Everything you need to know about Water 🌲 TimberBorn 🌲 Tutorial Guide How To Tips and Tricks
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- Опубликовано: 31 июл 2024
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Beavers need to keep wet, lets cover how much water do you need to pump to keep your beavers alive
Humans are long gone. Will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, river control, and deadly droughts. Contains high amounts of wood.
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has a unique style, buildings, and gameplay traits. Choose what fits your playstyle!
Prepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable.
Beavers of the future have millennia of experience in water engineering. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. Just be careful with that dynamite.
Turn timber into sophisticated machinery - from water wheels and sawmills to engines and shredders. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Create a thriving beaver settlement using a vertical architecture system. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population.
Build a multi-district city with efficient production chains and nighttime activities. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born!
An evolved beaver's lifestyle is not just "work, sleep and chomp on wood". Satisfy the needs of your rodents with a balanced diet, decorations, monuments, and more - on top of keeping the colony alive.
0:00 What are we covering in this video?
1:14 How Much does a Beaver Drink in a day?
3:07 How Much does a water pump gather in a day?
4:57 How far does moisture spread from a water source?
6:30 Irrigation tower?
7:25 The water Dump
9:31 Dams, Floodgates, and Levees
15:35 Conclusions
#Timberborn #Tutorial #JD
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Also usefull extra info 50 water can fit into a tile and 0.045 water evaporates per day per tile
You can use water dumps on levies, while you dont have explosives. It takes a lot more material that way, but its just logs and four extra planks for the stairs. The irrigation tower is more of a liability than an asset.
Yes, its a very good early irrigation, i use it all the time.
Also, sometimes i build 2 Dams around some corners of the rivers to keep areas green without ANY management, great for Wheat, since you can lose everything in half a day.
Learned about the irrigation towers the hard way 😂
I´d argue the material cost is an issue early-game, while the extra space is the late-game issue. 6 tiles vs 2, including the water tile.
Yea irrigation towers need a huge buff IMO. A full tank should last closer to 72 hours, and a small radius increase wouldn't make them too over-powered.
In the current version, a beaver consumes on average 3 water and 3 food per day. I tested it on a whole dry season, and it seems to be correct.
Canal > water dump because it requires ZERO workers, and as long as you have sufficient source, it'll never run dry. Also, canal can be used along side water wheels for power generation.
water dump > canal because evaporation functions on a PER-tile-basis, meaning for the same amount of irrigated land, a single-tile water dump will last LONGER than a canal will, and you can space them out roughly 30 blocks away from each other in a diamond pattern to get a LARGE area of irrigated land for cheap.
I also like building the water dump to fill a 2-tall or 3-tall whenever possible, so I don't need to refill it as often, so I can pause it the rest of the time.
Hey man. Appreciate the dive into the game's mechanics. And really appreciate hearing an Australian accent here! Too many seppo gamers
Great Video, Thanks for making it.
THANK YOU!!!! this helped me out so much!
Glad it helped!
Nice one I needed this , I don't have clue,. And I'm not in the mood to watch hours of playthroughs
Evaporation is .045 of a tile of depth per day.
👏😁
Thx for the very helpful and interesting vid
when you opened just the one floodgate, not only did the water raise to .70, but the water BEFORE the dam (the unmovable one) ALSO went to .70 so the height is not .65, like you said it's dependent on flow rate, and also how much it is restricted at the end
Levees can no longer be built on roofs, they just patched it out.
I'd love to see the build for the map, like how high is the land and how deep is the water, and how many water sources you have in each spot! Thanks for the video, very useful!
this being my test map i think water was 1-2 tiles deep (it is shown in the video) and there was a water source for every tile of width of the river. BUT being a test map im not sure what the flow rate or other varibles were of the water sources. Im fairly sure they were default values as thats what the devs used on most of the maps. Since then they and others have used very diffrent values which makes maps much much more dynamic!
Nice - main thing I haven't seen yet is water speed for water wheels, ie artificial rivers seem to work better two deep than 1 deep.
the problem with canals is they can flood you easily. I think is better the water dump for the start of the game and then when you can get the mechanical pumps use them to pump up to a hill and then build canals down stream and plant your food and forests there in the hill.
also for a pipe, just use levees with the hole being the pipe, no need for other buildings
Depth marker and levie over roof is fixed by recent patch.
One thing I'd love to see/know about water after these experiments; do crops actually use water? I made a 1 tile deep, 4 tile wide river to supply most of my dedicated farming district, which led to an irregular oval pond that was naturally there (can't give precise dimensions on that). This irrigation river is at the end of another 1 square deep artificial river I use for water wheels, so the whole area for my crops is maybe half a tile deep with my floodgate setup (I really should make use of the depth markers). The natural river on the starter map seems to be only 1 tile deep in most places as well, but with floodgates closed, the held natural river lasts the entire drought without issue, whereas my farm land dried up within a day, and I've yet to confirm why other than the theory that craps actively draw water from the watered soil and the source.
No, you must have a leak. Even if they used water, a day is way too short. I used water holes to water farms before, and they last a long time, like ten days. I bet you get evaporation per square, but that does not affect how fast it dries out becasue you also get more storage with each square.
Did you per chance have pumps on that canal? Because pumps do pull a lot of water. A cube of water is only like, 5 water or something riddiculus like that. You can literally run waterwheels with six or seven pumps working.
