I think they should implement a second function for the frost walker 2 enchantment. Like being able to cool down the surrounding lava around you enough to turn into basalt for a couple of seconds by just stepping on it. That way you're able travel around the nether more easily.
Yes brittle basalt it breaks after a short time the block could slowly turn hot and melt like you could see orange cracks appear and the grey turns red and boom it’s gone it could make crumbling sound Thats my concept of it I hope you like it
@@stardustcell I like that Image concept too but the thought of constantly taking damage over time doesn't leave a satisfied conclusion. Unless they Implement 3rd effect like not being able to take damage from magma blocks when stepping on them. The reason why I went with basalt is because there's already a similar function in the game that called a basalt generator.
Hey Wattl, just to clarify "The Treasure room" is only in one of the Four types of Bastion. The Four types are: Housing Bastion, Bridge Bastion, Hoglin stables Bastion and Treasure Bastion. The Treasure room one is the massive box with the Magma Cube Spawner and gold blocks. The chests in the Treasure room are the ones that will 100% of the time have the netherite upgrade.
I personally don't like the netherite upgrade, I do like the fact moyang tried to give use to diamonds again with the cosmetic armour strips But It's kinda like an elytra on SMP, it can be scarce in a 1000 block radius of spawn, upside it's clonable. I just feel like it would be a lot more painful if you died and lost your armour
well dang, a friend's realm had 2 of those treasure bastions near spawn, one of which I set up a froglight farm (one I actually designed myself without any tutorials or aids. I didn't think to use powdered snow and made my design using cacti, which unfortunately endermen keep dismantling so I have to keep repairing it, but I digress). Tis a shame a lot of other bastions in the realm got raided too since the server owner went on a quest to find Pigstep and was having poor luck.
In my 10+ years of minecraft, I've never found a bastion through natural exploration, only ever with biome finder. Finding those things is harder than clearing them out. More time wasting chores for end game players. yay.
@@whitemagus2000 genuinely not that hard to find, takes 20 minutes with an elytra and a stack of rockets. No more than an hour or two if you’re on foot pre-dragon.
Same. My world is so old, so I had to upgrade my nether in order to get the new biomes. Ive explored SO MUCH of it, and still haven't found a bastion. It would take days for me to wander that far in the nether, and its not really worth it for me at that point anymore.
@@KittyRedQueen similar to strip mining, I use a ceiling grid of 2k x 2k blocks and drop down every 100 blocks with gravel or sand. I've found eight bastions and five forts so far and still have about 25% more of the total to explore. They are more common than you think.
I really like the idea of the upgrade template only being found in a bastion as it gives a new level of difficulty to upgrading to netherite gear. However, I believe that to make it balanced they should buff the netherite gear to compensate for the difficulty of getting it. This would also give more players an insentive to search for the upgrade template.
I actually get what this person's saying. It says here that Diamond and Netherite have the same protection points, but Netherite has more durability + anti-knockback. Both armor pieces are 80%, so maybe converting it to have more points would be a good idea. But I can see a problem happening if this would happenb. Considering Protection books exist, converting the Netherite armore tp have more protection points + protection would mean the player would almost be unstoppable. Which leads to another thing, Mojang could nerf all armor points so Netherite could reign supreme (again, considering Protection), but it can lead to controversy. So it's either they nerf all armor types so Netherite can reign better or, I have a better idea for it, which is to make Treasure Rooms remain its 100% chance of finding the template, but letting other bastions have a low, but possible chance of having it. But in all due in respect, this person does have a point.
i mean we all know everyones gonna do the same thing with the recipe, once you get one, youll just keep it around till you have enough diamonds, by the time your up to netherite u usually have a trading farm giving you perfect enchantments so eff 5 fortune 3 diamond pick will lead to diamonds comin out the wazoo, i usually end up with stacks of them with 0 purpose before i can be stuffed with netherite
Make it so netherite armor has a specific set of upgrades. Don't make it about traditional protection points. Let the chestplate attach an Elytra (I know they don't like this, but they're such a late game quality of life item that I think Mojang need to get over it on this one) give some sort of special attachable upgrades to each of the other pieces armor wise at the least. It would make Netherite feel like something more than Dark Diamond, and potentially open up kit decision making in end-game if there's a couple of attachment options for each piece, but you can only pick a limited number of upgrade slots or something.
I think that instead of the upgrade template, piglin brutes could drop a similar item to it that explains why the armour they wear makes them so powerful Also piglin brutes could rarely spawn in the wild, making them easier to find
I like the idea of having to go to a bastion, but I think the upgrade template should be like the banner patterns, where if you have them you have them forever. Duplicating or finding another bastion isn't hard - it's just unnecessary grinding/pain and suffering.
Well not really, you just have to find one, the other grinding you ahve to do is only diamonds, and after you get your full set or armor, you are done and if you lose the armor or tool you will still have some materials on storage to replace that. So I think is good as it is!
@@TheDarkOne1920 Bro has enough social time to waste for a diamond grind who is even worthless thinking that you can just use dimonds tools instad and getting so mutch more value.. the point is that maybe YOU! are ABLE to prend the time on that, but its just not the trend for anybody else who can't give 4 hourse every day on this game, and don't wanna waste 1 week (playing less hours like 1 hour a day) for a thing that's not even worth XD
@@iggyanthony4430 Maybe if you guys stop talking shit on the internet and plan your life better I would guarantee, you would have more time! Thats just my opinion on the update, the reality is that I'm not lazy and I choose to work for my stuff, thats why I like this change, I'm looking for a challenge! If you want all in a silver plater, you can play creative mode. Anyway good luck on your diamond search!!
@@wafity Grinding for ores is way different than grinding for upgrade stones in bastions. Grinding for stones involves 2 layers of rng. First you have to find a bastion which will often be obscured by nether generation, meaning you can pass right by one and not know it. Then you have to hope that a stone generates in one of the chests. It's like if ancient scrap was twice as rare and had a 50% chance to yield nothing at all. It's just not a satisfying grind. Wandering for an indeterminate amount of time in a treacherous environment, just for a chance at a chance of finding what you want? At least with nether fortresses, they're big enough so that you can reliably find the resources you want. I feel like bastions should generate in connected clusters. Maybe connected by hidden passageways that link the basement cave areas together.
i really like that compass idea. you need to aimlessly wander to find a bastion, but it still leaves that mystery “will i find the template here?” not only would that compass give you a bit of relief, but it also allows you to decide wether you want to mine in the overworld for tons of diamonds to duplicate, or use the compass to explore more bastions!
outside of pvp it is currently useless being that you can beat the game easily in iron armor. an iron kit with shield vs netherite kit with no shield if the player with a shield knows what they are doing id put my money on the shield all day. the most powerful item in the game costs one iron and a few planks but all that for 16% damage reduction boost (if you get a full set) not worth the diamonds which are super easy to get
Completely agree. Upgrading to netherite was barely worth it before, after 1.20 is out, I just won't bother with it. The difference between diamond and netherite gear is barely noticeable, aside from appearance. If they want to make it harder to get, they should increase the reward for all that grind.
I'll see your cartographer idea and raise you making a barter item. Give enough gold to piglins and they could eventually drop the location of their home. Having a piglin and not a villager give that information makes more sense and fits better. Kind of works like how dolphins can lead you to treasure or ocean monuments and ruins but instead it's the piglins giving a compass or map. Probably compass would be better. Also is the treasure generated upon opening the chest or loading in the bastion?
The treasure is technically generated when opening the chest, but unless you have a luck effect the loot will always be the same in every world with the same seed
I like that solution! But I’m in bed rock and it’s much harder to at least it feels like to me to find structures. Which is also why the compass would be good.
luck with structures varies. In a friend's bedrock realm there were 2 treasure bastions nearby the nether spawn, like within 100 to 200 blocks of easily traversable land both of them. Meanwhile a nether fortress on the other hand I had to traverse over 1000 blocks in a direction to find one.
I literally made a bunch of spare netherite stuff just because I have explored my nether super far out and it will be pretty hard to get the template after the update. I do think it's a cool new feature and gives diamonds a new purpose but it does make it significantly harder for the average player and for people who have older worlds. It's a weird one because it incentives exploration which is cool but also when there is more cool updates in the future you are going to have to go super far
I think a lot of the issues that people (myself included) have with the new mechanic for upgrading to netherite could be solved by having the upgrade template, or an equivalent item, incorporated into the recipe for netherite itself. I mean, the recipe already has an open slot.
I think it is, and here’s why. Lots of people say “Oh, Netherite is so OP, it needs to be harder to get”. That is far from the truth. The only thing Netherite is actually better at (besides looking cool) than Diamond is durability. The tools might be a couple frames faster, but it’s not like a Netherite Pickaxe lets you insta-mine deepslate with haste 2. If we are being logical here, Diamond armor is actually BETTER than Netherite armor, because you can get infinite Diamond armor for practically free with villagers. It’s not like the lower durability matters anyway because Mending is so prominent in today’s Minecraft. Netherite is theoretically worse than Diamond for that reason. You don’t need the extra durability, the knockback resistance is actually a hindrance since it makes it harder to escape mobs, and the anti fire burning is basically useless because by that point in the game you have golden apples and fire resistance potions, so it’s not like you’d die in lava anyway. Since today’s farms and villagers are so good, it’s really easy to repair, replace, and enchant Diamond armor. There isn’t much reason to get Netherite other than to flex. I hate to say that as well because Netherite is a cool concept and looks amazing. Them making it harder to get armor that already only really is a flex kinda makes it even less practical.
It's actually amazing how many people in this comment section are demanding netherite be harder because they ignorantly think it's OP. You're like the only person pointing out what a pathetically weak upgrade it is.
@@violetswordsman I did that too on several videos and got tons of hate thrown at me. Moreso than the armor though is how midling the upgrades to tools are. They don't get any faster at all, so you still cannot for example instamine deepslate with a netherite pickaxe. You can't break glass or wood faster either, which both remain annoyances for builders even with a Haste II beacon. The hoe, shovel, and axe - they all just get some extra durability. What's the point, now that they're going to make it so hard to get? Suggestions to buff the items in turn fall on deaf ears because Mojang thought the game balance was perfect as it was back in 1.14 and want everything to be random and/or grindy, forever. I hate it.
Yeah but I think at the same time they should have given it a buff because if they didn't they would be really no choice just one extra hit point of protection.
I think that in the current version (1.19) getting Netherite is extremely easy and being realistic I never go to a Bastion unless I want pigstep, I really like this new mechanic
Because it's soooo expensive now, the netherite armor should give the player more defense instead of only knock back protection. I feel like there isn't a huge benefit when playing on a single player survival.
I think the better question would be is Netherite worth the hassle? I barely find it worth it today, the extra durability is hardly anything considering mending/unbreaking and xp farms/bottles are all easy, even when doing mass mining projects. I just don't have a strong compelling reason to upgrade to Netherite, and often do it really late game when I'm bored just to "finish" my gear.
