Also side note to the "Choose your own adventure": it is copyrighted, so if you do one game of that style... Don't call it that. Source: GameDevTv 2d, first lessons of text 101 in the "Complete C# Unity Game Developer 2D Online Course". Concretely, minute 1:05 of their "Text101 Game Design" video.
Okay, so Ren'Py is a very clever pun which I only realized just now. Ren'ai actually means something like love as in, falling in love. Since most visual novels are essentially love based, or ren'ai adventure games, using the name Ren'Py (with of course Py being from Python), makes complete sense.
Ren'ai is also the way dating simulators are called in Japan. There is a couple of engines from the tsukuru series (same people that made RPG Maker) that are called Ren'ai Tsukuru, until they finally localized one of those as VN Maker.
I find funny how the gameplay is resumed as click, click, click everywhere. You need to read too, as the script and how good are the characters portrayed is the key to have a very good and memorable game. And probably is one of the genres with best profit-work hours rates for any game dev. A very underrated genre.
Even though I use Unity, RenPy is oddly fun to mess around with. There's something so great about writing anything you want and having weird options that lead to more weird dialogue, images, and sound effects.
@@mixialuci pygame is kinda like renpy however its more of a broad python game engine. It's pretty alright in my opinion but super outdated and kinda difficult to read/use in my experience.
@@mrt8bit692 Probably because it' isn't genre-specific. It has to be able to do any 2D game so everything is very low-level. Like draw picture at (x,y)-coordinate, update screen etc..
My first game ever was made in RenPy, I have fond memories of it and it's also very easy to sue and powerful enough to make a commercial game as a solo dev.
Wouldn't be cool If Ren'Py could be integrated in other engines? Like it's pretty powerful by itself but could be used as a plugin as well. It may be the best Dialogue framework out there if it was a plugin as well
I really love the Visual Novel genre. So I tried to make one using GameMaker (since it was the first engine I've learned). I had some issues making one and I gave up. Until I discovered Ren'Py out of pure coincidence. and it really made my job much easier (I successfully made my first VN game after 3 months and a half of development and couldn't be any happier with the final result.).
I think that instead of making a visual novel, I'd just make an RPG, Zelda-like, or Metal Gear-like game that has visual novel elements in it. And I think I'd use something like G-Develop to make that.
I highly recommend Ren'py! I made 'Space Rescue Code Pink' with this engine (eh...nsfw!) , which was pretty easy & fun to do. And when I started this, I was an artist without any coding experience. Ren'py has a great community too, which will really help you get started. PS. Nice review!
Doki Doki is what made me to try and use RenPy. It’s kinda easy…? It’s gonna take some time to get used to, like most other engines but I’d say it’s fairly easy. Also yeah… Doki Doki is… something.
RenPy BEST feature: you can Play and Dev in almost any kind of Pc/Laptop (Currently developping an Adventure Game with some RPG elements in a 2009 MacBook Pro) Now for the VN games, well they can be great as they mix with other genre, but Pure VN are kinda not for everyone to get into. As an example Most JRPG in the AAA studios (Persona, Tales series, Trail series) have decided to integrate more and more VN elements as their narrative tools, and the reception is quite good. RenPy is one of the most Lowcost Powerful engines around.
I always get my mind racing thinking of stuff one could do with visual novels. But then I look through the catalig of games and 99.99% are doujinshi wish fulfillment and anime-styled fanfic... I mean. For anyone who's into the scene, have fun. But even as a fan of anime. I for some reason cannot get past how narrow the medium tends to be.
there's alot of good in this pretty simple old engine. that said, when u jump into it....there's not much to it at facevalue. Most of the more advanced things are hidden away. But ultimately any game you make here needs those basic components setup in the basic upfront version before u tackle the more advanced things. Instead of coding ability its really a case of having drawing ability.
