@@grantofat6438 I usually go with the opinion resonates the most with me. Sometimes concerns raised about a game are no concern to me. And sometimes they are a complete dealbreaker.
I wish Wendy would go over what a turn looks like first for the rules explanations. I find her rules explanations usually do not translate well into what exactly is happening in a game.
We all develop our own spot on the Dice Tower multi-axis. I'm a Mike-Chris and antithetical to Zee-Camilla. I also agree with Roy when Marvel is involved. But he's the Marvel Barometer so that makes sense.
Also, woodworking that pairs different wood together for accents/inlays absolutely are "worth more" in the real world. A maple table with a purple heart accent piece or ebony trim will go for a lot more and is also a better test of craftsmanship.
I liked the game, played it today for the first time 🙂 A very good dice placement game, creative and original mechanisms combined with a lovely theme!! 😊 Also like the action selection process with the various bonuses available and mitigation with lanterns etc! Upgrading your tools etc! Will love to play it again, everyone liked it in our round of 3 players! You need at least one play to get into it the game and get a bit of an overview though, because all the symbols and effects can seem a bit overwhelming at first! But once you get it, it's cool!! 😊 I recommend it!! 🙂
I haven't watched Dice Tower for a while, but i had the video on for a while without watching and was just listening to the audio. I was surprised to find that it wasn't Zee Garcia speaking that whole time.
I just got this game - I can really see Suchy philosophy is to ensure at any time any action you take is a fun one. You can see that in his other designs, not much in Messina, that was a big miss for me... But looking forward to playing this one!
I don't know how it plays, but I really love the action selection wheel, it's a really smart way to make adding bonuses to less used actions so they are worth more over time, and preventing people from just using the same action again and again. You do have the lanterns if you really want a different action, and I don't know about the balance of the bonuses as you mentioned that they are not worth it compared to actually doing the action you want, but the central idea of how it's done I love.
A piece of woodwork with various types of wood blended together is generally better looking. The points for combining different types of wood could make sense, but I haven't played it.
Mechanically, if you could saw a dice then just recombine it, that would be a cheesy way to score 4 points. So even if the rule isn't thematically solid, it would be awful mechanically to reverse it.
Chris hit the nail on the head with the missing agency in getting tools. I wonder why there isn't a mechanism in the game to allow me to choose to get more tools instead of depending only on missions and/or workers to supply me with the tools.
Focusing on tools is clearly a disadvantage!! We played in a round of 3 and no one of us focused on getting tools!! Feels more just like a nice bonus effect, than anything else! Workers, contracts and victory point cards will get you the big points!
I adore this game, but I wouldn't have purchased it for myself. Its a bit tighter and more restrictive than I enjoy my games being, but that is a Suchi game.
But can you, in game, build a Dice Tower as a project? If not, that's worth -1 point to me. I've just started building custom dice towers for friends and family and was hoping that this game was for me! ;)
Interesting that it got so much praise. I love crunchy euros and adore Praga, but this one really didn’t do it for me. Maybe it could if I play it more, but do I wanna? I really struggled to get an engine going. It felt like hard work with no payoff (but I probably played really badly).
Hmm, in my opinion it wasn't that hard to get something going!! 🤔 Even though I came in last I still enjoyed it and got something done!! 🤗 Will play it again! ☺
For me this ties the best Suchy game with UWC. Praga for me is a total miss for the theme, and the game play in that just feels lackluster. You build a city piece, you advance on a track, or you advance on the wall, or you just improve your stuff. This game is pure contract filling, and a puzzle how to squeeze out most contracts with the same amount of turns, and also not being too greedy as the leftover contracts are going to kill your game.
I really enjoy woodworking and got excited when i saw the box ... excitement quickly vanished after i watched the overview section of the video. It feels clunky and hard to teach and really doesn't feel very woodworky :(
Not really sure about the complaining about the starting contracts. This is not a simple gateway game. Most players you are playing this game should know from the first explanation that those contracts are set aside, and you add one every upkeep phase.