OR, we trade gold with piglins to get a compass/ map to guide us Could be a rarer piglin with a different skin so we know when we've found one Or a trade that occurs way less frequently than the others
My opinion is that this update is great and we need it from a long time The best thing is that the diamond is more important and useful now , cuz the previous updates made it useless (u can get full diamond set from villagers and there is no other use for it)
Maybe it would be a good idea to incorporate it into the bartering loot table! I might try to make a datapack that does that once the update drops. Then again, last time I made a datapack, not only did it not work, but it also crashed Minecraft (And I use a really laggy computer that doesn't like loading MC).
They should add world difficulty or something. It wouldnt affect mobs but it would change the loot in chests. So people who want to have more of a challenge to get netherite could make a world with higher world difficulty. It would also affect things like diamonds in shipwrecks.
The template is a major problem. In multi player servers that's a lot more bastions your going to need. Professional minecrafters are already starting to skip netherite, hermitcraft has players not getting netherite cause they find it to time consuming ho replace. That's currently. This new system just makes it worse. Honestly it feels like a lot of those who want it harder just want to flex on the have nots. Isn't that what Armour trim is for?
Though to be fair all the RUclips SMP series have turned far more into giant roleplays at this point than actually playing Minecraft. Even the technical minded players who used to build the big redstone farms and stuff have to use every other episode to do the song-and-dance. This is due to the algorithm starting to turn against MC content, the 1.19 update being such a PR disaster, little kids preferring the RP types of interactions, and Mojang's reluctance to make any big changes to the game, including ones that it really needs and the community's been asking for, for years in some cases.
I’m all for Netherite being harder to get, But It’s just too expensive for me to care about getting it now. It takes seven diamonds per template. And not just for amor but your tools too, 56 to 100 diamonds for a full set, On top of the 24 diamonds for just diamond armour alone.
and if you wanna trim another 28 diamonds there is barley any bonus to having nethirite now it is basically tripple the price???? A hoe costs 8 diamonds???
I actually like the map idea... give the cartography table a bit more use. Give it an infusion slot. Let it generate maps to structures based on what is infused into the map(for this example maybe blackstone gold ore). Would also cost a compass and point to a structure closest to where the map was created. If not created in the same dimension it would lead to a random one(very possibly thousands of blocks away).
Love the idea of a compass for bastions, maybe it could be a lodestone compass that has multiple points marked, so once you find a bastion you must kill a brute and break a lodestone first. I feel like, while I love having to find a bastion to upgrade to netherite, I find in the nether navigating is horrible.
The problem is all in the crafting recipe. Either make it not consume in upgrading and super hard to find, or make it consume, keep it renewable, but change the recipe Using non-renewable resources in a renewable item that is this important to the gear progression makes no sense Bastion compasses make sense and there is the code in the game for it in the form of lodestones. Also making netherite gear better makes sense too
I like the idea of going to bastions to find templates, like you need to risk yourself, but finding those templates has cons: 1- finding them is rare. 2- duplicating them is expensive. How to solve these problems: 1- increase the percentage of finding them. 2- diversify the ways to get them, you can maybe find them from piglin trades. 3- make the crafting recipe cheaper by switching the items such that it takes a diamond surrounded by netherack to duplicate.
35 diamonds for a full set of diamond armor, 70 for a full set of Netherite. Doubling the diamonds to go up 1 tier seems fine. At the very lest it shouldn't be cheaper than the previous tier. There's a problem in minecraft where end game the diamonds pile up with no use, since they've never really added additional items that need them. Netherite isn't needed for anything. it's an end game luxury time, a status symbol. So I'm glad diamonds will final have a use again.
@@Xerain If we want to get very technical about things its even less diamonds than that. Villager trading can get you all your weapons/tools/armor so in reality you just have to get the upgrade and duplicate it eleven times (I always run a silk and fortune pick so I'm adding one to the pile) so that's only 77 diamonds for a full netherite set. Throwing this same mechanic in for the armor trims gives you more value to diamonds as you have to duplicate all of those as well, as well as trim incentivizing getting Netherite more so you don't lose your armor in lava (and all the trim work) there is a greater need for diamonds. However, I still don't think netherite is worth picking up and constantly having to go out and get diamonds whenever I want to make, say decorative armor with dyed leather and trim, I'm just not compelled to go do that. It doesn't feel like a fun thing to do, it feels like a chore and when we see the best place to get diamonds has deepslate either sprinkled through out or is the exact stuff you're mining through I'm even less compelled to go. Let's say they made the change to where netherite pickaxe could insta-mine deepslate with haste 2 beacon + efficiency V. Then I'd be more likely to go out to get the diamonds. But until that happens, why even do any of this? You say Netherite is an "endgame luxury item," something I'm not going to disagree with, but take a look at how quickly you can get to "endgame" nowadays. Villagers + Exp Farm + two diamonds (which can be gotten through chests) and you can have perfect armor and tools within an hour or two. Mojang doesn't want to make the game more difficult by barring access to items without the right progression (which is what Minecraft used to be in the past) so instead they're adding this weird "upgrade template" path that is needlessly expensive. I think they have the right idea of actually having a progression system in the game, they're just doing it backwards by introducing the end level before doing the rest of progression leading up to it, while also not giving any real reason to go to that tier of upgrade.
17:00 maybe sometimes a piglin can barter you a map to a Bastion. They live their so they probably have some sort of coordination to get there in treacherous terrain, idk how they'd get paper though
I think yes it has made the game a lot harder tbh. Not in terms of singleplayer but in multiplayer. I as a player who always plays multiplayer i can assure you that whenever a server is released with a good amount of players every structural resources vanish in like 2-3. Also i guess it is hard to get it in singleplayer too but you have a chance there atleast.
Think of this on SMPs tho. All I takes is someone to get a monopoly on bastions and no netherite for anyone unless you want to travel thousands of blocks and you probably won’t be the first person to travel thousands of blocks for one meaning it’s probably already been looted. This isn’t the solution
The bastion compass is an amazing solution! Very creative on your part. It's rare that the devs use an exact community idea but I really hope they find and use this one. My one note is that if you're struggling to find a bastion, the brute may not be the best way to obtain the compass. Instead, maybe we could trade piglins for it. Their loot table is pretty expansive, so this would still be a pretty rare thing to get ahold of but at least you can chuck a stack of gold and wait a while for the compass trade rather than traversing the Nether aimlessly for who knows how long.
Rather than "nerf" netherite acquisition, it seems like better gameplay to instead make that piece an upgrade to Netherite. Maybe make it to where it adds something minor, like 5% fire resistance.
I hope for two things. I hope that the Upgrade Template is moved or given some more lore, and I hope that Netherite isn't made too much harder to obtain.
As far as lore implications go, this all but confirms the reason for the bastions, as well as who made them. I've always theorized that netherrack is a type of hard sand that's almost claylike, and this update also seems to support this. The nether is described as volcanic, so it must be rich in silica, which is why the blocks are so brittle. This would explain why a template made of netherrack breaks after upgrading gear from diamond to netherite, and why it's so easy to duplicate them.
It would be much better if we got Master Templates that are not consumed when used to make the upgrade templates that are actually used for crafting/armor designs.
I like that it is harder. It's not like diamond were that weak to begin with. This makes netherite item into really (I'm talking REALY) late game if you're wanting for a change on your armor set.
@@marmyeater That's my point. Just use diamond armor. It's good enough already. Mojang never nerfed it. It still is the same as it is in terms of suvivability. It's not like we have never experience diamond armor only, on hard difficulty, before 1.16 (unless those who started playing during pandemic). Just make finding netherite template your end game goal, when it's getting boring in your mc world. Go on a journey and find it just for the achievement. (eh, I believe most of us are using chunkbase anyway) I do believe this netherite template only applies to armor, not tools. So you can still benefitted from netherite hoe, the best item in the game hands down.
If they do go with this, they need to make bastions more common, they feel so incredibly rare in my opinion, I've explored my worlds nether quite a lot and haven't even found one, if bastions become more common then I think this update won't be so bad
I like it tbh, i felt like i would barely spend much time on diamond gear cause after spending a day mining in survival you'd probably have enough ancient debris to immediately upgrade
I think we have to look at this holistically. I watched another video recently on diamonds being turned into essentially useless items at the late endgame, and I had to agree with them. The only case for diamonds at that late in the game is repairing armor sets, which you often don't have to do because you have mending. I often end up with tons of diamonds at that stage in the game, despite there being no such thing as a diamond farm. Having a very expensive (in all honesty, probably too expensive) crafting recipe with diamonds is a good thing because it gives players a USE for diamonds at the point in the game where they should be pursuing netherite. That being said, they should now consider buffing netherite!
The main thing is that the thing is called an upgrade and more people would like it if it looked better and not modded because if you had to find like a special item to add as well people might like it more and if it would not seam modded (just changing the texture and name)
The thing is not called upgrade, it's called smithing template, but I agree the should work on a better name and maybe a better texture. On what I don't agree ia the moded thing. Every update will look moded at first because is somethig new that is coming to the game, so you don't have gameplay time with the update. When the update is done and out it will just feel like another feature in minecraft not a mod. This always happens at the start of an update but then everyone will be acostum to it.
@@TheDarkOne1920 I understand that and I got the name wrong, but it still is not the best item because of the way it doesn't make sence in game lore and other things.
@@vegmonster Well why it doesn't make sense? I'm not fully into minecraft lore. But I also I imagine that new items at first wouldn't make sense lore wise, because there is no lore build around it, so maybe this update will add that and/or future updates too.
I think that the upgrade template is too expensive. Diamonds aren't renewable and with netherrite upgrades and armor trims, it's just not feasible to expect so many diamonds. Diamonds should be made renewable somehow (diamond nuggets?). I also think that ancient debris/scrap should be more common. Maybe there could be a new use for netherrite to give the player an option about what to use their netherrite on. Because as it stands, the only reason to mine for ancient debris is to upgrade armor, and once you've done that there's no point in doing it again
For diamonds you just have to mine them, I don't really think they will make them renewable, that would be very unbalanced for the game. Anothe use for netherite would be really nice, but I can't imagine on what tho, it will have yo be very very good to use a really expensive material on that object, but that would be really cool!
Totally agree, it’s too expensive. The template being single use makes no sense. It’s easy to find diamonds but I don’t want to spend hours and hours mining just for slightly better gear.
@@senorlodensteinyeah but why spend 3 hours on something that barely even helps, I don’t agree with making ancient debris easier or diamonds renewable, but the Katherine upgrade is just lazy ngl
thanks for making a vid like this wattles! as some one who is sort of nervous about the nether but likes a challenge Im not sure myself yet. iv never upgraded to Netherite the old way before though so I'm not sure :) (yet)
Honestly this is a good change. It was pretty easy to get if you knew what you were doing. Plus this gives you a reason to go to the bastion other than pigstep.
Imo the template should stay just like the template for banners it's already rare asf to find it do you realize how many bastions you have to find in order to get a full set of armor. Plus it's not even worth the hustle the only good thing you get is a bit of knockback protection, a bit more durability and the armor that doesn't burn.
