Add CUSTOM METAHUMAN into Game Animation Sample Project | Motion Matching | Unreal Engine 5.4

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  • Опубликовано: 15 июн 2024
  • In this tutorial I will show you how to add your custom metahuman into the Game Animation Sample Project from Epic Games. I got a lot of questions on this so I figured to walk you through it.
    www.unrealengine.com/en-US/bl...
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Комментарии • 23

  • @jermainebrown6452
    @jermainebrown6452 Месяц назад +8

    love the background commentary from the little one! informative video and thank you!

    • @beyondcinema
      @beyondcinema  Месяц назад +1

      thank you bro! Haha, yeah she's quite the talkative one :)

  • @elganzandere
    @elganzandere Месяц назад

    i commented a few days ago about limbs being stuck in T-pose. this video helped rectify the issue.

  • @MadGamer-np6lt
    @MadGamer-np6lt Месяц назад

    Man, You saved me. I was looking for a way to make my metahuman to work in this project since yesterday.

    • @beyondcinema
      @beyondcinema  Месяц назад +2

      great to hear that brother, glad you got it working!

  • @sabat-ondutyculprit4559
    @sabat-ondutyculprit4559 Месяц назад

    cool, Ive already done it first day with my fun art of Vi :), even edit BP to work with mechanical arm and face pricing and it work awesome

    • @beyondcinema
      @beyondcinema  Месяц назад +1

      Awesome glad to hear it!

    • @sabat-ondutyculprit4559
      @sabat-ondutyculprit4559 Месяц назад +1

      @@beyondcinema yeah , thanks , based on your first video , when this project were out , I understood that same princip is for mh as well, thanks . Now I am trying to understand how to connect other animations and sounds , so I can force character to grab something , sit on the chair and that kind of stuff. Already change level and lighting

  • @HighLammer
    @HighLammer Месяц назад

    very good

  • @lite9215
    @lite9215 Месяц назад

    I'm new to making games, but when I made the character a first-person perspective, when I did (rotation yaw and pawn control rotaion), the player no longer rotates with the character, and when he stands still, you can see the player from behind. Can you fix this?

    • @beyondcinema
      @beyondcinema  Месяц назад +1

      sorry I'm not even a game dev, I just mess around for fun on these projects. But if you follow this tutorial exactly, it should not have that issue. As you see from comments below, someone else had similar problem with the character stuck in T-Pose.

  • @Binophone363
    @Binophone363 Месяц назад

    thanks man

    • @Binophone363
      @Binophone363 Месяц назад

      hey do you think you could make a series on how to make a custom clothing thing like red dead redemptiom with this animation pack

    • @Binophone363
      @Binophone363 Месяц назад

      oh also some of the shirts for my mh is too small and i dont know why

    • @beyondcinema
      @beyondcinema  Месяц назад

      There’s a great video by Bad Decision studios on custom metahuman, you should watch that. I don’t think I could make a better video.

    • @beyondcinema
      @beyondcinema  Месяц назад

      You can scale the shirt up inside the blueprint. It shouldn’t be an issue

    • @Binophone363
      @Binophone363 Месяц назад

      No more like a choose tshirt choose pants and all that not like customize texture

  • @Krishna01101
    @Krishna01101 25 дней назад +1

    Can I use this animations in unreal 5.3

    • @beyondcinema
      @beyondcinema  25 дней назад

      the animation sequences, yes, but the actual system is called Motion Matching and only works in 5.4

  • @Binophone363
    @Binophone363 Месяц назад

    Hey @beyondcinema do you know much about ragdolls