Middle-earth: Shadow of War, finally Wrathgiver drops.

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  • Опубликовано: 1 янв 2025

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  • @GOATGamerProSticks
    @GOATGamerProSticks  Месяц назад +1

    Skills:
    Combat: Ground Finisher Fury.
    Ranged: Shadow Strike Pull Stun (Hold triangle when needed)
    Wraith: Treasure Hunter Discerning Eye.
    Mounted: Call Mount Dragon Song (For fast deployment speed, cut it's head off to avoid fire 🔥 attacks altering the drop spawn pool 🗡️)
    Story: Spectral Glaive Deadly Striker.
    Avoid all elemental attacks in skills & equipment, even map elements affect it because their use adds more to the potential item drop %.
    Target standard Ork captains for death threats ideally not arrow proof or having elemental weapons & abilities themselves, immunities may not matter as much 🤔 but all seems to have a Dice 🎲 roll for dropped items unknown 😵‍💫🫡.
    Try not to let the enemy get a word in, that supposedly alters the drop 🤷🏼‍♂️ also 🤦🏼‍♂️.
    Based on that find the most useless captains with the least positive attributes to death threat fresh out of fight pit boot camp or random map promotion 🫵🏼🧌🤺, ground execution finisher.
    Tap options as soon as item drops on screen to check it, rinse & repeat quite the game from there if undesired item 🫡.
    Found assets:
    steamcommunity.com/sharedfiles/filedetails/?id=1189084093
    steamcommunity.com/sharedfiles/filedetails/?id=3237360139
    www.reddit.com/r/shadowofmordor/s/v5mtyJyrI6

    • @GOATGamerProSticks
      @GOATGamerProSticks  Месяц назад +1

      EPIC GEAR.
      SWORDS.
      Paineater:
      +1% melee dmg per 2% reduced health, Drop Enraged By Injury.
      Gutspiller:
      7 might gain on glaive attacks.
      Amaranthine :
      5 might gain on melee attacks, Drop Brutal Ground Execution? or Full Might on Kill?
      Hordebreaker:
      5 might gain when the hit streak is above 10.
      Mightdrinker :
      50 might gain on ground execution, Drop Beast Proof? Full Might on Kill?
      Fatespurner:
      5 might gain on missed attack or if hit.
      Wrathgiver:
      10 wrath on execution, Drop Ground Execution.
      DAGGERS.
      Gutchaser:
      10 might gain per uruk made to flee from brutalize.
      Gutwrencher:
      3 wrath gain per uruk made to flee from brutalize.
      Beastlurker:
      20 wrath per stealth kill from caragor.
      RANGED WEAPONS.
      Silvanstalker:
      10 might gain on shadow strike.
      Mightmender:
      7 might gain on ranged hit.
      ARMORS.
      Wrathbuilder:
      25% chance to gain 10 wrath when hit.
      Ragekeeper:
      2.2% health recovery per second with full wrath.
      Venomtaker:
      Take no damage from poison.
      CLOAKS.
      Lifelurker:
      Recover all health on stealth kill.
      RUNES.
      Lifeleecher:
      Drain or Dominate grunts 33% faster.
      Starclaimer:
      Recover 13% Health per second while Elven Rage is active.
      Darkblesser:
      10 Health Recovery per second while Cursed.
      SWORD SECONDARY TRAITS
      Common
      Crits light on fire
      Crits poison
      Crits curse
      Crits freeze
      Uncommon
      40 health on crit
      Rare
      3 might gain on any melee attack
      Very Rare
      10 might gain on crit
      DAGGER SECONDARY TRAITS
      Uncommon
      3 arrows on stealth kill
      6 arrows on brutalize kill
      Very Rare
      6 wrath on stealth kill
      50 might on stealth kill
      RANGED SECONDARY TRAITS
      Common
      Headshot lights on fire
      Headshot poisons
      Headshot curses
      Headshot freezes
      Uncommon
      5 arrows when a cap becomes dazed
      Rare
      5 might gain on crit
      3 might gain on ranged hit
      Very Rare
      15 health per ranged hit
      3 wrath per ranged kill
      ARMOR SECONDARY TRAITS
      Common
      Crits light on fire
      Crits poison
      Crits curse
      Crits freeze
      Uncommon
      40% less dmg from ranged attacks
      Very Rare
      30 wrath per cap kill
      10 might gain on crit
      3 wrath gain per kill
      CLOAK SECONDARY TRAITS
      Common
      +50% damage dealt by beast allies
      100 health per beast kill
      allied beasts take -50% damage
      Rare
      40% less damage from ranged attacks
      Very Rare
      15 health recovery per kill
      RUNE SECONDARY TRAITS
      Common
      +50% damage dealt by uruk allies
      allied uruks take -50% damage
      Uncommon
      drain recovers 100% more health
      gain 1 arrow on drain
      15 health recovery per kill
      Rare
      25 might gain on drain
      Very Rare
      3 wrath gain on drain
      elven rage +33% duration.