Funny story, I used to call out my melees like: “I just fisted the enemy Dva.” This was before I learned its actual meaning, and my team gave me plenty of weird looks. Doesn’t mean I stopped doing it though.
For Ana, I have another idea for her melee. Since it's the nano boost syringe, maybe make it so, when she melees one of her allies, that ally gets a mini-nanoboost (like 5% damage boost and 5% damage reduction), maybe with a cooldown
when you punch someone as Lifeweaver, it should inflict them with thorns which when reloading will release dealing damage to the target Since illiari quick melee's basically a sword, increase the AOE of it, I think that'd be funny And for Mauga, maybe take the same idea as his chainguns burning and critting burning, but I don't know how you could code the distinction of both chainguns since its random which one is meleeing (I believe) Also I think it would be funny and most likely on brand if the Ana melee just nanoed the target, because that is the purpose for the syringe, maybe make it a random chance for balance Edit: I should really watch the video before making these suggestions, because they keep piling up. I remember there was an concept about mythics having unique animations, and for Kiriko she pulled out her kunai to melee, so maybe there could be a damage multiplier when meleeing the head, or maybe the back?
Simple idea for Ashe and Bap, I personally use them in my custom game Ashe - make it her coach gun Bap - give him exo-fists, where he moves forward instead of vertical like his boots. I did something similar to sig as well since he controls gravity
Brigitte - a shorter ranged version of her shield bash that stuns/knocks enemies down for a short time. Reinhardt - a Ground-stomp that throws enemies into the air. Ashe or Junkrat - an explosive melee that damages you and the enemies around you. Baptiste - an Exopunch that you charge up by holding melee. Deals more damage and knock-back the longer it charges. Mei - throw a Snowball on melee. Pharah - a rocket-punch that boosts you forward. Sojourn - deal extra damage with movespeed so slide-punching becomes a thing. Roadhog - tether enemies to you, as if you had attached your hook with the melee. The tether lasts for a few seconds, can be manually removed by meleeing again, can be broken with some movement abilities and hook is disabled while having someone tethered. Symmetra - Gives allies shields. Sigma - Throw enemies in the air and slam them back down like his ultimate, but at a smaller scale. Junkerqueen - pull nearby enemies towards you before stabbing them. Mercy - does the opposite of her last used staff ability. If you used healing last, decrease the amount of healing the enemy gets (smallscale antiheal). If you used the damage increase last, decrease the enemy's damage. Venture - when meleeing a wall, get moved to the other side of the wall, as if you were tunneling through. Genji or Kiriko - Melee does more damage from behind.
Ashe pickpockets you whenever you get punched by her, disabling an ability for bit (like she’s robbing your ability) or she could steal your ammo or ult charge
Ash idea: she uses pocket ash to blind opponents. Whoever she hits with her quick melee, maybe even in a radius with a black orb to show it is ash, and whoever is hit will be briefly blinded.
When Lifeweaver Melees since he uses his palm he uses the pokemon move "force palm" and knocks back enemys and a text appears saying "Its super effective!"
My ideas for the special punches: Ashe: From out of frame Bob punches with her. Doomfist: If he is empowered then his quick melee will grapple an opponent and he can launch them farther with his punch. Lucio: Should just do more damage if you have momentum Sojourn: If your disruptor is ready then it launch that with the melee punch Echo: Has the same punch ability as the last person she punched Ramatra: same as Ashe but instead of Bob it’s his nemesis form Soldier 76: does more damage if he just came out of a sprint Widowmaker: If her mine is ready and not out then she attaches to the targets face and it explodes in them Mercy: Since she staffs from the ground up, if she hits a male character they get hit in the nuts and stunned
Tracer: she uses both hands 🙌,( kinda saying “WAIT WAIT HOLD UP”) and slows down the opponent for like 2 secs cus she goes really fast so others would be slow to her.
