I think the biggest thing is that it basically means you won't make misinputs. using coil means you can play absolutely optimally, which should make at least some difference in tier lists.
About Power Geyser, you don't need to do pretzel motion. Down, Back, Forward + A will geyser because this game is super lenient. I tested with coil and you can let go of Cstick, back, forward+A and got geyser too!
Oh my god finally. This fixes two of my three problems with Terry. I could never do Burn Knuckle while running cause of having to stop for a second which obviously gives your opponents a few more frames to shield, and Rising Tackle was difficult to utilize effectively beforehand. Now if only Terry snapped to ledge when recovering.
Spacing charged rising tackle below stage allows for terry to "snap" without being vulnerable to 2 framing/edgeguards. So while he techically doesnt snap, its possible to sort of reap its benefits as long as charge+correct spacing is done.
You can buffer the inputs in the air and immediately do them when you land so you get an instant buster wolf. You can do this also when you do a getup option at ledge.
Don't know if this is already known but you can perform true rising tackle by pressing up on the left stick and the jab button (I think it's A on a GC controller) instead of B, when all the frames are stored by pressing down on left Analogstick. This helped me tremendously with the jab jab true rising tackle kill confirm.
I come from the future. I've been labbing terry ledgetrapping since ronin put up the ledgetrapping video, here's my input on this: -DTcoil makes ledgetrapping 1000 times better, so practice this tech. -DTcoil can be buffered while doing any of the 3 main tools: Fade back fair, Ftilt and PW -At ledge, you can do any of these and buffer DTcoil so you can still FBF/Ftilt/Shield. This is crucial as just holding down on the analog limits you tremendously compared to what you can do when DTcoil is used instead -FBF catches neutral getup, getup attack, roll, double jump aerial if its not a disjoint -Ftilt covers roll and neutral getup, plus it pressures to either use getup attack, ledge jump or DJ aerial -PW catches ledge hangs after stalling -Shield to EX RT beats all these options except ledge hang stall if reacted correctly -You can do all this (except PW) WHILE STILL HAVING DT COIL ACTIVE, so you can use all these tools to limit your opponent to jump and get a super early kill with an RT reaction. Terry's ledgetrapping seems almost limitless.
I main Roy (FE), but have Ken and Terry as pocket characters. Even though I play KOF, this makes Terry much easier to play in Smash when trying to get inputs. Thanks for the guide!
Honestly I’d say this is useful since I always die by doing the hold down- Rising tackle, but now i can understand this is gonna anyone improve especially burn knuckle
Nice Ro this is huge, especially for rising tackle tech, and to basically shotgun a buster wolf out of nowhere. not sure if you guys know about Dtilt-negative edge buster wolf though, it's a true combo at around 70% I think.
Saw @the_Bookworm 's comment and it made me have to test this in practice mode with ken. It's crazy easy and helps get true shoryu upon landing down tilt. All you have to do is land a down tilt hard or soft input, doesn't really matter either way, then imediately input downforward a and true shoryuken gets buffered. Works if you input upforward as well, but if you time it wrong or press forward a, a hadoken will come out. Pressing back and a will either do a tatsu kick or a crescent kick. I'm not sure what is needed to do either and seems inconsistent.
An important note, you don't need to hit the d-tilt proper with the normal stick, if you put the left stick down, and then hit d-tilt on the c-stick it still lock the input, so you can save yourself from double d-tilt
Yo I went over DTCoil cancelling cuz I've been meaning to learn it for a while but also saw usage in it with Ryu since I've been labbing safer shield pressure to deal with Oos options. Would u recommend claw grip or is there a different way of doing it? Shoto main btw
If you hold down and jump and then attack in the air with c stick you get the aerial with a fast fall It's a general tech but fast fall up air with terry is pretty good You can do it with all aerials except for down air With it you can do up air to charged up be easier Idk if this has been discovered
This game treats the right/c-stick like it's the left stick with extra properties. That's why it works. I've been using this for a while, but didn't think of using it for specials. I'm stupid lmao
Is the GC controller good for shotos/Terry? Something feels off with the Pro Controller’s sticks, even when I play KoF on Switch in comparison to my PS4.
