As you were describing Daytona's sensitive controls, I newly conceived of that ring-turning technique in my head as a workaround, right before you yourself then began describing how to do so lol. I would love a racing game centered around that sort of control scheme, essentially forcing pad to act like a wheel, like the tutorial tells you outright "if you aren't touching the stick's outer ring, your driver is canonically not touching the wheel" Also, yet another interesting Capcom game blindsides me with it's existence, this pleases me as a slobbering Capcom stan. Hope someone makes a JP handling restoration romhack one day, maybe a custom track or 2, then it'll be worth a go
I've always been fascinated by games with "alternate" or unusual control schemes, maybe it's why Im fine with the unusual Daytona pad method. I've always been infatuated with bizzare game peripherals like the Sega Bass Fishing Controller, or the Steel Battalion Stick (which I own), as well as generally most Wii games. Unfortunately, many games are designed to sell nowadays, instead of being unique , so unusual and experimental games are difficult to find. The only recent racing game I've found with even remotely unique control scheme is Inertial Drift, which has a cool twin stick control scheme.
When I was a kid, this game just came to existence in my ps2 library. No one in my house bought it but I somehow owned it. I had no fond memories of this game but always remembered it was never fun to play.
I know this comment is somewhat unrelated, but Dr. Robotnik's Ring Racers has finally released! It does some unique things with the kart racer genre that I don't want to spoil.
As you were describing Daytona's sensitive controls, I newly conceived of that ring-turning technique in my head as a workaround, right before you yourself then began describing how to do so lol. I would love a racing game centered around that sort of control scheme, essentially forcing pad to act like a wheel, like the tutorial tells you outright "if you aren't touching the stick's outer ring, your driver is canonically not touching the wheel"
Also, yet another interesting Capcom game blindsides me with it's existence, this pleases me as a slobbering Capcom stan. Hope someone makes a JP handling restoration romhack one day, maybe a custom track or 2, then it'll be worth a go
I've always been fascinated by games with "alternate" or unusual control schemes, maybe it's why Im fine with the unusual Daytona pad method. I've always been infatuated with bizzare game peripherals like the Sega Bass Fishing Controller, or the Steel Battalion Stick (which I own), as well as generally most Wii games. Unfortunately, many games are designed to sell nowadays, instead of being unique , so unusual and experimental games are difficult to find. The only recent racing game I've found with even remotely unique control scheme is Inertial Drift, which has a cool twin stick control scheme.
Ah yes tips hat to fellow Steel Battalion controller owner
When I was a kid, this game just came to existence in my ps2 library. No one in my house bought it but I somehow owned it. I had no fond memories of this game but always remembered it was never fun to play.
I know this comment is somewhat unrelated, but Dr. Robotnik's Ring Racers has finally released! It does some unique things with the kart racer genre that I don't want to spoil.
based video, what do you think about midnight club 2
Thanks for the support! I have not played MC2, although I do own it. Yet another game in the backlog, to be played one day...
@@phlyingphalanges you have to give a try, get ready for a challenge though!
fast and furious still looks like it handles better than TXR Drift, that game just feels awful to play to me
Trust me, FnF is worse. And even if TXR did handle worse, TXR games often have a vibe worth sticking around for.