How to Secure your Game Against Exploiters

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  • Опубликовано: 10 сен 2024

Комментарии • 429

  • @AxmPlays
    @AxmPlays Год назад +518

    I am a former exploiter and own synapse. Most exploiters are children so you only need to really worry about speed and fly hacks, however, there are more experienced exploiters that can manipulate remotes and network ownership which will completely ruin your game. Thanks for publishing this video because I myself did not know about the network ownership one.

    • @MarxismOfficial
      @MarxismOfficial Год назад +1

      s

    • @OggySpelar
      @OggySpelar Год назад +95

      it is true most exploiters are script kiddies

    • @billybobjankens12
      @billybobjankens12 Год назад +4

      I also own a couple of exploits including Synapse X (sadly my router blocked it :sad_face:) and I know about network ownership and how it works. I don't know how an exploiter would forget about part:SetNetworkOwner(nil) because devs use that alot.

    • @pato_do_lago
      @pato_do_lago Год назад +2

      Ye that's what I was thinking, but maybe it's better to make a strong anti-cheat because experienced exploiters will eventually get in your game.

    • @BennydoesstuffYT
      @BennydoesstuffYT Год назад

      Ur cringe 😂

  • @MrYEETman9820
    @MrYEETman9820 Год назад +23

    In my experience a solid portion of exploiters are teens/adults with depressing lives who waste their disposable income gaining unfair advantages over children because it gives them some semblance of control and power in their worthless lives. The reason I know this is because I was there once when I was 18-20 and I am still in many of their communities on Discord.
    NEVER underestimate the passion of greed and toxicity behind the exploit community. Imagine your defensive layers around your game are like a cheese grater, and the exploits are the cheese. No matter how small you make those holes in the defense, the exploiters will tirelessly work towards squeezing through the cracks and microscopic holes. Never stop updating your game, and always stay in the loop and keep up with exploit communities. Stay safe gamers, peace.

    • @Official_uoi5553_Channel
      @Official_uoi5553_Channel Год назад +4

      Wow you motivated me to secure my scripts even more now. Danke!

    • @40kq
      @40kq Год назад +4

      A majority of exploiters who do script their own stuff and know what they're doing are definitely an older audience (Older teens to adults). They also make up like 0.1% of the general roblox exploiting community as a whole. Although a huge number of them are not living depressing lives at all. Often times we just exploited because we liked trolling. Another thing to note is a lot of games player bases are entirely built upon exploiters. For example Fencing, Dollhouse Roleplay, Twisted Murderer, Jailbreak, Etc. I primarily scripted because it was a fun way to see how roblox's engine works and how to exploit that. I totally agree that exploiters will find any little thing to exploit and bring destruction to any game. I quit exploiting earlier this year due to personal reasons and of-course, the upbringing of byfron.

  • @LogoDev
    @LogoDev Год назад +82

    It's good to note that you can actually throw in dummy args in your remotes. Catches a LOT of people. E.G. Instead of completely removing the item price argument here, we could catch exploiters by keeping it, and comparing it to the itemPrices table. If the price isn't the same, then obviously, someone messed with the remotes. Little things like this add up a LOT. In one of my games, I caught a few people just by letting them think they could manipulate the force behind knockback.
    And, as the game gets more complex, the anticheat becomes easier to bypass. Be prepared to look through a lot of randomly released scripts when you make a release!
    Note: Exploiters will happen. Don't spend too long fighting them, your game's release is more important!

    • @unded1827
      @unded1827 Год назад

      Now im curious what you did with those exploiters.

    • @rumory
      @rumory Год назад

      once you catch them you can do whatever you want until you ban them...

    • @yesil_hiyar7335
      @yesil_hiyar7335 Год назад

      this is a minor inconvenience for whoever is trying to exploit in your game - to be honest i dont think this is a good idea as you'd have to actively update 2 scripts and one mistake in one could cause your some of your playerbase to be flagged - in my opinion its never right to kick the cheater as to restricting their access.