How do you guys manage a consistent input precision with characters like Ryu and Terry? I know, "practice" but the gamecube controller is just too...loose? the direction are so next to each other, it's very hard to control inputs they way you want. One time you're trying Terry's geyser, next thing coming out is the reverse flying kick that sends you out of the stage...
2:52 mind if you put up a input chart of what happens first to last cuz I'm slowing down YT to a .25 speed and you're still too fast. I see that dash forward, quarter circle, a, but when do you let go of coil in that? One last thing, I'm not playing on GCC but this seems like you need the claw grip to do this effectively, or are you just that quick?
Hi i was wondering how you managed to get the controller display on your recording, whenever i try to use mine my pro controller always connects to steam and dont know how to get rid of it
Something to note is that Ryu/Ken can also perform this technique. However, Terry benefits from this the most.
wouldn't this tech make true shoryuken and true hadoken easier tho?
@@MaddyRunner not like they are hard to do in the first place.
With smash stick they can use it to do kara cancel down smash easier
that was sweet of you to infer ryu mains exist
Mr. Música Not for everyone
Requirements for Coiling: Need 3 Hands.
but favors more for people that use "Claw grip" cause they have access to C-Stick and A-Button.
I play pro controller and definitely considering binding LR to attack for this.
@@mamaluigi5946 I don't know why people don't use claw grip. It's so precise and fast
@@bambyce carpel tunnel is a good reason. Button mapping def helps
@@pandamasterx4 But that's a low percent of people considering how many could profit from that
Friends: Yo the room is made, you coming?
Me: Yeah just give me 10 minutes!
Terrycord: He’s speaking in the language of the gods
Can’t wait to try this, fail, then cry
Completly unrelated but the psycho soldier theme is just such a fkin vibe
So using down coil, we can become old school fighting game AI that cheats and never has to do charge motions. We can become cpu Guile. That’s wild.
This is huge for Terry, I think this puts him a tier above the other shotos simply for the frame 5 invincible OOS option alone.
its a fair argument
No COIL won't have any impact meta wise.
Maxime Houbé why? Says who? Who are you to say?
I think the biggest thing is that it basically means you won't make misinputs. using coil means you can play absolutely optimally, which should make at least some difference in tier lists.
You could already charge rising tackle while he’s in shield...
Honestly, I think the application for recovering is even more important.
"The Tech is called coil cancelling. No-"
*Restart both sentence and practice mode*
"The Tech is called Coil *Charging* " 😂😂
i can’t wait to incorporate this into my gameplay
Honestly a very wholesome comment :)
About Power Geyser, you don't need to do pretzel motion. Down, Back, Forward + A will geyser because this game is super lenient. I tested with coil and you can let go of Cstick, back, forward+A and got geyser too!
Yeah, I've always done ⬇️⬅️➡️🅰️ to get PGeyser. If you have down COIL you can just ⬅️➡️🅰️
Man that’s like the old shortcut of geyser, d, b, f, A/C. That’s cool
Terry's insane input leniency actually helping the character for once, I never saw that coming
Thx for the tip
@@ellie8272 didnt he say you can do it like a shaku if you're coiling which is down forward the button?
Can’t wait to break my fingers
Oh my god finally. This fixes two of my three problems with Terry. I could never do Burn Knuckle while running cause of having to stop for a second which obviously gives your opponents a few more frames to shield, and Rising Tackle was difficult to utilize effectively beforehand. Now if only Terry snapped to ledge when recovering.
Spacing charged rising tackle below stage allows for terry to "snap" without being vulnerable to 2 framing/edgeguards. So while he techically doesnt snap, its possible to sort of reap its benefits as long as charge+correct spacing is done.
Videos like these fuel my passion for Smash. It's a super useful and easy tech. Great video!
the third hand requirement can be removed by setting Zr to attack
Omg thank you! I'm very good at catching jumps but always ended up doing regular rising tackle, this will help a lot
Love the music!!
Pretty good job, as always!
do you know which song this is
The charge partitioning for Rising Tackle sounds really good and should be easy to do with a normal grip. I’m definitely giving this a try.
I just wonders how much freedom you will have to use tilts to confirm Buster Wolf or Power Geyser with it. Thanks a lot!! Time to try it
This was such good info!