I mentioned this in your comments a couple of years ago. but the only reason Ren´py is more popular than Godot, is because they offer out of the box: save/load, text management, and dialogue tree management. those 3 are the basis of any good RPG. and even if usually it's a buggy mess that crashes very often (or at least it was when I tried it). this makes it extremely popular with people that don't/can't code. you could focus in story and art and go wild. actually I wish Godot would implement a dialogue tree manager lol
Nah, Renpy is more popular because it's more specialized in it's particular niche while giving freedom to expand quite a bit beyond that if you know python. No one is making rpgs in renpy, at least not very many. Out of all my years of using it, I've only had it crash a handful of times. It's weird that you say it's popular with people who can't code considering you have to do everything in... well... code. You have to work for a truly custom looking GUI. There's no visual editor like some other visual novel engines, and you should know some python especially once you start going into anything that needs more than a few stats or a system it doesn't have out of box. Every time I've used it I've had to dig into python.
@@izumichan31 - it's quite common to get an exception that it didn't find a certain resource. close -> run again -> fixed , also memory leaks are quite common. ;) -compared to trying to make a VN or text based game in Godot, or Unity. having to type a couple of commands. it's quite out of the box lol Ren'py has prebuilt classes handling saving, loading and a lot of the not so basic text management. can you tweak it in code? yeah. but you can use the defaults. -I didn't meant it as an insult. but really, if you can code, good for you. but most of the ren'py games out there are being made by people that barely know what a property is. is it bad? no. the accessibility that ren'py brings is quite good. and you should check. there are a lot of RPG's and point and click adventures in ren'py XD remember an RPG is not the same as a fantasy adventure. it's a role playing game. if you put the player in the position to assume the role of a character, and dictate their decisions. it´s an RPG XD
@@elfdrow6679 I will say that I have honestly never gotten that exception error. But, it's included out of box. It's meant to be. RPG Maker also has all of that out of box and more(and is far more no code, just costs money). That's just the benefit of being catered and focused to specific niches unlike engines like unity or godot that are far more general. But what I meant was you still have to know at least some basic programming for renpy. At least a basic knowledge of variables, branching, and possibly loops just to really use renpy. But either way, I feel like most renpy games that people actually talk about have more than just the defaults. Honestly a good chunk of visual novels I've played over the years have had some form of custom feature or screen not included by default. And by RPG I am of course talking about specific types of game whether tabletop, western or jrpg. Very few are making these in Renpy, though I have seen a good few with battle systems. By your broadening, just about every game where you take control of a character could be considered a role-playing games. Basic visual novels are more a step up from the choice your own adventure books rather than rpgs. I'd say RPGs are more about having systems where you level up/advance your character(s) and/or their skills over the course of the game. Leveling is a big part of rpgs. Having RPG elements isn't the same as being an RPG if that makes sense. Like Legend of Zelda is not an rpg. It's action-adventure. Point and click games(like Myst or the Ace Attorney series) aren't rpgs. Most visual novels aren't rpgs.
@@izumichan31 -you are right that there are a lot of games made in ren'py with custom features. And I like to point out, I never denied that. but I did mention since the original post that it has out of the box features that are quite attractive to a lot of people. that lead to the popularity of the engine. and since you don't have to actually code the classes for any of the major systems... -and by RPG mentioned in the first post. I always meant that. not a specific sub genre, but general definition RPG. not LARP, not TRPG, not MMORPG, nor JRPG. but simple RPG. the handling of decision trees and decision making. and easy save and load because... save scumming for the win XD P.S. you really never have gotten in infamous exception error page full of code, and the ignore, rollback option? O_O P.P.S. and yeah you are right. RPGmaker etc have those features too. but there is the issue of: -not flexible enough when it comes to resolutions. and could get buggy if you change the default. -too stiff choice commands. compared to ren'py... is a mess -the requirement of the runtime installed is another turn off for many.
I don't care for the VN genre, but I have played around with ren'py for exactly the sort of story-based RPG-lite battler you were referring to. I remember getting hung up on wanting to make it a portrait-mode Android game and spending way too much time trying to mess with the aspect ratio (it was a nightmare a few years ago, maybe it's better now), but other than that it seemed like an easy and interesting way to get something like that up and running.
I actually did this some years back, and yes, using primarily screen language for buttons and variables to change your slides, it is extremely simple to do.
1:08 Gee...Look a lot of these games are porn *points at sexual content that has 1176 games....ignoring adventure and casual that have almost twice that amount*
yeah that "builds the project out for you" is a real pain if you are trying to do anything funky. a few years ago I was trying to dynamically import images made by pygame having renpy reload the image that pygame had made but I hit a hard wall. I am not sure the new version would give me the same problems, but be careful if you are doing anything really outside of the box before putting in a lot of work.