    • @LogoDev
      @LogoDev Год назад +2

      @@yesil_hiyar7335 I mean, I'd never kick an exploiter either. Also, it may be a minor inconvenience but it has always flagged hundreds of exploiters on my end.

    • @yesil_hiyar7335
      @yesil_hiyar7335 Год назад

      @@LogoDev that’s fair enough but it just seems like it’d be more messy to send dummy arguments

  • @PogoDigitalism
    @PogoDigitalism Год назад +148

    Experienced coder here, great way of explaining a not all too easy subject for learners in a funny story. Keep it up

    • @40kq
      @40kq Год назад +7

      I totally agree, he turned this scenario from a big and scary thing into a simple and easy thing. I hope I start seeing less of these remote vulnerabilities in good games.

    • @wouf_
      @wouf_ Год назад +2

      It’s kinda the most easy type of anticheat to make I’ve ever seen lmao and it never was hard to do something like that tf ?

    • @_Sickk
      @_Sickk Год назад

      You mean scripting?

    • @wouf_
      @wouf_ Год назад

      @@_Sickk scripting = coding in this case

    • @doncomputer5931
      @doncomputer5931 Год назад

      Exploiters are easy to deal with when I am in the game, I just delete them from the game and run a script on the server that will constantly check if they are in game and delete them from it, But if I am not in the game, Those filthy exploiters can get into mischief. This tutorial was useful for child-proofing my games from the fifthly darn kids who try to exploit.

  • @Dadwar_Dev
    @Dadwar_Dev Год назад +60

    you have outdone yourself once again, while most "hackers" are just script kiddies there are a few you gotta worry about so this video of yours is perfect to make games safer while also teaching new coders how it happens in the first place, well done and great job, keep it up.

    • @fitmotheyap
      @fitmotheyap Год назад +1

      Yeah, as someone who has never touched roblox studio and exploiting it's interesting

    • @uzidayo
      @uzidayo Год назад +1

      Yeah all it takes is one experienced programmer to reverse engineer your game and release a script for the masses

  • @realtitedog
    @realtitedog Год назад +27

    I'm glad you made this video for people who don't really know how exploiting works. I used to not understand but once I started using exploits in my own game I realized that a lot of my games were insecure and had remotes that could manipulate datastores, spawn admin-only items, etc.

    • @flowckey
      @flowckey Год назад +1

      He forgot to talk about teleporting

    • @flowckey
      @flowckey Год назад +1

      And spawning instances on client

    • @Blade3337R
      @Blade3337R Год назад +2

      @@flowckey well the anti speed cheat part of the script easily removes teleporting off the list, and if you do spawn instances on the client side, the server wont count it because the script is server-side. sorry that im responding after 2 weeks.

    • @flowckey
      @flowckey Год назад +1

      @@Blade3337R I do believe that spawning instances on client would be counted as in Jail Break but I think the falling mechanism would take that in charge. No worries, I also don't check my notifications often.

  • @_pengwin
    @_pengwin Год назад +10

    These do work, but the floating check will flag on high ping players, yes you can whitelist that but then cheaters can use blink to hold network packets, another problem is if the player's game is like tower of hell, falling down will flag, vehicles will flag it. There is also a very knew method that it overpowered, but I won't mention it as most regular exploiters don't have access to this method.

    • @40kq
      @40kq Год назад +5

      Simple way to check to see if someone is falling or not! VELOCITY and CFRAMES! Both on the Y axis. Check if they are floating using racyast and then time that. If they're hovering over a part longer than a couple seconds and their velocity behavior is acting off then kick them for suspicious client behavior.

    • @_pengwin
      @_pengwin Год назад +3

      @@40kq hey that means i place a high down velocity and teleport boom or tween.

  • @VileKronecker
    @VileKronecker Год назад +30

    Your tutorials that go over various aspects of lua scripting are the most helpful that I could find and I've learned a lot through your previous tutorials to where I am confident that I could start a little project with the knowledge I have gathered. Thank you so much.

