eg. double arch range + blacksmith in feudal. And they really shine early on maps like African clearing.
It's true though that as the game goes on, Dravidians fall off due to the lack of mobility, which is imo their biggest weakness.
How appropriate that I just got Persians against Italians in Arena the last time I played. It went exactly as you would expect.
It's just brutal. You can't even castle drop with Persians unless you want to make elephants. Italians win the imp race too with their discount.
I wouldn't call this one-sided enough to warrant a spot on the list, but I think Berbers are one of the only civs that stands a chance against Mongols late game.
The only way I saw a Mongol win that matchup was a pikes + onagers deathball. I couldn't believe someone would do that, but it worked.
Thank you Hera! 😊
Most one sided match is meeting Hera in Grandfinals ☠️☠️☠️☠️☠️☠️☠️☠️☠️
Surprised you didn’t include Slavs in the Teuton/Celt destroyed by Mangudai
plumed archer isnt "that" bad against post imp goths because it deals 2 damages to elite huskarls thanks to bonus damage against infantry, so i m not even sure if mayans against goth is this unplayable in the lategame, tbf i think their worst match up is malians because it's basically the same as goths but they can spam their swordsmen in castle age
Extra one-sided matchup: Hera VS anybody else HeraHype for TCI
goth vs teuton
Or goth versus Vikings or any other infantry civ
@@GoldenSkeeter TK will work against goths.
@@SaiKiran-fd3gq even teuton champions will do, and they are quite easy to get. Also better eco and options for everything they might need vs goth
Mongols vs teutons is hard but teutons tower rush is scary so you can win using that. Basically need to go all in. Teutons monk rush is also amazing so just keep pressure up. I think other match-up you discussed are worse
Dravidian almost die to any siege knight push, not only Frank, maybe redemption will be a necessary buff for them
As a Teuton main with 1k+ games as Teutons, Teutons vs Turks - against mongols my win-rate is currently 40% - but against turks it's only 6.3%(ranked) I've always viewed Turks as my mortal enemy. - early game feudal, turks now have very good scouts which forces the teuton player to have to build pikes to defend your walled points, cause those will easily break into places even if they're guarded by a tower+garrisonable vills(forcing you to do either pikes or build stone walls behind the palisades, but you'll still need pikes under your tc to protect the farms) - late game or even mid-game turks are well suited to take on teuton units by either rushing to imp or being defensive - once the turk player is in imperial either way, it's a hard time for the teuton player to out micro the turk compositions.
Isn't Cav Archer kinda fine for camels without bloodlines? Especially with free thumbring and +50% dmg Hill bonus
I think it's an even match up, but the numbers will tip the balance towards Byz.
CA dodge melee counters like halbs by running around and using their speed.. camel is way faster and way more HP and are a bigger threat. Discounted camel? say no more..
It's very dangerous. Camels are faster than cav archers, and if they get on top of you even once your army is gone. Remember cav archers are also rather squishy; it only takes 4 hits for a camel to kill a bloodlines cav archer, assuming equal attack/armor upgrades.
You need to keep and maintain a large mass to be sure you'll take good fights, and the Byzantine player can mix in skirms to supplement the camels and make it even tougher on you.
3:38 Italian Paladin? :O buff incoming? ;)
What about goth versus Vietnamese? Do they get champions?
Vietnamese get champions that only miss blast furnace and gambesons. More importantly they're perfectly capable of killing Goths before they get to late game, just like Mayans.
I was expecting Hindustanis vs Mayans. Not sure what Mayans can do against Ghulam (especially since they were re-buffed recently). But is true, Mongols again certain civs is just impossible 11
I thought the same. The eco nerf gives Mayans more time to get ahead in feudal though, so thats probably, why it didn't make the list.
Mayan eco is way better and by the time, Hindustanis make a castle and get Ghulams out, you have a lot of time to do damage. If Ghulams come, add some eagles.
As a teuton only player i can agree with the #1. It's hopeless
To be fair, Viper loves his teutons and has more ways to play with them then most of other players so no shame in that. Keep up a good work!
From what I have seen, you have two choices as Teutons. Castle rush or onager skirmishers with raids. Even then you need high level onager play. Which Viper has.
@@mikelivingood7797 In the game in question Viper did it with Teuton cav archers, actually.
