A note: This was originally a constructive comment on the animation before I noticed that it was dated. To check if it held up, I checked the newer stuff where some of the things I mentioned have been worked on fairly. I have decided to keep this here just in case any aspiring animators out there want help with their own work and find this advice helpful for personal reflection. These are very impressive sequences animated here, but I feel I should add a comment on my observations on what to keep in mind in future animations. Keep in mind, I am no animation pro legend that has been training on a mountain for the best of 50 years, but I’ve studied the artform for a decent chunk of my life now that I feel I have some right to point out what I have noticed. I believe the key poses could work with exaggeration to accentuate the liveliness of the animation. What you’re going for is very visually energetic motion, so I see that you could benefit a lot from focussing on the weight in the pose. Keep in mind, weight is no easy feat to capture in animation in most cases and study of motion is essential if you want to master it, so to speak. But yes, your animation is amazingly fluid and consistent from what I’ve seen. Notice in some of your clips shown how there is motion such as lunging to prepare for a jump (seen in the train fight and the last shot of the knees). You could try going that extra mile to go further into a crouch and exaggerate that motion (keep in mind, when I say exaggerate, I don’t mean that it gets so exaggerated that it divulges from realism, just to give the movement the life that you might be looking for). Timing is also key to remember to pace the motion. This is where I’m still a novice and can’t give personalised advice here that I’m 100% confident on, but I’m still figuring out that stuff and I’d recommend we all do if we think we struggle with one of the 12 animation principles. I suppose that’s about all I can say, really. The rest would be specialised for action staging and that isn’t my strong suit plus as I write this conclusion, I now know that this comment isn’t much use to you as the animator. But hopefully to you, the reader. Or maybe to me, to realise that I actually do know how to critique animation even though I sometimes think I’m garbage at it. Huh, guess we all learn new things about ourselves.
I wonder how timing is done. How do you know when is the right time? It seems like something that's simple yet quite difficult when you think about it.
I'm no expert but I've noticed that the amount of effort that goes into these pieces are really really overlooked, lets just say 15fps for 30 seconds of animation could equate to roughly 450 drawn frames give or take depending on the dynamic of the animation, you would also have to factor in the level of detail in each frame, refining, shading, etc. I can't even guess how long this would have taken, but damn homie you must have a huge level of commitment and dedication
anime is a different culture of animation from western animation, while western is definitely simplified for production purposes and simply style preferences it’s still animation that people have to draw out and rigging puppets is also just as hard as doing traditional Japanese animation. All in all its two different styles of animation that have different production ways but still have equal efforts to entertain an audience
So, joke obviously but I think we might have to add that anime cuts a LOT on production. From the more obvious stuff like no lipsinc but you might also notice that hyperstyelised animation like that goes down to 7 frames the second quite frequently and even uses still images sometimes with only eyes/mouth moving, Just to bust out everything in one big fight/action. Its neither better nor worse its just ... a thing
YOUR TALENT IS TRULY OUTSTANDING !!! Did you go to an animation school, took online classes, or just learned everything by yourself with tutorials ? I'm so so speechless, woah you're really talented
@@yen_bm the way you animate is so smooth and the poses are natural its obvious you checked alot to see if the anatomy is clear and the way you animate reminds me of Ethan Becker
haha thank you man. I think ethan is very stronger when it comes drawing bodys, shapes and constructions. He has much more focus on creating these strong poses i believe. I haven't seen much animations from him where he focuses on motion with more frames. His animated storyboards are super interessting and fun to look at tho.
@@yen_bm you wanna enter some animation studio? you have a amazing job, and done this lot of animation in a half of year, and too fucking smooth, and you are fast for your quality
@@cra5t this is frame by frame so basically you can make this inside krita (a free option) or clip studio paint even photoshop with that plugin there's adobe animate as well!
You have an incredible amount of skill, your ability to understand perspective and 3d objects blows my mind. Not to mention the patience that goes into making such clean yet detailed animation. Im inspired, thank you.
Amazing! The improvement since the last demoreel is immense! Great job! Your animations are really inspiring, I always enjoying watching them! Keep up the great work!
As a beginner animator, that stuff is extremely hard, even I couldn't do it myself. These animations would probably be made at least a month or even more. Overall the animation is SOOO COOOOOOOOL.
this is just one of the most amazing smooth animations I have seen, the amount of time you put on this to make it look like that, I can't even imagine.