    • @GnomeCode
      @GnomeCode  Год назад +8

      Thank you, that's great to hear. Best of luck with your future developing!

    • @VileKronecker
      @VileKronecker Год назад +4

      @@GnomeCode Thanks! I will keep the luck with me!

  • @primharley9586
    @primharley9586 Год назад +13

    To fix the issue with the jumping issue for the speed hacks you could only check the distance on the x and z axis with this formula: dist = sqrt(abs(dist.X) + abs(dist.Z)) where dist is the old point minus the new point or the other way around (doesn’t matter because I used abs().

  • @7cogj
    @7cogj Год назад +26

    you make the best development content gnomecode!

    • @Kallax2
      @Kallax2 Год назад +2

      there is suphi kaner too that does in depths tutorials. You should totally check it out

  • @chanzeyuan
    @chanzeyuan Год назад +6

    I develop hack clients as a way of learning (not distributing) and although I sometimes use it in some games to check if it works, I send it to the game owners once I'm done with it to get it patched.

    • @TheMaxGuy
      @TheMaxGuy Год назад +2

      one of the few cases where i'm okay with exploiting

    • @40kq
      @40kq Год назад +1

      It's okay to admit that you just make Ui and use public API's. We all know you don't know how to properly construct an actual executor.

  • @ThatBoringDeveloper
    @ThatBoringDeveloper Год назад +2

    As a former member of rblx modding & exploiting community with the roles of “pen tester” traditional exploits can be very dangerous but a lot of traditional exploiters that manipulate the client are “script kiddies” with either no or very little knowledge of lua and how the environment works when unloaded or loaded/running, more experienced exploiters tend to exploit things like back doors (despite back doors not being considered exploits under Roblox’s TOS we will refer to them as exploits), backdoors can’t be very harmful too a game for reasons that likely don’t need to be explained

  • @nopfp416
    @nopfp416 Год назад +2

    you can create 2 new positions and ignore the y value in the speed check completely like
    local v1 = Vector3.new(root.Position.X,0,root.Position.Z)
    local v2 = Vector3.new(lpos.Position.X,0,lpos.Position.Z)
    And get the distance with those (this will fix the spikes in speed when jumping/falling and allows for lower walkspeed detection)

  • @paulstrobeck8947
    @paulstrobeck8947 Год назад +4

    Hey, I have a tip for you Gnome: when making functions and declaring variables, use a colon to set its data type. That way, the autocorrect works.

  • @RosemaryWebs
    @RosemaryWebs Год назад +2

    bookmarking for later on in my development; thank ya for pointing these things out! i had a relative grip on how speed/fly exploitation prevention worked, but never knew about Network Ownership and such. genuinely helpful, dude!

    • @40kq
      @40kq Год назад

      Network ownership manipulation is pretty much patched for the most part.

  • @KneelRober
    @KneelRober 22 дня назад

    i make literal games out of these tutorials, really helpful, i can understand it alot, fun to watch, all of the code actually works.

  • @refraysmusic
    @refraysmusic Месяц назад

    For the anti-speed part. One way to make jumping not affect the speed is to calculate the distance between the two positions, but using only the X and Z coordinates, and not the Y. You can do this using the good ol distance formula from Algebra class :P The distance formula calculates the distance between 2 points on an X,Y plane, but you can treat an X,Z plane the same way.

  • @Smurfis
    @Smurfis Год назад +7

    As someone that has been building a game, this system is absolutely amazing as a case study and something to build upon and I am highly supportive of this video except for in the case of reverse engineering.
    Wouldn’t it be better to host this in a module and pass a script to the player so then if they remove it you can import it again with a small loop and a check?