idea for ramattra's quick melee: it pulls enemies closer to him, opposite to zenyatta who kicks them away, if not then make his melee in nemesis form also send the pummel wave
Roadhog: His melee does a bleed effect, similar to JQ but also add an effect that knocks that character over, or maybe stuns them. Ashe: Use the coach gun as her melee, make it have a chance to misfire and do damage to her and knock her back. Baptiste: Have his punch be a kick, and have it charge the exo boots slightly? Idk Kiriko: I saw a video where someone changed some mythical skin animations from Genji to Tracer, and they had Kiriko use her Kunai for melee. So maybe do that? Sojourn: She has a highlight intro that has her left hand turn into a weird gun looking thing. Have it fire a bullet every time she punches. Pharah: Her left arm fires her concussive blast, have it so there’s a random chance her concussive activates when she hits someone. Mei: Make her punch freeze people ;) Tracer: Have her stun someone when she pistol whips someone. (Kind of like how Brigitte’s shield bash stuns during Rally) Winston: Did you say, strangling people!? Have him do that while he ults.
I was just gonna say that doomfist melee should be his uppercut without the effect obviously or it could be like a flick you know when there’s like a mosquito or something on you and you just flick it off doomfist should flick with his gauntlet it would be so funny and just be perfect
For baptiste make is if you charge moon boots and punch someone it has more damage and knockback but it use the moon boots charge. it’s like a mini doomfist charge punch
idea: junkrats melee just explodes him and who he punched instantly. ana melee: give like 1-2 seconds of nano not the full duration, but like. its steals like 10% of her ult charge
Idea for sigma quick melee: He throws his hand forward with force, his hand angled upward toward the sky, tilted slightly to the centre of the screen. There is a black hole in his hand, which pulses violently, damaging the victim, and pulling anyone else who is close enough. After the black hole pulses, Sigma closes his hand into a fist, before the animation ends. Idea for Pharah: The same as it is now, but she gets a unique animation if she is in the air, she kicks instead of punching.
Two Genji ideas: 1. His melee does the same as Swift Strike (50 dmg) 2. If your deflect gets hit by a melee attack, pressing quick melee will do a riposting stab for 1.5x melee damage (75 without blade, 165 with blade)
Ana - Applies heal block Doom - V2 Arm Ultrakill (shoots after a bit because of gun knuckles) Lucio - Small air boost Sigma - Clears schizophrenia Echo - sharp finger stab, +backstab damage
Roadhog: he actually hookes so the hook will attach and when the enemy moves aways the chain unravels and when the hook abulity is activated it just brings them back.
brigs quick melee could be a bonk on the head, no extra range but instant should still activate the passive tho Ashe could hit with the butt of the shotgun she uses, maybe it coul have a dizzy effect like new cassidy bomb 8:10 making lucios melee knockback people depending on his speed could be fun Making trobs hammer able to crit when you bonk someone on the head 21:40 Genjis melee should ignore shields when damaging because it sharp moiras melee should also apply the lifesteal and kiriko could have a backstab nice video
since mercy's staff heals, i think it'll be funny that every time she le bonks someone, it'll make them purple (apply anti-heal) because she smacked them with the opposite end of her healing staff and the opposite of healing is being anti-ed. also, wanting genji's quick melee to apply bleeding or smth is 100% valid because his dash used to do that back in the day. excited to see it return with your gamemode :P
hog - bring back the grappling hook from the content creator patch genji - melee should have a very "balanced" backstab bonus along with the bleed idea
For Lucio maybe making that his melee damage increase with his speed For Phara maybe doing that she auto activates her concussion blast when she melees an enemy For Zenyata he could sleep and give 0 gravity to the enemy for some time like in Dr Strange movie For Ashe when she has the dinamite off cooldown she sticks the dinamite to the enemy she melees For Genji I think something like a parry with his melee but instead of deflecting the attack give him damage reduction or invulnerability For Ana I think it would be better an anti-heal effect instead of damage over time because it's the same as increasing his melee damage For Hanzo a shockwave like Ramattra nemesis form but that goes through walls For Torbjon I think getting on fire the enemy could be okay but maybe it could instead drop some lava over the enemy For Bastion he shots a shotgun
brig: whack someone on the head with her shield, maybe a stun ashe: give her bob's arm and let her shoot like bob on a cooldown bap: he has a weird wire on his back that projects his ult and it looks kind on like a snake to me, so the melee could be that i bites the enemy lucio: whoever he melees will either get 0 game sound or max volume tracer: since she can go through time, when she melee's she time travels and hits the person multiple times torb: his gun is filled with lava so light enemy on fire lifeweaver: poke someone with the thorn sym: giant. hard light, fist junk: since he has the detonator it should activate, cause he hit someone with a device that triggers his bomb so it should
I have an idea for Lucio : Sound punch Quick melee leaves a green aura around the target and makes the traget weaker to Lucio's secondary fire . The victim will take more boop damage and knockback .