I do a lot of modding in Angels with Scaly Wings, and I'm having no trouble making images load dynamically. There's a lot of stuff you can do that's pretty advanced; you have to grok how its displayable system works.
I would actually like to know if we can get some revenue data on these dating sims games. Have I been working in a pointless field when I could be pumping a generic waifu sim?
Well the more successful games easily get top dollar on Patreon. Like there is a married couple who has been making the VN "What a legend!" since about 2018 and they are currently making about 8500USD a month on Patreon.
0:44 i remember back at the college when an girl that i just meet was talking about this game engine that she uses (or just heard about) called hentai, i was like: "what did you said?" then she pronounced again and i could hear it clearly: RenPy. "oh i know this one!" im not sure how this works in other idioms but i think i figured out why its named like this =p
This. Some of the documentation in comments _in the code_ is wrong. I had to rewrite a darts minigame a half dozen different times because my ways of eating the clicks weren't working how I expected, no matter how deep I dug into the interaction system. Ended up making an invisible call screen and straight-up re-keying the mousedown_1 keysm while the screen was displayed, then grab the mouse position from code the moment the screen hid.
@@4onen Yeah, I also had this type of pain. They stopped updating it and so much code does not work or lack of proper documentation. Pytom pls update it.
hi thanks for this helpful video! i have a question. I just downloaded renpy and ive been trying to learn but when i click on script.ryp it says ERROR An exception occured while launching the text editor FileNotFoundError: [WinError 2] The system cannot find the file specified How can i fix this? I tried to delete and download again but its still the same. Can someone help me about this?
I tried Ren'Py recently, but couldn't bear to use Python 2, even if version 8 is supposed to be written in Python 3.x. Instead, I've decided on Pyglet - it's but a simple framework, yet working with it is a breeze.
Damn I feel retarded still lol if I masters coding this would be exciting but if I was to make a game like this , I'd make it from scratch from python because this is a lil confusing for the newb like me lol anyone else
Tyanobuilder is terrible. The only positive thing about it is support for live2d. If Ren'py adds this there will be no reason to use tyranobuilder other than being lazy to learn an extremely simple language.
I always found Ren'Py too restricting. If you want to make a VN with any more advanced features like say a mini-game, you're in for a bad time as Ren'Py will do nothing to help you and in my experience even got in the way.
Like there isn't enough of all those other game genres already. Do we really need yet another fps or platformer? Why are there so many rpgs? Aren't there enough of these already? /s
Oh buddy. You need to take a look at some of the results. Angels with Scaly Wings? Doki Doki Literature Club? If you can draw, the things you can do with this engine are pretty crazy.
@@4onen I'm not very fun off visuals navel from i few reasons 1. Most visual novels the don't have voice in the characters 2. In most visual novels evrithng is static 3. Meny times the don't show the stuff the shapos to see the player and the have Description from this items instand Ther is 1 visual novel i like that fixed all of this problems the name game tattle is life is strange
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Also side note to the "Choose your own adventure": it is copyrighted, so if you do one game of that style... Don't call it that.
Source: GameDevTv 2d, first lessons of text 101 in the "Complete C# Unity Game Developer 2D Online Course". Concretely, minute 1:05 of their "Text101 Game Design" video.
Okay, so Ren'Py is a very clever pun which I only realized just now. Ren'ai actually means something like love as in, falling in love. Since most visual novels are essentially love based, or ren'ai adventure games, using the name Ren'Py (with of course Py being from Python), makes complete sense.
Thank you! I kept thinking "Ren'Py, kinda sounds kinda like Senpai, but why?" Now I know it's just a coincidence.
The more you know! I thought it stood for render+python, since it's a game engine based on python. Welp
Ren'ai is also the way dating simulators are called in Japan. There is a couple of engines from the tsukuru series (same people that made RPG Maker) that are called Ren'ai Tsukuru, until they finally localized one of those as VN Maker.
Missed the chance to call it senpy.
@@Nothing_serious Sen'pi has got to be the perfect name for the next generation of XR Virtual Novel software with Tactile feedback support!
I find funny how the gameplay is resumed as click, click, click everywhere.
You need to read too, as the script and how good are the characters portrayed is the key to have a very good and memorable game.