  • @Rizzzzzzzzzzzzzzzzzzzzzzzzzzzz
    @Rizzzzzzzzzzzzzzzzzzzzzzzzzzzz Год назад +1

    I really wish he would make a seried expanding on this anti-cheat system, id love to hang around and learn more about it and also create one along the way

  • @user-ep1gz3fk1l
    @user-ep1gz3fk1l Год назад +5

    About Anti "fly". If player froze client or get lag spike, he/she will tagged as cheater

    • @alexskorpik11play79
      @alexskorpik11play79 Год назад

      I mean , we dont want tab glitchers

    • @creationsdolly
      @creationsdolly Год назад

      yeah. plus, roblox is not exactly notorious for having great server connections. i think the best solution would be to not serve any bans for it, but rather save the position where they last made contact with the ground and if it goes over that 3 second buffer then set them back to the ground.

  • @plasmatic1440
    @plasmatic1440 Год назад +1

    I have a request for a series what about a game similar to Pokémon because most games get banned so a customized theme similar to Pokémon?

  • @abadgurl2010
    @abadgurl2010 Год назад +2

    Billy McMischief is the hero I never knew I needed, lol. Too bad I'm on mobile and can't do anything he did.

    • @abadgurl2010
      @abadgurl2010 Год назад

      If I could I would just 100% the American Girl event game because I swear some of those Doll Stars aren't even placed into the world yet so it's literally impossible to find them all to get the badge for doing so. Plus the in-game clothes are cute and I want more despite not getting to have them outside of the game.

    • @Sewbetan
      @Sewbetan Год назад

      well uhm actually there are mobile exploits 🤓

  • @PioVerdi28
    @PioVerdi28 Год назад +2

    Hello gnomecode! Currently at tower defense serie, ur tutorials are so good! Keep it up!

  • @jasoncebereros2057
    @jasoncebereros2057 Год назад +1

    this is still exploitable since you use :getcharacter and use primary parts, the exploiter can touch it then immediantly delete their humanoidrootpart (primarypart) or set the primarypart of their character to nil which will completely break your script

    • @jasoncebereros2057
      @jasoncebereros2057 Год назад +3

      also you could do player:CharacterAppearanceLoaded to wait until the player character loads

    • @jasoncebereros2057
      @jasoncebereros2057 Год назад

      AND the anti-speed can still be exploitable since there are certain exploits that detach your hmr and replace it with a fake one that still allows your character to move then it slowly brings the hmr towards it kinda like a lag-back

    • @bolekinds
      @bolekinds Год назад +2

      didn't roblox add an option where deleting any parts of your character would not register to the server? that would be useful to include in the video, since the thing you just said would not work anymore

    • @jasoncebereros2057
      @jasoncebereros2057 Год назад

      @@bolekinds no, since its your character you can control it delete any of your bodyparts and such and will replicate to the server since you own your character all of the time until you die, and no detaching your rootjoint wont kill you

    • @XaneMyers
      @XaneMyers Год назад

      @@bolekinds I'm not sure what that change did, but I do know that "invis-flinging" was patched sometime recently by Roblox. Try it and the spinning brick doesn't spin and just…falls to the floor.

  • @Baburun-Sama
    @Baburun-Sama Год назад +1

    Byfron Update seems made this Tutorial High-Priority

  • @templars44
    @templars44 Год назад +15

    Curse you, Billy McMischief!

  • @NorbYyY_GG
    @NorbYyY_GG Год назад +1

    billy mc'mischief is a piece of work

  • @justmrkoala
    @justmrkoala Год назад +1

    a good punishment would be after u tp them back to the good pos then there will increase a value called warning and then if they have 3 warnings and do it again you ban them

    • @XaneMyers
      @XaneMyers Год назад

      I think increasing the number of warnings (to 5 or something) would be a good idea, in case there are any false positives. I've read about a genius way to punish players on the DevForum; After an exploiter sets off the anti-cheat enough times, rather than banning them (since they can easily return on an alt. account), instead mess with them. Add random delays to remote events, disable collisions at random, and make their experience frustrating. 😈

    • @alexskorpik11play79
      @alexskorpik11play79 Год назад

      @@XaneMyers i mean, delayed remote events, and collisions are client sided, unless the collisions are for a single player game, which then can still be avoided by just turning it back on constantly
      So like, yeaaaaaaaaaa

  • @agggamingofficial
    @agggamingofficial Год назад +1

    Thanks gnome code! I'm working on a SCP horror game with acp's! I'm still working on it. I hope it's good!