I used to find malians vs maya more onesided than goth vs maya. When they got free gold mining mayans could rarely outpace them in early game. Malians get to 5pa longswords and kill mayans, latest in imp. Ive heard people arguing that plumes counter malian longswords, but no
I was thinking of malians vs mayans too. Like you said, malians swordsmen do well against most mayan's non-siege units on paper, plus malians have cavalry and are good early game with their gold and wood bonuses.
I somehow won my match for 1200 elo against goths back in the days. Was one of the most thrilling matches I ever played. Still no idea how I managed two win 2 hour game with no rec, other than wood, still on the map
i think what you said about Mayans vs Goths used to be true, but then Goths got eco bonuses in the longer lasting Hunt and freeish Loom that should get the over the hump. bc the clock is ticking.
Vikings vs goth, Berserk kills all with better eco before handcannons even make an appearance
Persian Longsword is superior and once more you completely overlooked it.
I was not expecting Byzantines to be on this list let alone be a winner against a civ on this list.
What are you all doing watching RUclips videos when the Champion's Tournament is live on Hera's Twitch???
Goth vs teutons is also a pretty bad matchup for goths, maybe the only matchup u can even go full ETK and win the game or the safer champions with 3 more armor and the superior Eco behind it. Especially on more closed maps goth can insta resign in this matchup
Goths do have gunpowder to kill Teuton infantry, but the Teutons have superior eco and siege so it still won't end well for them. Their main win condition would be to rely on the cheapness of their units to run the Teuton player out of gold.
I just lost a game as Italians v Persians. Feelsbadman
Ones that I can think of from the top of my head
Huns against Berbers. Huns have no hope against Berbers. Knights get completely countered by Camels or more knights from Berbers and Cavalry Archers get completely countered by Camel Archers/Genitour. Huns have no hope in that one.
Goths against Japanese. Goth infantry gets completely negated by Japanese infantry. And if Goths go Hand Cannons Japanese can just go Skirmisher/Arbalest (fully upgraded). Japanese have a better early game as well.
Turks against Gurjaras - Camel and Shrivamsha completely destroy Turks and not even having Pikeman means that they cant stop Shrivamsha from killing their CA/Gunpowder and from Camels from killing their Hussar.
It’s not perfect, but crenellations castles can deny a ton of land to the mangudai.
My own personal terrible match up is Mongol vs Slavs because it's GG if there is a Mangudai mass so glad I was on the right page 😂
And so does the Dravidian drama continues :D :D
Turks vs Gurjaras and Bengalis vs Dravidians should have honorable mention.
Hera! Whit the Indians Civis all die vs just Catafracts. Think about it.
Bengalis have Rathas, arbalests, monks, elite battle elephants, elite elephant archers. Dravidians have arbalests and elite elephant archers. Gurjaras have elite elephant archers and their heavy camels have enough bonus damage and melee armor to beat cataphracts on their own. Hindustanis have heavy cav archers. Byzantines have other units that can handle those things, but the cataphracts alone won't do it.
Funny enough only number 1 seems to be also supported by AoE2 stats with Teutons worst match up being Mongols in general. Tatars nemesis seems to be the Huns, Burmese don’t like dravidians and Dravidians don’t like Vikings and also struggle the most in mid game, and Persians struggle vs Turks and the longer the game goes the worse they do.
dravidians is a civ win vs every civ
#1 most onesided is any civ vs the flaming camel siege tower comp
Drav goes ele archer + halb against Franks, Frank skirms worst in the game can't deal with that comp
But that comp only works on the late game for Dravs, when Franks got all the map control they want.
Throwing axeman + halbs or handcannoneer + halbs should work fine. Worst skirms may still work fine against that comp, its better than Turks.
@@tiancheng8549 All this stuff will die to just arbs and do nothing to ele arch as well. Although what Hera mentioned is specific scenario and sounds kinda random. Dravidians in general is awkward civ to play in castle age, but with solid options in imp. Franks have smooth early game, but their imp isnt great, if no advantage getting before or opportunity to raids.
@@valger3652 Halb is great against elephant archer. They do tons of damage
@@tiancheng8549 Only in low numbers. Vs 25+ ele arch - halbs are not getting close.
Huh, Chinese subtitles by default.
You hired a translator, Hera?
100% stopped playing byzantines cz I always lose to Tatars. I need to reconsider my tactics.
hmm what ello?
@@The_Gates 1050 or so
Nice, now i feel bad when i lose one of these… 11
A challenge to win this matchups would be good
sara is a camel civ. berber is an anticamel civ. so berbers win/counters saracenes. always.
