for a bit of redundancy, you could also set up a dumping station, so after delivering items, it dumps anything it didn't transfer and those items go back into the system ready to be added to the truck again. Because even if you put threshold switches to turn off sending a particular item, you'll still have some that might backup your truck's storage
Beardy you need to make sure the funnel that leads to the storage interface is only turned on when there's a vehicle at the station, otherwise you'll end up breaking your system with an overflow that'll creep up faster than you think.
That’s what I was thinking. Have the same redstone signal inverted on the output funnel should work, right? Edit: Wait, but how would he hide the inverter…🤔
Hey Mr Beardy! Great vid as always. I did notice a small flaw with the loading bay thing. The system you made holds three stacks of each item ready to load onto the truck, stopping more from entering the big vault. The problem is the belt that goes from the vault to the storage interface, as it can also hold a few items. This means that things happen as follows: The delivery truck docks in the "murphy's pickup" station, locking the brass funnels to keep them from overfilling the truck. Then, when the vault has emptied into the truck and the truck leaves the station, the brass funnels are unlocked in order to fill the now empty vault. THIS is where the problem happens. The first two stacks of items to enter the newly empty vault come out onto the belt that connects the vault with the storage interface, therefore not being counted by the smart observers that limit the stacks per item in the vault. This means that every batch of items transfered by the truck is not totally balanced, which could lead to the overflow problem you explained early in the vid. Sorry for the long explanation, and hope this helps! (P.S. i will reply with possible solutions)
First fix is to (if possible) connect the vault straight to the truck, not using items with an item buffer slot(like a belt, chute etc that hold items in them). Can't think of such an item on your modpack, but there might be a way! Another solution is to turn the vault into a sort of "air lock". To do that you add one more redstone link pair, one of which will be on the brass funnel that empties the vault, and the other is activated when the "Murphy's pickup" station has a "train" in it, just like with the ones that keep the vault from overfilling with one item. Then, you can invert the signal and make it so that when the station is occupied, the vault filling funnels are locked and the vault emptying funnel is unlocked, and vice versa for when the station is empty. This means that no items will leave the vault unless a truck is in the station, so only the exact amount of items you want get loaded into the truck.
There's a much simpler fix: Just set your warehouse limits so that there is always at least, say 10 stacks of extra space for each item, instead of only needing 3 stacks of extra space. That way, even in a worst case scenario, there will always be enough room in the warehouse to fully empty the van.
To prevent the truck picking up to much of an item that you already have stored in the station storage you could put stock readers there and have them also shut off the loading into the vault at Murphy's. Similar system could be set up between the station storage and main storage so only the items needed are transported.
I will do once it has a cinematic area to drive through haha, is limited to just the bridge and station ATM, rest of the view is currently default MC and looks very un-cinematic! But we'll get there!
@little_dark8593 you may have missed my explanation for only having one bogey - if I add a bogey to the front, I have no space for controls, the one on this vehicle is as far forward as it can possibly be sadly
@@MrBeardstone You could theoretically make a truck with a 2 block long hood, which would let you put the bogie in front of the control block. It wouldn't really work for a small truck, but it would let you make a tractor trailer. I think it could look really good, that style of truck is timeless, it's just the best way to put a really big engine in a truck. For a reference image, look up long nose tractor trailer, nearly all the image results are the style I'm talking about. Alternatively, you could make a cabover, with the driver a block higher off the ground, and solve the problem by making a slightly taller vehicle, using copycat layers for the roof, resulting in something 5/8 of a block taller, but with room to place the bogies under the driver. There are a few different ways to make a larger vehicle look good with more bogies, while still being compatible with your road system. I'd love to see a cabover box van with 2 bogies, and a long nose tractor trailer with 4. Or you could do a shorter tractor trailer with 2, having the truck and the trailer each as their own single bogie vehicle.
Beardy you need to shut off the funnel/conveyor that goes into the van when you pull away otherwise the conveyor will fill up and cause extra items to go into the van
@MrBeardstone one suggestion that occurs to me literally right now, thinking about the belts and all the times you’ve used it, you know that you have to put chaindrives or vertical gearboxes to power the shaft to different but continuous belt, it should be nice that you can power it with only one like in real world the belts have different angles and directions and it uses the same shaft, and in Minecraft you don’t have to put too many chaindrives/vertical gearboxes🙌🏾
Instead of having "Go to station" and "Wait 0s" I think you can have it do a checkpoint or something in a station (It has to pass in the specified station)
Even though I don't play with this mod since I'm more of an Integrated Dynamics player, I'm kinda curious as to how a dripstone farm/factory would work since apparently you can farm dripstone stalagmites and stalactites to make dripstone, even if it's not efficient (I mean I only care about it looking cool since that's what Create is about lol).