Torbjorn's gun melee should increase his speed to as much as possible but only for as long as the melee itself lasts (So it would be like an INSANE speed increase for a very brief moment)
I think for mei, since snowball is sentient, in an attempt to help Mei, maybe for her melee it could be an animation of snowball flying out and smacking into them on their own
I don’t really want to encourage supports just punching all game and if I add it to just hit enemies, then it’s just like brig xD. Also, may lag the game since the way I do it sucks
Sigma, very similar to your idea: Targets temporarily get zero gravity very temporarily. Letting you get in another volley of primary fire. Should probably have some sort of cooldown so you can't just push people away infinitely.
On brig, I actually have a use case for having her primary and melee being the same thing. I have quick melee bound to mouse1 and her primary on scroll up (I am weird, I know, I just find it much more consistent and easier to access that way) so that way I don't accidentally waste shield bash when I actually want to drop shield and start swinging, a habit I have on from rein oddly enough as he has no extra ability tied to his shield. It is super useful as I don't need to change around my muscle memory from my rein days for brig as I play her much more now since tank is... tank.
When Tracer melees she her blink cool down loses 1 second. Landing three melees on one enemy will cause them to spin around frantically because they want to catch the annoying Tracer
I feel rein could push his hammer forward so it does a bit of kb to keep em infront of his shield, it doesn’t have to do more or normal damage cuz it’s just a shove but being able to push em back like 5m to keep em infront of ur shield would be sick
Brigittes melee could be her flinging her whip at someone and pulling them in a bit just not as effective as hogs hook but just a little like the opposite of her whip lash attack (I think thats what its called)
brigitte pulls out a 12 gauge shotgun for her quick melee, because her flail just doesn't do the trick anymore 😔
Laught so hard on this one
oh yeah i can see it like a single shot sawed off perhaps.
She doesnt want to be disappointed anymore
happens to the best of us 😔
Funny story, I used to call out my melees like: “I just fisted the enemy Dva.” This was before I learned its actual meaning, and my team gave me plenty of weird looks.
Doesn’t mean I stopped doing it though.
Lucio punch makes the target emote because the music makes them jam out and dance
Make Mei's melee make her say sorry as she freezes her enemies
literally tf2 heavy holiday punch
Suggestion: Make genji deflect when timing melee perfectly.
That would be sick but if it was actually in game though it would cause so much chaos
It reminds me of ultrakill punching Gabriel’s spear. When punching orisa spear
Great minds think alike
OH YEAH FIS..... PUNCH tierlist time
For Ana, I have another idea for her melee. Since it's the nano boost syringe, maybe make it so, when she melees one of her allies, that ally gets a mini-nanoboost (like 5% damage boost and 5% damage reduction), maybe with a cooldown
when you punch someone as Lifeweaver, it should inflict them with thorns which when reloading will release dealing damage to the target
Since illiari quick melee's basically a sword, increase the AOE of it, I think that'd be funny
And for Mauga, maybe take the same idea as his chainguns burning and critting burning, but I don't know how you could code the distinction of both chainguns since its random which one is meleeing (I believe)
Also I think it would be funny and most likely on brand if the Ana melee just nanoed the target, because that is the purpose for the syringe, maybe make it a random chance for balance
Edit: I should really watch the video before making these suggestions, because they keep piling up. I remember there was an concept about mythics having unique animations, and for Kiriko she pulled out her kunai to melee, so maybe there could be a damage multiplier when meleeing the head, or maybe the back?