These are AMAZING! As someone who is very interested in 2D animation, and has been learning how to animate for a while this is honestly really inspiring! Keep up the good work! :)
this is some kickass work. i love the movement of the shirt on the breakdancer, and that you show the woman's sideways movement at 0:16 twice. i do think some of the movements of the figures seem to lack weight and inertia. for example when the first dude lands his flip after 0:05, he lands it standing straight upright rather than with his feet ahead of him, but the way his forward momentum and angular momentum immediately vanish isn't consistent with an upright landing. you'd expect his momentum to carry through a bit more. the result is that he appears almost weightless there. the side kick at 0:39 is another moment that i think doesn't totally sell the weight and inertia of the figures. the first problem is that the protagonist recoils from the kick more than the enemy who has been kicked, even though the protagonist goes into the kick with almost a running start. the second problem is the timing. the protagonist's torso levers backward right as his lead leg connects with the enemy, and right as his back leg connects with the ground. the protagonist's torso should lever backwards during the transfer of energy into the target, not right at the outset.
I wish to be as great as you someday! Such an inspiration! I REALLY want to get into animation but drawing using only my fingertips on my phone can get really disorienting because I always draw with a pen. As of now, Im saving up money to buy a drawing tablet and hopefully a pc too so I can show my full potential and one day be as great as you! 🙏💚
Your draftsmanship (the ability to accurately move objects and bodies through a 3D space believably) is high level stuff, as is your sense of movement and flow. However, your framing/composition, timing, and weight could really use some work.
I appreciate your good intention! thank you for your kind words. I'd like to correct you here tho, pencil animation is fairly hard itself and most of the veteran animators in japanese anime industry still prefer using it. Pencil and paper or working digital, both are just tools for creation. In the end it all comes down to passion, consistency and commitment.
This is so sexy to watch. I have immense appreciation for every single frame of these, the animations here are truly insanely smooth, and have a lot of energy to them. Fantastic.
I am actually surprised too. Thank you very much for all your kind comments! All of sudden the youtube algorithm decided to pick up my work I suppose haha. Thank you for enjoying my content!
Dear your artwork, animation adn Reel are amazing! i really adore your smooth movements and cameras position, woaaa i really love it!! thank you so much for posting! i wish with all my heart watch more from your art!
It's not LOL, he himself worked with Aoki and abunch other free lancers as animators for OPM s2 sadly they used Aoki's cut instead of his, which tbh i think Aoki's is much better since he is main key animator sakuga machine anyways.
A note: This was originally a constructive comment on the animation before I noticed that it was dated. To check if it held up, I checked the newer stuff where some of the things I mentioned have been worked on fairly. I have decided to keep this here just in case any aspiring animators out there want help with their own work and find this advice helpful for personal reflection.
These are very impressive sequences animated here, but I feel I should add a comment on my observations on what to keep in mind in future animations.
Keep in mind, I am no animation pro legend that has been training on a mountain for the best of 50 years, but I’ve studied the artform for a decent chunk of my life now that I feel I have some right to point out what I have noticed.
I believe the key poses could work with exaggeration to accentuate the liveliness of the animation. What you’re going for is very visually energetic motion, so I see that you could benefit a lot from focussing on the weight in the pose. Keep in mind, weight is no easy feat to capture in animation in most cases and study of motion is essential if you want to master it, so to speak. But yes, your animation is amazingly fluid and consistent from what I’ve seen.
Notice in some of your clips shown how there is motion such as lunging to prepare for a jump (seen in the train fight and the last shot of the knees). You could try going that extra mile to go further into a crouch and exaggerate that motion (keep in mind, when I say exaggerate, I don’t mean that it gets so exaggerated that it divulges from realism, just to give the movement the life that you might be looking for). Timing is also key to remember to pace the motion. This is where I’m still a novice and can’t give personalised advice here that I’m 100% confident on, but I’m still figuring out that stuff and I’d recommend we all do if we think we struggle with one of the 12 animation principles.
I suppose that’s about all I can say, really. The rest would be specialised for action staging and that isn’t my strong suit plus as I write this conclusion, I now know that this comment isn’t much use to you as the animator. But hopefully to you, the reader. Or maybe to me, to realise that I actually do know how to critique animation even though I sometimes think I’m garbage at it. Huh, guess we all learn new things about ourselves.
i appreciate your constructive critism i will pin it for other animators.
@@yen_bm
Well, I appreciate that, man. I really hope people can find value in the advice now!
