I really wish that Anet would have just advertised it better. The players were caught off guard by the difficulty and no one outside the GW2 space even knows what is going on besides the other hardcore communities. Aspirational content is really good for MMO's. It's a big reason why FF14 and WoW are so popular. Only a small amount of people may do the content but the content existing at all gives a long term goal to strive for. Having A LOT of that type of content at different levels of difficult is even better. Knowing there is always something more is a big deal for MMO's and it's something GW2 has always struggled with. They don't see the benefit in adding it then wonder why they struggle to keep peoples attention and why GW2 basically isn't even properly competing with other MMO's. For how casual the game is. The GW2 playerbase is also really gatekeepy. They want to keep the game nearly 100% casual and even slander other communities and say stuff like "We don't want the people from THOSE communities in our game". Not realizing the attitude ironically also gatekeeps other casuals from other MMO's.
Aspirational content is only valuable if it's something most people might care about. Watching a mythic world first can help you train your raid team in WoW or FFXIV, even if you do don't do mythic. In GW2, because it's just testing skill most people will do "Hell no" and walk away because anet seems to insist on making every new strike CM more difficult than the last. Or the hardest ones anyway. Cerus > HT CM.
The game needs hardcore end game content. It drives the viewers up. It's not about pleasing the casual pve playerbase, it's about driving up the marketing and catering to the more tryhard players and viewers who enjoy watching others complete challenging content. Anyone who doesn't see the financial value in making these CMs, doesn't understand how MMORGP marketing works. This shit sells if it's well made. Anet should put more money and focus on challenging content, not just for CMs but for open world as well. Dragon's End meta was a lot of fun when it got released, before the hard nerfs. WoW is not selling because of the open PVE, nobody gives a shit about the open PVE in WoW. It sells because of the gear progression hook and the large amount of challenging end game content that gets released frequently. GW2's open PVE is definitely the best out of any MMORPG and should not be ignored, but the game does need more hardcore content if it wants to grow bigger.
@@afnintynine this is mostly untrue. A large amount of players want to raid log, even in mythic Raiders(who chase the gear carrot). And the vast majority of majority of the players are LFR/Normal mode raiders. Blizzard just does a slightly better at making content for most players, where anet makes the majority of the content for casual auto attackers
View don't mean or account for much of anything honestly. Gw2 is only watched by a very small % of gw2 players, it doesn't bring in new players. The game needs raid content that can introduce and guide people into them, rather than CM's that 99.9% of players won't beat. The vast majority of WoW players never raided in vanilla/tbc/wrath.
I think encounters like this are very good for the game and i love to watch this race! I even think anet missed a opportunity to hype this up, if they post it on all their social media, let players know in advance that it will be a hard and long fight that would have brought more viewers, even from outside of the community, including wow and FFXIV. About the diffuculty, i love strike cm's like this and i will start progressing the fight very soon, and i hope anet doesnt nerf it to the point that its KO CM diffuculty but more like launch HTCM (This is my personal opinion, because i enjoy a long and tedious progression, especially once you get the kill, that feeling is just indescribable!) However, on the other flip of the coin i get that players feel like the fight is too long, and too hard because not everyone has either the time or they just dont enjoy progressing the boss, and i think thats fair, so personally i hope anet makes 3 diffuculty settings at some point. So you have normal, wich is like normal now -> hard mode wich is like raids or like AH CM, so hard, but not like weeks progression hard and then you have CM, wich is your HTCM like diffuculty, a bit like mythic raids in wow. If you do it like that, all players have something, but also because you have the 3 diffuculty settings you can really slowly add a few mechanics per diffuculty, because i feel like the step between most strikes and strike cm's are kind of insane, especially on Cerrus CM, but even on dagda CM imo, because dagda, yes its the most easy cm by far in the game, but you need either skilled players that know their class and their rotation, or you wont meet the dps check.
They should actually add more content that can’t be cleared by autoattacker dps, and make the current dps checks actual dps checks. Game catered to casuals for too long.
nobody cares about u lad , we talk about veterans and people who like difficulty , casuals like u go do the content they give you like normals and raids and even now u get open world lego instead of grinding cms and normal raids , rest get the hardcore content , gw2 is on bottom charts from popular mmos and didnt rise that much cause of steam release its because of the casual stuff that are so easy to clear you dont even need to do anything just spam random garbage rotation and the healers gonna keep everyone up , game need to give hardcore players some content.
@@LMD263 we talk about gw2 lad nobody cares about other games , cms are in the game for a reason , so making cms harder a bit for veterans aint gonna hurt nobody but bring more players , but like i said dont base ur opinions and make them general , think about how to improve the game , think about other players perspective and forums opinions , if u have a 9 hour job and just want to chill , sure go ahead u got tons of content for that , but for other who arez not u are looking for that chllenging content.