  • @Nebula_Protogen752
    @Nebula_Protogen752 Год назад +1

    Imma add Billy Mischief to my game lmao

  • @TheMarketingGuru1422
    @TheMarketingGuru1422 Год назад +4

    Thanks for the tutorial keep up the good work love your vids man

  • @thesovereigngentleman2336
    @thesovereigngentleman2336 Год назад +2

    I'm just commenting for the algorithm. Another great video!

  • @dhaloi
    @dhaloi Год назад +1

    damn you Billy McMischief!

  • @mob1len00b3
    @mob1len00b3 6 месяцев назад

    i was an exploiter for the last 2 years but i realized its ruining other people's fun so i just decided to quit. but as a dev now i realized that you can look at some scripts because most of them are a long local script creating a gui, so what i recommend doing is searching for the scripts gui name and if the gui exists then you kick the player.

  • @furchad3574
    @furchad3574 Год назад +2

    How to secure your game against exploiters
    Make the game a “exploit simulator” with a built in “exploit” which mimics most actual exploits so everyone is always at equal starting level

  • @noobikgaming6452
    @noobikgaming6452 Год назад

    Gnomecode is the real legend that will always make us happy :)

  • @ajusy1884
    @ajusy1884 Год назад +1

    Yessss I needed this

  • @HaileyStudios1213
    @HaileyStudios1213 5 месяцев назад

    Thanks man this helped in my doors recreation you made a tutorial for :)

  • @EliSky09
    @EliSky09 Год назад +3

    Yet again gnomecode knows just what we need at the right time, thanks gnomecode :) (I actually really needed this so thanks)

  • @NeedToDev
    @NeedToDev Год назад +1

    That's awesome. Thank you for informing me about the network owner stuff, didn't know that, will certainly be useful!

  • @madbliss9238
    @madbliss9238 Год назад +1

    *Lumber tycoon owner taking notes*

  • @krielol2743
    @krielol2743 Год назад +1

    the only issue here is that you used a raycast continuously on the server which can be expensive, a much easier way is Humanoid.FloorMaterial == Enum.Material.Air

  • @AdrianMiakowski-uk4yw
    @AdrianMiakowski-uk4yw Год назад

    I was doing an anticheat for my game today ima add some of this thx gnome!!!

  • @FellowNiko
    @FellowNiko 4 месяца назад

    Things you should never add in your game: firing remotes from the client, instead you could use server scripts if you're using the playergui for example cuz you can make server scripts work like local scripts if they are placed inside startergui or inside the player instance, character or backpack.

  • @MajesticUC
    @MajesticUC Год назад +2

    For the speed check, surely you could just ignore the y axis when checking the distance moved. You do
    DistanceMoved = (Vector3.new(lastposition.x, 0, lastposition.z - Vector3.new(root.position.x, 0, root.position.z)).magnitude?

  • @BunnyMasterRBLX
    @BunnyMasterRBLX Год назад +2

    the doors tutorial: imma go get some milk real quick

  • @minecraftperson8412
    @minecraftperson8412 Год назад +1

    Imagine writing certain code so that if some kid uses speed hack scripts, he gets a cinematic cutscene shown to the whole server that he cheated and that he's bad at cheating, blows him up and then bans him permanently. Not too good with code so dunno if it's possible.

  • @silvianizzolini816
    @silvianizzolini816 Год назад +2

    Is the DOORS Tutorial abandoned?

  • @AIO0110
    @AIO0110 Год назад +2

    NOOO!!! Billy!! you was suppossed to be the good kid who always does not use /e claim On every roblox marketplace ítem!!!

