The dumbest “mastering rules” that you need to AVOID!

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  • Опубликовано: 30 июл 2024
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    --
    Hello, I'm Nicholas Di Lorenzo, Studio Owner, Mixing and Mastering engineer at Panorama Studios.
    I'm an Italian-Australian born and raised in Melbourne. I've been a creative professional for 10 years managing some pretty awesome projects for artists, labels and producers all around the globe.
    What motivates and drives me?
    My family,
    Good food,
    Great coffee.
    You can find me on many platforms:
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Комментарии • 66

  • @breezyoakk
    @breezyoakk 7 месяцев назад +12

    the knowledge we're getting from this channel is unbelievable. thank you so much for all your efforts this year Nicholas, this is some next level education

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад +1

      My pleasure! Have an awesome holiday season!

    • @breezyoakk
      @breezyoakk 7 месяцев назад

      @@panorama_mastering thanks man you too!

  • @joelharding1297
    @joelharding1297 13 дней назад

    Bro you got some of the best producer tip videos I've come across intelligent way to break it all down for anyone to understand

  • @timothybondaudio
    @timothybondaudio 7 месяцев назад +8

    I started mastering full-time two years ago and I've always put the clipper (when required) first in the chain. I've felt uneasy about it because that's 'not how it's done', but it seemed the right way to my thinking. It's nice to get some vindication!

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад +1

      It's been working a treat for me!
      Congrats on going full time!

  • @lusid_music_uk
    @lusid_music_uk 7 месяцев назад +4

    Some more good (bad) ones I’ve heard!
    • Always HP filter master to “gain headroom”
    • Master limiter to -14LUFS
    • Always have 6db of headroom for engineer
    • Always cut never boost (eq)

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад

      Re; Number 3- enjoy this one ;)
      ruclips.net/video/j5Un3i7dKK4/видео.html

  • @nateowen
    @nateowen 7 месяцев назад +3

    Soo helpful! Thanks Nick for continuing to put these vids out !

  • @nikbeat888
    @nikbeat888 5 месяцев назад +2

    Master limiter to -14LUFS and following streaming platform specs to the letter

  • @abbyrodebaugh6634
    @abbyrodebaugh6634 7 месяцев назад

    Loveeee your videos. I'm a video editor and I constantly reference your videos when I'm working on a project that needs some audio work. Thanks for sharing!

  • @davidasher22
    @davidasher22 7 месяцев назад +2

    Wow! Some really solid info in this video. I need to try that clipping first approach.

  • @yurrintinckelsonn812
    @yurrintinckelsonn812 4 месяца назад +1

    I'm sorry but that drummer's dynamic range is freaking excellent !

  • @damfs
    @damfs 7 месяцев назад +1

    Crap in, crap out. Best rule of all.

  • @georgetaylor3126
    @georgetaylor3126 7 месяцев назад +1

    Learnt so much from you this year! Thank you!

  • @Mike_Benz_
    @Mike_Benz_ 7 месяцев назад +6

    Sweeping with an EQ blindly to find resonant frequencies which leads to lots of little tight Q reductions of frequencies that ends up looking like a comb filter. I see this taught in lots of RUclips videos on how to EQ vocals like a Pro, the end result always sounds brittle and not natural like comb filtering.

  • @mrnick6270
    @mrnick6270 7 месяцев назад

    Top quality advice, as always!

  • @spvcecowboy
    @spvcecowboy 5 месяцев назад

    Nicholas you’re by far the best channel on here. You make my audio engineer’s heart flourish ♥️

  • @marcus268
    @marcus268 5 месяцев назад

    This killing all resonance thing harmed so many of my mixes - just because i followed the blind. Sure it has its place, but ironing out all resonances is not a good idea, i had to learn the hard way. You really have solid advice here.

  • @HOLY_BATH
    @HOLY_BATH 7 месяцев назад +1

    this is one of the best mixing/mastering videos i've ever seen you're an awesome person thank you

  • @djvoid1
    @djvoid1 7 месяцев назад +1

    Furthermore to the dynamic range is king, I think the impression is that you can't be loud and sound dynamic, confusing macro and micro dynamics. As always, what serves the song best

  • @jordanwilliams7044
    @jordanwilliams7044 7 месяцев назад +1

    The one channel that I actually can learn useful and applicable knowledge from. Thank you

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад

      Happy to help! I'll be sure to keep it up in 2024!

  • @TWEAKER01
    @TWEAKER01 7 месяцев назад

    The worst one I'm noticing regularly has become a "rule" by stealth, perpetuated by GUIs and an abundance of meters. It's basically: "look how this sounds". Never before in the entire history of sound engineering have so many people been listening with their eyes.

  • @richertz
    @richertz 7 месяцев назад +2

    Great points throughout. So many riules are debunked today. Its actually become a bigger challenge to ignore "false" rules. Some very agressivly ignorant "producers" think they know best. The loudness thing really confuses listeners. Sorry but many punters love to think they get it, but they don't understand technically. Loud can be good, really loud is when it gets bad, when you cannot crush a mix without killing it. Its got a sound. It like Digital is "best" because its "clean" arguement. Then we wondered why it sounded lifeless and shit, then had to rough it up to get it to sound fun again. Learn to drive the shit out of stuff, - nothing is "Dangerous" as its said to be, its just fun, and a learning experience. If you artistically create something fantsastic because you go wild, well done you! If you dont I bet you learnt a lot! The creativity will always win, when someone just does something different that standas out, it affects everything about the success of a production.