And probably is one of the genres with best profit-work hours rates for any game dev. A very underrated genre.
Can only imagine how they'd deal with a book
Visual novels are literally novels trying tohard to be pretending to be hanged
Yeah it’s like saying reading a book is just turn page turn page turn page done. Ridiculous.
Even though I use Unity, RenPy is oddly fun to mess around with. There's something so great about writing anything you want and having weird options that lead to more weird dialogue, images, and sound effects.
Some Ren'Py games have map explorations, advanced combat, crafting, skill trees, etc.
I only imagined that by combining it with pygame
@@carlogustavovalenzuelazepe5774 what's that
@@mixialuci pygame is kinda like renpy however its more of a broad python game engine. It's pretty alright in my opinion but super outdated and kinda difficult to read/use in my experience.
@@mrt8bit692 Probably because it' isn't genre-specific. It has to be able to do any 2D game so everything is very low-level. Like draw picture at (x,y)-coordinate, update screen etc..
My first game ever was made in RenPy, I have fond memories of it and it's also very easy to sue and powerful enough to make a commercial game as a solo dev.
Wouldn't be cool If Ren'Py could be integrated in other engines? Like it's pretty powerful by itself but could be used as a plugin as well. It may be the best Dialogue framework out there if it was a plugin as well
Write one for Godot ;)
Ren'Py, the real underdog. The name comes from the term "ren'ai" (fused with Python) which is how dating sims are called in Japanese.
ren'ai means "(romantic) love"
I tried to make something with it, and I would say it's one of the easiest engines to create a full game with.
Doki Doki is really interesting~
*Tilde intensifies*
I really love the Visual Novel genre.
So I tried to make one using GameMaker (since it was the first engine I've learned). I had some issues making one and I gave up.
Until I discovered Ren'Py out of pure coincidence. and it really made my job much easier
(I successfully made my first VN game after 3 months and a half of development and couldn't be any happier with the final result.).
What did you end up making? I'd love to try it out!
@@TheCynicalCommentator drop the title buddy
It maybe was just a one-off for friends and family kinda game?@@Hello-hello-hello456
I know a couple of friends and I used Ren'py for Visual RPG projects. Plus the guy who made the software, Tom, is also a cool dude.
DDLC+ is actually made in Unity, because that's how they could make it available on consoles.
The original DDLC was, however, made with Ren'Py.
Just Monika
Recently found RenPy to be a great solution for storybording and early script prototyping.
RenPy is the first game engine I knew about before Gamefromscratch.
8:09 Cython file ending is ".pyx"! Also, Cython uses explicit type informations using the keyword "cdef ". So it is quite easey to spot Cython code.
I think that instead of making a visual novel, I'd just make an RPG, Zelda-like, or Metal Gear-like game that has visual novel elements in it. And I think I'd use something like G-Develop to make that.
good luck
Yes, avoid Ren'Py if you're doing anything more advanced like that.
Lol that's literally what I'm doing in Godot
@@dragonwarriorz1 Yes, Godot is a great one that too.
I heard of point and click adventure games being made with Ren'Py
Isnt visual novel really a point and click 😂
@@flamendless generally you don't have much sprite movement in direct response to your clicking, beyond pre-set animations.
@@flamendless nah, more like a.. click
Ren'py is build on Pygame which is build on SDL but in Python. Which means that whatever you can do with SDL you can do with Ren'py technically.
SDL?
I highly recommend Ren'py! I made 'Space Rescue Code Pink' with this engine (eh...nsfw!) , which was pretty easy & fun to do. And when I started this, I was an artist without any coding experience.
Ren'py has a great community too, which will really help you get started.
PS. Nice review!
I would LOVE some tutorials with this engine from you^^
Doki Doki is what made me to try and use RenPy. It’s kinda easy…? It’s gonna take some time to get used to, like most other engines but I’d say it’s fairly easy.
Also yeah… Doki Doki is… something.
RenPy BEST feature: you can Play and Dev in almost any kind of Pc/Laptop (Currently developping an Adventure Game with some RPG elements in a 2009 MacBook Pro) Now for the VN games, well they can be great as they mix with other genre, but Pure VN are kinda not for everyone to get into. As an example Most JRPG in the AAA studios (Persona, Tales series, Trail series) have decided to integrate more and more VN elements as their narrative tools, and the reception is quite good. RenPy is one of the most Lowcost Powerful engines around.