Throwing Ana is real, nanoboosting enemies
When Baptiste hit someone with his melee while he has the exo-boots charged, he deals more damage and pushes back the enemy
Simple idea for Ashe and Bap, I personally use them in my custom game
Ashe - make it her coach gun
Bap - give him exo-fists, where he moves forward instead of vertical like his boots. I did something similar to sig as well since he controls gravity
Brigitte - a shorter ranged version of her shield bash that stuns/knocks enemies down for a short time.
Reinhardt - a Ground-stomp that throws enemies into the air.
Ashe or Junkrat - an explosive melee that damages you and the enemies around you.
Baptiste - an Exopunch that you charge up by holding melee. Deals more damage and knock-back the longer it charges.
Mei - throw a Snowball on melee.
Pharah - a rocket-punch that boosts you forward.
Sojourn - deal extra damage with movespeed so slide-punching becomes a thing.
Roadhog - tether enemies to you, as if you had attached your hook with the melee. The tether lasts for a few seconds, can be manually removed by meleeing again, can be broken with some movement abilities and hook is disabled while having someone tethered.
Symmetra - Gives allies shields.
Sigma - Throw enemies in the air and slam them back down like his ultimate, but at a smaller scale.
Junkerqueen - pull nearby enemies towards you before stabbing them.
Mercy - does the opposite of her last used staff ability. If you used healing last, decrease the amount of healing the enemy gets (smallscale antiheal). If you used the damage increase last, decrease the enemy's damage.
Venture - when meleeing a wall, get moved to the other side of the wall, as if you were tunneling through.
Genji or Kiriko - Melee does more damage from behind.
Ashe pickpockets you whenever you get punched by her, disabling an ability for bit (like she’s robbing your ability) or she could steal your ammo or ult charge
Hanzos quick melee is called a “Palm heel strike” it’s used to break noses
Ash idea: she uses pocket ash to blind opponents. Whoever she hits with her quick melee, maybe even in a radius with a black orb to show it is ash, and whoever is hit will be briefly blinded.
I'm gonna put some ash in your eye
Oh yeah, now THIS is content
When Baptiste melees when falling after the exo-boots jump he does more damage and is launched again in the air to make a chain of melees
When Lifeweaver Melees since he uses his palm he uses the pokemon move "force palm" and knocks back enemys and a text appears saying "Its super effective!"
thats funny but i probably wont do it for this video
My ideas for the special punches:
Ashe: From out of frame Bob punches with her.
Doomfist: If he is empowered then his quick melee will grapple an opponent and he can launch them farther with his punch.
Lucio: Should just do more damage if you have momentum
Sojourn: If your disruptor is ready then it launch that with the melee punch
Echo: Has the same punch ability as the last person she punched
Ramatra: same as Ashe but instead of Bob it’s his nemesis form
Soldier 76: does more damage if he just came out of a sprint
Widowmaker: If her mine is ready and not out then she attaches to the targets face and it explodes in them
Mercy: Since she staffs from the ground up, if she hits a male character they get hit in the nuts and stunned
I’d like to imagine rein spinning the hammer for the back is facing the enemy before a quick burst of flames come out as a quick melee
Cassidy punches with a bottle and ignites it with his cigarette afterwards
That's a W idea
@@StarCrow77Gaming thanks
@@grafilth341 no problem
Tracer: she uses both hands 🙌,( kinda saying “WAIT WAIT HOLD UP”) and slows down the opponent for like 2 secs cus she goes really fast so others would be slow to her.
she should do the TF2 shortstop pushing animation
idea for ramattra's quick melee:
it pulls enemies closer to him, opposite to zenyatta who kicks them away, if not then make his melee in nemesis form also send the pummel wave
When Baptiste melees he charges his exo-boots
Roadhog: His melee does a bleed effect, similar to JQ but also add an effect that knocks that character over, or maybe stuns them.
