On early stages, before buildings rework, EU4 used to have roads building, called Roads Network, giving +25% Local Trade Power Modifier and +10% Local Movement Speed.
I love these changes. It's great that prosperity and development will be more organic and depending on actual situation in the country and the province, rather than "click stab to get prosperity, click button to increase dev". I generally like the mana system in EU4, as you comstantly have to make decisions whether to spend it on technology, ideas, coring, inflation etc., but the one thing I don't like it for is deving. It just feels too artificial.
Also devving causes AE increase, which makes late game an absolute slog. I know M&T disables manual devving, but I have no idea if a standalone mod for no manual dev exists. EU4 needs one.
@@Phoenix72950 I mainly watch Zlewikks mp, but SPOILER in his Mewar campaign he had a few hours of war which I think in eu5 would make him die due to this devastation.
Project Caesar seems like it has a very good start to mechanics and simulation but I'm really curious how it will all merge and feed into a satisfying gameplay loop.
It really seems like they are discouraging warfare. I'm not sure how I feel about it on one hand it makes for a more immersive experience to not just spawn billions of people in 1600 but on the other hand it will severely limit map painting
@BobbiusRossius yeah but I don't know how I feel about that. I love playing Victoria 3 but that's because I love economic and market management, eu4 has never been that to me. That's where I'm conflicted, it feels like eu4 is turning into Victoria 3 but in a different era
@@blancman So far yes, but I don't think just in the present, instead I see the previous tinto talks and dev replies (I read tinto talks not just watch yt), and to me the design philosophy seems to have parallels to Vic3. I don't think its gonna be a clone of victoria 3 and I never said that, its more I'm worried eu5 may be taking too many aspects of victoria 3. Gotta speculate until the game comes out, and gotta extrapolate their design philosophy from the posts and replies we get
@@breadymcd nah trust, they aren't making improvements to the army for nothing, also all of these changes that seems similar to Victoria are just to actually have a late game, no one plays 400 years of EU4 because the game is pretty much just a map painter with no depth.
@@breadymcd I actually think it's merging a lot of aspects of Vicky3 with Imperator. The pops system is excellent, and having ways to increase your country's population or tax base or economic output should be possible with certain levers that I like a lot more than "press button and magically people appear from the rural areas where they had previously been hiding from all government assessors" that we have now. Plus if everyone is having the same manpower issues, then the map painting should be relatively similar to now, where you figure out strats and just utterly roflstomp the AI (like chokepoints and terrain are probably going to be much much more useful in battles, too)
Will this mean that there will be no wars or at the very least fewer? Considering being at war and losing provinces and people is much worse in EU5 compared to EU4
there are literacy and migration attraction in that game? wtf is that, somebody threw all paradox map games in a pot and stirred. i actually see absolutely no red line.
Zlewikk you are the best EU4 streamer, but you should work on your pronunciation. It’s kind of hard to understand you and oftentimes people watch youtube videos while doing other things like cooking, cleaning, etc.
@@Evilryu808 it’s fine yes. It’s impressive that he can make a living in a foreign language. If he spoke more clearly though I guarantee his viewer retention would be higher. Sometimes pointing out people’s weaknesses is doing them a favor. Accent and diction can be improved and IMO would help his algorithmic performance.
Sorry to say, but the more I hear about the game, the less I am looking firward to it. In my opinion too much development and economy juggle and not enough reason to conquer the map
EU5 'Tinto Talks' playlist - ruclips.net/p/PLQYwQrZmzDdJKoAdugXTp-g6fG0AI7dNd
On early stages, before buildings rework, EU4 used to have roads building, called Roads Network, giving +25% Local Trade Power Modifier and +10% Local Movement Speed.
Yeah it was a bad and weird system. This looks like a step backwarss.
@@xXdnerstxleXxa step backwards for eu5?
@@kingfende2841 yeah eu4 improved these systems a lot. Eu5 looks like a step backwards in the wrong direction.
How eu4 improved something that doesn't even exist in the current version? Also EU5 roads system seems to be completely different vs early eu4 one.