I wonder how timing is done. How do you know when is the right time? It seems like something that's simple yet quite difficult when you think about it.
absolute animation CHAD
I agree
What does that mean
I love to draw but I can't do the animation it's to hard for me
@@somi_mizu ok
Indeed, agreed
I'm no expert but I've noticed that the amount of effort that goes into these pieces are really really overlooked, lets just say 15fps for 30 seconds of animation could equate to roughly 450 drawn frames give or take depending on the dynamic of the animation, you would also have to factor in the level of detail in each frame, refining, shading, etc. I can't even guess how long this would have taken, but damn homie you must have a huge level of commitment and dedication
Thank you. It takes quite some time yeah
this feels like triple framed 24 fps but a bunch of frames and effort is true
To add to the pain, there's probably 3-4 individual layers
I'd be proud just drawing one of these frames
I feel you. I try, but my horrible hands make me quit every time.
When this dude started out as a stick-figure animator: R E S P E C T
Wow
I mean, people are just glorified stick figures
this made me go back and watch his first video
the improvement is amazing
everyone does lol
thats kinda how all animators start off isnt it
Cartoon animators: let's make the animation simple and easy to see for the audience
Anime Animators:
Mmmmmh, no
no x2
anime is a different culture of animation from western animation, while western is definitely simplified for production purposes and simply style preferences it’s still animation that people have to draw out and rigging puppets is also just as hard as doing traditional Japanese animation. All in all its two different styles of animation that have different production ways but still have equal efforts to entertain an audience
naaah, look at most western shows and you'll find that stuff like choreography is usually a lot MORE present, in terms of consistency in a genre.
So, joke obviously but I think we might have to add that anime cuts a LOT on production. From the more obvious stuff like no lipsinc but you might also notice that hyperstyelised animation like that goes down to 7 frames the second quite frequently and even uses still images sometimes with only eyes/mouth moving,
Just to bust out everything in one big fight/action. Its neither better nor worse its just ... a thing
YOUR TALENT IS TRULY OUTSTANDING !!! Did you go to an animation school, took online classes, or just learned everything by yourself with tutorials ? I'm so so speechless, woah you're really talented
thx, i mostly learned through animation communitys and the information i gathered online. there are no 2d animationschools in germany
@@yen_bm the way you animate is so smooth and the poses are natural its obvious you checked alot to see if the anatomy is clear and the way you animate reminds me of Ethan Becker
haha thank you man. I think ethan is very stronger when it comes drawing bodys, shapes and constructions. He has much more focus on creating these strong poses i believe.
I haven't seen much animations from him where he focuses on motion with more frames.
His animated storyboards are super interessting and fun to look at tho.
@@yen_bm Thanks for your reply !! Wow you really prove that with some motivation we can do anything, you are truly an inspiration ♥♥
@@yen_bm you wanna enter some animation studio? you have a amazing job, and done this lot of animation in a half of year, and too fucking smooth, and you are fast for your quality
the first video that made me say "time will spent"
actually tho I'm glad i saw this
thank u i am glad u enjoyed it!
Your animation is so inspiring to me, and seeing this makes me want to work hard every day!
Do you have any animations from when you were just starting out? I want to be as good as you one day but it seems so daunting.
just check my videos on my youtube channel. you can literally follow my whole animation journey there.
@yumetop plus ultra?
here is hiss first anime animation in this channel ruclips.net/video/rxsExKnpJe8/видео.html&ab_channel=YenYen
ruclips.net/video/xHicC-qkn4w/видео.html
Here dude
you gave up ?
I just started animating fullbody again and I'm glad to find such an epic new Showreel to learn from now :D
Good job man your skills are amazing!
oh damn it hit 10k views within 6 month. Thank you everyone for your support. I really do appreciate it.
please tell me what you used to make this
@@cra5t this is frame by frame so basically you can make this inside krita (a free option) or clip studio paint even photoshop with that plugin there's adobe animate as well!
@@AADITYAAA thanks!
100k visits...
@@cra5t even blender grease pencil
This so lit I cry
This is exactly how you imagine your animation is gonna look in your head before you actually try and remember that you actually can’t animate at all.
You have an incredible amount of skill, your ability to understand perspective and 3d objects blows my mind. Not to mention the patience that goes into making such clean yet detailed animation. Im inspired, thank you.
This is why animation is the best medium
Amazing! The improvement since the last demoreel is immense! Great job!
Your animations are really inspiring, I always enjoying watching them!
Keep up the great work!