It would appear that we are conducting the same activity here regarding the phantom rails on the PW2 server. I've decided that I need 12k phantom rails...project to come!
In my world I made a Pillager Pacification Center™️ and use them as my train conductors .A Pacified Pillager would’ve made an excellent security guard driver lol
Hey mate, I don’t know if you remember my comment about the number key. I want to say thank you to actually using them for the viewer and dealing with the lag
The Belt wich emptys your Vault into the Truck has to be turn off until the Truck is at the Station. Edit: or stop the Funel from emptying the Vault until the truck is at the station.
@@MrBeardstone yeah, i think i was miss remembering. i could've sworn i saw a mod that makes the whole thing invisible, not just the wheels but i cant seem to find it. funny how its called invisible when only the wheels are invisible.
@@suezq74 cheap, needs no power, love the look of items rolling across them, and too many belts in an area effects frame rate of the world so I try to limit the use of them
We'll be back there very very soon, kinda hard to build it without the resources though so we'll be back and forth between this area and the theme park a lot! Metals were most important though so at least that's sorted haha
Idk what the mod is called but essentially it's a bag where you put building blocks or the building pallet you're using and it automatically randomizes the blocks when you place them, essentially it creates texturing for you
Man this is literally what I used to dream as a kid with my toys now I'm watching someone building it on his own, awesome content keep it up
for a bit of redundancy, you could also set up a dumping station, so after delivering items, it dumps anything it didn't transfer and those items go back into the system ready to be added to the truck again. Because even if you put threshold switches to turn off sending a particular item, you'll still have some that might backup your truck's storage
Beardy you need to make sure the funnel that leads to the storage interface is only turned on when there's a vehicle at the station, otherwise you'll end up breaking your system with an overflow that'll creep up faster than you think.
That’s what I was thinking. Have the same redstone signal inverted on the output funnel should work, right?
Edit:
Wait, but how would he hide the inverter…🤔
Pushing the bogey a block farther back should help with making the movements of the van look more natural :)
Hey Mr Beardy! Great vid as always.
I did notice a small flaw with the loading bay thing. The system you made holds three stacks of each item ready to load onto the truck, stopping more from entering the big vault. The problem is the belt that goes from the vault to the storage interface, as it can also hold a few items.
This means that things happen as follows:
The delivery truck docks in the "murphy's pickup" station, locking the brass funnels to keep them from overfilling the truck. Then, when the vault has emptied into the truck and the truck leaves the station, the brass funnels are unlocked in order to fill the now empty vault. THIS is where the problem happens. The first two stacks of items to enter the newly empty vault come out onto the belt that connects the vault with the storage interface, therefore not being counted by the smart observers that limit the stacks per item in the vault. This means that every batch of items transfered by the truck is not totally balanced, which could lead to the overflow problem you explained early in the vid.
Sorry for the long explanation, and hope this helps!
(P.S. i will reply with possible solutions)
First fix is to (if possible) connect the vault straight to the truck, not using items with an item buffer slot(like a belt, chute etc that hold items in them). Can't think of such an item on your modpack, but there might be a way!
Another solution is to turn the vault into a sort of "air lock". To do that you add one more redstone link pair, one of which will be on the brass funnel that empties the vault, and the other is activated when the "Murphy's pickup" station has a "train" in it, just like with the ones that keep the vault from overfilling with one item. Then, you can invert the signal and make it so that when the station is occupied, the vault filling funnels are locked and the vault emptying funnel is unlocked, and vice versa for when the station is empty. This means that no items will leave the vault unless a truck is in the station, so only the exact amount of items you want get loaded into the truck.
There's a much simpler fix: Just set your warehouse limits so that there is always at least, say 10 stacks of extra space for each item, instead of only needing 3 stacks of extra space. That way, even in a worst case scenario, there will always be enough room in the warehouse to fully empty the van.