@@xXdnerstxleXx You're genuinely insane
I love these changes. It's great that prosperity and development will be more organic and depending on actual situation in the country and the province, rather than "click stab to get prosperity, click button to increase dev". I generally like the mana system in EU4, as you comstantly have to make decisions whether to spend it on technology, ideas, coring, inflation etc., but the one thing I don't like it for is deving. It just feels too artificial.
Also devving causes AE increase, which makes late game an absolute slog.
I know M&T disables manual devving, but I have no idea if a standalone mod for no manual dev exists. EU4 needs one.
2:07 the wars in eu5 mp will be very different
I have never played in multiplayer. How are the wars usually? Fast? Siege the enemy faster?
@@Phoenix72950 I mainly watch Zlewikks mp, but SPOILER in his Mewar campaign he had a few hours of war which I think in eu5 would make him die due to this devastation.
@@mieszkochojnacki 🤣 lol I imagine
6 minutes ago is control over monetary policy
Project Caesar seems like it has a very good start to mechanics and simulation but I'm really curious how it will all merge and feed into a satisfying gameplay loop.
This is like a high-school presentation reading a wall of text 👀
It really seems like they are discouraging warfare. I'm not sure how I feel about it on one hand it makes for a more immersive experience to not just spawn billions of people in 1600 but on the other hand it will severely limit map painting
@BobbiusRossius yeah but I don't know how I feel about that. I love playing Victoria 3 but that's because I love economic and market management, eu4 has never been that to me. That's where I'm conflicted, it feels like eu4 is turning into Victoria 3 but in a different era
@@breadymcdnot even close to the trash heap of vicky 3 😂 what are you smoking
@@blancman So far yes, but I don't think just in the present, instead I see the previous tinto talks and dev replies (I read tinto talks not just watch yt), and to me the design philosophy seems to have parallels to Vic3. I don't think its gonna be a clone of victoria 3 and I never said that, its more I'm worried eu5 may be taking too many aspects of victoria 3. Gotta speculate until the game comes out, and gotta extrapolate their design philosophy from the posts and replies we get
@@breadymcd nah trust, they aren't making improvements to the army for nothing, also all of these changes that seems similar to Victoria are just to actually have a late game, no one plays 400 years of EU4 because the game is pretty much just a map painter with no depth.
@@breadymcd I actually think it's merging a lot of aspects of Vicky3 with Imperator. The pops system is excellent, and having ways to increase your country's population or tax base or economic output should be possible with certain levers that I like a lot more than "press button and magically people appear from the rural areas where they had previously been hiding from all government assessors" that we have now. Plus if everyone is having the same manpower issues, then the map painting should be relatively similar to now, where you figure out strats and just utterly roflstomp the AI (like chokepoints and terrain are probably going to be much much more useful in battles, too)
Will this mean that there will be no wars or at the very least fewer? Considering being at war and losing provinces and people is much worse in EU5 compared to EU4
Please more achievements runs😢❤
German forests are too highly developed
this is the high middle ages, German inward colonization is complete and forests are greatly reduced compared to their previous classical era extent.
@skeletalforce9673 I'm talking about the level of social development in those areas
I just have a feeling these systems will be poorly implemented and only become fleshed out following many dlcs.
there are literacy and migration attraction in that game? wtf is that, somebody threw all paradox map games in a pot and stirred. i actually see absolutely no red line.
So migration didn't happen back there?
Looks like it’s going to be a complicated population management sim.
Zlewikk you are the best EU4 streamer, but you should work on your pronunciation. It’s kind of hard to understand you and oftentimes people watch youtube videos while doing other things like cooking, cleaning, etc.
Sounds like a you problem. His pronunciation is completely fine.
@@Evilryu808 it’s fine yes. It’s impressive that he can make a living in a foreign language. If he spoke more clearly though I guarantee his viewer retention would be higher. Sometimes pointing out people’s weaknesses is doing them a favor. Accent and diction can be improved and IMO would help his algorithmic performance.
Wow.
@BobbiusRossius I see what you did there.
Sorry to say, but the more I hear about the game, the less I am looking firward to it. In my opinion too much development and economy juggle and not enough reason to conquer the map
omh