GamefromScratch seems extremely excited talking about this game Engine
My Steamy Game Engine, LOVE IT!
I always get my mind racing thinking of stuff one could do with visual novels. But then I look through the catalig of games and 99.99% are doujinshi wish fulfillment and anime-styled fanfic... I mean. For anyone who's into the scene, have fun. But even as a fan of anime. I for some reason cannot get past how narrow the medium tends to be.
There's some good ones out there, try va11halla or doki doki literature club
Dialtown Phone dating simulator is a very fun not anime visual novel
2:42 for blatant disrespect of the entire genre. lol Seriously though, thanks for covering this engine Mike. :)
I suppose he's making a video about it after seeing that it's actually got 1000+ games on Steam lol
Me who has played 100hours of Fate-Stay/Night Visual Novel: Interesting
There is a lot of stuff in the forum's cookbook for all sorts of interesting stuff and it was originally based on PyGame.
"You read and click a lot, then there are some choices, then more clicking, then its over" (c) Passionate game enthusiast
there's alot of good in this pretty simple old engine. that said, when u jump into it....there's not much to it at facevalue. Most of the more advanced things are hidden away. But ultimately any game you make here needs those basic components setup in the basic upfront version before u tackle the more advanced things. Instead of coding ability its really a case of having drawing ability.
My favorite renpy game is Sunrider: Mask of Arcadius, basically weeb Battlestar Galactica
0:17 "In a genre I am not that interested in" nice save ;)
I see the Steam most popular engine list inspiration you to check this out :D
Nah, it was my deep and insatiable love of Hentai games. ;)
@@gamefromscratch sus
I mentioned this in your comments a couple of years ago.
but the only reason Ren´py is more popular than Godot, is because they offer out of the box: save/load, text management, and dialogue tree management. those 3 are the basis of any good RPG.
and even if usually it's a buggy mess that crashes very often (or at least it was when I tried it). this makes it extremely popular with people that don't/can't code. you could focus in story and art and go wild.
actually I wish Godot would implement a dialogue tree manager lol
Nah, Renpy is more popular because it's more specialized in it's particular niche while giving freedom to expand quite a bit beyond that if you know python. No one is making rpgs in renpy, at least not very many.
Out of all my years of using it, I've only had it crash a handful of times. It's weird that you say it's popular with people who can't code considering you have to do everything in... well... code. You have to work for a truly custom looking GUI. There's no visual editor like some other visual novel engines, and you should know some python especially once you start going into anything that needs more than a few stats or a system it doesn't have out of box. Every time I've used it I've had to dig into python.
@@izumichan31 - it's quite common to get an exception that it didn't find a certain resource. close -> run again -> fixed
, also memory leaks are quite common. ;)
-compared to trying to make a VN or text based game in Godot, or Unity.
having to type a couple of commands. it's quite out of the box lol
Ren'py has prebuilt classes handling saving, loading and a lot of the not so basic text management.
can you tweak it in code? yeah. but you can use the defaults.
-I didn't meant it as an insult. but really, if you can code, good for you. but most of the ren'py games out there are being made by people that barely know what a property is. is it bad? no. the accessibility that ren'py brings is quite good.
and you should check. there are a lot of RPG's and point and click adventures in ren'py XD
remember an RPG is not the same as a fantasy adventure. it's a role playing game.
if you put the player in the position to assume the role of a character, and dictate their decisions. it´s an RPG XD
@@elfdrow6679 I will say that I have honestly never gotten that exception error.
But, it's included out of box. It's meant to be. RPG Maker also has all of that out of box and more(and is far more no code, just costs money). That's just the benefit of being catered and focused to specific niches unlike engines like unity or godot that are far more general.
But what I meant was you still have to know at least some basic programming for renpy. At least a basic knowledge of variables, branching, and possibly loops just to really use renpy. But either way, I feel like most renpy games that people actually talk about have more than just the defaults. Honestly a good chunk of visual novels I've played over the years have had some form of custom feature or screen not included by default.