Ashe: Use the coach gun as her melee, make it have a chance to misfire and do damage to her and knock her back.
Baptiste: Have his punch be a kick, and have it charge the exo boots slightly? Idk
Kiriko: I saw a video where someone changed some mythical skin animations from Genji to Tracer, and they had Kiriko use her Kunai for melee. So maybe do that?
Sojourn: She has a highlight intro that has her left hand turn into a weird gun looking thing. Have it fire a bullet every time she punches.
Pharah: Her left arm fires her concussive blast, have it so there’s a random chance her concussive activates when she hits someone.
Mei: Make her punch freeze people ;)
Tracer: Have her stun someone when she pistol whips someone. (Kind of like how Brigitte’s shield bash stuns during Rally)
Winston: Did you say, strangling people!? Have him do that while he ults.
05:40
Adding to what you said, I think it would be cool if instead of punching the enemy, he put out his cigar against the enemy, mafia-style.
I would love to see a workshop mode for lore accurate Overwatch
I was just gonna say that doomfist melee should be his uppercut without the effect obviously or it could be like a flick you know when there’s like a mosquito or something on you and you just flick it off doomfist should flick with his gauntlet it would be so funny and just be perfect
Mei straight up stabs someone with an iceberg
ashe’s melee: BOB sees her arm flail out, and misunderstands her commands, running out before immediately leaving in shame.
With junkrat, when you have the detonator in hand and you quick melee, it also triggers the mine to blow up as well
My ideal doom quick melee would b him flicking a finger on his gauntlet
If I remember, I should add a secret option to have insta kill doom flick that rag dolls people
For baptiste make is if you charge moon boots and punch someone it has more damage and knockback but it use the moon boots charge. it’s like a mini doomfist charge punch
Doomfist melee sends you absolutely flying
I want Bastion Quick Melee to heal every omnic so that his old "repair" ability somewhat comes back. I miss the old bastion ult :c
I like that in the video of punches you don't show any character punching LOL
When Orisa over heats the malee Burns
i know its like 1 month later but tried to do it and couldnt detect the reload sadly
It's OK I understand thank you for trying
Kiriko stabs someone with the kunai
Orisa should use her spear
Bastions melee should do extra damage bc imagine getting punched by a hunk of metal
idea: junkrats melee just explodes him and who he punched instantly. ana melee: give like 1-2 seconds of nano not the full duration, but like. its steals like 10% of her ult charge
not showing the melee for half if not all the characters is criminal
I feel like it would help the viewing experience to show the melee's when you talk about it. Love the video though!
i feel like sombra melee could inject a virus that gives away nearby teammates location for like 3 seconds
Idea for sigma quick melee: He throws his hand forward with force, his hand angled upward toward the sky, tilted slightly to the centre of the screen. There is a black hole in his hand, which pulses violently, damaging the victim, and pulling anyone else who is close enough. After the black hole pulses, Sigma closes his hand into a fist, before the animation ends.
