Skills: Combat: Ground Finisher Fury. Ranged: Shadow Strike Pull Stun (Hold triangle when needed) Wraith: Treasure Hunter Discerning Eye. Mounted: Call Mount Dragon Song (For fast deployment speed, cut it's head off to avoid fire 🔥 attacks altering the drop spawn pool 🗡️) Story: Spectral Glaive Deadly Striker. Avoid all elemental attacks in skills & equipment, even map elements affect it because their use adds more to the potential item drop %. Target standard Ork captains for death threats ideally not arrow proof or having elemental weapons & abilities themselves, immunities may not matter as much 🤔 but all seems to have a Dice 🎲 roll for dropped items unknown 😵💫🫡. Try not to let the enemy get a word in, that supposedly alters the drop 🤷🏼♂️ also 🤦🏼♂️. Based on that find the most useless captains with the least positive attributes to death threat fresh out of fight pit boot camp or random map promotion 🫵🏼🧌🤺, ground execution finisher. Tap options as soon as item drops on screen to check it, rinse & repeat quite the game from there if undesired item 🫡. Found assets: steamcommunity.com/sharedfiles/filedetails/?id=1189084093 steamcommunity.com/sharedfiles/filedetails/?id=3237360139 www.reddit.com/r/shadowofmordor/s/v5mtyJyrI6
EPIC GEAR. SWORDS. Paineater: +1% melee dmg per 2% reduced health, Drop Enraged By Injury. Gutspiller: 7 might gain on glaive attacks. Amaranthine : 5 might gain on melee attacks, Drop Brutal Ground Execution? or Full Might on Kill? Hordebreaker: 5 might gain when the hit streak is above 10. Mightdrinker : 50 might gain on ground execution, Drop Beast Proof? Full Might on Kill? Fatespurner: 5 might gain on missed attack or if hit. Wrathgiver: 10 wrath on execution, Drop Ground Execution. DAGGERS. Gutchaser: 10 might gain per uruk made to flee from brutalize. Gutwrencher: 3 wrath gain per uruk made to flee from brutalize. Beastlurker: 20 wrath per stealth kill from caragor. RANGED WEAPONS. Silvanstalker: 10 might gain on shadow strike. Mightmender: 7 might gain on ranged hit. ARMORS. Wrathbuilder: 25% chance to gain 10 wrath when hit. Ragekeeper: 2.2% health recovery per second with full wrath. Venomtaker: Take no damage from poison. CLOAKS. Lifelurker: Recover all health on stealth kill. RUNES. Lifeleecher: Drain or Dominate grunts 33% faster. Starclaimer: Recover 13% Health per second while Elven Rage is active. Darkblesser: 10 Health Recovery per second while Cursed. SWORD SECONDARY TRAITS Common Crits light on fire Crits poison Crits curse Crits freeze Uncommon 40 health on crit Rare 3 might gain on any melee attack Very Rare 10 might gain on crit DAGGER SECONDARY TRAITS Uncommon 3 arrows on stealth kill 6 arrows on brutalize kill Very Rare 6 wrath on stealth kill 50 might on stealth kill RANGED SECONDARY TRAITS Common Headshot lights on fire Headshot poisons Headshot curses Headshot freezes Uncommon 5 arrows when a cap becomes dazed Rare 5 might gain on crit 3 might gain on ranged hit Very Rare 15 health per ranged hit 3 wrath per ranged kill ARMOR SECONDARY TRAITS Common Crits light on fire Crits poison Crits curse Crits freeze Uncommon 40% less dmg from ranged attacks Very Rare 30 wrath per cap kill 10 might gain on crit 3 wrath gain per kill CLOAK SECONDARY TRAITS Common +50% damage dealt by beast allies 100 health per beast kill allied beasts take -50% damage Rare 40% less damage from ranged attacks Very Rare 15 health recovery per kill RUNE SECONDARY TRAITS Common +50% damage dealt by uruk allies allied uruks take -50% damage Uncommon drain recovers 100% more health gain 1 arrow on drain 15 health recovery per kill Rare 25 might gain on drain Very Rare 3 wrath gain on drain elven rage +33% duration.
Skills:
Combat: Ground Finisher Fury.