And by RPG I am of course talking about specific types of game whether tabletop, western or jrpg. Very few are making these in Renpy, though I have seen a good few with battle systems. By your broadening, just about every game where you take control of a character could be considered a role-playing games. Basic visual novels are more a step up from the choice your own adventure books rather than rpgs. I'd say RPGs are more about having systems where you level up/advance your character(s) and/or their skills over the course of the game. Leveling is a big part of rpgs. Having RPG elements isn't the same as being an RPG if that makes sense.
Like Legend of Zelda is not an rpg. It's action-adventure. Point and click games(like Myst or the Ace Attorney series) aren't rpgs. Most visual novels aren't rpgs.
@@izumichan31 -you are right that there are a lot of games made in ren'py with custom features. And I like to point out, I never denied that. but I did mention since the original post that it has out of the box features that are quite attractive to a lot of people. that lead to the popularity of the engine.
and since you don't have to actually code the classes for any of the major systems...
-and by RPG mentioned in the first post. I always meant that. not a specific sub genre, but general definition RPG.
not LARP, not TRPG, not MMORPG, nor JRPG. but simple RPG.
the handling of decision trees and decision making. and easy save and load because... save scumming for the win XD
P.S. you really never have gotten in infamous exception error page full of code, and the ignore, rollback option? O_O
P.P.S. and yeah you are right. RPGmaker etc have those features too. but there is the issue of:
-not flexible enough when it comes to resolutions. and could get buggy if you change the default.
-too stiff choice commands. compared to ren'py... is a mess
-the requirement of the runtime installed is another turn off for many.
Just install Dialogic, problem solved.
Saving data is easy peasy too, that's really a non-issue.
me: you like V.N games?
GamesFromScratch: ah cilck a lot games.
me:
I am playing around with renpy now, might just make a little game for myself using my own characters :D
I don't care for the VN genre, but I have played around with ren'py for exactly the sort of story-based RPG-lite battler you were referring to. I remember getting hung up on wanting to make it a portrait-mode Android game and spending way too much time trying to mess with the aspect ratio (it was a nightmare a few years ago, maybe it's better now), but other than that it seemed like an easy and interesting way to get something like that up and running.
Maybe I can use it to make presentations with Ren'Py instead of using PowerPoint
I actually did this some years back, and yes, using primarily screen language for buttons and variables to change your slides, it is extremely simple to do.
Ren py is awesome.
Have Renpy Just Monika
1:08 Gee...Look a lot of these games are porn *points at sexual content that has 1176 games....ignoring adventure and casual that have almost twice that amount*
Today i learned UNREAL is not the top of the food chain.
Being the most powerful does not always mean being the most popular ;)
Says I who have no real experience in any engine.
yeah that "builds the project out for you" is a real pain if you are trying to do anything funky. a few years ago I was trying to dynamically import images made by pygame having renpy reload the image that pygame had made but I hit a hard wall. I am not sure the new version would give me the same problems, but be careful if you are doing anything really outside of the box before putting in a lot of work.
I do a lot of modding in Angels with Scaly Wings, and I'm having no trouble making images load dynamically. There's a lot of stuff you can do that's pretty advanced; you have to grok how its displayable system works.
So hyped
the best Visual Novel Editor Ever &
free and Open source
So easy even I can use it, you just need some good art
i like how a good third of this video is just you explaining what a visual novel is lmao
Porn Visual Novels are also known as Eroge...also please make a video about kiriKiri, a popular game made in kiriKiri is Fate/Stay Night
I would actually like to know if we can get some revenue data on these dating sims games. Have I been working in a pointless field when I could be pumping a generic waifu sim?
Well the more successful games easily get top dollar on Patreon.
Like there is a married couple who has been making the VN "What a legend!" since about 2018 and they are currently making about 8500USD a month on Patreon.
0:44
i remember back at the college when an girl that i just meet was talking about this game engine that she uses (or just heard about) called hentai, i was like: "what did you said?" then she pronounced again and i could hear it clearly: RenPy. "oh i know this one!"
im not sure how this works in other idioms but i think i figured out why its named like this =p
Will you talk about renpy 8.0 it changes a lot of things
GamesFromScratch: it is well documented.
me: lol, you don't know the pain in that mess.