Subscribed
Terry's tech just keeps on getting better and better
Love your vids bro keep it up
This technically makes Terry a stance-changing character
Ronin not only teaches us known tech but comes up with new tech also...don’t sleep on my guy SUBSCRIBE
Awesome vid terry is one of my fav to watch competitive!
All my enemies will hear now is RISING TACKLE😈
You can buffer the inputs in the air and immediately do them when you land so you get an instant buster wolf. You can do this also when you do a getup option at ledge.
I didn’t know he had this coil cancel tech.Thanks for the help man I need some new tech’s for my terry.
Don't know if this is already known but you can perform true rising tackle by pressing up on the left stick and the jab button (I think it's A on a GC controller) instead of B, when all the frames are stored by pressing down on left Analogstick. This helped me tremendously with the jab jab true rising tackle kill confirm.
Good stuff! 💪🏾
I come from the future.
I've been labbing terry ledgetrapping since ronin put up the ledgetrapping video, here's my input on this:
-DTcoil makes ledgetrapping 1000 times better, so practice this tech.
-DTcoil can be buffered while doing any of the 3 main tools: Fade back fair, Ftilt and PW
-At ledge, you can do any of these and buffer DTcoil so you can still FBF/Ftilt/Shield. This is crucial as just holding down on the analog limits you tremendously compared to what you can do when DTcoil is used instead
-FBF catches neutral getup, getup attack, roll, double jump aerial if its not a disjoint
-Ftilt covers roll and neutral getup, plus it pressures to either use getup attack, ledge jump or DJ aerial
-PW catches ledge hangs after stalling
-Shield to EX RT beats all these options except ledge hang stall if reacted correctly
-You can do all this (except PW) WHILE STILL HAVING DT COIL ACTIVE, so you can use all these tools to limit your opponent to jump and get a super early kill with an RT reaction. Terry's ledgetrapping seems almost limitless.
This is crazy!!! How have I not seen this yet?!?!?
That’s really cool. He’s like smash’s unique version of a charge character.
YES, YES, YEEEEESS, more tech
I main Roy (FE), but have Ken and Terry as pocket characters. Even though I play KOF, this makes Terry much easier to play in Smash when trying to get inputs. Thanks for the guide!
wow this is kinda big. i wonder if terry's will be able to implement this well and he'll see more competitive play...
As a cloud main who has pretty much mastered all his techs, this video has motivated me to pick up terry
This is the Playstyle of the gods!
Honestly I’d say this is useful since I always die by doing the hold down- Rising tackle, but now i can understand this is gonna anyone improve especially burn knuckle
Nice Ro this is huge, especially for rising tackle tech, and to basically shotgun a buster wolf out of nowhere. not sure if you guys know about Dtilt-negative edge buster wolf though, it's a true combo at around 70% I think.
Great video
Oh boy this is gonna be so useful, also may I ask how did you put the game controller display?
Saw @the_Bookworm 's comment and it made me have to test this in practice mode with ken. It's crazy easy and helps get true shoryu upon landing down tilt. All you have to do is land a down tilt hard or soft input, doesn't really matter either way, then imediately input downforward a and true shoryuken gets buffered. Works if you input upforward as well, but if you time it wrong or press forward a, a hadoken will come out. Pressing back and a will either do a tatsu kick or a crescent kick. I'm not sure what is needed to do either and seems inconsistent.
I must make sure my Terry main friend doesn't see this at all costs!
Yea
I agree My brother plays terry. He must never know the TRUTH
I just told mine and am regretting it already
An important note, you don't need to hit the d-tilt proper with the normal stick, if you put the left stick down, and then hit d-tilt on the c-stick it still lock the input, so you can save yourself from double d-tilt
this is a great guide tysm
Tip: You can also do Coil Geyser by flicking back and then forward on the left stick as you let go of the c stick.
I think you could also do this with the first street fighter games as well charge with your right stick while moving with your left
Oh it’s about to be on now! 😆
After a few hours of playing, I’ve concluded that I will he incorporating this into my gameplan
You can also start holding the c down in air, already set my R trigger to attack
#fixultimateonline
Also thx for this video...Terry’s godtier
Let's Go
Yo I went over DTCoil cancelling cuz I've been meaning to learn it for a while but also saw usage in it with Ryu since I've been labbing safer shield pressure to deal with Oos options.