Think I gave it a 7, but will likely drop to a 6. The main issue was that the card display dictates how your game goes. You start well on tools, but then no cards come out that give out more tools, you've wasted your time on those previous contracts collecting tools then because you don't get enough time to change strategies mid-game. I need a bunch of reptuation as I'm falling behind, ah no, the cards coming out don't offer reputation, I guess I'm screwed then on reputation. Each game also plays out fairly similarly to the last one in terms of game arc and flow. Underwater Cities and Pulsar 2849 are much better Vladimir games.
Focusing on tools is clearly a disadvantage!! We played in a round of 3 and no one of us focused on getting tools!! Feels more just like a nice bonus effect, than anything else! Workers, contracts and victory point cards will get you the big points!
I have not played it multiplayer yet, but four times solo now. And in two of those games I ended up with seven and six tools in the attic and scored 118 and 151 points respectively. So the tools definitely works in the solo game. I give it a 9 for the solo experience.
The game offers you a selection of starting contracts, and you keep four of those. You should finish at least those four, and then do extra ones as you see fit, and have resources. Those four starting contracts should give you the general objective of the game, and should you focus on something or not. If the two normal contracts you keep have tools, then it's likely a solid choice to look for more tools. If you don't have any tools in the starting ones, don't play with tools strategy. And remember that tools are just a bonus, especially if there is no end game scoring card available for them. The reputation is not as crucial as you make it sound. You are likely going to score anywhere from 6 to 9 contracts during the game. So every two steps on the reputation track is thus 6 to 9 points in the end. You can surely get those points some other way if you are not getting reputation from the contracts. The third saw blade gives you 3 steps, and it's likely you will get at least one from somewhere else.
@@Crs9072 The starting contracts don't impact on what comes out of the deck. From experience I can start with tools and then never see another card with tools again. So I wasted my time getting initial tools while someone else is harvesting rep or straight up points.
Hi Luke. Love your channel by the way. I think you were very unlucky not to see any tools at all in the game mentioned. If you start with two orders with tools, then you actually only need to grab one more during the game to have five tools (you get two tools from the tracks). And 36% of the orders is with tools, so in most games it should be possible to get at least one.
Agree with Camilla on this one. If I'm going to spend time exchanging, buying, flipping etc.. the theme better be good enough for me to care. Making wood...hmmm pass for me I think.
This game was an absolute snooze. It has some theme but nothing too compelling. Even if you get off combos it's just not as memorable as his other titles.
7.9 average = seal of excellence? I don't mind at all, but I thought it's only for games 8.5+ Anyway, cool review, can't wait to try it as soon as possible.
It is the way it is just so it isn't harder for a game to get a seal just because more people happen to be in the review video, which makes perfect sense imo.
Another example that shows how great the multi person review format is. Having differing opinions clash is so interesting.
100% agree!
agree. I've always enjoyed when they had multiple people reviewing for this reason.
I disagree. It means that you are no wiser from watching it, because who is right and who is wrong? They could just as well not do a review at all.
@@grantofat6438 I usually go with the opinion resonates the most with me. Sometimes concerns raised about a game are no concern to me. And sometimes they are a complete dealbreaker.
@@grantofat6438 so if only one person does the review, they are right? Your reasoning doesn’t make any sense at all
I wish Wendy would go over what a turn looks like first for the rules explanations. I find her rules explanations usually do not translate well into what exactly is happening in a game.
Yeah, I have no clue how the game plays after that explanation
Tom is the best
Camilla is almost my reference.
If she doesn’t like it i will probably love it 😂
I’m really interested in this game
Haha I wouldn't go quite that far, but I'm not too far off from that!
I am almost the opposite. That should not be taken as a negative, just that the things that drive my love of a game are antithetical to hers.
@@rexology_bg For sure it's not meant as a slight or negative comment in any way. I actually love theme in games too...just not always the same games.
I was literally thinking the same thing 🤣. Looking forward to when my copy arrives!
We all develop our own spot on the Dice Tower multi-axis.
I'm a Mike-Chris and antithetical to Zee-Camilla.