Honestly im glad they made it harder,they need to make the wither on java harder too,and make the ender dragon have more attacks like the dragons in elden ring
If they don't add a new map, I think they might need to either bump up the odds of finding a template in the chests, or increase the spawn rate of treasure bastions. However a historian villager would be really cool to have and fit in really well with the new update. Overall though, I think that Netherite has been way to easy to acquire in the past, and this will help balance the game out more.
I feel like if they’re wanting to change this then they should have a blacksmith villager carry the template and make it as rare as the mending villager
The compass idea is so cool. Netherite armor and tools should be hard to obtain since it so easy to farm villagers and get full diamond gear without finding a single diamond. Enchanted diamond armor and tools are more than powerful enough to beat the enderdragon.
Honestly, i enjoy the smithing template, but in it's current state it could in my mind really go with a crafting recepie, so that you don't need to go out to search for a bastion just to get one.
the ability to craft it would defeat the point tho. The point being that you need to use the diamond tools for longer, which is forced by the fact that you need to get in and out a bastion with only diamonds without getting killed
The point of it is to explore to find it! Making it carftable defeats the purpose of exploring and also makes netherite an end game armor still pretty easy to get. So if the solution is, not exploring and getting netherite petty easy, is no a good solution...
Personally my thoughts on it is if it ain’t broke don’t fix it, and I never really considered the original way to get netherite broke. I will say though, I’m also open to them trying new things, just a bit skeptical about this.
My biggest issue with the new mechanic for make netherite armor and tools isn't necessarily how expensive it is. It just isn't consistent. If we can make diamond armor and tools without an item that basically just teaches us how to do it, why do we need one for netherite?
Because netherite is not like other armors, it is made different than diamonds. With diamonds you already have the idea of how to do it because you did an iron one already.
@@evancasalino9644 Thats a pretty good question, amybe the should implement somethig with leather armor so you can learn gow to do it. But then again minecraft is a game of simple things making crafting armor more complicated, for me will change the game of the worst. So yeah maybe the can do somethig with lorw, but I think is better to leave it simple and to just have as a simple game feature to protect yourself better against enemies
@@TheDarkOne1920 I'd agree with that. The simplicity of crafting is one of the charming aspects of minecraft that I like. This is why I think that upgrading to netherite should also be simple (I don't mean easy). The netherite upgrade template just complicates the consistent simplicity of armor progression.
@@evancasalino9644 Yeah I can see that, but I consider netherite as another type of armor apart of normal armor, so I think because of the nature of netherite is the one material that can break that law. Because remenber, netherite is not made with carfting table and is not like normal armor were you made with the ingots is more of a rare metal coat that you put on top of the diamond. So basically netherite armor is just diamond but with a coat of a very strong metal on top, and thats why it doesn't fallow the rules of normal minecraft armor. So I think, netherite is it's own thing apart off. Now if the add more armor types, I think the should fallow one of those 2 rules the normal armor crafting rule or the armor coat rule... Basically minecraft now have 2 rules to making armor.
I think locking netherite behind finding a structure is a hilariously terrible idea. Sometimes it legitimately takes me hours just to find a normal fortress to be able to get blaze rods. Now i need to find a bastion just to get the armor? Screw that
I think the reason you have to do all the journeying is, well, to journey! the devs have said they want it to be a more immersive and journey based game as well, and spending time journeying. I still think they should yet increase the chances of finding the upgrade though.
I’m fine with the journey. It’s always been a fun part of the game but making the template single use just adds more grind to an already grindy game. 7 diamonds to duplicate it is too much.
@@mabatch3769 i think that maybe the recipe is too much, max 5 should be good, but also you can really just survive your whole Minecraft life in a cave barely going out, so idk...
I love chill exploration. I do not love this. I like boating around the ocean clearing out all the shipwrecks, broken portals, buried treasures, and sunken villages; that's fun to me. I don't want to fight in bastions. That is not fun, that is extremely dangerous, and requires breaking my pacifist gameplay style. There needs to be some kind of alternative for getting this that does not require the bastion.
Remember when minecraft was meant to be play it how you want but now you have to do the journey. The only things you should have to do is mine and craft
Maybe. I personally think they should make it to where you only need one template in total. Instead of a template per upgrade. I’m fine with being able to duplicate it in the crafting table, but it’s kinda expensive. Maybe even add a durability level. The use less Diamond and a piece of netherrack to fix it up.
I like that it’s more challenging, but I despise that they’re leaving this upgrade up to random chance - mining for the Ancient Debris is tedious and random enough. I’d prefer it if they (finally) added a summonable Nether boss that either dropped the template or a special item that’s used to craft the Netherite armor (kind of like how the Wither drops the Nether Star).
In my survival world I still don't have any netherite tools. It's lower on my priority list but I'm excited to make it a hard challenge. I feel like it'll make it a whole project
It's a nice change, but if they r gonna to make this. PLS rework bastions or at least reduce the "destroyed" state at where bastions sit rn. They are a PAIN to navigate and you just end up digging them all up
ikr 😅 what's the point of adding a structure to the game if on top of having to run from the OP mobs that spawn there (Brutes), you also have to pay attention to every single block you step on to avoid falling into a pothole or falling to a lower storey of the bastion. Someone needs to remind the Mojang devs that the vast majority of Minecraft players do not have the hand-eye coordination of a world-class speedrunner.
I like the netherite template being somewhat hard to get, as netherite definitely shouldn’t be easy. However I think there should be some kinda guaranteed chance to get at least just 1 from each bastion, the fact that with my normal luck(or lack there of) I can loot 2 or 3 bastions just to get 1 is ridiculous, especially since I’ve been in worlds that you had to travel a few thousand blocks to even get to a bastion at all.
In my opinion they should keep the rarity of the item but change it so it isn't consumed when applied, this way you don't remove the necessity of looting bastions but you don't turn it into a tedious job. Because right now to have a netherite set you can pretty much choose 2 options. You either look for 11 netherite upgrades (which would mean looting on average 110 bastion chests) or you use a ton of diamonds on just 1 set. Right now netherite armor isn't really worth the effort.
i think at some point its no longer viable to raid bastions, and the smithing template is definitely too expensive. Netherite isnt really worth it imo, we always managed fine with diamond anyways.
I would use the warden as an excuse to get netherite but there's no reason to go down to the deep dark and fight him unless you want enchanted golden apples to which case I don't see the point but okay
I've only been playing a couple of years, but I always get spectacularly bad nether spawns. I've never seen a bastion or a fortress in the nether. Heck my last nether spawn required me to go about 1000 blocks to even find soul sand... So not only can I not win the game at this point, apparently in the future netherite will be off the table for me as well.
I've only found one myself and, after knowing where it is for over a year only just started trying to raid it. Combat is my least favorite part of Minecraft so I'm not finding it all that enjoyable. I don't look forward to this change as I really despise the idea of having to do it again just to upgrade anything to netherite.
This change will never affect people who were already getting their netherite, this just makes it harder for them to get more. I dont get the change, people who never had it just wont now. Seems like the wrong group is being penalized.
I like how this works. Diamonds were beginning to seem useless, but now they have a new use. Also, netherite was too easy to get. Overall the only bad thing is I don’t like how the netherite upgrade looks 😂
They need to either up the chances for the upgrade to generate in chests or up the chances for bastions in general. Idk how it is on Java but on bedrock it is like impossible to find a bastion and when you do there’s no garuntee you get it. They made netherite go from too easy to way too hard to obtain.
Yeah netherite tools are difficult to get, expecially with people who rarely play or are doing a challange like superflat or skyblock. Also maybe archeology can be a way to get the templates and netherite upgrades, and diamonds in superflat
i think it's super annoying, not only you have to farm the scraps for the ingots, you also have to consume diamonds to make more of those templates. what if they just inverted the recipe? instead of 7 diamonds and 1 netherrack you make it 7 netherracks and 1 diamond?
I suspect that's what it was going to be originally, and then somebody had this brilliant idea about how we need to "ExPLoRe MoRe" and also use more diamonds, so they killed two birds with one stone.
Seeing how overpowered netherite is in some cases, I personally think they did this quite good. Now you won't find like half the people in a server being in netherite
If anything, things are generally TOO EASY to get everything in the game, especially useless items in supposedly rare item chests. Bring on the (useful) challenge please, thanks.
This basically solve the issue with "useless diamonds" we had. Finding one upgrade is enough to create duplicate using diamonds that probably a lot of people have stacks already... Well, at least for creating full set of armour and tools equipped with OP mending enchant, that is still easily optainable.
There's nothing really difficult about obtaining netherite you just have to grind for a longish time. And let's be honest diamonds in minecraft now are not hard to find. It just takes a while to gather them but you will eventually end up with a stack in a chest if you explore structures and mine enough with fortune
That’s true but that’s why I don’t like the change. It just adds more grind. Needing to find the template to upgrade is fine. It being single use is not good, imo. Makes no sense. It be like if banner patterns were single use.
When you’re not a kid and work a job that doesn’t involve playing video games, increasing the grind requirements IS adding to the difficulty. Massively. To this day I’ve never even bothered to get netherite at all. It’s easier to harvest withers and just beacon up everything.
@@senorlodenstein iron farm, wither skeleton farm, nether roof wither kill chamber. I’ve been building them since before netherite existed and by this point they’re all easy. I usually have a dozen free beacons in inventory at any given time just in case I need them.
@@dustinmetzger i dont doubt that. but getting netherite is also easy. 15 minutes and a stack of tnt and you'll have a full set of armour in no time. i dont understand how you can wrap your head around the concept of automated mob farms but not blowing up tnt
Yes. It’s too hard to get netherite and I hate the new mechanic Edit: it’s my opinion bruh, you guys can like it. I can live with this new mechanic, but I prefer the old one
I would still say that its better than what we had before. It didn’t take much to get full netherite armor and tools once you had all diamond gear. Maybe two hours worth of digging in the nether which is a joke compared to getting full diamonds armor and tools which takes much longer early game. It needs to be made harder to get if netherite is the best upgrade for your tools and gear. So what if it takes longer to get, at least its meaningful to obtain now. Even the use of diamonds in crafting new netherite gear i am good with because eventually diamonds become obsolete in late game.
recently i just mined through 9 iron pickaxes and 1 diamond pickaxe and found 0 debris, yet in my other world i got full netherite in 2 diamond pickaxes, something is off.
I love this new netherite process however i would like a change to the texture of the template, it doesnt feel minecrafty enough to me, if it was more like the trims it might fit in better but i dont like the arrow on it
I like the new difficulty of getting netherite armour, it should be the most difficult thing to get. However, i do think Bastions are a bit broken. Generation of bastions is not consistent enough and the unique mob in them, the Piglin Brutes, cannot respawn ever so if you see them then leave they despawn forever in that location. If the Piglin Brutes could actually respawn in bastions AND they drop a compass to the nearest treasure room bastion i think thatd be a perfect fix
Wattles am I glad you put these videos out, I wouldn't have a clue how to do half this stuff. As much as I would like the netherite upgrade, I can think of much more enjoyable things to do than spend hours trying to find the correct bastion to search. Great video tho.
