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  • Опубликовано: 17 окт 2024
  • #AskZBrush - How Can You Maintain Sculpted Details on a Model After Applying ZRemesh?
    This video covers how you can maintain the sculpted detail of a model after performing a ZRemesh.
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Комментарии • 65

  • @Skibir
    @Skibir 2 года назад +26

    Zbrush is an amazing piece of software, truly.

  • @akbaragill00
    @akbaragill00 2 года назад +12

    I've been doing it the hard way all this time🤣 what I did is that you keep the original high poly mesh > duplicate it> z remesh the duplicate> and THEN hit project
    THANK YOUUU

  • @orkokillstrike8251
    @orkokillstrike8251 2 года назад +9

    I CANT BELIEVE THIS IS A FEATURE. Really zbrush is too good. Thanks again for showing the awesome features the sw has that are not that commonly known

  • @andrasbaliko
    @andrasbaliko 2 года назад +25

    started the video with: heh.. i know how to do this. ended the video with: omfg i didn't know this!!! thx the vid! this is dope!

    • @Izmirization
      @Izmirization 2 года назад +1

      Same here, this is a super streamlined pipeline of the workflow. Love it

  • @omniripple
    @omniripple Год назад +14

    Tip: If your Hi Res mesh has lots of peaks and pointy bits which got flattened in your Low Res mesh, in the Project section, under project all, move the Dist slider up, should fix it right up.
    had me stumped for a while why my spikey bits looked like flat nipples after the projection LOL

    • @iamski
      @iamski 10 месяцев назад

      Thanks for that, I had the exact situation arise, and now gonna use that tip.

  • @brandoncyoung
    @brandoncyoung 2 года назад +1

    Holy crap. That last bit was amazing

  • @quincyvadan9176
    @quincyvadan9176 2 года назад +1

    I wonder how many lives you just made better with this video. Thank you Paul.

  • @TwistedFeetMH
    @TwistedFeetMH 2 года назад +4

    Ooooh, this is cool. I didn;t know about this. I'm still using the duplicate and reproject method XD.

  • @Soonerwrestle1
    @Soonerwrestle1 4 месяца назад

    This was so helpful!

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 2 года назад +2

    Thank you

  • @Virtual_Production
    @Virtual_Production 2 года назад +2

    That’s a big help. Thanks!

  • @abdulrasheed-id4xk
    @abdulrasheed-id4xk Год назад

    Love you , you have given really really good info which sorted my long due problem

  • @JoshPurple
    @JoshPurple 2 года назад

    Thank You Paul 😁 ! Happy St. Patrick's Day 🍀! (belated🥳)

  • @Haerinaaaaa
    @Haerinaaaaa Год назад

    No need to duplicate>zremeshed then projectAll.. Thank you zbrush team

  • @thebluehorizon9719
    @thebluehorizon9719 2 года назад

    I was searching for this , thanks

  • @arthurny3914
    @arthurny3914 2 года назад +4

    Is there a big difference between using the project history method vs just using the Project option with the high poly model being shown? I guess what are the Pros of this approach as opposed to the older approach before Project History was an option?

    • @michaelantonio6643
      @michaelantonio6643 2 года назад

      It appears there's none but I assume there's no waiting time 😳, correct me if I'm wrong

  • @_TetKaneda
    @_TetKaneda 11 месяцев назад

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @cauanorbiato1713
    @cauanorbiato1713 2 года назад

    Another crazy workflow.

  • @respair1385
    @respair1385 2 года назад +1

    now is there a way to maintain polygroups after zremeshing? that's my biggest concern right now.
    thanks as always for the awesome tutorial

    • @dikaqq
      @dikaqq Год назад +3

      "KeepGroups" in the ZRemesher menu?

  • @nmallamn
    @nmallamn 5 месяцев назад

    thanks you so much

  • @kuptsovdanil6861
    @kuptsovdanil6861 Год назад

    Paul is the best!

  • @memoriessomeonewewillnever732
    @memoriessomeonewewillnever732 2 года назад +1

    Thanks a lot for the video it was really helpful.