@@kistuszek No, no pumps. That stretch of water was dedicated to purely supply water to the farms. I turn off all of my pumps ever dry season (a real pain) to maintain water because I found how quickly they can dry a shallow river. The only access point of water was the power canal that fed it. What I suspect now is that the water was actually a lot shallower than I first assumed; it was never a full square deep, and as it was sort of filled by runoff, the little canal likely started the drought at half or a quarter full. It still dried up a lot faster that it seemed it should. I've since deepened it and added water dumps to fill it higher with the help of floodgates and put in a depth gauge, which last I checked it seemed to drop .4 a day, though I'd have to run more tests.
@@justinsinke2088 Its either a bug, or its escaping somewhere. .4 a day is a lot, an open river empties in like half a day or so. Im asking just in case, but it does not touch the end of the map or something right?
@@kistuszek Nope, not touching the edge of the map. Seems I'll just need to do some investigation to see if I'm missing something then.
Droughts need a few days to evaporate 1 tile of water
I did my own test with water and found a super weird behavior. Make a dam with one tile wide gap in it. the water will flow through roughly 1,5 tile high (tested on both demo maps in latest version). But if you put a levee on the bottom of the gap, the water will rise until it has at least another tile to go through. no clue how to explain that.
I tried an experiment you may want to try. I built a 2 one wide canal with 4 levies on the bottom and one up each side. I found the water didn't irrigate the land and flowed faster. I was trying to make a new power plant this way since the change to water wheels in the update. sadly I didn't see enough improvement in flow rate to make the expense worth it
I was trying to make enough power for both the mechanical pump + 1000 extra power for workshops
@JDPlays Quick question you say they drink 2 water per day, but I have watched them if thirsty go to the water pump drink 3 water from the pump at a time so whats happening to get a difference
How much water units can be pumped out from a "full" water tile? And how fast will it evaporate even if we don't touch our reservoir?
from other players, i've been given conflicting info: told that 10 days will evaporate a tile: so 0.1 tiles get evaporated per day and it takes 3 units of water to fill a 1x1x1 tile. Also heard that 50 water fit into a tile and only 0.045 water evaporates per day. so....maybe the details are still in flux ? (being tweaked frequently by devs?) IDK
Could you descripe how to fill up a big dam, where does the water come from, nobody describes that in their videos.
I build a big dam but water level does not rise anywhere 🙂
The water comes from a water source tile. You can see them at the start of the rivers.
You can dam as high as you want around them. Water flows off the edge of the map, so block that too.
I wanna know the mechanic of the game, does pumping water from our water reservoir's actually taking the literal water from the reservoir and thus making it's water level drop quicker?
If so, how much can a water pump reduce the water level in a 2x2x1depth reservoir in a day, for example..?
Also, it seems make sense to me that planting crops by the side of water reservoir means those crops will absorb some of the water to be able to produce juicy foods.
very nice job, the hack with the 3x2 roof has been patched.
Do houses hold back water if water can't get in front door? ( How much is different in update 3? )
Oh brief addendum, the roof/levee could be an option for a Weir?
Would be useful to see the water range based on ground level. Meaning if you had a 2 tile deep canal. And the water evaporates down to the lvl 1. How does that effect the green area. The 16 tiles should retract to 10. How about 3 tiles high land etc.
Also how long does it take for the water to evaporate in that one time with the water pump. 3 units go into the 1x1x1 tile.
Thatis whati do, a 1 deep river and give it a 1 tile tall levee, as a max 30 day drought lowers water by 1.5 tiles(i think it was,),
Surprised you didn't test hydration rate based on land height. I know if you send water through a deep canyon it won't spread up 3 tiles and then over 16, it may only reach 4-5 tiles away due to the height. Likewise, what if you placed 4 Levees and put water in the center, does it still go 16 even though its now above the land it is hydrating?
Levees don´t interfere with hydration, that also means they don´t transfer it though. So long as your water is "level" with your crops, the levees merely add extra drought protection. Assuming no pumping each tile of depth lasts around 10 -15 days, depending on your area. If it´s a 1-wide canal then it will last a long time.
Seems like only the topmost layer of water "flows". Made a giant dam and got basically the same level of output with 1 or 3 levels of floodgate open. A few other things I've seen sort of hint at that.
Can you build Floodgates on top of Roofs? if yes, how it behaves?
I was wanting to build something that can control more than just 3 tiles height of water
same, but turns out the water is coded as a "surface reference" thing, so it technicaly can't flow under other buid, that's why you can not buid pipes, and why at the very end of the video the water flows a the surface of water on the other side of the dam, and as I read other comments, dam block can no longer be used over a roof. Hope you understand (i'm french )
The ratio of beaver * water / day is more like 1,5/1 to 2/1
Btw, i'm curious how many units of water is in a voxel of outdoor reservoir.
Like five.
I wish they would allow floodgates to be built on top of platforms. Then I could make my 6x floodgate without trapping water
the floodgates wouldn't accomplish anything then. All the water would escape through the platform at the bottom >_>
This game is a bit deceitful i thought well it's cute , it will be easy going and not too harsh , wrong :)
Yeah, really do talk to your mom. I didn't and barring a massive breakthrough in psychics, probably never will again and we were not finished with our argument...
Thats sad to hear, this started because I didn't talk to my mother & father nearly enough and then lost my father a few months ago
@@JDPlays As someone who has been there, i could tell. Take care and dont linger tooooo much on it.
Is it possible to build a levee on top of a dam?
Unfortunately no. Seems like there is no way to drain a reservoir from the bottom.
Nice. I read somewhere that the devs have said that putting levees on a rooftop is a bug and will probably be patched out.
Yep, it's in the patch note announcement
honestly frustrating due to lack of way to have deeper than 3 tiles exit to pump out water. Using deep water pumps and water dumps is the only way I know without a lot of deleting and rebuilding.
Which map is this?
its a custom one I made for testing
+
Goddam man just write an essay please