For the bastion locator, I think the item should be similiar to eyes of ender, where a powerful mob like the brutes drop something which can be crafted into an eye to track bastions.
I like the idea of netherite tools/armor being harder to get, kinda gives the same vibe as getting a full set of good enchanted gear back when it cost 50 full levels per enchant. At the same time I don't usually like mechanics that force you to spend crazy amounts of time exploring for something super rare. Of course, I'm a hard mode modpack player so there's usually other mechanics they can use to make things craftable but expensive, but still.
honestly this is such a great idea, with a compas like this you could even lower the chances of finding a template since there's something to assist you now, just for a little balance
Never found a piglin baston personally but like the change will incentivize me to find one! Simple solution i wouldnt mind is make them a bit more common.
Honestly this feels like a smack in the face. Sure, it's nice to have more uses for diamonds. However this is a massive arm twist to force us to revisit things that we just wanted to get out of the way in the first place. Just for the sake of a grind. It's stupidly grindy on top of a grind for non speed runners. Sure, if you are an efficient player you can blitz this, but most aren't. Most aren't interested in dragging out a bloody diamond farm into a nether grind (most, not all) for the sake of extended game play for a structure that's cooler in concept than execution. Honestly I might not even bother with netherite any more.
I think an Echo Shard + an item dropped from a brute crafted into something. could be a compass or a different locating item. I think involving these different locations added to the game forces people to explore and find them first before able to get God like gear.
I think your analysis is spot on. The upgrade process itself is fine, but finding bastions sucks. I think the compass idea in one form or another is exactly the fix.
Okay so some tips to make raiding bastions easier for those who are worried about them or just want to learn more about them because if you know anything about bastions then it helps a lot. It's a long comment but hopefully it's useful to someone... First, there are four types of bastions: bridge, stables, housing and treasure. If you want a treasure room chest it will only be in the treasure bastion. The bastions are visibly identifiable so you can learn to recognise which is which really quickly - bridge has a long path with a chalice of gold at one end; stables has a large room inside which appears open to the outside with three pillars and lots of hoglins in it (bridge can have a couple of hoglins though so don't get mixed up); housing has a smaller large room than stables which appears open to the outside with a small nether wart farm in the middle; treasure has a large solid cube room with a pile of gold at the bottom surrounded by lava with a magma cube spawner. Secondly, fighting the piglins - wear gold armour of course so they're not mad just by looking at you. If a piglin is mad at you, they de-aggro after just 30 seconds so just box in for a bit and you'll be fine. Piglins are vulnerable to lava so this is a way to kill them without them getting mad. Brutes are also vulnerable to lava but they will obviously be mad at you. They have no range though so block them off or stack up two blocks and drop lava on them, or put them in a boat. Piglins will be mad at you if you break a chest or a gold block/gilded blackstone even from a distance, or if you attack another piglin or brute, or if they see you open a chest but they have to be close and have line of sight for that. Hoglins are also vulnerable to lava and run away from warped warts if they're placed down (has to be on nylium though so if you want to carry this defence you'll need a silk touch pickaxe). Piglins are scared of zombie piglins and run away from them even if they're mad at you, so stand next to a zombie piglin for safety from piglins. This doesn't work with brutes. Thirdly, the chests all have a 10% chance to have an upgrade template but a double chest counts as two single chests so you roll the dice twice with each of those. The number of chests in each bastion can vary so there is an element of luck here too. Stables can potentially have the most chests but it is also the most variable. Treasure bastions will 100% have at least one treasure room chest with a 100% chance of an upgrade template, and a quarter of treasure bastions will have two treasure chests. Let's use an example from the video to see if 10% spawn rate is fair... 12:00 this area in housing has 6 (single) chests when only 3 were guaranteed to generate. Based on knowing the other guaranteed chests in housing, I know that this housing has at least 9 chests meaning there is 9x10% = 90% chance of an upgrade template, so it's actually not bad odds at all. 13:58 this chest is not guaranteed in housing so this is actually the tenth chest in this bastion meaning statistically there is a 100% chance to get an upgrade template in this bastion. Obviously in this video we just got statistically unlucky, but the chances stack up and are really high. Treasure has 100% chance in the treasure chest so the amount of chests is irrelevant, and bridge often has fewer chests than housing or stables (3-7 in total I think, so up to 70% chance of having an upgrade template which is still pretty high) but bridge has 100% chance of having a lodestone, the only place to find them in the game without crafting with a netherite ingot, so I think that's fair. Fourthly, generation - bastions cannot generate in basalt deltas but can in the four other nether biomes. People in these comments are saying bastions are rare and some who say they've never found one, but they are actually more common than fortresses, 3:2 on Java and 2:1 on Bedrock. I won't go into too much detail about quadrants but basically the nether is divided into a grid of roughly 400-x400 regions (closer to 500x500 on Bedrock); each region can only generate one large structure (a bastion or a fortress, based on the ratios above). The simplest take away from this is that it's possible but not likely for two bastions to generate right next to each other, and it's also unlikely for a bastion to generate right next to a fortress too. So ignore basalt deltas and avoid searching near fortresses or other bastions. The main complaint of this video was that bastions are too hard to find but they're really not. When you arrive in the nether near 0,0 there is a chance for there to be four bastions within a 500 block radius of you. It's not likely for this to happen but there's a good chance one of the four will generate, they're not rare. Finally, if you would like some more advanced methods to locate bastions, look up E-raying which is a speedrunner strategy using some info on the F3 menu. I believe this still works on 1.19/1.20. Some examples of identifying bastions: 1:27 shows the chalice so is bridge 9:44 I could see this was housing right away from the look of the buildings, but when you're learning the confirmation is at 10:34 when you can see the nether wart 15:08 the pillar in the large open room here tells me this is stables 15:55 we've teleported to a new one now. This is a stables room - another clue is there is raw porkchops in the chest, only present in stables 16:51 here there is a bastion and fortress together, pretty rare and a speedrunner's dream. It's known as a fastion! 17:24 this bastion has a large open area below (larger than the housing equivalent) so this is a stables Treasure is the only bastion type which didn't appear in the video but it's the easiest to identify because the treasure room itself is just a massive solid cube with hardly any blocks missing. This is long but if even one person finds it helpful then I'm happy!
From a gameplay standpoint, I agree the difficulty increase of this is fine. Although, netherite is still just not worth the entire effort from start to finish. 4 debris 4 gold 1 ingot, 1 template, and 1 netherite finish. Duplicate the template: 1 template, 7 diamonds, 1 netherrack. On average the normal player has 4-8 armor pieces, 2-4 pickaxes, 2-4 axes, 1-2 swords, 2-4 shovels, (some) 1-4 hoes. Even dropping to the bare minimum tools and armor that brings it to 40 debris, 40 gold, and 63 diamonds (netherack is irrelavant). This is the pain in the bum that is just not worth the effort. Netherite vs diamond gear just doesn't justify the process to gather it. You are correct in saying it is decently easy to gather the ingots right now with all the various ways to gather it, but even now it's just not worth the trouble. This is of course in my own opinion, I love your channel and all your content very much. Mojang just needs to either nerf diamond gear and force the upgrade to make more sense, or make netherite more useful outside of the knockback resist.
I think they should implement a second function for the frost walker 2 enchantment. Like being able to cool down the surrounding lava around you enough to turn into basalt for a couple of seconds by just stepping on it. That way you're able travel around the nether more easily.
Yes brittle basalt it breaks after a short time the block could slowly turn hot and melt like you could see orange cracks appear and the grey turns red and boom it’s gone it could make crumbling sound
Thats my concept of it I hope you like it
YES, couldn't have said it any better 👍🏼
@@Ejdelv thanks I’m glad you like it ☺️
I think it’s a cool idea, but maybe magma blocks would work better because cooled lava would still be hot or something idk
@@stardustcell I like that Image concept too but the thought of constantly taking damage over time doesn't leave a satisfied conclusion. Unless they Implement 3rd effect like not being able to take damage from magma blocks when stepping on them. The reason why I went with basalt is because there's already a similar function in the game that called a basalt generator.
Hey Wattl, just to clarify "The Treasure room" is only in one of the Four types of Bastion.
The Four types are: Housing Bastion, Bridge Bastion, Hoglin stables Bastion and Treasure Bastion.
The Treasure room one is the massive box with the Magma Cube Spawner and gold blocks.
The chests in the Treasure room are the ones that will 100% of the time have the netherite upgrade.
thank you!!
@@wattlesplays hi :)
@@wattlesplays Any time bestie!
I personally don't like the netherite upgrade, I do like the fact moyang tried to give use to diamonds again with the cosmetic armour strips
But It's kinda like an elytra on SMP, it can be scarce in a 1000 block radius of spawn, upside it's clonable. I just feel like it would be a lot more painful if you died and lost your armour
well dang, a friend's realm had 2 of those treasure bastions near spawn, one of which I set up a froglight farm (one I actually designed myself without any tutorials or aids. I didn't think to use powdered snow and made my design using cacti, which unfortunately endermen keep dismantling so I have to keep repairing it, but I digress). Tis a shame a lot of other bastions in the realm got raided too since the server owner went on a quest to find Pigstep and was having poor luck.
Bastions always felt like a real pain to find tbh
In my 10+ years of minecraft, I've never found a bastion through natural exploration, only ever with biome finder. Finding those things is harder than clearing them out. More time wasting chores for end game players. yay.
@@whitemagus2000 if you use java there is easy trick to find its commonly used in speedruns
@@whitemagus2000on my first realm we found a bastion after 5 minutes of exploring the nether
just fly like 3-5 mins with an elytra and you´ll probably find one if the chunks are from 1.16 or newer
@@whitemagus2000 genuinely not that hard to find, takes 20 minutes with an elytra and a stack of rockets. No more than an hour or two if you’re on foot pre-dragon.
as much as I'm happy that Mojang is trying to go the right way, the template is only being found in a bastion feels really hard for me right now
Same. My world is so old, so I had to upgrade my nether in order to get the new biomes. Ive explored SO MUCH of it, and still haven't found a bastion. It would take days for me to wander that far in the nether, and its not really worth it for me at that point anymore.
@@bbekah if you are playing in an old world just make a lot of netherite stuff before the upgrade.
i think it should rarely, very rarely spawn in nether fortresses but i understand why they're currently limited to bastions too
@@bbekah Agreed. I’ve had SEVERAL worlds at this point, explored the Nether extensively in all of them, and have found exactly two bastions ever.
@@KittyRedQueen similar to strip mining, I use a ceiling grid of 2k x 2k blocks and drop down every 100 blocks with gravel or sand. I've found eight bastions and five forts so far and still have about 25% more of the total to explore. They are more common than you think.
I really like the idea of the upgrade template only being found in a bastion as it gives a new level of difficulty to upgrading to netherite gear. However, I believe that to make it balanced they should buff the netherite gear to compensate for the difficulty of getting it. This would also give more players an insentive to search for the upgrade template.
Like doubling the effects? Or what do you suggest?
I actually get what this person's saying.
