Using Custom Modular Character in Animation Sample Project. Motion Matching Tutorial.
HTML-код
- Опубликовано: 19 сен 2024
- Using Custom Character in Epics Games' Animation Sample Project. Motion Matching Tutorial.
Modular Meta SWAT Pack: www.unrealengi...
Other Compatible Modular Characters: www.unrealengi...
Nice one! 😮
Great, you helped me a lot, perhaps I will subscribe to your very useful channel!
GJ 👌
This is very amazing but i hope the ue5 dont have the same repetitive animations
Thank you. I have only changed the visual representation, which does not affect the animation. Most likely, I pressed the jump button too late, causing the parkour system to select from a narrower range of animations that trigger only when you are very close to the obstacle.
👍
How do I modify the vault animations to just use some (I want to remove the one where the character does a 360).
You should find CHT_TraversalAnims database and edit vaults anims. Just Find 360 anim by its name and replace it with something similar. By the way there is a Hurdle 360 animation also.
UPD There ARE Hurdle 360 animationS also.
In which bond film was you the villan? 😂
any idea how to make parkor work with any static meshes?
This system needs borders of the static mesh be marked with ledges to work. You can make various custom obstacles Blueprints but only if using ledges.
I migrated the whole motion matching to my project but I can't get the motion character to be my player start character for some reason
Hi, thanks a lot for the video! I've already signed up for you. can you tell me if it's possible to make our character appear initially during the start of the scene?
Hello, thank you for the subscription. It is pretty easy to do. You need to proceed to the /All/Game/Blueprints folder, open the gamemod blueprint GM_Sandbox, and select your character in the dropdown menu "Default Pawn Class" in the "Classes" category.
@@wellweldedgames and what if my character doesn't have enough bones that are in sk_mannequin?
@@m.k.t7684 You need to make its own IK retargeter and Animation Blueprint which will handle it.
is the Animation Sample replicated for multiplayer_
am i able to do this with a metahuman?
Yes, you can.
@@wellweldedgameswhat about retargrted skeletons like CC4 skeletons
@@art0ni641 I have not tried it, but I am pretty sure it is possible if you make your own IK retargeter.