Mr Beardstone. You should make the storage like a Home Depot shelf system. With tall large racks and storage drawers
To prevent the truck picking up to much of an item that you already have stored in the station storage you could put stock readers there and have them also shut off the loading into the vault at Murphy's.
Similar system could be set up between the station storage and main storage so only the items needed are transported.
Beardy, you could name the storage building “Stu’s Safehouse” … cos it looks like a literal bank 😂
Thanks for all the hard work on these videos!
Show the Cinematic train ride
I will do once it has a cinematic area to drive through haha, is limited to just the bridge and station ATM, rest of the view is currently default MC and looks very un-cinematic! But we'll get there!
Really enjoyed this video and the comment section. I appreciate all of the engineering minds sharing the knowledge.
The one bogey car thingy, build an old pick up with a Trailer and use two bogeys for articulation
@little_dark8593 you may have missed my explanation for only having one bogey - if I add a bogey to the front, I have no space for controls, the one on this vehicle is as far forward as it can possibly be sadly
@MrBeardstone I meant aswell as not instead, like a build idea if yk?
@@MrBeardstone You could theoretically make a truck with a 2 block long hood, which would let you put the bogie in front of the control block. It wouldn't really work for a small truck, but it would let you make a tractor trailer. I think it could look really good, that style of truck is timeless, it's just the best way to put a really big engine in a truck. For a reference image, look up long nose tractor trailer, nearly all the image results are the style I'm talking about.
Alternatively, you could make a cabover, with the driver a block higher off the ground, and solve the problem by making a slightly taller vehicle, using copycat layers for the roof, resulting in something 5/8 of a block taller, but with room to place the bogies under the driver.
There are a few different ways to make a larger vehicle look good with more bogies, while still being compatible with your road system. I'd love to see a cabover box van with 2 bogies, and a long nose tractor trailer with 4. Or you could do a shorter tractor trailer with 2, having the truck and the trailer each as their own single bogie vehicle.
FRAMED DRAWERS ARE BACK WOOOOO
Beardy you need to shut off the funnel/conveyor that goes into the van when you pull away otherwise the conveyor will fill up and cause extra items to go into the van
41 minutes is my second best time
You can use backpacks and save the place even if it empty it works like tollbox but is better
Was thinking he could use the storage drawers too, but not sure if they work too well being part of a contraption
Storage drawers don't, not sure about backpacks though, never tried them on a contraption!
You should look into the spline cart mod, it’ll make the coasters look and feel like real coasters! Love the series ❤
Is not available in this version
@MrBeardstone one suggestion that occurs to me literally right now, thinking about the belts and all the times you’ve used it, you know that you have to put chaindrives or vertical gearboxes to power the shaft to different but continuous belt, it should be nice that you can power it with only one like in real world the belts have different angles and directions and it uses the same shaft, and in Minecraft you don’t have to put too many chaindrives/vertical gearboxes🙌🏾
Where the phantom rails cross the train tracks, perhaps use tieless tracks for the train, and then have deepslate beneath the tracks?
Hi Beardy!
14:14 yeah ok that got me good 🤣🤣🤣
It really looked exactly like it 🤣🤣🤣
🤣
Love the vids beardy
NO WAY, 🥹🥹
Hello mortal, thank you for keeping me from getting bored
Instead of having "Go to station" and "Wait 0s" I think you can have it do a checkpoint or something in a station (It has to pass in the specified station)
Merry Christmas Mr Beardstone and family! I thoroughly enjoyed this video and this season, so thank you for all the entertainment this year.
Happy holidays!
you are very good at building
24:35 you were driving with the front controls, that didnt match up with the direction of the station :)
Nope I tried both, it was just a glitch - still not solved the signal issues though lol.
@MrBeardstone ooh
Note to self: Do NOT hold a Phantom Rail unless I want a blue-green spaghetti mess!
Great video as always, enjoy the holidays!
Thanks! You too!
Lips Storage :D Just coz you loved the lips in the storage system :D
I believe you can read the contents of a contraption using the storage interface and a threshold switch
Even though I don't play with this mod since I'm more of an Integrated Dynamics player, I'm kinda curious as to how a dripstone farm/factory would work since apparently you can farm dripstone stalagmites and stalactites to make dripstone, even if it's not efficient (I mean I only care about it looking cool since that's what Create is about lol).