It says here that Diamond and Netherite have the same protection points, but Netherite has more durability + anti-knockback. Both armor pieces are 80%, so maybe converting it to have more points would be a good idea. But I can see a problem happening if this would happenb. Considering Protection books exist, converting the Netherite armore tp have more protection points + protection would mean the player would almost be unstoppable. Which leads to another thing, Mojang could nerf all armor points so Netherite could reign supreme (again, considering Protection), but it can lead to controversy.
So it's either they nerf all armor types so Netherite can reign better or, I have a better idea for it, which is to make Treasure Rooms remain its 100% chance of finding the template, but letting other bastions have a low, but possible chance of having it.
But in all due in respect, this person does have a point.
i mean we all know everyones gonna do the same thing with the recipe, once you get one, youll just keep it around till you have enough diamonds, by the time your up to netherite u usually have a trading farm giving you perfect enchantments so eff 5 fortune 3 diamond pick will lead to diamonds comin out the wazoo, i usually end up with stacks of them with 0 purpose before i can be stuffed with netherite
Make it so netherite armor has a specific set of upgrades. Don't make it about traditional protection points. Let the chestplate attach an Elytra (I know they don't like this, but they're such a late game quality of life item that I think Mojang need to get over it on this one) give some sort of special attachable upgrades to each of the other pieces armor wise at the least. It would make Netherite feel like something more than Dark Diamond, and potentially open up kit decision making in end-game if there's a couple of attachment options for each piece, but you can only pick a limited number of upgrade slots or something.
They should put it in nether fortresses, they've been neglected for ages.
I think that instead of the upgrade template, piglin brutes could drop a similar item to it that explains why the armour they wear makes them so powerful
Also piglin brutes could rarely spawn in the wild, making them easier to find
They already have an explanation: their armband.
That would be so much better
@@trentbell8276 that's what I'm saying bro
You could get piglin armour parts and use that to make netherite
@@Fidg3tt Ah, I see.
Just make brutes drop the upgrade themselves
I like the idea of having to go to a bastion, but I think the upgrade template should be like the banner patterns, where if you have them you have them forever. Duplicating or finding another bastion isn't hard - it's just unnecessary grinding/pain and suffering.
Well not really, you just have to find one, the other grinding you ahve to do is only diamonds, and after you get your full set or armor, you are done and if you lose the armor or tool you will still have some materials on storage to replace that. So I think is good as it is!
@@TheDarkOne1920 Let me know how mining for 105 diamonds goes.
@@coulter9367 Pretty good actually, already have enough to make multiple sets of armor! Got a nice picaxe for the job!!
@@TheDarkOne1920 Bro has enough social time to waste for a diamond grind who is even worthless thinking that you can just use dimonds tools instad and getting so mutch more value..
the point is that maybe YOU! are ABLE to prend the time on that, but its just not the trend for anybody else who can't give 4 hourse every day on this game, and don't wanna waste 1 week (playing less hours like 1 hour a day) for a thing that's not even worth XD
@@iggyanthony4430 Maybe if you guys stop talking shit on the internet and plan your life better I would guarantee, you would have more time! Thats just my opinion on the update, the reality is that I'm not lazy and I choose to work for my stuff, thats why I like this change, I'm looking for a challenge! If you want all in a silver plater, you can play creative mode. Anyway good luck on your diamond search!!
YES, It’s WAY TO HARD to get now. Netherite already takes hours to get. It’s a pain. And now this, this is ridiculous.
I think with proper methods it’s not too hard. But this is too much
@@wafity Grinding for ores is way different than grinding for upgrade stones in bastions. Grinding for stones involves 2 layers of rng. First you have to find a bastion which will often be obscured by nether generation, meaning you can pass right by one and not know it. Then you have to hope that a stone generates in one of the chests. It's like if ancient scrap was twice as rare and had a 50% chance to yield nothing at all. It's just not a satisfying grind. Wandering for an indeterminate amount of time in a treacherous environment, just for a chance at a chance of finding what you want? At least with nether fortresses, they're big enough so that you can reliably find the resources you want. I feel like bastions should generate in connected clusters. Maybe connected by hidden passageways that link the basement cave areas together.
@@wafity Minecraft is more important than real life. Real life is just a sphere game.
@@wafity if you don't want to discuss minecraft, why are you commenting in the comments section of a minecraft video?
@@wafity Okay so then why did you even decide to waste your time by asking ?
i really like that compass idea. you need to aimlessly wander to find a bastion, but it still leaves that mystery “will i find the template here?”
not only would that compass give you a bit of relief, but it also allows you to decide wether you want to mine in the overworld for tons of diamonds to duplicate, or use the compass to explore more bastions!
thats what i was thinking!! its great options all around!
@@wattlesplays Seems like the compass would have problems pointing to a bastion that hasn't been generated yet, no?
Yep awsome idea Wattles
@@johncolgrove1337 but cartographer maps locate mansions and monuments that haven't been generated yet, no?
here me out, chunk base
I don’t think netherite has enough benefits to justify its obtaining being this difficult
Yea I definitely agree with you imo it should either stay the way it is or give us the template thing BUT give netherite more uses
outside of pvp it is currently useless being that you can beat the game easily in iron armor. an iron kit with shield vs netherite kit with no shield if the player with a shield knows what they are doing id put my money on the shield all day. the most powerful item in the game costs one iron and a few planks but all that for 16% damage reduction boost (if you get a full set) not worth the diamonds which are super easy to get
Completely agree. Upgrading to netherite was barely worth it before, after 1.20 is out, I just won't bother with it. The difference between diamond and netherite gear is barely noticeable, aside from appearance. If they want to make it harder to get, they should increase the reward for all that grind.
@@emterroso Netherite armor gives players knockback resistance.
@@vindifrenzy1100 not by much...
I'll see your cartographer idea and raise you making a barter item. Give enough gold to piglins and they could eventually drop the location of their home. Having a piglin and not a villager give that information makes more sense and fits better. Kind of works like how dolphins can lead you to treasure or ocean monuments and ruins but instead it's the piglins giving a compass or map. Probably compass would be better.
Also is the treasure generated upon opening the chest or loading in the bastion?
The treasure is technically generated when opening the chest, but unless you have a luck effect the loot will always be the same in every world with the same seed
I like that solution! But I’m in bed rock and it’s much harder to at least it feels like to me to find structures. Which is also why the compass would be good.
luck with structures varies. In a friend's bedrock realm there were 2 treasure bastions nearby the nether spawn, like within 100 to 200 blocks of easily traversable land both of them. Meanwhile a nether fortress on the other hand I had to traverse over 1000 blocks in a direction to find one.
I literally made a bunch of spare netherite stuff just because I have explored my nether super far out and it will be pretty hard to get the template after the update. I do think it's a cool new feature and gives diamonds a new purpose but it does make it significantly harder for the average player and for people who have older worlds. It's a weird one because it incentives exploration which is cool but also when there is more cool updates in the future you are going to have to go super far
I think a lot of the issues that people (myself included) have with the new mechanic for upgrading to netherite could be solved by having the upgrade template, or an equivalent item, incorporated into the recipe for netherite itself. I mean, the recipe already has an open slot.
This would change practically nothing about its function to make netherite harder to get, while nullifying the complexity of upgrading to netherite.
I think it is, and here’s why.
Lots of people say “Oh, Netherite is so OP, it needs to be harder to get”. That is far from the truth.
The only thing Netherite is actually better at (besides looking cool) than Diamond is durability. The tools might be a couple frames faster, but it’s not like a Netherite Pickaxe lets you insta-mine deepslate with haste 2.
If we are being logical here, Diamond armor is actually BETTER than Netherite armor, because you can get infinite Diamond armor for practically free with villagers. It’s not like the lower durability matters anyway because Mending is so prominent in today’s Minecraft.
Netherite is theoretically worse than Diamond for that reason. You don’t need the extra durability, the knockback resistance is actually a hindrance since it makes it harder to escape mobs, and the anti fire burning is basically useless because by that point in the game you have golden apples and fire resistance potions, so it’s not like you’d die in lava anyway.
Since today’s farms and villagers are so good, it’s really easy to repair, replace, and enchant Diamond armor. There isn’t much reason to get Netherite other than to flex. I hate to say that as well because Netherite is a cool concept and looks amazing.
Them making it harder to get armor that already only really is a flex kinda makes it even less practical.
Netherite has armor toughness which makes you take a lot less damage which i think that alone makes it worth it
It's actually amazing how many people in this comment section are demanding netherite be harder because they ignorantly think it's OP. You're like the only person pointing out what a pathetically weak upgrade it is.
@@violetswordsman I did that too on several videos and got tons of hate thrown at me. Moreso than the armor though is how midling the upgrades to tools are. They don't get any faster at all, so you still cannot for example instamine deepslate with a netherite pickaxe. You can't break glass or wood faster either, which both remain annoyances for builders even with a Haste II beacon. The hoe, shovel, and axe - they all just get some extra durability. What's the point, now that they're going to make it so hard to get? Suggestions to buff the items in turn fall on deaf ears because Mojang thought the game balance was perfect as it was back in 1.14 and want everything to be random and/or grindy, forever. I hate it.
They honestly should have been this challenging to obtain from the get go.
Yeah but I think at the same time they should have given it a buff because if they didn't they would be really no choice just one extra hit point of protection.
Only if it makes deepslate insta-mineable.
@@markleal16 they intentionally made it so you can’t instant mine, but they definitely still should’ve made it just a little bit faster.
@@foxdoesyoutube2621 fully enchanted netherite armor is the new God armor so I would say it's worth it
I agree
I think that in the current version (1.19) getting Netherite is extremely easy and being realistic I never go to a Bastion unless I want pigstep, I really like this new mechanic
Finding Diamonds with only an Iron pikaxe was much more challenging.
Now with Diamond armor, pikaxe and enchantments, Netherite ist no Problem at all.
True I never go to explore bastions 😅😅
Honestly, Pigstep has always been enough of a reason for me to go Bastion Busting
@@marcelwindbrake4477 villager exists just trade armor
i love how to makes them more of something you need to check out!
Because it's soooo expensive now, the netherite armor should give the player more defense instead of only knock back protection. I feel like there isn't a huge benefit when playing on a single player survival.
It's subject to change, they are always listening to the community.
@@mr.joker_9631 Given it didn't change at all in the last two snapshots, I think they've locked it in. Unfortunately, as I hate the whole thing.
not expensive.. villgers exist
@@Austinfdp you will still need to get those diamonds to duplicate the upgrade template
@@togekiss09 already got stacks of it over the years, people overreact to little things. Just don't. update until ur ready nobody focusing u
I think the better question would be is Netherite worth the hassle? I barely find it worth it today, the extra durability is hardly anything considering mending/unbreaking and xp farms/bottles are all easy, even when doing mass mining projects. I just don't have a strong compelling reason to upgrade to Netherite, and often do it really late game when I'm bored just to "finish" my gear.
thats a great point. i wonder if it should be buffed in some way
OR, we trade gold with piglins to get a compass/ map to guide us
Could be a rarer piglin with a different skin so we know when we've found one
Or a trade that occurs way less frequently than the others
My opinion is that this update is great and we need it from a long time
The best thing is that the diamond is more important and useful now , cuz the previous updates made it useless (u can get full diamond set from villagers and there is no other use for it)
Maybe it would be a good idea to incorporate it into the bartering loot table! I might try to make a datapack that does that once the update drops. Then again, last time I made a datapack, not only did it not work, but it also crashed Minecraft (And I use a really laggy computer that doesn't like loading MC).
i think the compass is a good idea. either that or make netherite armour even better than it is now to add incentive to doing the long search
They should add world difficulty or something. It wouldnt affect mobs but it would change the loot in chests. So people who want to have more of a challenge to get netherite could make a world with higher world difficulty. It would also affect things like diamonds in shipwrecks.