This. Some of the documentation in comments _in the code_ is wrong. I had to rewrite a darts minigame a half dozen different times because my ways of eating the clicks weren't working how I expected, no matter how deep I dug into the interaction system. Ended up making an invisible call screen and straight-up re-keying the mousedown_1 keysm while the screen was displayed, then grab the mouse position from code the moment the screen hid.
@@4onen Yeah, I also had this type of pain. They stopped updating it and so much code does not work or lack of proper documentation. Pytom pls update it.
the culture simulator
In Linux ( Arch & it's Derivatives ) You can install renpy using Pacman -- pacman -S renpy
RenPy + Poser = "for the plot" game development.
it's daz3d lol
@@AithaChannel i really dont know both of those softwares. lol.
hi thanks for this helpful video!
i have a question. I just downloaded renpy and ive been trying to learn but when i click on script.ryp it says ERROR An exception occured while launching the text editor
FileNotFoundError: [WinError 2] The system cannot find the file specified
How can i fix this? I tried to delete and download again but its still the same. Can someone help me about this?
I use the Visual Novel mode of iFaction Game Maker for my VN. It is really easy.
Next up, KiriKiri!
Just Monika Just Monika Just Monika Just Monika Just Monika Just Monika
I tried Ren'Py recently, but couldn't bear to use Python 2, even if version 8 is supposed to be written in Python 3.x.
Instead, I've decided on Pyglet - it's but a simple framework, yet working with it is a breeze.
me looking at that thumbnail: DEAR GOD NOO
gooey
Can u review Superpowers html5 game engine
Nice
gotta say that doki doki literature club is one of the games that shows how advanced you can go with RenPy.
#renpy
Doki Doki Literature Club Plus is not made in Ren'Py; only Doki Doki Literature Club
dokidoki literature club
Our guy has some… uh different interest, Doki Doki!
What's the difference between a Visual Novel & Graphic Novel ?!🤷🏻♂️
.tar.bz a.k.a. tarballs
This makes me wish I knew how to code haha 😬
Just do it, learning on the way
😀💪💪
YESSIR JUST LEARN IT, you will see that coding is not that complicated:)))
It is easyer than you think
anime
it sounds like you are saying hantai lol
Hehe
Damn I feel retarded still lol if I masters coding this would be exciting but if I was to make a game like this , I'd make it from scratch from python because this is a lil confusing for the newb like me lol anyone else
@@adrielbradley6677 no I'm saying I haven't learned python yet and I'm new to coding so everything (even this ) is confusing lol
Honestly Tyranobuilder is so much better. It's only $15 and doesn't require any programming
iF Visual Novel Game Maker is another.
Tyanobuilder is terrible. The only positive thing about it is support for live2d. If Ren'py adds this there will be no reason to use tyranobuilder other than being lazy to learn an extremely simple language.
Lmao do you guys realise that Renpy is more popular than Godot???!!!!
It's been around a few years longer publicly so it's had some time to have some good games be built on it.
F AD
I really wish I knew how to draw:)))
I always found Ren'Py too restricting. If you want to make a VN with any more advanced features like say a mini-game, you're in for a bad time as Ren'Py will do nothing to help you and in my experience even got in the way.
Like there isn't enough vn already.
Like there isn't enough of all those other game genres already. Do we really need yet another fps or platformer? Why are there so many rpgs? Aren't there enough of these already? /s
@@izumichan31 The issue, it is not a game genre. Also there already perfect engine for it: Powerpoint.
@@razzraziel It is a game genre though. They're interactive fiction games.
@@izumichan31 Interactive games? Games are interactive in their nature. It is interactive novel. Nothing more than that.
@@razzraziel : There's variety. ruclips.net/video/GajXQ-25Y5s/видео.html
Tryanobuilder is way better
I believe is esyer to make visual novels in pawer poin from to use this game engine
What im try to say is this game engine is only text based
Oh buddy. You need to take a look at some of the results. Angels with Scaly Wings? Doki Doki Literature Club? If you can draw, the things you can do with this engine are pretty crazy.
@@4onen I'm not very fun off visuals navel from i few reasons
1. Most visual novels the don't have voice in the characters
2. In most visual novels evrithng is static
3. Meny times the don't show the stuff the shapos to see the player and the have Description from this items instand
Ther is 1 visual novel i like that fixed all of this problems the name game tattle is life is strange