It should be a thing for competitive streams. I can agree with Brian_F and Max Dood when they say that endgame screen should have more status/match details like: who lans the first hit, how many anti-airs the player landed, how many jump-ins, how many throws and throw techs. And this would be so good too! Imagine, at the end of the set, the commentators talking about all these game stats and showing both hands and eye movement, debating how they optimize not only their gameplay but how their physical body works to complete the game-to-brain interface
And with your video, I just realized that I tend to look at my opponents face (I am talking about their characters face), but not their body. I always heard "just look at the character you are facing", but now I get it... I was looking at the wrong place. I should pay more attention to their hands and feet, maybe try to look at their movement root (around the hips) in general.
I realized I look at my own character way too much. I do it because I'm trying to time combo button inputs with my character's animation. I'm trying to break this habit and learn my combos better, but this video made me realize I need to train my eyes more... lol. Oh.. and you don't watch the fireballs getting closer to you! Man do I have bad habits
This was interesting to watch! This is something i've been thinking about more recently. Personally I struggled a lot with Anti-airing because i was usually too focused on the floor trying to catch everyone tossing out cr.mks and then eating random jump ins. I feel like I improved immediately by moving my focus upwards and my reactions improved a good bit. Also helped to get used to taking account of the resource situation when i'm in an unactionable sequence like getting combo'd.
You can win and lose off of meter management alone in this game which is why I’m really trying to pay more attention to it visually. I think more people need to talk about this
This is a great idea for a video man. I played sf4 and a bit of 5 and I didn’t even think about this until recently. Looking at the space between the 2 characters really helped whiff punishing
I thought about this back when I used to play Smash. I realized I spent far too much time looking my own character instead of my opponent. I SD'd a lot in the process, but learning to look at the opponent more was quite helpful.
Really appreciate this, think I'm prob the scrubbiest Ryu main who just got into master rank, been playing since sf 1 in the 80s and I'm always looking at my character (and therefore have worst anti-air react time). Will be trying to retrain my eyes to stare more at middle and opponent and reacting.
Interesting tool. Good point on where to focus where you look, including when you can glance at meters. Also, that whif punish isn't that important unless you see a lot of whifs. Minor thing is I'd rather be able to see your super meter in matches than your face. 😉 But great info on being aware of opponent tendencies, meter, etc. Thanks. 🙂
Thanks! I don’t think whiff punishing is incredibly important outside of top players and that most people should focus more on meter management and general spacing.
Hey Chris, I suggest if you want to explore more about this topic, to search about the technique of "quiet eye", I saw that on a video some time ago as a technique in sports that consists in deliberatly keeping your eye movement static at the specific task you want to do in order to achieve more preciseness. I didn't find anything about that in terms of fighting games...
@Chris_F From the little research I did, I found this: (Maybe the best video about this topic or the most complete, explaining the history of quiet eye, how it works and a lot of good footage with the participation of some experts in this topic) ruclips.net/video/qIG1ZT3-a_A/видео.htmlfeature=shared (Another video explaining quiet eye but also correlating with flow state wich I found very interesting at the time) ruclips.net/video/Bdrx7WG0nx0/видео.htmlfeature=shared (A channel specialized in eye movement in sports) youtube.com/@sportsvisionbydrlaby?feature=shared
I actually your software was broken during the matches. It looked like your eyes were never moving, which I dont think is what was happening when you were playing. Your end summary was most useful.
This is great content tbh. So weird nobody thought of making this simple video.
First haha
Ceelows had one a few years ago, but he deleted his yt channel unfortunately :/ But it's great that you covered this topic, thank you :)
Ceelows deleted his YT?!?! Now way wtf!
@@Chris_F Yes :( He even has a bot command on twitch explaining that he's done (at least he had one according to reddit).
fuuuuuck I learned a lot from him and I wouldn’t be here today if it wasn’t for his channel 😭Do you know what happened?
It should be a thing for competitive streams. I can agree with Brian_F and Max Dood when they say that endgame screen should have more status/match details like: who lans the first hit, how many anti-airs the player landed, how many jump-ins, how many throws and throw techs. And this would be so good too! Imagine, at the end of the set, the commentators talking about all these game stats and showing both hands and eye movement, debating how they optimize not only their gameplay but how their physical body works to complete the game-to-brain interface
And with your video, I just realized that I tend to look at my opponents face (I am talking about their characters face), but not their body. I always heard "just look at the character you are facing", but now I get it... I was looking at the wrong place. I should pay more attention to their hands and feet, maybe try to look at their movement root (around the hips) in general.
This would be amazing thing to have! Totally agree with you and maybe one day it’ll come
Glad I could help!
Having an Eye Tracker running in a game against Chun Li is a bold move. Great video as always
I realized I look at my own character way too much. I do it because I'm trying to time combo button inputs with my character's animation. I'm trying to break this habit and learn my combos better, but this video made me realize I need to train my eyes more... lol. Oh.. and you don't watch the fireballs getting closer to you! Man do I have bad habits
Haha i do this too 😂 expecially with timing my combos with the character animation thing!