Ranged: Shadow Strike Pull Stun (Hold triangle when needed)
Wraith: Treasure Hunter Discerning Eye.
Mounted: Call Mount Dragon Song (For fast deployment speed, cut it's head off to avoid fire 🔥 attacks altering the drop spawn pool 🗡️)
Story: Spectral Glaive Deadly Striker.
Avoid all elemental attacks in skills & equipment, even map elements affect it because their use adds more to the potential item drop %.
Target standard Ork captains for death threats ideally not arrow proof or having elemental weapons & abilities themselves, immunities may not matter as much 🤔 but all seems to have a Dice 🎲 roll for dropped items unknown 😵💫🫡.
Try not to let the enemy get a word in, that supposedly alters the drop 🤷🏼♂️ also 🤦🏼♂️.
Based on that find the most useless captains with the least positive attributes to death threat fresh out of fight pit boot camp or random map promotion 🫵🏼🧌🤺, ground execution finisher.
Tap options as soon as item drops on screen to check it, rinse & repeat quite the game from there if undesired item 🫡.
Found assets:
steamcommunity.com/sharedfiles/filedetails/?id=1189084093
steamcommunity.com/sharedfiles/filedetails/?id=3237360139
www.reddit.com/r/shadowofmordor/s/v5mtyJyrI6
EPIC GEAR.
SWORDS.
Paineater:
+1% melee dmg per 2% reduced health, Drop Enraged By Injury.
Gutspiller:
7 might gain on glaive attacks.
Amaranthine :
5 might gain on melee attacks, Drop Brutal Ground Execution? or Full Might on Kill?
Hordebreaker:
5 might gain when the hit streak is above 10.
Mightdrinker :
50 might gain on ground execution, Drop Beast Proof? Full Might on Kill?
Fatespurner:
5 might gain on missed attack or if hit.
Wrathgiver:
10 wrath on execution, Drop Ground Execution.
DAGGERS.
Gutchaser:
10 might gain per uruk made to flee from brutalize.
Gutwrencher:
3 wrath gain per uruk made to flee from brutalize.
Beastlurker:
20 wrath per stealth kill from caragor.
RANGED WEAPONS.
Silvanstalker:
10 might gain on shadow strike.
Mightmender:
7 might gain on ranged hit.
ARMORS.
Wrathbuilder:
25% chance to gain 10 wrath when hit.
Ragekeeper:
2.2% health recovery per second with full wrath.
Venomtaker:
Take no damage from poison.
CLOAKS.
Lifelurker:
Recover all health on stealth kill.
RUNES.
Lifeleecher:
Drain or Dominate grunts 33% faster.
Starclaimer:
Recover 13% Health per second while Elven Rage is active.
Darkblesser:
10 Health Recovery per second while Cursed.
SWORD SECONDARY TRAITS
Common
Crits light on fire
Crits poison
Crits curse
Crits freeze
Uncommon
40 health on crit
Rare
3 might gain on any melee attack
Very Rare
10 might gain on crit
DAGGER SECONDARY TRAITS
Uncommon
3 arrows on stealth kill
6 arrows on brutalize kill
Very Rare
6 wrath on stealth kill
50 might on stealth kill
RANGED SECONDARY TRAITS
Common
Headshot lights on fire
Headshot poisons
Headshot curses
Headshot freezes
Uncommon
5 arrows when a cap becomes dazed
Rare
5 might gain on crit
3 might gain on ranged hit
Very Rare
15 health per ranged hit
3 wrath per ranged kill
ARMOR SECONDARY TRAITS
Common
Crits light on fire
Crits poison
Crits curse
Crits freeze
Uncommon
40% less dmg from ranged attacks
Very Rare
30 wrath per cap kill
10 might gain on crit
3 wrath gain per kill
CLOAK SECONDARY TRAITS
Common
+50% damage dealt by beast allies
100 health per beast kill
allied beasts take -50% damage
Rare
40% less damage from ranged attacks
Very Rare
15 health recovery per kill
RUNE SECONDARY TRAITS
Common
+50% damage dealt by uruk allies
allied uruks take -50% damage
Uncommon
drain recovers 100% more health
gain 1 arrow on drain
15 health recovery per kill
Rare
25 might gain on drain
Very Rare
3 wrath gain on drain
elven rage +33% duration.