Idea for Pharah: The same as it is now, but she gets a unique animation if she is in the air, she kicks instead of punching.
i think it would be cool if cassady pulls out his hat and punches through his hat
Mei should throw an actual snow ball with a rock In it and have it go further if it misses
Two Genji ideas:
1. His melee does the same as Swift Strike (50 dmg)
2. If your deflect gets hit by a melee attack, pressing quick melee will do a riposting stab for 1.5x melee damage (75 without blade, 165 with blade)
Ana - Applies heal block
Doom - V2 Arm Ultrakill (shoots after a bit because of gun knuckles)
Lucio - Small air boost
Sigma - Clears schizophrenia
Echo - sharp finger stab, +backstab damage
Should have shown melle attacks when was talking abt them, i aint remembering all of them
There is a joke in the last 10 seconds about why i didn’t add it but it’s too deep without context
Here are ideas:
Torb: punching burns
Gengi: punch deflects
Lucio: pubch boops
ASH WOULD HAVE STAND WHEN SHE QUICK MELED(I spelled that so wrong)BOB WOULD PUNCH.🔥?
Instead of Lucio punching them he plays a beat so loud it breaks their eardrums
Mei punch would give frost bite
Cassidy: throws cigar at people face with a burn affect
Roadhog: he actually hookes so the hook will attach and when the enemy moves aways the chain unravels and when the hook abulity is activated it just brings them back.
brigs quick melee could be a bonk on the head, no extra range but instant should still activate the passive tho
Ashe could hit with the butt of the shotgun she uses, maybe it coul have a dizzy effect like new cassidy bomb
8:10 making lucios melee knockback people depending on his speed could be fun
Making trobs hammer able to crit when you bonk someone on the head
21:40 Genjis melee should ignore shields when damaging because it sharp
moiras melee should also apply the lifesteal
and kiriko could have a backstab
nice video
since mercy's staff heals, i think it'll be funny that every time she le bonks someone, it'll make them purple (apply anti-heal) because she smacked them with the opposite end of her healing staff and the opposite of healing is being anti-ed.
also, wanting genji's quick melee to apply bleeding or smth is 100% valid because his dash used to do that back in the day. excited to see it return with your gamemode :P
hog - bring back the grappling hook from the content creator patch
genji - melee should have a very "balanced" backstab bonus along with the bleed idea
genji accidentally hits himself after using his melee
For Lucio maybe making that his melee damage increase with his speed
For Phara maybe doing that she auto activates her concussion blast when she melees an enemy
For Zenyata he could sleep and give 0 gravity to the enemy for some time like in Dr Strange movie
For Ashe when she has the dinamite off cooldown she sticks the dinamite to the enemy she melees
For Genji I think something like a parry with his melee but instead of deflecting the attack give him damage reduction or invulnerability
For Ana I think it would be better an anti-heal effect instead of damage over time because it's the same as increasing his melee damage
For Hanzo a shockwave like Ramattra nemesis form but that goes through walls
For Torbjon I think getting on fire the enemy could be okay but maybe it could instead drop some lava over the enemy
For Bastion he shots a shotgun
fun fact: Mercy performs an uppercut melee if she is in her Valkyrie form, and when seen from the third person perspective
Hard buff doom’s melee cuz he’s jacked
brig: whack someone on the head with her shield, maybe a stun
ashe: give her bob's arm and let her shoot like bob on a cooldown
bap: he has a weird wire on his back that projects his ult and it looks kind on like a snake to me, so the melee could be that i bites the enemy
lucio: whoever he melees will either get 0 game sound or max volume
tracer: since she can go through time, when she melee's she time travels and hits the person multiple times
torb: his gun is filled with lava so light enemy on fire
lifeweaver: poke someone with the thorn
sym: giant. hard light, fist
junk: since he has the detonator it should activate, cause he hit someone with a device that triggers his bomb so it should
You just reinvented the TF2 Ullapool Caber. 16:34
I have an idea for Lucio :
Sound punch
Quick melee leaves a green aura around the target and makes the traget weaker to Lucio's secondary fire .
The victim will take more boop damage and knockback .