This was interesting to watch! This is something i've been thinking about more recently. Personally I struggled a lot with Anti-airing because i was usually too focused on the floor trying to catch everyone tossing out cr.mks and then eating random jump ins. I feel like I improved immediately by moving my focus upwards and my reactions improved a good bit. Also helped to get used to taking account of the resource situation when i'm in an unactionable sequence like getting combo'd.
You can win and lose off of meter management alone in this game which is why I’m really trying to pay more attention to it visually. I think more people need to talk about this
This is a great idea for a video man. I played sf4 and a bit of 5 and I didn’t even think about this until recently. Looking at the space between the 2 characters really helped whiff punishing
It’s something I’ve been really focusing on lately and it’s helped me a lot
@ tbh a lot of people play this game like they don’t even know it’s a 2 player game so it might help a lot of people
I thought about this back when I used to play Smash. I realized I spent far too much time looking my own character instead of my opponent. I SD'd a lot in the process, but learning to look at the opponent more was quite helpful.
Fantastic concept for a video man. So many new players ask this and I've struggled to explain it well
Thanks! This is one of those concepts that I think is way easier to show than to explain
1st!!! lol this is a damn good video Chris!!! belated merry Christmas and have a happy new year brother!
Appreciate the kind words, Happy New Year to you too!
This is actually something ive been thinking about lately with a friend. Cool timing.
Kind of surprised there aren’t more videos on this topic
Interesting concept for a video Ceelows did something similar back in the SFV days but he didn't have an eye-tracking software.
Really appreciate this, think I'm prob the scrubbiest Ryu main who just got into master rank, been playing since sf 1 in the 80s and I'm always looking at my character (and therefore have worst anti-air react time). Will be trying to retrain my eyes to stare more at middle and opponent and reacting.
i actually noticed how little i was looking at my opponent compared to the space between us a few days ago, been having better reactions since
I’m not sure if this is something I really thought about but when I did. I kinda notice I look at the middle of the screen 😮
Whoa so crazy. I was just tryna do this last night. I noticed I would only look at my character. I was like wait this feels weird.
Interesting tool. Good point on where to focus where you look, including when you can glance at meters.
Also, that whif punish isn't that important unless you see a lot of whifs.
Minor thing is I'd rather be able to see your super meter in matches than your face. 😉
But great info on being aware of opponent tendencies, meter, etc. Thanks. 🙂
Thanks! I don’t think whiff punishing is incredibly important outside of top players and that most people should focus more on meter management and general spacing.
@@Chris_F You're welcome, & true- I remember that vid on top training things. 🙂
One thing that I notice is looking at the opponent is better than looking mid screen/your own character. Better reaction and anti air etc
Great video man!
Nice I never noticed where my eye 👁️ are actually but makes sense 🤔 that I think 💭 about it thanks for the tip
Glad it helped!
Hey Chris, I suggest if you want to explore more about this topic, to search about the technique of "quiet eye", I saw that on a video some time ago as a technique in sports that consists in deliberatly keeping your eye movement static at the specific task you want to do in order to achieve more preciseness. I didn't find anything about that in terms of fighting games...
I’ve never heard of this, can you link me to a good resource?
@Chris_F
From the little research I did, I found this:
(Maybe the best video about this topic or the most complete, explaining the history of quiet eye, how it works and a lot of good footage with the participation of some experts in this topic)
ruclips.net/video/qIG1ZT3-a_A/видео.htmlfeature=shared
(Another video explaining quiet eye but also correlating with flow state wich I found very interesting at the time)
ruclips.net/video/Bdrx7WG0nx0/видео.htmlfeature=shared
(A channel specialized in eye movement in sports)
youtube.com/@sportsvisionbydrlaby?feature=shared
Gold!
Thx!
I actually your software was broken during the matches. It looked like your eyes were never moving, which I dont think is what was happening when you were playing. Your end summary was most useful.
Thanks for this!!
I'd look a bit to the left and up in the Chun matchup 😳
10/10 vidéo !!!
SUUUUUUPEEEERRR!!
Thx!
Surprisingly, you don't seem to look too much at Drive Gauge / health.
I'm checking way more often but still feel I should pay more attention.
I look at it with my peripheral vision, which this software (using my current setup) wasn’t good at showing.
Wish you could do this for consoles, my potato pc cant do directx12 so i cant run sf6
Where do your eyes go when you play cammy's classic costume...lol
Is this for consoles?
Not that I know of, no
Use gyo!
I always think if someone perfect parries 3-4+ times a match and I'm not being predictable they are running scripts.
Mmmm hard to tell but usually I think it’s more likely than not player skill
I'm embarrassed to say this, but my eyes have been focused in the wrong place for most of my fighting game journey.
Better late than never!
Why is it called footsies, when you use your eyes?!?!
Should be called eyesies 😂