Non-Destructive Modeling with Shape Keys in Blender

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  • Опубликовано: 21 июл 2024
  • Learn how to use Blender's shape keys to make your modeling workflow less destructive in this video tutorial by Kent Trammell: cgcookie.com/blender/2013/03/2...

Комментарии • 17

  • @joelwalden5504
    @joelwalden5504 9 лет назад +1

    Where's this been all my life! Thanks for taking the time to post it. Really great quality presentation as well.

  • @Alareth
    @Alareth 11 лет назад +2

    CTRL + NUM PLUS to expand the selection and CTRL + NUM MINUS to contract selecton

  • @-Rook-
    @-Rook- 11 лет назад +1

    Excellent tutorial, great tip and information in there.

  • @reavercc
    @reavercc 10 лет назад +1

    This is incredibly useful, works very well for other applications like maya as well. Thank you.

  • @kebrus
    @kebrus 11 лет назад

    thx a ton, this was actually some pretty cool advance tips on shape keys

  • @khtrammell
    @khtrammell 11 лет назад

    Thanks for the feedback!

  • @Plrang
    @Plrang 11 лет назад +1

    looks pretty useful, thanks

  • @KiR_3d
    @KiR_3d 11 лет назад

    Great advices! Thanks a lot!

  • @calc3085
    @calc3085 7 лет назад

    If you want to change model shape does this allow rigs to stay effective or would you need to edit them with topology?

  • @JemacMauricio
    @JemacMauricio 5 лет назад

    How can I export that animation to Unity?

  • @karlisstigis
    @karlisstigis 11 лет назад

    Thank's, this is useful.

  • @JamFeliix
    @JamFeliix 11 лет назад

    Thank you very much, if only i knewd this before ...

  • @adro2503
    @adro2503 11 лет назад

    How did you deselect some of the faces after using the Circle select at 03:10 ish
    Great tutorial BTW!!!

  • @lucarekosh4919
    @lucarekosh4919 11 лет назад

    Is this the kind of thing that was used to make the "make human" thing?

  • @MarioMey
    @MarioMey 11 лет назад

    In 17:10, you create a new shape from mix and remove all the other shapekeys. Is "Convert to - Mesh from Curve/Meta/SurfText" not the same? I think it is...
    But, there's one thing: using this technique, I have "DM_to_mesh: YEEK! this should be recoded! Shape key loss!: ID 'MECube.005'" in console... maybe something in the TO DO list. But, I think that, if I convert to a mesh, it should loose the shape keys.

  • @Starius2
    @Starius2 11 лет назад

    A tutorial on creating that photo realistic box would be great! (around 9:00)

  • @ThomasBeck
    @ThomasBeck 11 лет назад

    Kent, this was a really cool workflow insight! But I would definitely leave the background music out...this was too distracting ... other then that, great!