I also agree with Roy when Marvel is involved. But he's the Marvel Barometer so that makes sense.
Also, woodworking that pairs different wood together for accents/inlays absolutely are "worth more" in the real world. A maple table with a purple heart accent piece or ebony trim will go for a lot more and is also a better test of craftsmanship.
I liked the game, played it today for the first time 🙂 A very good dice placement game, creative and original mechanisms combined with a lovely theme!! 😊 Also like the action selection process with the various bonuses available and mitigation with lanterns etc! Upgrading your tools etc! Will love to play it again, everyone liked it in our round of 3 players! You need at least one play to get into it the game and get a bit of an overview though, because all the symbols and effects can seem a bit overwhelming at first! But once you get it, it's cool!! 😊 I recommend it!! 🙂
Tom, Making somthing out of wood is always magical.
"You don't need two hammers"
For someone who knows the most about woodworking... you ABSOLUTELY need multiple types of hammers for woodworking. 😊
I haven't watched Dice Tower for a while, but i had the video on for a while without watching and was just listening to the audio. I was surprised to find that it wasn't Zee Garcia speaking that whole time.
I just got this game - I can really see Suchy philosophy is to ensure at any time any action you take is a fun one. You can see that in his other designs, not much in Messina, that was a big miss for me... But looking forward to playing this one!
I don't know how it plays, but I really love the action selection wheel, it's a really smart way to make adding bonuses to less used actions so they are worth more over time, and preventing people from just using the same action again and again. You do have the lanterns if you really want a different action, and I don't know about the balance of the bonuses as you mentioned that they are not worth it compared to actually doing the action you want, but the central idea of how it's done I love.
You get the 4 points every time you glue different colors as a reward for the sacrice of your one color.
A piece of woodwork with various types of wood blended together is generally better looking. The points for combining different types of wood could make sense, but I haven't played it.
Mechanically, if you could saw a dice then just recombine it, that would be a cheesy way to score 4 points.
So even if the rule isn't thematically solid, it would be awful mechanically to reverse it.
You get more points by doing other things!!
This sounds like a game I would really like. I’m really looking forward to this one
Chris hit the nail on the head with the missing agency in getting tools. I wonder why there isn't a mechanism in the game to allow me to choose to get more tools instead of depending only on missions and/or workers to supply me with the tools.
Focusing on tools is clearly a disadvantage!! We played in a round of 3 and no one of us focused on getting tools!! Feels more just like a nice bonus effect, than anything else! Workers, contracts and victory point cards will get you the big points!
It will get more focus if an expansion comes who knows.
One tiny wrong explanation on rules, if you use 3 lanterns, you get one extra “main action” without the bonuses, NOT flipping over a used machine
This is not terribly important but, is it Camilla or Milla?
Yes
The Delicious Games logo being a tattoo on the character's arm I find to be perpetually distracting and an odd choice whenever I see the cover.
This video did not make it clear wether I would like this game.
I adore this game, but I wouldn't have purchased it for myself. Its a bit tighter and more restrictive than I enjoy my games being, but that is a Suchi game.
I only watch the review section on games I have no interest in. This is one of those games but I always enjoy the discussion
But can you, in game, build a Dice Tower as a project? If not, that's worth -1 point to me. I've just started building custom dice towers for friends and family and was hoping that this game was for me! ;)
Interesting that it got so much praise. I love crunchy euros and adore Praga, but this one really didn’t do it for me. Maybe it could if I play it more, but do I wanna? I really struggled to get an engine going. It felt like hard work with no payoff (but I probably played really badly).
Hmm, in my opinion it wasn't that hard to get something going!! 🤔 Even though I came in last I still enjoyed it and got something done!! 🤗 Will play it again! ☺
@@evandercaldwell9993 I guess it just didn’t work with how my brain operates 😅
For me this ties the best Suchy game with UWC. Praga for me is a total miss for the theme, and the game play in that just feels lackluster. You build a city piece, you advance on a track, or you advance on the wall, or you just improve your stuff.