I see no need for Ghulams to deal bonus damage to Eagles.
You forgot you can douch Italians as Persians for ez win
A combination of hussar + CA is totally fine against camels. Hera should try that when against a camel composition.
Well byz comp is camel + skirm, and camel skirm wins in this case
@@Anarchy1327 If there is any sort of front line for CA, CA do a lot of damage to camel. Keshik + CA would be even better against that
Turk vs Indian is heavy too, i think Byzantine is strong vs any cav civ.
10:24 extra armor halbs?
viet vs brits feels pretty one sided esp in late game
I burned my finger later ppppp earlier today
Chinese vs Huns and Berebers vs Mongols are super hard matchups too!
A simple way to fix teutons vs mongols is add Imperial skirm as a generic skirm upgrade. Skirms are the only unit without an imp upgrade basically so It would make sense, and then some civs without bracer or other BS upgrades could have a Little better time, then vietanemese could get compensated with another bonus
I have a hard time with meso civs against most civs, specially if they're CA heavy or early gunpowder. I feel like I can't attack them, while they can circle and snipe vills everywhere with their fast moving units or heavy hitting (conquistador has both)
any tips? monks are expensive, die to CA and i'm not very quick to micro, skirms and siege are ok against CA, but i can't deffend everywhere and these dont look good against conquistadores.
Should I turtle? Go cheese early, wall stone or whatever, build multiple towers and play defensive?
What maps are you thinking about here? On Arabia or most open land maps your opponent shouldn't get to conqs unchallenged unless your openings are really passive.
1. Hera vs anyone else
Poles vs Cav Archer civs seems like an honorable mention to, very tough matchup on open maps
Not even close. How are you going to hit and run 1 cavalier at a time when there's 80 in your base?
Plus Poles get arbs, bombard cannon and winged hussar too which is a composition that can also beat cav archers
@@youcanthandlethetruth5433 damn can you teach me how to spawn into ranked games with 80 cavalier?
@@jackwaite4035let's play I show you. I can jump on right now in about 10 minutes
@@jackwaite4035 Szlachta privileges allows you to hit those numbers. It's a stupid tech that people still underestimate because they can't conceive of cavalier armies that outnumber their archers instead of the other way around.
@@teddyhaines6613 yeah so you just spawn in the game with 80 cavalier right? Sounds impressive, why don’t pros play them if it’s just a free win? How can 3 dark age villagers beat 80 cavalier?
Did Hera just learn the word "inherently"?
Hera, would you mind doing a video on those units with confusing or unexpected upgrades? For example, Chakram throwers: do they need melee or archer armor, melee or archer attack upgrades? There are so many civs nowadays, I can't keep all the special unit requirements in my mind. I know siege eles benefit from cav upgrades, but do they benefit from bloodlines and (the tech that makes cav faster?) All that tricky info would be nice to have in one video.
Basically it works like this: units are mounted or dismounted, have ranged attacks or don't, and do melee or piercing damage.
A dismounted unit that does piercing damage is an archer, benefits from archer armor and possibly attack/range upgrades. A dismounted unit that does melee damage is an infantry unit, benefits from infantry armor and attack. This is true even if it does melee damage at range, like throwing axes or gbetos.
A mounted unit is cavalry insofar as taking bonus damage from pikes and camels, as well as bloodlines and husbandry, but its armor depends. If it does melee damage, it's cavalry and benefits from cavalry armor and attack. If it does piercing damage, it's a cavalry archer and benefits from archer armor and possibly attack/range upgrades.
I disagree with Dravs vs Franks, MAAs reliably beat frank Scout rush (hence why franks open archers regardless), a combination of Longswordman and Pikes can take kts and skirns, and later even better with champs ignoring armor.
In regards of Celts vs Mongols, is not THAT one sided, once you reach a critical mass of siege and hold out until you get 6 SOs + Siege Engineers, you can start making the Mongol dance on the floor trying to dodge a barrage of flying burning stones.
So the gist of that match would be 'Survive the Mongol onslaught until you get to SOs' + 'Always have more siege than Mongols and/or reach a critical mass of SO to the point mangudai cannot engage and you out-siege him'
It is why Celts are still better than Teutons in this match up in particular.
Goths hard lose to incas, its a very tough matchup for goths and am surprised it wasnt mentioned.
Bulgarians vs Incas or Japanese is also a super one sided matchup. Incas or Japanese can shred them xD