  • @Funnis_stuffOFFICIAL
    @Funnis_stuffOFFICIAL Год назад +1

    can you make some sort of ai that grabs you and damages you? (comes with a animaton)
    i want a ai like that for a zombie game like biting zombies or whatever

  • @boogs7190
    @boogs7190 Год назад +3

    You can simplify this by just checking the humanoids floor material instead of raycasting, if it ~= air then they are touching the ground.

    • @alidoesvideos
      @alidoesvideos Год назад +1

      But what about if they are jumping

  • @thathistorykaiser
    @thathistorykaiser Год назад +1

    Hello GnomeCode! I really appreciate all the resources that you've provided to us, and it's definitely helping me become more of a seasoned developer, but I wanted to ask about an issue that comes with the AntiExploit. All the tutorials from this series have gone into one game I have made where I test and store these scripts for reference in future projects. In the video "The Dark Arts of Troubleshooting," you go over fixing and explaining out the process of finding and troubleshooting errors within a trampoline script. Well with that same trampoline, I am testing the AIR TIME feature and have found that I am getting rubber banded to my originalGoodPosition. If there is any way that I could overcome this, then I would greatly appreciate it as I am still learning and do not have a solution yet for on-the-spot problems. Thank you!

  • @timme_
    @timme_ Год назад

    Thank you this is pretty useful keep up the work.

  • @Chip95
    @Chip95 Год назад +1

    I know this is a big ask but could you make a video about redoing some of the tower Defense code as I cannot get past a certain part in the tutorial as the collision group code and body gyro keeps saying it is deprecated

  • @AlexDavidson-pm5qc
    @AlexDavidson-pm5qc Год назад

    also one way they can do something is trough grabbing themselves and going lightspeed since they are always network ownership of themselves

  • @goofyahhhhbubba
    @goofyahhhhbubba 6 месяцев назад

    As a noob dev, I ain't even put any arguments in my remotes, so I'm totaly safe 😎

  • @MinkSquared
    @MinkSquared Год назад

    something i always do is sorta double check, once on the server, once on the client. its a pretty efficient way to weed out basic script kiddies

  • @pneum7932
    @pneum7932 Год назад +2

    Gnome code!!!@ Love your tutorials man

  • @SBSagas
    @SBSagas Год назад +1

    As a experienced exploiter and I own Script-Ware and Synapse. If you can't bypass ws or fly then you can just make a PathfindingService robot that will walk to the gold and avoid the zombies It's not that hard to do. Or ESP

    • @XaneMyers
      @XaneMyers Год назад

      Or use a tween to forcibly move the player through walls to each collectible. I've noticed (through script videos) that games that have teleport/walk speed anti-cheat scripts cause exploit script writers to use tweens instead to slide through the air.

    • @10F2C
      @10F2C Год назад

      Tween, if slow enough, can actually bypass

  • @GigaGnome
    @GigaGnome Год назад +2

    Thanks. Not like I have players in my game for there to be hackers though.

  • @Profeshinal
    @Profeshinal Год назад

    Woah teaching people how to script and teaching people how to defend their games from scripters, never thought I’d see such luxury

  • @andreyromashchenko8967
    @andreyromashchenko8967 Месяц назад

    Sounds like a good anticheat will slow down even the simplest game for the whole server.

  • @oranskiii
    @oranskiii Год назад

    Great video as normal man! 😀

  • @xxbluefangxx1927
    @xxbluefangxx1927 5 месяцев назад +1

    Thank you so much for this video! I was so tired of these dumb gen alpha kids who think they're pro hackers or something trying to cheat in my game. It was so annoying! Thank you for helping me fix this :)!!!!!!!