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад +2

      Spot on; so much nuance to mastering that "blanket rules" or practices can be dangerous.

  • @ATOMOCDOG
    @ATOMOCDOG 6 месяцев назад +1

    subscribed right away

  • @SayajinKanak
    @SayajinKanak 6 месяцев назад

    Awesome

  • @NoQualmsTheArtist
    @NoQualmsTheArtist 7 месяцев назад +2

    All rules are stupid rules. I say - Learn your tools, fuck the rules 😂

  • @Beatsbasteln
    @Beatsbasteln 7 месяцев назад +2

    I gotta say though I love the sound of pre-ringing. I often even add a bunch of allpass filters to all my tracks on purpose to induce more of it, especially MFreeformphase, because it's also linear phase, so it makes the ringing float into the dry sound. It's a great way to add more smoothness to an impact that is just unreasonably direct. Maybe that's more of a sounddesign- or mixing thing, typically, but since mastering uses filters way more subtly it might also be a consideration there
    PS: you got a bunch of sections in the video with heavy audio dropouts from the DAW. Not sure if you are aware of that. I mean, you should, because you edited it, but I know things can sometimes be left unnoticed

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад

      Interesting take. I'm not in the creative "hot seat" to start doing things like this on peoples masters; have you've got some examples of where you've done this to creative effect?

    • @Beatsbasteln
      @Beatsbasteln 7 месяцев назад

      @@panorama_mastering yeah! check out the video that I just released. It's on the chord stabs of the music in the intro and outro

  • @ardierr.2525
    @ardierr.2525 7 месяцев назад +1

    Hello, would you summarize your video "there is only one rule , if it sounds better ...do it"?

  • @djvoid1
    @djvoid1 7 месяцев назад +1

    Is there some weird clicking in your audio examples or is it just me? Feels like it's not meant to be there

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад

      Hmm there is! That’s really odd… i just checked the screen rec and it’s all gucci. And there’s no processing on that clip within FCPX… smh…

  • @samson6376
    @samson6376 7 месяцев назад

    The v3 mono maker does not remove low end . It makes it mono …..

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад +1

      I am monitoring the low end in the side signal,

    • @Rhuggins
      @Rhuggins 7 месяцев назад

      @samson6376 By definition making something mono removes side information

    • @samson6376
      @samson6376 7 месяцев назад

      @@Rhuggins it is not being removed it is being consolidated to mono. You do not lose or reduce that information that was previously stereo.

    • @samson6376
      @samson6376 7 месяцев назад

      @@Rhuggins the whole point of a mono maker is to not lose that information like what would happen if you were sweeping the lows of the sides with an EQ. That is why using the term remove is wrong.

    • @lusid_music_uk
      @lusid_music_uk 7 месяцев назад +1

      When you collapse difference information into mono the phase “difference” being added to the sum signal will always result in a slightly quieter low end pretty much always. If they weren’t different and thus “out of phase” it wouldn’t be side information. So you will usually lose some perceived level (generally ballpark around 1db imo… obviously varing with the material and how much side information there was before you collapsed it to mono)

  • @owengillett8871
    @owengillett8871 7 месяцев назад +2

    Cool video! I wouldn’t conflate dynamic range day with people who target -14lufs as an output level (does anyone actually do that?!). DRD is just about optimised dynamics or not pushing past the point of losing musicality.

    • @panorama_mastering
      @panorama_mastering  7 месяцев назад +1

      Thanks! I agree; it's not fair for me to conflate the two. I should be a bit more careful with the way I word that; and it's not the first time I've done this;
      I was speaking off the cuff;

  • @chrisrevel2801
    @chrisrevel2801 7 месяцев назад +1

    That take on dynamic range illustrates why mastering " engineers " are becoming more and more irrelevant and obsolete .

    • @aleciocosta7346
      @aleciocosta7346 7 месяцев назад

      Just reading this comment I have an idea of how amateur and idiot a "pro engineer" like you can be . I have been mastering and mix Advising for 27 years. Over 800 albums mastered, a few gold records, and Grammy pre-nominatiion, your comment does serious harm to pro audio market.

    • @Limit5482
      @Limit5482 7 месяцев назад +1

      😂 if people’s music starts sounding better I would agree but sadly that is not the case
      Obsolete I think not.

    • @chrisrevel2801
      @chrisrevel2801 7 месяцев назад +1

      @@Limit5482 mastered crap is still crap and AI will take care of it for far cheaper ... overly loud re mastering have destroyed legendary albums especially between 2004 and 2010 . people just need to learn how to use a volume control ... crushed mastered sound louder at a low volume on bad speakers but sound laughably thin and unbearable on good speakesr at a high volume .

    • @Limit5482
      @Limit5482 7 месяцев назад

      @@chrisrevel2801 none of those pints make a mastering engineer obsolete. Anyone worth a dime as a “professional” mastering engineer will try and guide you in a way to get your music sounding better. Not just master and on to the next. The only places that will “probably” be doing the in/out see ya later type deal is the large mastering houses.

    • @chrisrevel2801
      @chrisrevel2801 7 месяцев назад +1

      @@Limit5482 moving away from physical media and new formats like atmos are making mastering obsolete . Mixing is still the best way to make your music sound better ... The best surviving " large mastering houses " won't be able to do miracles on a crappy mix made on bad speakers in an untreated room but mastering used be very important to make things like vinyls ...