The template is a major problem. In multi player servers that's a lot more bastions your going to need.
Professional minecrafters are already starting to skip netherite, hermitcraft has players not getting netherite cause they find it to time consuming ho replace. That's currently. This new system just makes it worse.
Honestly it feels like a lot of those who want it harder just want to flex on the have nots. Isn't that what Armour trim is for?
Though to be fair all the RUclips SMP series have turned far more into giant roleplays at this point than actually playing Minecraft. Even the technical minded players who used to build the big redstone farms and stuff have to use every other episode to do the song-and-dance. This is due to the algorithm starting to turn against MC content, the 1.19 update being such a PR disaster, little kids preferring the RP types of interactions, and Mojang's reluctance to make any big changes to the game, including ones that it really needs and the community's been asking for, for years in some cases.
I totally agree. We NEED a bastion/fortress compass. It once took me over 4hrs to find a single nether fortress, nevermind a bastion!
I’m all for Netherite being harder to get, But It’s just too expensive for me
to care about getting it now. It takes seven diamonds per template. And
not just for amor but your tools too, 56 to 100 diamonds for a full set,
On top of the 24 diamonds for just diamond armour alone.
and if you wanna trim another 28 diamonds
there is barley any bonus to having nethirite
now it is basically tripple the price???? A hoe costs 8 diamonds???
I actually like the map idea... give the cartography table a bit more use. Give it an infusion slot. Let it generate maps to structures based on what is infused into the map(for this example maybe blackstone gold ore). Would also cost a compass and point to a structure closest to where the map was created. If not created in the same dimension it would lead to a random one(very possibly thousands of blocks away).
Love the idea of a compass for bastions, maybe it could be a lodestone compass that has multiple points marked, so once you find a bastion you must kill a brute and break a lodestone first. I feel like, while I love having to find a bastion to upgrade to netherite, I find in the nether navigating is horrible.
The problem is all in the crafting recipe. Either make it not consume in upgrading and super hard to find, or make it consume, keep it renewable, but change the recipe
Using non-renewable resources in a renewable item that is this important to the gear progression makes no sense
Bastion compasses make sense and there is the code in the game for it in the form of lodestones. Also making netherite gear better makes sense too
I like the idea of going to bastions to find templates, like you need to risk yourself, but finding those templates has cons:
1- finding them is rare.
2- duplicating them is expensive.
How to solve these problems:
1- increase the percentage of finding them.
2- diversify the ways to get them, you can maybe find them from piglin trades.
3- make the crafting recipe cheaper by switching the items such that it takes a diamond surrounded by netherack to duplicate.
35 diamonds for a full set of diamond armor, 70 for a full set of Netherite. Doubling the diamonds to go up 1 tier seems fine. At the very lest it shouldn't be cheaper than the previous tier. There's a problem in minecraft where end game the diamonds pile up with no use, since they've never really added additional items that need them. Netherite isn't needed for anything. it's an end game luxury time, a status symbol. So I'm glad diamonds will final have a use again.
@@Xerain Same
@@Xerain If we want to get very technical about things its even less diamonds than that. Villager trading can get you all your weapons/tools/armor so in reality you just have to get the upgrade and duplicate it eleven times (I always run a silk and fortune pick so I'm adding one to the pile) so that's only 77 diamonds for a full netherite set. Throwing this same mechanic in for the armor trims gives you more value to diamonds as you have to duplicate all of those as well, as well as trim incentivizing getting Netherite more so you don't lose your armor in lava (and all the trim work) there is a greater need for diamonds.
However, I still don't think netherite is worth picking up and constantly having to go out and get diamonds whenever I want to make, say decorative armor with dyed leather and trim, I'm just not compelled to go do that. It doesn't feel like a fun thing to do, it feels like a chore and when we see the best place to get diamonds has deepslate either sprinkled through out or is the exact stuff you're mining through I'm even less compelled to go. Let's say they made the change to where netherite pickaxe could insta-mine deepslate with haste 2 beacon + efficiency V. Then I'd be more likely to go out to get the diamonds. But until that happens, why even do any of this?
You say Netherite is an "endgame luxury item," something I'm not going to disagree with, but take a look at how quickly you can get to "endgame" nowadays. Villagers + Exp Farm + two diamonds (which can be gotten through chests) and you can have perfect armor and tools within an hour or two. Mojang doesn't want to make the game more difficult by barring access to items without the right progression (which is what Minecraft used to be in the past) so instead they're adding this weird "upgrade template" path that is needlessly expensive. I think they have the right idea of actually having a progression system in the game, they're just doing it backwards by introducing the end level before doing the rest of progression leading up to it, while also not giving any real reason to go to that tier of upgrade.
I really like number 3 and number 2, those are really good ideas
@@Xerain to go up one tier that has the same amount of armor protection? no thanks
17:00 maybe sometimes a piglin can barter you a map to a Bastion. They live their so they probably have some sort of coordination to get there in treacherous terrain, idk how they'd get paper though
I think yes it has made the game a lot harder tbh. Not in terms of singleplayer but in multiplayer. I as a player who always plays multiplayer i can assure you that whenever a server is released with a good amount of players every structural resources vanish in like 2-3. Also i guess it is hard to get it in singleplayer too but you have a chance there atleast.
Think of this on SMPs tho. All I takes is someone to get a monopoly on bastions and no netherite for anyone unless you want to travel thousands of blocks and you probably won’t be the first person to travel thousands of blocks for one meaning it’s probably already been looted. This isn’t the solution
The bastion compass is an amazing solution! Very creative on your part. It's rare that the devs use an exact community idea but I really hope they find and use this one.
My one note is that if you're struggling to find a bastion, the brute may not be the best way to obtain the compass. Instead, maybe we could trade piglins for it. Their loot table is pretty expansive, so this would still be a pretty rare thing to get ahold of but at least you can chuck a stack of gold and wait a while for the compass trade rather than traversing the Nether aimlessly for who knows how long.
yeah but is it really a solution though if you still gotta go thousands of blocks away?
Rather than "nerf" netherite acquisition, it seems like better gameplay to instead make that piece an upgrade to Netherite. Maybe make it to where it adds something minor, like 5% fire resistance.
This is a great idea!
I hope for two things. I hope that the Upgrade Template is moved or given some more lore, and I hope that Netherite isn't made too much harder to obtain.
As far as lore implications go, this all but confirms the reason for the bastions, as well as who made them. I've always theorized that netherrack is a type of hard sand that's almost claylike, and this update also seems to support this. The nether is described as volcanic, so it must be rich in silica, which is why the blocks are so brittle. This would explain why a template made of netherrack breaks after upgrading gear from diamond to netherite, and why it's so easy to duplicate them.
type of bastion to go to is the treasure room ones, it has gold blocks in the middle with magma cube spawner. 100% chest rate. i think its 2 also
It would be much better if we got Master Templates that are not consumed when used to make the upgrade templates that are actually used for crafting/armor designs.
I like that it is harder. It's not like diamond were that weak to begin with. This makes netherite item into really (I'm talking REALY) late game if you're wanting for a change on your armor set.
All that work for an item with slightly better stats.
I believe they should have just leave the Netherite at that and make armor with special abilities with ingredients that are hard to get
@@marmyeater That's my point. Just use diamond armor. It's good enough already. Mojang never nerfed it. It still is the same as it is in terms of suvivability. It's not like we have never experience diamond armor only, on hard difficulty, before 1.16 (unless those who started playing during pandemic).
Just make finding netherite template your end game goal, when it's getting boring in your mc world. Go on a journey and find it just for the achievement. (eh, I believe most of us are using chunkbase anyway)
I do believe this netherite template only applies to armor, not tools. So you can still benefitted from netherite hoe, the best item in the game hands down.
@@marmyeater and resistance to lava, which most people seem to forget is a thing
@@Booklat1 It doesn't melt in lava, but the only resistance it gives you is to knockback,at least that was the case last time I checked.
If they do go with this, they need to make bastions more common, they feel so incredibly rare in my opinion, I've explored my worlds nether quite a lot and haven't even found one, if bastions become more common then I think this update won't be so bad
Im conflicted about the change but i feel like eventually I could get around it. It sucks to have to wander even more for these.
I like it tbh, i felt like i would barely spend much time on diamond gear cause after spending a day mining in survival you'd probably have enough ancient debris to immediately upgrade
I think we have to look at this holistically. I watched another video recently on diamonds being turned into essentially useless items at the late endgame, and I had to agree with them. The only case for diamonds at that late in the game is repairing armor sets, which you often don't have to do because you have mending. I often end up with tons of diamonds at that stage in the game, despite there being no such thing as a diamond farm. Having a very expensive (in all honesty, probably too expensive) crafting recipe with diamonds is a good thing because it gives players a USE for diamonds at the point in the game where they should be pursuing netherite. That being said, they should now consider buffing netherite!
The main thing is that the thing is called an upgrade and more people would like it if it looked better and not modded because if you had to find like a special item to add as well people might like it more and if it would not seam modded
(just changing the texture and name)
The thing is not called upgrade, it's called smithing template, but I agree the should work on a better name and maybe a better texture.
On what I don't agree ia the moded thing. Every update will look moded at first because is somethig new that is coming to the game, so you don't have gameplay time with the update. When the update is done and out it will just feel like another feature in minecraft not a mod. This always happens at the start of an update but then everyone will be acostum to it.
@@TheDarkOne1920 I understand that and I got the name wrong, but it still is not the best item because of the way it doesn't make sence in game lore and other things.
@@vegmonster Well why it doesn't make sense? I'm not fully into minecraft lore. But I also I imagine that new items at first wouldn't make sense lore wise, because there is no lore build around it, so maybe this update will add that and/or future updates too.
I think that the upgrade template is too expensive. Diamonds aren't renewable and with netherrite upgrades and armor trims, it's just not feasible to expect so many diamonds. Diamonds should be made renewable somehow (diamond nuggets?). I also think that ancient debris/scrap should be more common. Maybe there could be a new use for netherrite to give the player an option about what to use their netherrite on. Because as it stands, the only reason to mine for ancient debris is to upgrade armor, and once you've done that there's no point in doing it again
For diamonds you just have to mine them, I don't really think they will make them renewable, that would be very unbalanced for the game.
Anothe use for netherite would be really nice, but I can't imagine on what tho, it will have yo be very very good to use a really expensive material on that object, but that would be really cool!
