How To Make A Character Controller In Unreal Engine 5 For Beginners!

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  • Опубликовано: 24 сен 2024

Комментарии • 79

  • @Luminara-The-Fading-Light
    @Luminara-The-Fading-Light 11 месяцев назад +12

    You are the OG. A lot of stupid tutorials on the web that have 5 hours explications and not explaining anything. You did everything people need in less then 20 minutes. You are a legend. Thanks for your help !

  • @briceouvaroff5534
    @briceouvaroff5534 Год назад +12

    Pretty bad title here... How to make a Character yes, not a controller. You don't use the CharacterController class at all. Otherwise, good introduction to Character creation.

    • @eeriee3224
      @eeriee3224 10 месяцев назад +1

      Character creation sound like modelling, texturing.

    • @LIMQUID
      @LIMQUID 8 месяцев назад

      ​@@eeriee3224you don't know anything

    • @eeriee3224
      @eeriee3224 8 месяцев назад

      @@LIMQUID i have iq of 85 what do you expect.

    • @svrvphimprod
      @svrvphimprod 7 месяцев назад +2

      ​@@eeriee3224know your right, "character creation" is a term often used to describe modeling a character. Dunno if it has other meanings tho

    • @halfbakedproductions7887
      @halfbakedproductions7887 5 месяцев назад

      Nothing about PlayerController either. That's very important and the two need to be able to work together.
      Also using the OG input system... nope.

  • @kapilvijay9141
    @kapilvijay9141 2 месяца назад

    Sir its very understandable, thanks, i have seen lot of lengthy tutorials but never seen like crisp and clear information, thank you, love from India 🇮🇳

  • @fazzaricostantino8883
    @fazzaricostantino8883 Год назад +7

    Hey Man, the tuto Is nice and well made but you are Just creating a char, not a "player controller" (that Is absolutely a different thing) .You are also using a deprecated input method.

    • @Fd4Raf
      @Fd4Raf Месяц назад

      Thank you, I was going to comment the same thing.

    • @blacksage81
      @blacksage81 Месяц назад

      Same here

  • @tore7711
    @tore7711 Год назад +8

    It is a nice tutorial, but the axis mapping used in the video is now deprecated and replaced by the enhanced input system. Beginners should use the enhanced system, not the old one mentioned in the video.

    • @leoosterberg9430
      @leoosterberg9430 11 месяцев назад +4

      Is there any toturial showing how to use the enhanced system, i saw the message when i tried to follow this guide but didnt really understand how to switch out what he said and the enhanced one.

  • @thewiseone2717
    @thewiseone2717 Год назад +3

    Really useful tutorial! Helped a lot, especially when it came to the animations

  • @kiaranr
    @kiaranr 4 месяца назад

    Great tutorial. Straight, to the point. *chefs kiss*

  • @r4ywen698
    @r4ywen698 6 месяцев назад

    Peepee @ 1:25 and as always, awesome tutorial 🤌🏻

  • @MasterXGamesStudio
    @MasterXGamesStudio Год назад +2

    what about the jump animtion?

  • @bortuda
    @bortuda Год назад +1

    dont we need animations out of (for example) blender aswell? or is ue5 transferring movement animations to the rig automatic?

  • @ReyPL
    @ReyPL Год назад +2

    I think I did everything like in the video but I don't know why for some reason my character instead of having idle animations has running animations all the time, do you know what I could have done wrong?

    • @GorkaGames
      @GorkaGames  Год назад

      It could be a problem with the axis in the blendspace. Make sure that the min speed is 0 and max whatever the max walk speed of your character is

    • @ReyPL
      @ReyPL Год назад

      In Blend Space in the Horizontal Axis tab I have the name set to Speed,
      I have Minimum Axis Value at 0.0 and Maximum Axis Value at 600.0
      In my character BP, specifically in Character Movement, I have set the following in the Character Movement tab: Walking Max Walk Speed ​​to 600.0 cm/s and Min Analog Walk Speed ​​to 0 cm/s

  • @GregCanary
    @GregCanary Год назад +3

    Hi, great tutorial so far! I'm stuck on one thing. After setting up the camera control with Mouse Y and Mouse X I can only rotate left and right and only while my character is moving. I am checking and it seems I followed everything correctly.