I can't tell which is the problem, the class balance or the raid. Why is it that they're only playing 3 classes? Why is it fun to watch a raid full of the same dps class? Snoozefest.
I think it's a tiny bit overkill, let's say in a couple of days Teapot and SC and a couple of other groups will beat it - but what then, how often is it going to be played? How often does Teapot's group play HT CM now - a couple of times a year?
But it's aspirational. I've cleared it after months of effort with a group that worked at it for those months. It by itself was engagement for me and 9 others for 2.5 months, and I don't think I'm alone in that. I didn't even attempt it for over a year after it came out but the fact that it is the same difficulty made the accomplishment still feel like an accomplishment.
@@Somehting but the problem is if you at some moment would want to do HT CM again it would be really hard - almost impossible - to organize a group to do it because the hype of beating it when it was just released is gone and now you need to make a group of 10 people with similar level of commitment without that hype. It could become easier because of powercreep and optimized strategies shared in the community but then it's not the same difficulty. So realistically it's content for ~50-100 people in total, a very tiny minority of playerbase. They could make it to be for wider segment of players but add an achievement for beating it in 10 minutes. In this case we'd see not only SC and HS trying it on release but maybe 20 groups on release and then replayed more often after release.
You guys say this and wonder why GW2 is at the bottom rung of MMO's on the market. And all the games with actual aspirational content that comes out on a regular basis are at the top. Casuals like seeing this kind of content even if they don't do it.
@@TNTspaz but GW2 is inherently different than other MMOs. in alot of other MMOs your item level is what's actually gating your ability to clear something and it gives leeway to less than stellar players. I got chewed down by this guy who mythic raids but when I compared my parses against my ilvl, they went purple. This guy parsed white, turned gray when controlled for ilvl on mythic raid. In content he did similar to me, his orange parses went blue when compared for ilvl. GW2 is constantly testing your skill, other MMOs test your dedication where your skill can put you a cut above everyone else. Making hard content for a world first will lock out most players. They need a way to challenge the world firsts while still allowing content like Cerus CM and HT CM to be farmable to a normal player. And it will require a different formula. Also this doesn't generate that much hype. Most people won't touch it. They'll do HoT raids for leggie armor. People watch world firsts to learn the raids and strategies as well in other MMOs. Because most people know they won't do Cerus or HT CM, they won't watch. I'm guessing Cerus CM will have lower viewership than HT CM because alot of raiders probably gave up on this stuff in HT.
I love to watch world first in Destiny 2. Content usually is quite hard and only few teams can clear raids Day One. But watching Cerus CM is just boring. Watching same strat used by all teams just to wipe on 7% is not the same thing like watching entire Raid with new mechanics and puzzles.
Totally subjective . Objectively though numbers don't agree with you. Gw2 viewers on twitch skyrocket with this kind of content . Best advertisement for the game
This content makes no sense. They stopped making raid content due to the vast majority of players weren't interacting with it, let alone finishing it.. Then we get this CM? 99.9% of players will not attempt this boss, let alone finish it. I'm all for hard content, but none of this makes sense to do if we go by Anet history. I'd love to see a raid focused expan, that teaches the players and guides them into raids with CM's available that everyone can play.
I agree that the game needs hard content, but everyone knows that it’s a tiny fraction of the players who participate in this hard content and that it’s the filthy casual players who pay Anet’s bills and salaries. Yes, GW2 could use some more hardcore content, but if too much developer resources are used on it and not enough resources are used for satisfying the casual players, then the casual players will leave and the game will die.
making content for max 100 players that will do this time to time na ARENA will fail hard with the game 90% of players don't have time and are not good enough to play that hard content
From what I've heard, this isn't how the fight is supposed to be, so even if they do get the kill, it won't be the first kill on the actual boss fight as it was intended to be. It'll be a success against a bugged encounter. So... I don't see the point. Wait for the patch.
I really wish that Anet would have just advertised it better. The players were caught off guard by the difficulty and no one outside the GW2 space even knows what is going on besides the other hardcore communities.
Aspirational content is really good for MMO's. It's a big reason why FF14 and WoW are so popular. Only a small amount of people may do the content but the content existing at all gives a long term goal to strive for. Having A LOT of that type of content at different levels of difficult is even better. Knowing there is always something more is a big deal for MMO's and it's something GW2 has always struggled with. They don't see the benefit in adding it then wonder why they struggle to keep peoples attention and why GW2 basically isn't even properly competing with other MMO's. For how casual the game is. The GW2 playerbase is also really gatekeepy. They want to keep the game nearly 100% casual and even slander other communities and say stuff like "We don't want the people from THOSE communities in our game". Not realizing the attitude ironically also gatekeeps other casuals from other MMO's.