You're insane. Keep doing that! Please your animations are orgasmic
0:18 i see that concrete revolutio inspiration
👍👍
0:58 is my fave. The launch and uncontrolled flying then they adjust it’s so smooth
As a beginner animator, that stuff is extremely hard, even I couldn't do it myself. These animations would probably be made at least a month or even more. Overall the animation is SOOO COOOOOOOOL.
I love the Yutaka Nakamura inspiration from 0:20 ! its such a lovely scene.
Anime studios should hire this kind of people
He did work in one punch man read the description
Wow
i watch this at 0.25 speed just to see every frame and how much detail they put on every frame
noice
saitama walking at the end give me chills
RUclips algorithm's magic brought me here. This is absolutely amazing. Sad that I only got to see it now
Sameee
Never confuse hardwork for talent
0:19 When a little kid tries to impress everybody by punching a punching bag hard but nothing happens
this is just one of the most amazing smooth animations I have seen, the amount of time you put on this to make it look like that, I can't even imagine.
That scene where the rock wobble was brilliant
I like the slow-fast patterns in the movements at certain points. I'm a big fan of action sequences in anime that do that. Great work!
HOLY CHICKEN THIS IS INSANE!! You’re so talented I- 🤭👏👏👏
I am SO using that, by the way. Love the exclamation.
Skilled*
Thats pure talent! That effort to create this piece is inspirational. From now on i'll try to learn deeply in animation. Thanks for the video
This is so amazing. This makes me deeply regret quiting animating when i was younger. Keep this up please!
Its never too late for pursue your dream
@@waidilord6625 that is true
@@exploh if you really wanna do it go for it
@@MelAnimated yeah you're right, and i think about it allot. But idk where to start and am chronically lazy xD
@@exploh you could start with animating your profile picture
It's not just smooth, it's also dynamic. The movements seem so real, it's amazing
That's real good animation skills ✨💯 Respect!
These are AMAZING! As someone who is very interested in 2D animation, and has been learning how to animate for a while this is honestly really inspiring! Keep up the good work! :)
thank you very much! Best of luck on your journey!
this is some kickass work. i love the movement of the shirt on the breakdancer, and that you show the woman's sideways movement at 0:16 twice.
i do think some of the movements of the figures seem to lack weight and inertia. for example when the first dude lands his flip after 0:05, he lands it standing straight upright rather than with his feet ahead of him, but the way his forward momentum and angular momentum immediately vanish isn't consistent with an upright landing. you'd expect his momentum to carry through a bit more. the result is that he appears almost weightless there.
the side kick at 0:39 is another moment that i think doesn't totally sell the weight and inertia of the figures. the first problem is that the protagonist recoils from the kick more than the enemy who has been kicked, even though the protagonist goes into the kick with almost a running start. the second problem is the timing. the protagonist's torso levers backward right as his lead leg connects with the enemy, and right as his back leg connects with the ground. the protagonist's torso should lever backwards during the transfer of energy into the target, not right at the outset.
You made it into the industry ! Congrats ! You’re an inspiration !!!!
This video just inspired me to animate. Thank you!!❤️❤️❤️
It keeps getting better and better.
Major big PP
this is candy for my eyes man.
I watched in .25 and really appreciated how the effects have a higher fps than the characters! Your impact frames are also amazing!
Nice you've improved so much since the last reel
wow the animation feels so full of life with that movement- thanks for blessing my eyes :D
HOLY MOLY YOU ARE SO FRICKIN UNDERRATED THE ANIMATIONS ARE SO GOOD YET YOU ONLY HAVE A FEW THOUSAND??
MORE PEOPLE NEED TO SEE THIS MASTERPIECE
Oustandingly incredible i cant believe how good this is
Great animation this is way too underrated
Absolutely stunning. I just subscribed. And yes...this is my first video of yours & not the last ♡. Thank you for sharing such talent champion!
thank you very much samantha for enjoying my content! I hope you also check my newer works!
You have such amazing animations
THIS IS AMAZING
You are like a one man army for animation
I wish to be as great as you someday! Such an inspiration! I REALLY want to get into animation but drawing using only my fingertips on my phone can get really disorienting because I always draw with a pen. As of now, Im saving up money to buy a drawing tablet and hopefully a pc too so I can show my full potential and one day be as great as you! 🙏💚
your movement has a real sense of weight behind it, Your charecters feel very solid i am super impressed
Really? I kind of felt the opposite. I didnt really "hear" the weight, if you get what i mean.
OMG! It definitely had took you too long to make this masterpiece.