Would u recommend claw grip or is there a different way of doing it?
Shoto main btw
Ayy I use claw grip, this seems a lot easier for me to impliment this!
If you hold down and jump and then attack in the air with c stick you get the aerial with a fast fall
It's a general tech but fast fall up air with terry is pretty good
You can do it with all aerials except for down air
With it you can do up air to charged up be easier
Idk if this has been discovered
This is common tech used for the d throw -> up air -> input rising tackle combo
Can't wait to try this, maybe I can finally stop accidentally doing crack shoot under ledge...
Terry is god tier in smash but players need to master him and find how his tech. works. SNK # 1
thanks for the Terry Coil Tech.
I found that If you do the power dunk input after letting go of the c stick you do Buster wolf
Finnally a way to use raising tackle
Dash Dancing -> Rising Tackle feels amazing to hit looool
Well this explains some inputs i never intended to do. I know for a fact i accidently did this at tournys without knowing
Could you wave bounce more easily by coiling to the side?
Jesus, if Terry wasnt scary enough, time to pick up a secondary
Ion even play terry and I love this
Thanks for the hot tip! Locals here we come! Haha
This is like charge partitioning on some new shit
On roids
This game treats the right/c-stick like it's the left stick with extra properties. That's why it works. I've been using this for a while, but didn't think of using it for specials. I'm stupid lmao
Omg game changing
I'm going to make a new button layout for this tech, and call it "Shoto Grip"
Is the GC controller good for shotos/Terry? Something feels off with the Pro Controller’s sticks, even when I play KoF on Switch in comparison to my PS4.
THIS PLEASES THE NUT
This seems most useful in last hit situations.
Okay, let me just grow my third thumb over the weekend!
SCUF/Razer need to release their own switch pro cons with back bumpers so that more people can do this.
How do i coil n use tilt attack at the same time. Whenever i try to use tilt attack while coiling, i will sometimes accidentally smash attack.
You can also just input power geyser by just imputing Down left forward, idk why this isn’t well known
How do you guys manage a consistent input precision with characters like Ryu and Terry? I know, "practice" but the gamecube controller is just too...loose? the direction are so next to each other, it's very hard to control inputs they way you want. One time you're trying Terry's geyser, next thing coming out is the reverse flying kick that sends you out of the stage...
Love the tech but jw what's the name of the song and is it in the smash music selection?
holy fk im two years late but bless you
I dont play claw, and I dont wanna, but man this looks good.
Apparently some people are setting the right trigger to attack and using a normal grip
Oh so it's kinda like an easier charge partition with a couple other applications! Nice!
does anybody remember the gold ol days when terry combos use to be QC inputs?
2:52 mind if you put up a input chart of what happens first to last cuz I'm slowing down YT to a .25 speed and you're still too fast. I see that dash forward, quarter circle, a, but when do you let go of coil in that? One last thing, I'm not playing on GCC but this seems like you need the claw grip to do this effectively, or are you just that quick?
bruh i dont even play terry but this song is sick af so i watched it twice
Ive seen riddles do jab jab true rising tackle, is this tech how he does that?
can anyone tell me how to have that thing on the corner that shows me the buttons i press?
Being able to use invincible Rising Tackle while moving around freely is kind of a big deal.
Hi i was wondering how you managed to get the controller display on your recording, whenever i try to use mine my pro controller always connects to steam and dont know how to get rid of it
I literally dropped Terry because of the inputs. But with this, I think I'm picking him back up.
I love terry but I struggle with the power dunk input, the only way I can do it consistently is to do the buster wolf input for some reason
Just tap forward followed quickly by qc forward.
Does the coil also apply to true power dunk and if so what direction would you input?
That is so weird and complicated but could be so optimized
What about remapping the pro controller ? Could you make coil easier ?
Does this only work with down in the c stick or can you use other directions?
Give it a year and Terry is gonna be top 10 for free. I think he is already, but he needs the results
Oh this is DEVIOUS
My low percent dash link misinputs were Tech?! Yeth.
Bidou tech came back