  • @caz0gamz
    @caz0gamz Год назад +1

    I saw someone talk about this on your discord server. And you even responded. I wonder if that’s why you made the video

  • @eee_eee
    @eee_eee Год назад +2

    alternative title : how to not become prison life

    • @stavros222
      @stavros222 11 месяцев назад

      Thats accurate. This game suffers

  • @HeyShattered
    @HeyShattered 6 месяцев назад

    I understand the speed anticheat but what if your game has some ability which lets you go like 100 s/ps? How will the script detect exploiters in that situation?

  • @noblebuild2550
    @noblebuild2550 Год назад

    Damn excellency as always

  • @betapacket
    @betapacket Год назад +1

    16:25 why not use Humanoid.FloorMaterial ~= Enum.Material.Air for ground checks?

    • @Moonzyss_
      @Moonzyss_ Год назад

      there are ways to spoof floor material, but since most exploiters are skids they most likely wont know how to bypass it.
      if you want even more detection you can combine the raycast method and floor material in the video for more security, but it is slightly more tricky to do.

    • @40kq
      @40kq Год назад

      @@Moonzyss_ As far as I am concerned, spoofing floormaterial has never been a big thing because they all got patched a long while ago.

  • @thomasdixon6476
    @thomasdixon6476 Год назад +1

    I'll definitely use this video, but can you also make a video on console compatibility please. If not do you know any videos that would help me.

  • @420a.
    @420a. Год назад

    interesting... thank you for your tutorials, they helped me alot.

    • @GnomeCode
      @GnomeCode  Год назад +1

      Cheers!

    • @Ashthenotskilled
      @Ashthenotskilled 17 дней назад

      @@GnomeCode can you put in the description the antiexploit code mine doesnt seem to be working

  • @b4con321
    @b4con321 Год назад

    pov: u tp 2 times at 0.1 delay and u get teleported back where u actually wanted to tp or the anticheat just has an delay so u still can grab all coins XD

  • @ٴٴٴٴۥۥ
    @ٴٴٴٴۥۥ Год назад +2

    cool one gnome!

  • @yousefsaleh3562
    @yousefsaleh3562 8 месяцев назад

    For npcs how would I go to manage make it smooth / not exploitable should I just make a part on the server and for every other client I render for them

  • @lord_nom_conquersall2093
    @lord_nom_conquersall2093 Год назад

    GnomeCode delivers!

  • @fmczmc4869
    @fmczmc4869 Год назад

    i use a custom system called CID and CMSG.
    cid just stands for client id, and cmsg is custom message.

  • @thatcardiologist3874
    @thatcardiologist3874 Год назад +1

    I have a question: if I have a teleport part in the game, will the speed/fly anti cheat kick the player falsely?

    • @msathwik8729
      @msathwik8729 Год назад

      Yes obv it will kick

    • @myithspa25
      @myithspa25 Год назад

      It would, but in the teleport script you could add another line that sets the lastGoodPosition to be the teleporter exit.

    • @XaneMyers
      @XaneMyers Год назад

      Yeah. If your game teleports players, you'll have to either set a flag on the server that temporarily disables the anti-cheat right before another server script moves them, or put the teleporting function inside of the anti-cheat script so it can update its variables to "ignore" the teleport.

    • @alexskorpik11play79
      @alexskorpik11play79 Год назад

      it will ,but you can make the anticheat ignore the player for like 0.1 seconds while its teleporting while the anti cheat still sets the lastgoodpos,etc by using an bool value.

  • @K4NT0KU
    @K4NT0KU 11 месяцев назад

    Oh, my head hurts😵‍💫

  • @I_I_I_I_I713
    @I_I_I_I_I713 Год назад +1

    can't I just use the x/z speed than total speed to counter-act the cheat detection when jumping or falling?

    • @40kq
      @40kq Год назад +1

      Best way to detect if someone is jumping or falling is to check the character primarypart velocity. For example when you jump your velocity on the Y axis changes, same with falling.