Wow!! This is really good!! One day I hope to be this good! Keep up the good work and always keep improving!
YOU ARET LITERALLY THE MOST SKILLED ANIMATOR IVE SEEN BRO YOUR ANIMS ARE SMOOTHER THAN BUTTER THIS IS AMAZING KEEP IT UP DUDE
oh my god these are so fire, these are so incredible and amazing
Looks better than Seven Deadly Sins Season 3 animation
The animations are so beautiful! I love this!
Your draftsmanship (the ability to accurately move objects and bodies through a 3D space believably) is high level stuff, as is your sense of movement and flow. However, your framing/composition, timing, and weight could really use some work.
Your style of animation is just so fucking unique. I love the style you animate with and I can't wait to see more of your work
I can really see the Nakamura in your animation
Gotan Studio 01 go check out guzzu he’s really good too if you don’t already know him
Damn, this is some seriously good stuff. I can see JJK level stuff and Yutaka Nakamura quality in these
Each of these probably took like 6 months of drawing each day.
YOU GUYS LITERALLY HAVE NO CLUE HOW HARD THAT HAD TO HAVE BEEN TO MAKE! DIGITAL ART IS 10x HARDER THAN PENCIL AND PAPER. PROPS TO THE MAKERS!
I appreciate your good intention! thank you for your kind words.
I'd like to correct you here tho, pencil animation is fairly hard itself and most of the veteran animators in japanese anime industry still prefer using it.
Pencil and paper or working digital, both are just tools for creation. In the end it all comes down to passion, consistency and commitment.
@@yen_bm i meant the transition from pencil to digital was one of the hardest ive endured in a long while and thanks for your input
I feel kinda defeated by watching this
This is wayyyyyy to good to be underappreciated, what id give to have half the skills they do
I can't imagine how much hard work you put into this
1:28 cracked me up haha. But this is super rad man. I can’t even imagine the amount of work you put into these!
Amazing. It is just incredible. So much awesome in one clip. 👏👏👏👏👏👏
don't blink, you'll miss a lifetime's worth of talent
crazy quick improvement bruh. Keep up the hard work man
Even this day it still looks ahead of it's time.
Animation gives off such a powerful vibe
My God this is freaking AWESOME!
More people should understand just how difficult animation is. Well done
Now this is raw natural TALENT
o7
Your work deserves praise. Continue and prosper
Damn what the hell i sorta want to see how you draw those tough angles! And the fighting scenes are awesome
This is so sexy to watch. I have immense appreciation for every single frame of these, the animations here are truly insanely smooth, and have a lot of energy to them. Fantastic.
Fantastic animation. One of the hardest yet most fun projects I have ever done on the computer is trying to animate.
Thank you for this inspiration.
This is so satisfying to watch
I don't know if I create a huge text, or just speak in just one word to describe this AMAZING work !!! Congratulations you are VERY GOOD!!!
Respect where respect is due. This is amazing
😳 how the time the effort i bow down to you🧎🏾♀️
the fluidity in the movements are insane! very talented :) keep up the great work.
I can't believe this was recommended to me in 2021 when its already came out in 2019
I am actually surprised too. Thank you very much for all your kind comments!
All of sudden the youtube algorithm decided to pick up my work I suppose haha.
Thank you for enjoying my content!
Dear your artwork, animation adn Reel are amazing! i really adore your smooth movements and cameras position, woaaa i really love it!! thank you so much for posting! i wish with all my heart watch more from your art!
I cant stop watching..
DAMNN BROOO... !!! 1 draw ,already takes so much effort,, but this !!!
That baseball one was CLEAN
Damn you are one of the best animators I saw... your works inspire me to become one too
glad to hear that!
this animation feels so natural, i fucking love it
this is sakuga levels of animation, skeeesh
Damn, the dedication and patience is just📉📉📉📉📉📉📉📉
Btw that's amazing and cool.
This reel is beautiful! I hope you have a great day!
truly an inspiration. I'm trying to get back into animation after ended up being a graphic designer for few years lol
Reaching such a level should not be humanly possible. There should be a level cap to how good one can become at animation or art in general
i see there are a lot of epic one punch man references used
It's not LOL, he himself worked with Aoki and abunch other free lancers as animators for OPM s2 sadly they used Aoki's cut instead of his, which tbh i think Aoki's is much better since he is main key animator sakuga machine anyways.
Ngl, the animation style reminds me of mod psycho 100 and I LOVE it