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  • Опубликовано: 7 сен 2024
  • Day 005 - How to Load A Dynamic Library at runtime
    Welcome to day 005 of lets build a game engine on macOS.
    In this video we setup the ability to load dynamic libraries at runtime!!
    this video format is inspired by the handmade hero series.
    The end goal with this series is to have a basic game engine that supports Vulkan and Metal and the process of setting up both these backend rendering APIs will be recorded and shared on this channel.
    Please note this is not a tutorial per say but a way of getting things done, so take every method shown with a grain of salt as I am not a professional but simply a computer science student learning and sharing what I know in my free time.

Комментарии • 11

  • @georgeKir
    @georgeKir Месяц назад

    awesome work!!!

  • @Marhaenism1930
    @Marhaenism1930 Месяц назад

    love your project sir, hope u get 1k subs as soon as possible..

    • @luthecoder
      @luthecoder  Месяц назад

      Thank you very much!😁!! Yeah we almost there indeed

  • @Music_Eating_Fox_Productions
    @Music_Eating_Fox_Productions Месяц назад

    Ooh this is really cool! I like seeing the behind-the-scenes stuff :)
    No idea if u32 or size_t is better; I think size_t is typically used in tandem with memory, as to avoid any overflowing because size_t is massive.

  • @WujoFefer
    @WujoFefer Месяц назад

    more… More… MORE!!!!! 😂

    • @luthecoder
      @luthecoder  Месяц назад

      @@WujoFefer thank you😂😂 MORE is definitely on the way!!!!😁