  • @3dcreator737
    @3dcreator737 Год назад

    As an experienced roblox coder and former exploiter I agree fully with this video, This is probably one of the most accurate tutorials on yours clearly explained abusing remotes and pretty much everything. Because it's mainly the cause of remotevents which cause games to have vunerability.

  • @TheMaxGuy
    @TheMaxGuy Год назад

    another way you can replicate exploits with studio is using the command bar (in view tab)

  • @bojjguppguy
    @bojjguppguy Год назад +1

    @GnomeCode I was just wondering are you done with the doors game

  • @mobilepro9263
    @mobilepro9263 Год назад

    I clicked on the video as soon as I saw it thank you

  • @Gort_the_warcriminal
    @Gort_the_warcriminal Год назад

    hey i've been trying to find like a video for a jump pad that changes your gravity and you can walk on ceiling but none has made a video plus i had to remove couple items from my game like a jump orb for a obby and devforum is no help bc i cant post at all
    it could really help my game and which you already did with the 2d camera

  • @Bl_ckMatt
    @Bl_ckMatt Год назад

    to test it well add HD admin into game and use the fly and speed to test it if you dont have exploits, and congfig the script matching into your game to make sure they dont keep falling and going back to PivotTo (lastGoodPosition) lol

  • @IRWNum1
    @IRWNum1 Год назад +1

    Gnome code, are you still doing the Doors series, if so, can you add screech

  • @campplayz11
    @campplayz11 Год назад

    @GnomeCode di you make this video because of that one guy who complained about hackers?

  • @HeyShattered
    @HeyShattered 6 месяцев назад +2

    9:50
    "Billy *clicks* all of these *balls* and moves them towards *him* "
    what is bro on about 💀

  • @Mr-FalloutPPG
    @Mr-FalloutPPG Год назад

    How do i make Team startercharacters? PLEASE

  • @adamw56352
    @adamw56352 Год назад

    Hey there! For the doors tutorial when I make the for i= 1,100 it puts rooms INSIDE the rooms. How do I fix this?

    • @TheMaxGuy
      @TheMaxGuy Год назад

      you sure the primary part is entrance?

  • @Ashthenotskilled
    @Ashthenotskilled 17 дней назад

    can someone put the script in the comments mine does not print

  • @AlexDavidson-pm5qc
    @AlexDavidson-pm5qc Год назад

    Can i have the full anti speed/fly script?

  • @stavros222
    @stavros222 11 месяцев назад

    If its a miltiplayer. I would put a report button and when 5 or more reported the guy to the server, i would code it to spam freeze, loopkill and spam playing loud earapes alone with spam explosions and after 5 minutes the game will kick him. Sadistic enough isnt it?

  • @zodopi6
    @zodopi6 Год назад

    thanks for the advices. i also applied the first one while spawning cars it sure fire server the car name but the server will verify if the player really also owns the cars to spawn it if the server knows that the player doesn't then it isn't gonna spawn so the player is just gonna have a lil piece of gui in front of their face but cannot spawn anything lol but i do need more help because this game uses paychecks to pay the players and i can't seem to find a way to make the paycheck relay on the server instead of firing a server even tho for now it has a little security cause it doesn't fire server any amount but the player can still set the timing for the paycheck to appear anyone here can help me please?

  • @epik2204
    @epik2204 Год назад

    been subbed since 20k!

  • @SpencerJames-nx7px
    @SpencerJames-nx7px Год назад

    What's the game called?

  • @theofficiaIsteve
    @theofficiaIsteve Год назад

    "casually gives a descriptions for exploiters to debunk"

  • @OreoSliceZzz
    @OreoSliceZzz Год назад

    ty

  • @piedoge5976
    @piedoge5976 Год назад

    It's unlikely that people will be hacking in your game, especially if its a singleplayer game since if its a multiplayer game, their probably gonna ruin the other peoples times, so basically to sum it up, if your game is a singleplayer game, your probably fine, if its a multiplayer game then probably just up the security a bit.

  • @icallchoco
    @icallchoco 11 месяцев назад

    amazing Video