I remember this one, pretty good mod. The most impressive thing I remember being the zealot at the end pulling a fast one on me and deactivating the bridge while I was on it trying to bait it out.
Not quite. It was an independent project made by a group of people that were part of the same modding team (CMT). It was later integrated into SPV3, along with many of its assets (due to their quality). The SPV3 version of TSC:E is arguably worse, as it removes a lot of the unique encounters and careful balancing that made it great. The developers themselves have said themselves that the SPV3 version removed a bunch without consulting them.
Opening up the level for more warthog fun is a brilliant Idea, I especially liked the caves around the midpoint. Reworking the island like this and retaining the iconic land marks makes it feel both familiar and fresh.
That shot at 42:17 ! 😂 Also, at 43:17, it’s good detail that the yellow section with the red forerunner glyph indicates where Flood samples were stored. The location where Captain Keyes went.
The only nitpick I have (and it is a minor one) is the presence of brutes on the ring. Even in lore they were not trusted yet to set foot on it in CE. That said I'd rather have the brute shot and more enemy types than not. Are the Buggers in this too? Other than that this is fucking awesome!
i remember this level was part of the orginal licensd spv 3 singlpayer version 3 i dont know the exact dates of creation but i thouhgt they were the creators interesting to see how far it backtracks
Bueno my hermano tienes que hacer un video del mod de altheros tu vistes el spv3 ese que jugaste es el TCS evolved bueno el de altheros es el triple de mejor trae de todos los halos menos del 4 ni del 5 pruébalo y as un video pliiiiis 😁😁😁
@@xXBarthXx Hi there, lead environment artist here for TSC:E! You are correct: While SPV3 and TSC:E were developed around the same time and shared some art assets, the SPV3 team was not directly involved with TSC:E. The version of TSC:E eventually included in SPV3 was dramatically modified without the input of TSC:E's core team, up to and including the removal of major features. This is the original team and an updated version of the original map, ported for MCC.
No, this was originally made in Halo Custom Edition, which SPV3 used. The creators of Silent Cartographer Evolved ported this version to MCC once the tools were available. One of the devs commented on a previous comment if you want more info
I remember this one, pretty good mod. The most impressive thing I remember being the zealot at the end pulling a fast one on me and deactivating the bridge while I was on it trying to bait it out.
20:11 Even those hunters were judging that throw
At this point, the Spv3 team should be given their own halo game to work on; this mod still blows me away.
Butthead: Hehehehe. He said blow me.
Beavis: Yeah huh huh huh.
This isn't SPV3, but I agree this is awesome
This was made before SPV3 was finished and is arguably higher quality. SPV3 is impressive but not very good.
@@LOKBLUDOM3NLOL
whats not good about it??@@staryoshi06
That beach landing sequence was hard 🔥
This was the early version of the Silent Cartographer Evolved, before SPV3 was entirely finished.
Not quite. It was an independent project made by a group of people that were part of the same modding team (CMT). It was later integrated into SPV3, along with many of its assets (due to their quality). The SPV3 version of TSC:E is arguably worse, as it removes a lot of the unique encounters and careful balancing that made it great. The developers themselves have said themselves that the SPV3 version removed a bunch without consulting them.
@@staryoshi06 of course they would.
I really like this campaign, I hope they add the other maps.
Opening up the level for more warthog fun is a brilliant Idea, I especially liked the caves around the midpoint. Reworking the island like this and retaining the iconic land marks makes it feel both familiar and fresh.
That shot at 42:17 ! 😂
Also, at 43:17, it’s good detail that the yellow section with the red forerunner glyph indicates where Flood samples were stored. The location where Captain Keyes went.
Yeah that’s a pretty hot looking LZ
The only nitpick I have (and it is a minor one) is the presence of brutes on the ring. Even in lore they were not trusted yet to set foot on it in CE. That said I'd rather have the brute shot and more enemy types than not. Are the Buggers in this too? Other than that this is fucking awesome!
At first I thought this was the SPV3 TSC-Evolved, but the SPV3 version has an honor guard elite inside of the locked door and not a Field Master.
i remember this level was part of the orginal licensd spv 3 singlpayer version 3 i dont know the exact dates of creation but i thouhgt they were the creators interesting to see how far it backtracks
fun fact: this mod was originally from halo: custom edition before mcc steam workshop came in
I kinda miss the Keyes clusterfuck included in the suicidal Noble difficulty that this map originally had.
It'd be dope if they would remake the library into something fun to play.
I wonder if any of the OG bungie team have played this Mod..
Shotgun needler is dope af
Por fin esto es lo que estaba esperando
Este cuando aras un video con el mod de the altheros ??
No se, no estaba planeando jugar el mod de altheros
Bueno my hermano tienes que hacer un video del mod de altheros tu vistes el spv3 ese que jugaste es el TCS evolved bueno el de altheros es el triple de mejor trae de todos los halos menos del 4 ni del 5 pruébalo y as un video pliiiiis 😁😁😁
He escuchado que Altheros es una manzana podrida en la comunidad, no recuerdo si acoso a kashiera... pero bueeh.
WTF ??? Eso si no lo sabia porque sus mods de halo son buenos y hace buenos videos
En verdad no sabia eso🤐🤐🤐🤐🤐
@@VicioStudios-e7m me pasó igual xD
This mod reminds me of Alex Garland's script of the halo movie
Try out the Noble difficulty. It's an experience.
I wonder where that elevator led up to in the beach start area 🤔
Bro i want a pc only to play halo spv3 i like the forerunner art style in this mod
God I wish spv3 would get a new update
ah the spv3
its suspiciously looks like SPV3
I'm pretty sure it was made by the same guys
SPV3 worked with the guys who made this mod, but they are technically different
@@xXBarthXx Hi there, lead environment artist here for TSC:E! You are correct: While SPV3 and TSC:E were developed around the same time and shared some art assets, the SPV3 team was not directly involved with TSC:E. The version of TSC:E eventually included in SPV3 was dramatically modified without the input of TSC:E's core team, up to and including the removal of major features. This is the original team and an updated version of the original map, ported for MCC.
Thanks for the additional information, and thanks for helping create this incredible mod! You guys did an amazing job on it :D
@@xXBarthXx Thanks, glad you enjoyed playing it! That's what matters in the end :)
Am i missing something? Coz I'm pretty sure this mod is old as hell.
It’s a few years old but recently came to MCC
@@xXBarthXx so?
So I wanted to play it and record it? Not sure what’s hard to understand here
@@xXBarthXx ohhhh i get it cmt mods are coming to mcc ok now i get it lol
Haha you’re good
This is literally from SPV3.
SPV3 actually built off of this version. This is the original
@@xXBarthXx You mean to tell me the version from MCC predates the version from SPV3, even though that was made before MCC on PC was a thing?
No, this was originally made in Halo Custom Edition, which SPV3 used. The creators of Silent Cartographer Evolved ported this version to MCC once the tools were available. One of the devs commented on a previous comment if you want more info
what is it with firing like three shots and reloading a whole clip? what a waste lol
literally how any normal person plays first person shooters. you're not losing anything