Aspirational content is only valuable if it's something most people might care about. Watching a mythic world first can help you train your raid team in WoW or FFXIV, even if you do don't do mythic. In GW2, because it's just testing skill most people will do "Hell no" and walk away because anet seems to insist on making every new strike CM more difficult than the last. Or the hardest ones anyway. Cerus > HT CM.
The game needs hardcore end game content. It drives the viewers up. It's not about pleasing the casual pve playerbase, it's about driving up the marketing and catering to the more tryhard players and viewers who enjoy watching others complete challenging content. Anyone who doesn't see the financial value in making these CMs, doesn't understand how MMORGP marketing works. This shit sells if it's well made. Anet should put more money and focus on challenging content, not just for CMs but for open world as well. Dragon's End meta was a lot of fun when it got released, before the hard nerfs.
WoW is not selling because of the open PVE, nobody gives a shit about the open PVE in WoW. It sells because of the gear progression hook and the large amount of challenging end game content that gets released frequently. GW2's open PVE is definitely the best out of any MMORPG and should not be ignored, but the game does need more hardcore content if it wants to grow bigger.
@@afnintynineYes i meant open world pve. Not instanced content.
@@afnintynine this is mostly untrue. A large amount of players want to raid log, even in mythic Raiders(who chase the gear carrot). And the vast majority of majority of the players are LFR/Normal mode raiders.
Blizzard just does a slightly better at making content for most players, where anet makes the majority of the content for casual auto attackers
View don't mean or account for much of anything honestly. Gw2 is only watched by a very small % of gw2 players, it doesn't bring in new players. The game needs raid content that can introduce and guide people into them, rather than CM's that 99.9% of players won't beat. The vast majority of WoW players never raided in vanilla/tbc/wrath.
I think encounters like this are very good for the game and i love to watch this race! I even think anet missed a opportunity to hype this up, if they post it on all their social media, let players know in advance that it will be a hard and long fight that would have brought more viewers, even from outside of the community, including wow and FFXIV.
About the diffuculty, i love strike cm's like this and i will start progressing the fight very soon, and i hope anet doesnt nerf it to the point that its KO CM diffuculty but more like launch HTCM (This is my personal opinion, because i enjoy a long and tedious progression, especially once you get the kill, that feeling is just indescribable!)
However, on the other flip of the coin i get that players feel like the fight is too long, and too hard because not everyone has either the time or they just dont enjoy progressing the boss, and i think thats fair, so personally i hope anet makes 3 diffuculty settings at some point. So you have normal, wich is like normal now -> hard mode wich is like raids or like AH CM, so hard, but not like weeks progression hard and then you have CM, wich is your HTCM like diffuculty, a bit like mythic raids in wow. If you do it like that, all players have something, but also because you have the 3 diffuculty settings you can really slowly add a few mechanics per diffuculty, because i feel like the step between most strikes and strike cm's are kind of insane, especially on Cerrus CM, but even on dagda CM imo, because dagda, yes its the most easy cm by far in the game, but you need either skilled players that know their class and their rotation, or you wont meet the dps check.
They should actually add more content that can’t be cleared by autoattacker dps, and make the current dps checks actual dps checks. Game catered to casuals for too long.
I dont care about hard content and world races.
Im here to play and enjoy the game and not to take a second job.
nobody cares about u lad , we talk about veterans and people who like difficulty , casuals like u go do the content they give you like normals and raids and even now u get open world lego instead of grinding cms and normal raids , rest get the hardcore content , gw2 is on bottom charts from popular mmos and didnt rise that much cause of steam release its because of the casual stuff that are so easy to clear you dont even need to do anything just spam random garbage rotation and the healers gonna keep everyone up , game need to give hardcore players some content.
@@sharkstaint1373 i dont play gw2 for hardcore content and world races.
They are other games outside better for that.
@@LMD263 we talk about gw2 lad nobody cares about other games , cms are in the game for a reason , so making cms harder a bit for veterans aint gonna hurt nobody but bring more players , but like i said dont base ur opinions and make them general , think about how to improve the game , think about other players perspective and forums opinions , if u have a 9 hour job and just want to chill , sure go ahead u got tons of content for that , but for other who arez not u are looking for that chllenging content.
@@sharkstaint1373nah, raiders can fuck off. game would be better without them.