    • @GorkaGames
      @GorkaGames  Год назад +1

      Thanks! Hmm.. check that "Use Controller Rotation Yaw" is disabled and that you don`t have enabled any other "User Controller Rotation _ " variable

    • @GregCanary
      @GregCanary Год назад

      @@GorkaGames Thanks for getting back to me! So the funny thing is my ultimate goal is a different camera altogether. But just trying to learn the basics conceptually so I can build my own stuff. You are great at explaining what we are doing so I am actually learning and not just copying a tutoriall.
      Ultimately I want an isometric camera that doesn’t rotate, character movement forward, back, left, right and have character always facing the mouse cursor. I can’t find any videos to help me accomplish this. Any videos you have or advice? Or even if we could chat?

    • @cikogamer7159
      @cikogamer7159 Год назад

      Same thing for me

  • @Alistr2001
    @Alistr2001 Год назад +2

    Probably a stupid question but I'm working from a blank world and have no game mode with which to set the pawn class as the character class.

    • @MelodiesFromTheStars
      @MelodiesFromTheStars Год назад +1

      Same issue!

    • @GorkaGames
      @GorkaGames  Год назад +2

      go into the content browser, and then in the left click "add", then content or examples, and then you can select the third person template

    • @akoryou1488
      @akoryou1488 Год назад +1

      @@GorkaGames mine using UR5.0.3, and left click "add", and its "add feature or Content pack...",just incase anyone get confused

    • @thomasnewson1181
      @thomasnewson1181 Год назад

      @@akoryou1488 That is amazing thank you. To add my 3rd person character onto my surface what do I do from there?

  • @reallyanderson
    @reallyanderson Год назад

    This was absolutely great!!! I loved this!!

  • @mirkomatt7707
    @mirkomatt7707 Год назад +1

    Very useful tutorial! Can you ask how can i manage the jump animation? Thanks!

  • @ede156
    @ede156 2 месяца назад

    YOU ARE MY GOAT

  • @wolfiedgr8t
    @wolfiedgr8t Год назад +1

    Excellent tut man 😎 also could you show how you rigged your character and what you used please?

    • @GorkaGames
      @GorkaGames  Год назад +3

      Thanks man! Yeah absolutely! I made the character in Blender and rigged it using Mixamo, but I could make a tutorial about it 😄 Actually also you can check out my Epic MegaJam streams, and you can see how I made my sharks and fishes using exactly the same process and workflow. But I will note down the video idea for a future one!

  • @crxnk69
    @crxnk69 Год назад

    Im completely new to this ue stuff i just wanted to ask where can i make my character and how do I import it to unreal engine

  • @anemia-riotandchill4903
    @anemia-riotandchill4903 Год назад

    Helped me alot ! Thank you

  • @Biohazord360
    @Biohazord360 Год назад

    hey there late to the channel but I've followed every step but sadly he just constantly goes forward and I've set the key bindings to w a s d but still it won't stop sliding

  • @MickaelSchaack
    @MickaelSchaack Год назад +1

    Hi my friend, i have a stupid question...i watch all tuto about player movement.. so why we dont copy and paste what we got in unreal character défaut ? Cause i start like you with a tuto empty and when i go in other tuto for crochet i see they dont use a empty character and use every time unreal défaut character, and impossible to continue the character we made....

    • @GorkaGames
      @GorkaGames  Год назад

      Hey, yeah so the reason why in this tutorial I made a Character controller from zero is to basically show you how to implement and create your own one and customize it as you want from the ground up. But of course, you can just duplicate and edit the default Third Person Mannequin from Epic Games to have it as you like.

    • @MickaelSchaack
      @MickaelSchaack Год назад

      @@GorkaGames so yes i know so on youtube there is everytime start to zero... and we lose time so much, cause we never see after how continue, and when i find video about continue is not the same as first tuto... very hard

  • @rahulvyas4020
    @rahulvyas4020 9 месяцев назад

    How do I make it walk on W and Run on shift + W? I have walk and run animation separate

  • @reseemay
    @reseemay 5 месяцев назад

    Thank you so much, this video definitely solved a lot of my problems.