Totally agree, it’s too expensive. The template being single use makes no sense. It’s easy to find diamonds but I don’t want to spend hours and hours mining just for slightly better gear.
bruh do you want everything spoon fed to you? what's the point if everything is easy
@@senorlodensteinyeah but why spend 3 hours on something that barely even helps, I don’t agree with making ancient debris easier or diamonds renewable, but the Katherine upgrade is just lazy ngl
@@alienngl 3 hours??? it takes like 20 minutes for a full set with tnt/beds
thanks for making a vid like this wattles! as some one who is sort of nervous about the nether but likes a challenge Im not sure myself yet. iv never upgraded to Netherite the old way before though so I'm not sure :) (yet)
Honestly this is a good change. It was pretty easy to get if you knew what you were doing. Plus this gives you a reason to go to the bastion other than pigstep.
I’m fine with needing to find the template but it being single use and requiring 7 diamonds to duplicate is too much, imo.
no it wasn't, it was never easy, you're capping
@@IrisThatOneGothMfif you use beds to look for debris you can average more than 1 debris per 2 beds if you do it right. Debris is very common
@@just70hq IT IS NOT, I'VE TRIED.
@@IrisThatOneGothMf skill issue! getting to the tresaure room bastion is easy! its the one with the gold blocks and magma cube spawner!
Imo the template should stay just like the template for banners it's already rare asf to find it do you realize how many bastions you have to find in order to get a full set of armor. Plus it's not even worth the hustle the only good thing you get is a bit of knockback protection, a bit more durability and the armor that doesn't burn.
Honestly im glad they made it harder,they need to make the wither on java harder too,and make the ender dragon have more attacks like the dragons in elden ring
If I wanted to play fromsoft games I would do that. Leave Minecraft like it is.
Definitely agree, the bosses are just tedious rn.
I feel like they should just change how you duplicate the smithing template the way it currently is feels more like a mod.
If they don't add a new map, I think they might need to either bump up the odds of finding a template in the chests, or increase the spawn rate of treasure bastions. However a historian villager would be really cool to have and fit in really well with the new update. Overall though, I think that Netherite has been way to easy to acquire in the past, and this will help balance the game out more.
I feel like if they’re wanting to change this then they should have a blacksmith villager carry the template and make it as rare as the mending villager
I kind of like that they gave a point to the bastions. In current minecraft, a bastion is something i accidentally find while looking for a fortress.
The compass idea is so cool. Netherite armor and tools should be hard to obtain since it so easy to farm villagers and get full diamond gear without finding a single diamond. Enchanted diamond armor and tools are more than powerful enough to beat the enderdragon.
Honestly, i enjoy the smithing template, but in it's current state it could in my mind really go with a crafting recepie, so that you don't need to go out to search for a bastion just to get one.
the ability to craft it would defeat the point tho. The point being that you need to use the diamond tools for longer, which is forced by the fact that you need to get in and out a bastion with only diamonds without getting killed
The point of it is to explore to find it! Making it carftable defeats the purpose of exploring and also makes netherite an end game armor still pretty easy to get.
So if the solution is, not exploring and getting netherite petty easy, is no a good solution...
Yes, this. Probably how I will fix it with a datapack. Just a crafting recipe of 8 netherrack plus one diamond, or something like that.
Personally my thoughts on it is if it ain’t broke don’t fix it, and I never really considered the original way to get netherite broke. I will say though, I’m also open to them trying new things, just a bit skeptical about this.
My biggest issue with the new mechanic for make netherite armor and tools isn't necessarily how expensive it is. It just isn't consistent. If we can make diamond armor and tools without an item that basically just teaches us how to do it, why do we need one for netherite?
Because netherite is not like other armors, it is made different than diamonds. With diamonds you already have the idea of how to do it because you did an iron one already.
@@TheDarkOne1920 Than how did we get the idea for how to make iron armor?
@@evancasalino9644 Thats a pretty good question, amybe the should implement somethig with leather armor so you can learn gow to do it. But then again minecraft is a game of simple things making crafting armor more complicated, for me will change the game of the worst. So yeah maybe the can do somethig with lorw, but I think is better to leave it simple and to just have as a simple game feature to protect yourself better against enemies
@@TheDarkOne1920 I'd agree with that. The simplicity of crafting is one of the charming aspects of minecraft that I like. This is why I think that upgrading to netherite should also be simple (I don't mean easy). The netherite upgrade template just complicates the consistent simplicity of armor progression.
@@evancasalino9644 Yeah I can see that, but I consider netherite as another type of armor apart of normal armor, so I think because of the nature of netherite is the one material that can break that law. Because remenber, netherite is not made with carfting table and is not like normal armor were you made with the ingots is more of a rare metal coat that you put on top of the diamond.
So basically netherite armor is just diamond but with a coat of a very strong metal on top, and thats why it doesn't fallow the rules of normal minecraft armor. So I think, netherite is it's own thing apart off.
Now if the add more armor types, I think the should fallow one of those 2 rules the normal armor crafting rule or the armor coat rule... Basically minecraft now have 2 rules to making armor.
Tricksie Tricksie editing: 8:53 -- no arrow for the infinity bow, 10:26 magically appears!
No complaints. Thanks for the great videos. I’m a big fan!
❤ I don’t even play Minecraft rn but I never miss my wattles videos. THERAPEUTIC
u the absolute best
I think locking netherite behind finding a structure is a hilariously terrible idea. Sometimes it legitimately takes me hours just to find a normal fortress to be able to get blaze rods. Now i need to find a bastion just to get the armor? Screw that
I think the reason you have to do all the journeying is, well, to journey! the devs have said they want it to be a more immersive and journey based game as well, and spending time journeying. I still think they should yet increase the chances of finding the upgrade though.
I’m fine with the journey. It’s always been a fun part of the game but making the template single use just adds more grind to an already grindy game. 7 diamonds to duplicate it is too much.
@@mabatch3769 i think that maybe the recipe is too much, max 5 should be good, but also you can really just survive your whole Minecraft life in a cave barely going out, so idk...
I love chill exploration. I do not love this. I like boating around the ocean clearing out all the shipwrecks, broken portals, buried treasures, and sunken villages; that's fun to me. I don't want to fight in bastions. That is not fun, that is extremely dangerous, and requires breaking my pacifist gameplay style. There needs to be some kind of alternative for getting this that does not require the bastion.
@@QuasarEE yeah i guess everyone does have their own styles, mojang should take that into considerations
Remember when minecraft was meant to be play it how you want but now you have to do the journey. The only things you should have to do is mine and craft
Maybe. I personally think they should make it to where you only need one template in total. Instead of a template per upgrade. I’m fine with being able to duplicate it in the crafting table, but it’s kinda expensive. Maybe even add a durability level. The use less Diamond and a piece of netherrack to fix it up.
I like that it’s more challenging, but I despise that they’re leaving this upgrade up to random chance - mining for the Ancient Debris is tedious and random enough.
I’d prefer it if they (finally) added a summonable Nether boss that either dropped the template or a special item that’s used to craft the Netherite armor (kind of like how the Wither drops the Nether Star).
I usualy don't even walk into a bastion before I have netherite armor (I only play hardcore). This this is gonna make it a lot harder for me. :(
In my survival world I still don't have any netherite tools. It's lower on my priority list but I'm excited to make it a hard challenge. I feel like it'll make it a whole project
It's a nice change, but if they r gonna to make this. PLS rework bastions or at least reduce the "destroyed" state at where bastions sit rn. They are a PAIN to navigate and you just end up digging them all up
ikr 😅 what's the point of adding a structure to the game if on top of having to run from the OP mobs that spawn there (Brutes), you also have to pay attention to every single block you step on to avoid falling into a pothole or falling to a lower storey of the bastion. Someone needs to remind the Mojang devs that the vast majority of Minecraft players do not have the hand-eye coordination of a world-class speedrunner.
I like the netherite template being somewhat hard to get, as netherite definitely shouldn’t be easy.
However I think there should be some kinda guaranteed chance to get at least just 1 from each bastion, the fact that with my normal luck(or lack there of) I can loot 2 or 3 bastions just to get 1 is ridiculous, especially since I’ve been in worlds that you had to travel a few thousand blocks to even get to a bastion at all.
In my opinion they should keep the rarity of the item but change it so it isn't consumed when applied, this way you don't remove the necessity of looting bastions but you don't turn it into a tedious job. Because right now to have a netherite set you can pretty much choose 2 options. You either look for 11 netherite upgrades (which would mean looting on average 110 bastion chests) or you use a ton of diamonds on just 1 set. Right now netherite armor isn't really worth the effort.
i think at some point its no longer viable to raid bastions, and the smithing template is definitely too expensive. Netherite isnt really worth it imo, we always managed fine with diamond anyways.
I would use the warden as an excuse to get netherite but there's no reason to go down to the deep dark and fight him unless you want enchanted golden apples to which case I don't see the point but okay
I've only been playing a couple of years, but I always get spectacularly bad nether spawns. I've never seen a bastion or a fortress in the nether. Heck my last nether spawn required me to go about 1000 blocks to even find soul sand...
So not only can I not win the game at this point, apparently in the future netherite will be off the table for me as well.
I've only found one myself and, after knowing where it is for over a year only just started trying to raid it. Combat is my least favorite part of Minecraft so I'm not finding it all that enjoyable. I don't look forward to this change as I really despise the idea of having to do it again just to upgrade anything to netherite.
This change will never affect people who were already getting their netherite, this just makes it harder for them to get more. I dont get the change, people who never had it just wont now. Seems like the wrong group is being penalized.
I like how this works. Diamonds were beginning to seem useless, but now they have a new use. Also, netherite was too easy to get. Overall the only bad thing is I don’t like how the netherite upgrade looks 😂
They need to either up the chances for the upgrade to generate in chests or up the chances for bastions in general. Idk how it is on Java but on bedrock it is like impossible to find a bastion and when you do there’s no garuntee you get it. They made netherite go from too easy to way too hard to obtain.
I wouldn't say it was too easy, but I would say the method made it to accessible but for the average player I wouldn't say it was easy.
Yeah netherite tools are difficult to get, expecially with people who rarely play or are doing a challange like superflat or skyblock. Also maybe archeology can be a way to get the templates and netherite upgrades, and diamonds in superflat
I think getting full diamond everything isn't very hard coz villager
i think it's super annoying, not only you have to farm the scraps for the ingots, you also have to consume diamonds to make more of those templates. what if they just inverted the recipe? instead of 7 diamonds and 1 netherrack you make it 7 netherracks and 1 diamond?
I suspect that's what it was going to be originally, and then somebody had this brilliant idea about how we need to "ExPLoRe MoRe" and also use more diamonds, so they killed two birds with one stone.
@@QuasarEE and they also made sure i'll never make netherite stuff unless i'm playing peaceful AND using an X-ray
Seeing how overpowered netherite is in some cases, I personally think they did this quite good. Now you won't find like half the people in a server being in netherite
Netherite is very far from being powerful enough to justify this effort over diamond haha
That compass idea is *chefs kiss* love it! Honestly I think you should be made a dev.