It would appear that we are conducting the same activity here regarding the phantom rails on the PW2 server. I've decided that I need 12k phantom rails...project to come!
Ah yes, a new episode.
I’ve been waiting for exactly 22 hours.
In my world I made a Pillager Pacification Center™️ and use them as my train conductors .A Pacified Pillager would’ve made an excellent security guard driver lol
Im waiting for you to install the ad astra mod to your world too,it will be so much extended
Check out the FTB series, using ad astra in that :)
Hey mate, I don’t know if you remember my comment about the number key. I want to say thank you to actually using them for the viewer and dealing with the lag
Took me a moment to work out what you meant but yes, on the storage drawers?
Not for the storage but the transport trucks could be larry's logistics
You should play Satisfactory. It’s kinda like this, but the entire game is just building factories and stuff
Played 100's of hours! Great game
"..., because the last episode went out about 2 hours ago..." *already has next episode recorded 💀
That's Christmas lol, gotta get ahead!
The Belt wich emptys your Vault into the Truck has to be turn off until the Truck is at the Station.
Edit: or stop the Funel from emptying the Vault until the truck is at the station.
My least favorite part of every episode is when they end lol. I CANT WAIT ANOTHER WEEK I NEED 30 EPISODES NOW
The signal issue is the level crossing, the van could see the train.
Hi Mr beardstone!
14:39 I paused the vid to think of the tracks and then I realised it is left hand driving
amazon delivery system lets GO
U can use the thesoldswich with smaller volt or with shipping containers
15:11 We staan er weer goed op Jongens!
(Translation, We are looking good boys!)
Das waar
Can you use a sensor to push a sticky piston to push a trim peice in/out to connect/disconnect the trim?
Getting a notification for a new video is always nice❤
Man, I get off work after a 12 hour shift, wake up the next day and see this. Jeff Bezos haunts me everywhere I go.
😂
❤
Cool
hey beardy! 👍 Love the vid. You should open a public server and see what people can do. like a SMP but for you subs / paid subs.
@MooCowBurger we already have a patreon create and vanilla server available to patrons of any level :)
wow
If you can't hide it make it look intentional
I assume you mean the exposed track? I think I have a plan!
Getting Tomy big loader vibes the the vehicles in MC(and showing my age 😂)
Amazing Vid
Now sort it out so that you drive on the correct side of the road.
I already am, the left!
Mr beard 24:40 you put the station the wrong way.
Can storage drawers work inside a train???
i wish steam and rails add vehicle wheels for trucks and cars and atleast it touches the ground 😔
isnt invisible bogies a thing?
That's what I used. Although invisible, they still take up 1x1x2 of space
@@MrBeardstone yeah, i think i was miss remembering. i could've sworn i saw a mod that makes the whole thing invisible, not just the wheels but i cant seem to find it. funny how its called invisible when only the wheels are invisible.
Why are you using item drains not belts?
@@suezq74 cheap, needs no power, love the look of items rolling across them, and too many belts in an area effects frame rate of the world so I try to limit the use of them
@@MrBeardstone That makes sense, you want to keep your frames as high as possible! - Riley
Your vids are always one of, if not the best part of every Sunday!
Edit: 600th like :D
Here while it says uploaded 57 seconds ago🎉🎉🎉
Yea new episode
Uhm what about when the trains running and it wont stop for the train so wouldnt it crash or no?
bready why is your backpack bottemless ?
It's not, but I have a LOT of stack upgrades meaning I can store 4k in each slot :)
WOW I'm early
✨Shinys✨
Can you continue making your THEME PARK Mrbeardstone?
We'll be back there very very soon, kinda hard to build it without the resources though so we'll be back and forth between this area and the theme park a lot! Metals were most important though so at least that's sorted haha
Uploaded In 2 minutes is crazy
Idk what the mod is called but essentially it's a bag where you put building blocks or the building pallet you're using and it automatically randomizes the blocks when you place them, essentially it creates texturing for you
YES subscwibe :3
The scream I almost just scrumpt when I saw id made it in under 30 min 🤣
No one would have watched the entire video if you are reading this comment
Jokes on you I am
Um, actually 🤓👆 the editor did
I read this durring an ad
Erm actually I did there buddy 👆🤓
Saw this comment after the video was over
im so early omg
2nd