  • @appleseedgames6934
    @appleseedgames6934 Год назад

    I thought when you add a character it's character movement controls the walking and jumping and shit for you? Is that not the case? Does Unreal lie?

  • @nassemalsabah5610
    @nassemalsabah5610 9 месяцев назад

    Very thank you.

  • @kurviern
    @kurviern Год назад

    my up and down camera is inverted, what do i need to do?

  • @travisanderson501
    @travisanderson501 Год назад

    Excellent tutorial, I've run into a snag though.. At the "Get Control Rotation" point I can't seem to "Split Struct Pin". Nothing is connected to it. PS I'm still new to this..

  • @cikogamer7159
    @cikogamer7159 Год назад

    Thanks , whiting for more 🥰

  • @furybull9747
    @furybull9747 11 месяцев назад +1

    im like - i need a tutorial, because im new... and he is like: tadadadadad easy easy, tadadadadada axis herethatdohere go fasteer

  • @darkarps
    @darkarps Год назад

    thanks a lot! super useful :)

  • @shark4537
    @shark4537 7 месяцев назад

    for some reason i cant drag my bp character into default pawn class

    • @infamouspilgrim213
      @infamouspilgrim213 6 месяцев назад +1

      you ever figure out why? (edit: nvm i figured out that i have to create a game mode and set it to GameMode Override in order for it to work)

  • @orhanefeunal1811
    @orhanefeunal1811 11 месяцев назад

    oh thats how you add mash to your character thx

  • @04cesar
    @04cesar 2 месяца назад

  • @DonkehMaker
    @DonkehMaker 3 месяца назад

    tysm for this amazing tutorial, you taught me a 11-year-old how to code

  • @AliBounds
    @AliBounds Год назад +1

    Awesome

  • @B31L
    @B31L Год назад +2

    cool👍👍👍👍👍

  • @mohamedshuaau632
    @mohamedshuaau632 Год назад

    "For some reason, my one is big" - gorka games 2022

  • @howl2339
    @howl2339 Год назад +2

    Gosh thanks, can I ask you a question?

    • @GorkaGames
      @GorkaGames  Год назад

      Of course!!

    • @howl2339
      @howl2339 Год назад +2

      @@GorkaGames I just created a 3rd person template unreal project and i don't know how to do anything with it. How do i see the character before playing the game? And how do i add or create blueprints for the character?

    • @GorkaGames
      @GorkaGames  Год назад +1

      @@howl2339 Ok, so you dont see your character before playing your game because it spawns automatically. In order to edit it and add blueprints you can go into "ThirdPerson" folder, "Blueprints", and there it is.

    • @howl2339
      @howl2339 Год назад +2

      @@GorkaGames Thanks a lot!

    • @GorkaGames
      @GorkaGames  Год назад +1

      @@howl2339 Im here to help! Let me know if you have any questions or issues

  • @IberianInteractive
    @IberianInteractive 11 месяцев назад

    does NOT work action and axis mappings are now deprecated

  • @Phoenix4_Trade
    @Phoenix4_Trade Год назад +1

    lol its very fun 🤣🤣🤣 bro make this character hit some people

    • @GorkaGames
      @GorkaGames  Год назад +1

      🤣 thanks, I actually already done it! ruclips.net/user/shortsyT9BW29R06E

    • @Phoenix4_Trade
      @Phoenix4_Trade Год назад +1

      @@GorkaGames thanks bro ❤️

  • @TutorialQueenGuru
    @TutorialQueenGuru 8 месяцев назад

    didnt work for me :(

  • @resetXform
    @resetXform Год назад +1

    No offense, but why doesn't unreal have presets for this?

    • @Xathian
      @Xathian Год назад +1

      It does, sort of. Either start your project with a Third/First person template option. If your project is already started without you can add the template by right clicking in the shelf and clicking "Add Feature or Content Pack"

    • @hazen7645
      @hazen7645 10 месяцев назад

      This is for a custom character.

    • @resetXform
      @resetXform 10 месяцев назад

      @@Xathian thanks

  • @allaboutandroid12
    @allaboutandroid12 Год назад +1

    Nice 🥵