If anything, things are generally TOO EASY to get everything in the game, especially useless items in supposedly rare item chests. Bring on the (useful) challenge please, thanks.
This basically solve the issue with "useless diamonds" we had. Finding one upgrade is enough to create duplicate using diamonds that probably a lot of people have stacks already... Well, at least for creating full set of armour and tools equipped with OP mending enchant, that is still easily optainable.
There's nothing really difficult about obtaining netherite you just have to grind for a longish time. And let's be honest diamonds in minecraft now are not hard to find. It just takes a while to gather them but you will eventually end up with a stack in a chest if you explore structures and mine enough with fortune
That’s true but that’s why I don’t like the change. It just adds more grind. Needing to find the template to upgrade is fine. It being single use is not good, imo. Makes no sense. It be like if banner patterns were single use.
When you’re not a kid and work a job that doesn’t involve playing video games, increasing the grind requirements IS adding to the difficulty. Massively. To this day I’ve never even bothered to get netherite at all. It’s easier to harvest withers and just beacon up everything.
@@dustinmetzger you have the time to get the resources for multiple beacons but not like 20 minutes to mine netherite?
@@senorlodenstein iron farm, wither skeleton farm, nether roof wither kill chamber. I’ve been building them since before netherite existed and by this point they’re all easy. I usually have a dozen free beacons in inventory at any given time just in case I need them.
@@dustinmetzger i dont doubt that. but getting netherite is also easy. 15 minutes and a stack of tnt and you'll have a full set of armour in no time. i dont understand how you can wrap your head around the concept of automated mob farms but not blowing up tnt
Well if I play vanilla again anytime soon ima be rocking diamond gear all the way to the end. Maybe a nethrite sword or axe.
Yes. It’s too hard to get netherite and I hate the new mechanic
Edit: it’s my opinion bruh, you guys can like it. I can live with this new mechanic, but I prefer the old one
git gud lol
It was too easy before
No one asked u
I would still say that its better than what we had before. It didn’t take much to get full netherite armor and tools once you had all diamond gear. Maybe two hours worth of digging in the nether which is a joke compared to getting full diamonds armor and tools which takes much longer early game. It needs to be made harder to get if netherite is the best upgrade for your tools and gear. So what if it takes longer to get, at least its meaningful to obtain now. Even the use of diamonds in crafting new netherite gear i am good with because eventually diamonds become obsolete in late game.
I like a challenge
recently i just mined through 9 iron pickaxes and 1 diamond pickaxe and found 0 debris, yet in my other world i got full netherite in 2 diamond pickaxes, something is off.
I've legit never found a Bastion Remnant, and I have like 100+ hours in the game.
I love this new netherite process however i would like a change to the texture of the template, it doesnt feel minecrafty enough to me, if it was more like the trims it might fit in better but i dont like the arrow on it
I started a survival world on that snapshot and used chunkbase to find a bastion with treasure room.
Saved me a lot of time.
I like the new difficulty of getting netherite armour, it should be the most difficult thing to get. However, i do think Bastions are a bit broken. Generation of bastions is not consistent enough and the unique mob in them, the Piglin Brutes, cannot respawn ever so if you see them then leave they despawn forever in that location. If the Piglin Brutes could actually respawn in bastions AND they drop a compass to the nearest treasure room bastion i think thatd be a perfect fix
Wattles am I glad you put these videos out, I wouldn't have a clue how to do half this stuff. As much as I would like the netherite upgrade, I can think of much more enjoyable things to do than spend hours trying to find the correct bastion to search. Great video tho.
For the bastion locator, I think the item should be similiar to eyes of ender, where a powerful mob like the brutes drop something which can be crafted into an eye to track bastions.
Dude this is giving me flashbacks of trying to find pigstep... It's 3 years later and I've explored over 20 bastions with no pigstep in sight
I like the idea of netherite tools/armor being harder to get, kinda gives the same vibe as getting a full set of good enchanted gear back when it cost 50 full levels per enchant. At the same time I don't usually like mechanics that force you to spend crazy amounts of time exploring for something super rare. Of course, I'm a hard mode modpack player so there's usually other mechanics they can use to make things craftable but expensive, but still.
honestly this is such a great idea, with a compas like this you could even lower the chances of finding a template since there's something to assist you now, just for a little balance
yes!! true
Never found a piglin baston personally but like the change will incentivize me to find one! Simple solution i wouldnt mind is make them a bit more common.
Honestly this feels like a smack in the face. Sure, it's nice to have more uses for diamonds. However this is a massive arm twist to force us to revisit things that we just wanted to get out of the way in the first place. Just for the sake of a grind.
It's stupidly grindy on top of a grind for non speed runners. Sure, if you are an efficient player you can blitz this, but most aren't. Most aren't interested in dragging out a bloody diamond farm into a nether grind (most, not all) for the sake of extended game play for a structure that's cooler in concept than execution.
Honestly I might not even bother with netherite any more.
I think an Echo Shard + an item dropped from a brute crafted into something. could be a compass or a different locating item. I think involving these different locations added to the game forces people to explore and find them first before able to get God like gear.
your ideas are all so good every time! Mojang should be paying you for your youtube videos and use the ideas!
I'm upgrading all my diamond gear before this update is released.
I think your analysis is spot on. The upgrade process itself is fine, but finding bastions sucks. I think the compass idea in one form or another is exactly the fix.
Okay so some tips to make raiding bastions easier for those who are worried about them or just want to learn more about them because if you know anything about bastions then it helps a lot. It's a long comment but hopefully it's useful to someone...
First, there are four types of bastions: bridge, stables, housing and treasure. If you want a treasure room chest it will only be in the treasure bastion. The bastions are visibly identifiable so you can learn to recognise which is which really quickly - bridge has a long path with a chalice of gold at one end; stables has a large room inside which appears open to the outside with three pillars and lots of hoglins in it (bridge can have a couple of hoglins though so don't get mixed up); housing has a smaller large room than stables which appears open to the outside with a small nether wart farm in the middle; treasure has a large solid cube room with a pile of gold at the bottom surrounded by lava with a magma cube spawner.
Secondly, fighting the piglins - wear gold armour of course so they're not mad just by looking at you. If a piglin is mad at you, they de-aggro after just 30 seconds so just box in for a bit and you'll be fine. Piglins are vulnerable to lava so this is a way to kill them without them getting mad. Brutes are also vulnerable to lava but they will obviously be mad at you. They have no range though so block them off or stack up two blocks and drop lava on them, or put them in a boat. Piglins will be mad at you if you break a chest or a gold block/gilded blackstone even from a distance, or if you attack another piglin or brute, or if they see you open a chest but they have to be close and have line of sight for that. Hoglins are also vulnerable to lava and run away from warped warts if they're placed down (has to be on nylium though so if you want to carry this defence you'll need a silk touch pickaxe). Piglins are scared of zombie piglins and run away from them even if they're mad at you, so stand next to a zombie piglin for safety from piglins. This doesn't work with brutes.
Thirdly, the chests all have a 10% chance to have an upgrade template but a double chest counts as two single chests so you roll the dice twice with each of those. The number of chests in each bastion can vary so there is an element of luck here too. Stables can potentially have the most chests but it is also the most variable. Treasure bastions will 100% have at least one treasure room chest with a 100% chance of an upgrade template, and a quarter of treasure bastions will have two treasure chests.
Let's use an example from the video to see if 10% spawn rate is fair... 12:00 this area in housing has 6 (single) chests when only 3 were guaranteed to generate. Based on knowing the other guaranteed chests in housing, I know that this housing has at least 9 chests meaning there is 9x10% = 90% chance of an upgrade template, so it's actually not bad odds at all. 13:58 this chest is not guaranteed in housing so this is actually the tenth chest in this bastion meaning statistically there is a 100% chance to get an upgrade template in this bastion. Obviously in this video we just got statistically unlucky, but the chances stack up and are really high. Treasure has 100% chance in the treasure chest so the amount of chests is irrelevant, and bridge often has fewer chests than housing or stables (3-7 in total I think, so up to 70% chance of having an upgrade template which is still pretty high) but bridge has 100% chance of having a lodestone, the only place to find them in the game without crafting with a netherite ingot, so I think that's fair.
Fourthly, generation - bastions cannot generate in basalt deltas but can in the four other nether biomes. People in these comments are saying bastions are rare and some who say they've never found one, but they are actually more common than fortresses, 3:2 on Java and 2:1 on Bedrock. I won't go into too much detail about quadrants but basically the nether is divided into a grid of roughly 400-x400 regions (closer to 500x500 on Bedrock); each region can only generate one large structure (a bastion or a fortress, based on the ratios above). The simplest take away from this is that it's possible but not likely for two bastions to generate right next to each other, and it's also unlikely for a bastion to generate right next to a fortress too. So ignore basalt deltas and avoid searching near fortresses or other bastions. The main complaint of this video was that bastions are too hard to find but they're really not. When you arrive in the nether near 0,0 there is a chance for there to be four bastions within a 500 block radius of you. It's not likely for this to happen but there's a good chance one of the four will generate, they're not rare.
Finally, if you would like some more advanced methods to locate bastions, look up E-raying which is a speedrunner strategy using some info on the F3 menu. I believe this still works on 1.19/1.20.
Some examples of identifying bastions:
1:27 shows the chalice so is bridge
9:44 I could see this was housing right away from the look of the buildings, but when you're learning the confirmation is at 10:34 when you can see the nether wart
15:08 the pillar in the large open room here tells me this is stables
15:55 we've teleported to a new one now. This is a stables room - another clue is there is raw porkchops in the chest, only present in stables
16:51 here there is a bastion and fortress together, pretty rare and a speedrunner's dream. It's known as a fastion!
17:24 this bastion has a large open area below (larger than the housing equivalent) so this is a stables
Treasure is the only bastion type which didn't appear in the video but it's the easiest to identify because the treasure room itself is just a massive solid cube with hardly any blocks missing.
This is long but if even one person finds it helpful then I'm happy!
From a gameplay standpoint, I agree the difficulty increase of this is fine. Although, netherite is still just not worth the entire effort from start to finish. 4 debris 4 gold 1 ingot, 1 template, and 1 netherite finish. Duplicate the template: 1 template, 7 diamonds, 1 netherrack. On average the normal player has 4-8 armor pieces, 2-4 pickaxes, 2-4 axes, 1-2 swords, 2-4 shovels, (some) 1-4 hoes. Even dropping to the bare minimum tools and armor that brings it to 40 debris, 40 gold, and 63 diamonds (netherack is irrelavant). This is the pain in the bum that is just not worth the effort. Netherite vs diamond gear just doesn't justify the process to gather it. You are correct in saying it is decently easy to gather the ingots right now with all the various ways to gather it, but even now it's just not worth the trouble. This is of course in my own opinion, I love your channel and all your content very much. Mojang just needs to either nerf diamond gear and force the upgrade to make more sense, or make netherite more useful outside of the knockback resist.
I think the biggest Problem is that on servers it will be really hard to get netherite if many people went before you