I can't tell which is the problem, the class balance or the raid. Why is it that they're only playing 3 classes? Why is it fun to watch a raid full of the same dps class? Snoozefest.
Yeah it generated more interest but that only benefits the streamers. The real question is does it generate income in Anets pockets?
Streaming game is stupid , cuz people who pay anet don’t care about this. We want more skin 🎉
I agree. The race to first is thrilling and compelling. I applaud our top players who are spending their brain cells on this. Proud of them!
I think it's a tiny bit overkill, let's say in a couple of days Teapot and SC and a couple of other groups will beat it - but what then, how often is it going to be played? How often does Teapot's group play HT CM now - a couple of times a year?
But it's aspirational. I've cleared it after months of effort with a group that worked at it for those months. It by itself was engagement for me and 9 others for 2.5 months, and I don't think I'm alone in that. I didn't even attempt it for over a year after it came out but the fact that it is the same difficulty made the accomplishment still feel like an accomplishment.
@@Somehting but the problem is if you at some moment would want to do HT CM again it would be really hard - almost impossible - to organize a group to do it because the hype of beating it when it was just released is gone and now you need to make a group of 10 people with similar level of commitment without that hype. It could become easier because of powercreep and optimized strategies shared in the community but then it's not the same difficulty. So realistically it's content for ~50-100 people in total, a very tiny minority of playerbase. They could make it to be for wider segment of players but add an achievement for beating it in 10 minutes. In this case we'd see not only SC and HS trying it on release but maybe 20 groups on release and then replayed more often after release.
You guys say this and wonder why GW2 is at the bottom rung of MMO's on the market. And all the games with actual aspirational content that comes out on a regular basis are at the top.
Casuals like seeing this kind of content even if they don't do it.
@@TNTspazNah, raiders can fuck off.
@@TNTspaz but GW2 is inherently different than other MMOs. in alot of other MMOs your item level is what's actually gating your ability to clear something and it gives leeway to less than stellar players. I got chewed down by this guy who mythic raids but when I compared my parses against my ilvl, they went purple. This guy parsed white, turned gray when controlled for ilvl on mythic raid. In content he did similar to me, his orange parses went blue when compared for ilvl. GW2 is constantly testing your skill, other MMOs test your dedication where your skill can put you a cut above everyone else. Making hard content for a world first will lock out most players. They need a way to challenge the world firsts while still allowing content like Cerus CM and HT CM to be farmable to a normal player. And it will require a different formula. Also this doesn't generate that much hype. Most people won't touch it. They'll do HoT raids for leggie armor. People watch world firsts to learn the raids and strategies as well in other MMOs. Because most people know they won't do Cerus or HT CM, they won't watch. I'm guessing Cerus CM will have lower viewership than HT CM because alot of raiders probably gave up on this stuff in HT.
I love to watch world first in Destiny 2. Content usually is quite hard and only few teams can clear raids Day One. But watching Cerus CM is just boring. Watching same strat used by all teams just to wipe on 7% is not the same thing like watching entire Raid with new mechanics and puzzles.
There were at least 3 strat changes across those days which is not a small change
I never cared for world's first I guess.
I genuinely could not have cared less. Literally a waste of everyone's time. Raiding and other "hardcore" content is a pox on gaming.
Totally subjective .
Objectively though numbers don't agree with you. Gw2 viewers on twitch skyrocket with this kind of content . Best advertisement for the game
Don’t forget to press 1 in your rotation, 1111
stop speaking for everyone, I want hardcore content u DONT have to clear let us have something u have stuff we deserve stuff.
This content makes no sense. They stopped making raid content due to the vast majority of players weren't interacting with it, let alone finishing it.. Then we get this CM? 99.9% of players will not attempt this boss, let alone finish it. I'm all for hard content, but none of this makes sense to do if we go by Anet history. I'd love to see a raid focused expan, that teaches the players and guides them into raids with CM's available that everyone can play.
I agree that the game needs hard content, but everyone knows that it’s a tiny fraction of the players who participate in this hard content and that it’s the filthy casual players who pay Anet’s bills and salaries. Yes, GW2 could use some more hardcore content, but if too much developer resources are used on it and not enough resources are used for satisfying the casual players, then the casual players will leave and the game will die.
making content for max 100 players that will do this time to time na ARENA will fail hard with the game 90% of players don't have time and are not good enough to play that hard content
as much as i love this game...no1 cares
From what I've heard, this isn't how the fight is supposed to be, so even if they do get the kill, it won't be the first kill on the actual boss fight as it was intended to be. It'll be a success against a bugged encounter.
So... I don't see the point. Wait for the patch.
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