  • @abexu2346
    @abexu2346 5 месяцев назад

    Is this way can keep the UV of the low res one to hir res projected one

  • @michaelantonio6643
    @michaelantonio6643 2 года назад

    Awesome tip Paul thanks ✌️

  • @keithyakouboff8755
    @keithyakouboff8755 2 года назад +1

    I'm relatively new to ZBrush, so I have kind of a beginner's question...
    I lost the subdivision history of a model I made. I need it to create a normal map. So, I was told that the process demonstrated in this video restores a low-to-high-rez history. And, so it did.
    Then, I needed to create UVs for the model. It created seams I didn't like, but it came time to close the file down for the night. I opened it up again and that resolution / subdivision history was gone. UV seams are there, but the only thing that exists in this scene is a seamed, low-res version. I still have the scene (lower version #) with the subdivision history restored by the ZRemesher technique, so I can go back and try again.
    Thanks folks.

  • @ShawarmaBaby
    @ShawarmaBaby 2 года назад

    Love it. Thank you

  • @hnrique
    @hnrique 2 года назад +3

    My question is: the mesh is still at 4.8 mil count. Can I have a mesh with lower poly count, but with details?

    • @nymusxuv5373
      @nymusxuv5373 2 года назад +2

      yea i dont understand this.. the mesh ended up having more polygons im very confused

    • @sculpting1128
      @sculpting1128 9 месяцев назад

      @@nymusxuv5373 in the end you have a multiresolution mesh that in the lower subdivision has less polygons (around 19000) zbrush should works better with subdivision mesh than dynamesh

    • @Binkoboy3
      @Binkoboy3 8 месяцев назад

      @@nymusxuv5373 Also confused by this, my best thinking is that this is less concerned with polycount and simply wanted to clean up the topology on a high res mesh without leaving zbrush to retopo?

  • @sujoysantra1771
    @sujoysantra1771 Год назад

    How much time to learn zbous

  • @cjadams7434
    @cjadams7434 2 года назад +2

    how is this any different than re-projecting detail from higher to lower meshes we've done in the past?

    • @MaxonZBrush
      @MaxonZBrush  2 года назад +6

      you don't have to make a duplicate and this allows you to pick the history point you want sculpted detail from but you can use the other method as well.

  • @KarelChytilArt
    @KarelChytilArt 2 года назад +1

    Hi Paul!

  •  Год назад

    thanks !

  • @octaviordz9160
    @octaviordz9160 Год назад

    why i haven´t my undohistory in orange like u do. mine is gray

  • @tornadotut1745
    @tornadotut1745 Год назад

    Please how I can collect uv's map in one map in zbrush ?

  • @saschi8x4
    @saschi8x4 10 месяцев назад

    Yeah, thx - didn't know that😮

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn 2 года назад +1

    amazing

  • @lunch7553
    @lunch7553 Год назад

    should I turn PA blur off when projecting?

  • @nevoroxa1271
    @nevoroxa1271 10 месяцев назад

    you save my life thank you so much now I can get A grade

  • @truthseeker9738
    @truthseeker9738 2 года назад +3

    Anyone recognised Paul's voice😁😁

  • @TimV777
    @TimV777 2 года назад

    amazing,. now i dont have to duplicate and project each subd one by one

  • @MRCarlosFactory
    @MRCarlosFactory 5 месяцев назад

    I love you bro

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol 2 года назад

    Dunno why, but I kinda miss the vibe that Joseph's AskZBrush series gave

  • @jurandfantom
    @jurandfantom 2 года назад +2

    Wait what? end? Why not talk about difference project history vs project all - if there is any difference. Freeze borders as well etc.

  • @nimasarlak
    @nimasarlak 6 месяцев назад

    is there anyone else who is missing Joseph's voice?!

  • @Zettoman
    @Zettoman 2 года назад +1

    IS ZBRUSHCORE DEAD?

  • @rafar8110
    @rafar8110 2 года назад +1

    Waaaaaaaaat :0

  • @키키공짜맨
    @키키공짜맨 2 года назад

    Whaaaaaat

  • @batka50515051
    @batka50515051 8 месяцев назад

    ok, not a big deal/hold my beer! Can you do the same trick in real life?!? to repoject our younger details onto our...you know... BIG thanks! yeah, zbrush rules!

  • @연피떡
    @연피떡 Год назад

    개쩐다

  • @quinnm1374
    @quinnm1374 Год назад +1

    doesn't work. disliked. :(

  • @malibar1
    @malibar1 Год назад

    5:07 the rest is just useless fluff

  • @AV-ll4ip
    @AV-ll4ip 4 месяца назад

    What a horrible, unintuitive workflow.... one of many workflow methods from zbrush that make very little sense

  • @SaM-tl5nz
    @SaM-tl5nz 6 месяцев назад

    I've been doing this wrong the whole time 🫥

  • @toufans
    @toufans 2 года назад

    fantastic