Ramattra’s nemesis form melee should stun for like half a second because they just got hit on the head, I don’t know about omnic form though
Torbjorn's gun melee should increase his speed to as much as possible but only for as long as the melee itself lasts
(So it would be like an INSANE speed increase for a very brief moment)
Lucio punch should rotate the camera like there dancing
illari should apply a short captive sun effect dealing nerfed damage
I love the genji gameplay 😂
Me and u have some genji beef
It still baffles me that kiri doesn’t stab people with her knife its actually insane, to top it off they gave the most boring unsatisfying punch ever.
For Bap, amke him punch like his weapon fires - three quick punches in a row. Just because.
If I could increase fire rate, that’d be perfect. I really wish I could do that without it looking off
We all know the best melee is me punching the screen when the damned support character (cough) moira (cough) keeps killing me
I think for mei, since snowball is sentient, in an attempt to help Mei, maybe for her melee it could be an animation of snowball flying out and smacking into them on their own
for all healers you could make it so they do healing to them selves and allies when punching. (sort of like brigs reg attack)
I don’t really want to encourage supports just punching all game and if I add it to just hit enemies, then it’s just like brig xD. Also, may lag the game since the way I do it sucks
Sigma, very similar to your idea: Targets temporarily get zero gravity very temporarily. Letting you get in another volley of primary fire. Should probably have some sort of cooldown so you can't just push people away infinitely.
A little idea for mei is she grabs a icicle and slows them down
Ash/widow: Slaps enemy and makes them turn like 45 degrees to the left
sombra has spy from tf2 ability where backstab insta kills
Edit: That is op. I dont care
Doomfist should do a backhand with his gauntlet that does increased damage, triggers his passive overhealth, and maybe does extra knockback
ana melee provides 3 second nano boost to allys without the heal.
On brig, I actually have a use case for having her primary and melee being the same thing. I have quick melee bound to mouse1 and her primary on scroll up (I am weird, I know, I just find it much more consistent and easier to access that way) so that way I don't accidentally waste shield bash when I actually want to drop shield and start swinging, a habit I have on from rein oddly enough as he has no extra ability tied to his shield. It is super useful as I don't need to change around my muscle memory from my rein days for brig as I play her much more now since tank is... tank.
For ash : BOB
Mei slows people down but it has a 4 second delay
ashe melee throws gunpowder a short range and covers an enemy. when shot, the enemy becomes ignited
it would probably be difficult, but you could make baptiste jump on the enemy when using his melee
the thing on Ana's hand is probably her nano boost so imagine if you could melee your teamates to grant them a short nano boost
When Tracer melees she her blink cool down loses 1 second. Landing three melees on one enemy will cause them to spin around frantically because they want to catch the annoying Tracer
The Ana idea for sleep is great 👍🏻
can we please have a melee dps hero
Huh, roadhog, junkrat and junkerqueen all hit people with what they are holding on their left hand, and they are all from junker city.
Junker queen without knife: just rotate her wrist 180 while giving the middle finger, so punch with middle finger out.
I feel rein could push his hammer forward so it does a bit of kb to keep em infront of his shield, it doesn’t have to do more or normal damage cuz it’s just a shove but being able to push em back like 5m to keep em infront of ur shield would be sick
doom can do a flick with one of his fingers
Brig gets zenyattas snap kick to send people into orbit
That syringe on Ana is the nano. Bit counterintuitive to inject that into enemies
i really like doomfist’s melee because it looks like a baby hand compared to his fist and it makes me laugh
If possible Lucios melee should speed up teammates or slow down enemies
it is possible
Mauga just overhead punches the enemy with both weapons
I’ll need to use nemesis breaking a pallet as the example
For widow when she punches someone they become visible through walls for a short time
I had that written down lmao. Like a little spider tracker
Wooper
brigitte's flail throw is kind of a quick melee
Make Lifeweavers melee do damage over time or inflict anti heal pls
I meant to say wifeleaver
I got a funny one but might do the anti heal on someone else
Brigittes melee could be her flinging her whip at someone and pulling them in a bit just not as effective as hogs hook but just a little like the opposite of her whip lash attack (I think thats what its called)