This game is pure contract filling, and a puzzle how to squeeze out most contracts with the same amount of turns, and also not being too greedy as the leftover contracts are going to kill your game.
Planting your own trees and waiting for them to grow is kinda funny. It's like if you planted grass for your lawn mowing business.
Hammer-dextrous haha 🔨 🔨
I really enjoy woodworking and got excited when i saw the box ... excitement quickly vanished after i watched the overview section of the video. It feels clunky and hard to teach and really doesn't feel very woodworky :(
Some rule mistakes in the overview. I would also give this game a 8.5 btw 😎
It's called "inlays"
Not really sure about the complaining about the starting contracts. This is not a simple gateway game. Most players you are playing this game should know from the first explanation that those contracts are set aside, and you add one every upkeep phase.
Think I gave it a 7, but will likely drop to a 6. The main issue was that the card display dictates how your game goes. You start well on tools, but then no cards come out that give out more tools, you've wasted your time on those previous contracts collecting tools then because you don't get enough time to change strategies mid-game. I need a bunch of reptuation as I'm falling behind, ah no, the cards coming out don't offer reputation, I guess I'm screwed then on reputation. Each game also plays out fairly similarly to the last one in terms of game arc and flow. Underwater Cities and Pulsar 2849 are much better Vladimir games.
Focusing on tools is clearly a disadvantage!! We played in a round of 3 and no one of us focused on getting tools!! Feels more just like a nice bonus effect, than anything else! Workers, contracts and victory point cards will get you the big points!
I have not played it multiplayer yet, but four times solo now. And in two of those games I ended up with seven and six tools in the attic and scored 118 and 151 points respectively. So the tools definitely works in the solo game. I give it a 9 for the solo experience.
The game offers you a selection of starting contracts, and you keep four of those. You should finish at least those four, and then do extra ones as you see fit, and have resources. Those four starting contracts should give you the general objective of the game, and should you focus on something or not.
If the two normal contracts you keep have tools, then it's likely a solid choice to look for more tools. If you don't have any tools in the starting ones, don't play with tools strategy. And remember that tools are just a bonus, especially if there is no end game scoring card available for them.
The reputation is not as crucial as you make it sound. You are likely going to score anywhere from 6 to 9 contracts during the game. So every two steps on the reputation track is thus 6 to 9 points in the end. You can surely get those points some other way if you are not getting reputation from the contracts. The third saw blade gives you 3 steps, and it's likely you will get at least one from somewhere else.
@@Crs9072 The starting contracts don't impact on what comes out of the deck. From experience I can start with tools and then never see another card with tools again. So I wasted my time getting initial tools while someone else is harvesting rep or straight up points.
Hi Luke. Love your channel by the way. I think you were very unlucky not to see any tools at all in the game mentioned. If you start with two orders with tools, then you actually only need to grab one more during the game to have five tools (you get two tools from the tracks). And 36% of the orders is with tools, so in most games it should be possible to get at least one.
I am with Milla on this one. Good, not great and feels like work
Agree with Camilla on this one. If I'm going to spend time exchanging, buying, flipping etc.. the theme better be good enough for me to care. Making wood...hmmm pass for me I think.
I am a big fan of Underwater Cities but this game does not grab my interest at all.
This game was an absolute snooze. It has some theme but nothing too compelling. Even if you get off combos it's just not as memorable as his other titles.
remember, you don't hate games... ;)
@@Sajatzsiraf I don't. I still stand by that. This one had to go asap
Why is Tom so mean? And his dress sense is ridiculous!
1. Not sure.
2. I agree!
This was the worst game I played this year!
7.9 average = seal of excellence? I don't mind at all, but I thought it's only for games 8.5+
Anyway, cool review, can't wait to try it as soon as possible.
Highest score determines seals
It gets the seal as long as one person rates it 8.5, they've never cared about averages
It is the way it is just so it isn't harder for a game to get a seal just because more people happen to be in the review video, which makes perfect sense imo.
@@borreholic it actually makes it easier.
@@borreholic Difficult to understand this "English".