Very good cast. Your commentary is very on point. I lost way too much armor to razvedkas early on. Also, I got a bit unlucky with panther vs ISU122s fights (not that much). I didn't move the nebels enough (got lazy when I saw no counter battery). GG to Jaapaasa, he played well.
Thanks for casting. Mimile is miles above me as a player and usually rolls over me in 20mins or less, so I was very happy with this game. It looked dire for a long time, but with some luck managed to get a pretty close game.
It was an excellent game, you played very well in city. I was a bit sad for you that you let Mimile back in North. With your cqc infantry i think that you could have keeped the north flag longer in contesting the second blue flag after the forest. Mimile traded well in south but you traded well in the city, the lost of the initiative in north part of the map was maybe key. GG to both players, an excellent game, one of the most exciting one in terms of skills. I saw other one where there was suspense but skills were not at rendez-vous.
@@colonelkoenig42birhakeim42 thanks! After I managed to stabilize a little, Mimile did excellent job of finding flags to contest while I was playing catchup bit too much. Fun game regardless
Few weeks back, after Avalser defeated me with 7th mech, I decided to explore it myself again. Been really enjoying it, the cost-efficiency is just super nice. It lacks some of the best Soviet tools, such as AT IL2 and Zis2 and my personal favorite, the 50mm mortar, but overall it's quite well rounded.
Yeah I agree that 7mech is good but maybe a bit too versatile to be very good. But yeah Haroshaje is one of the best map for 7th mech. I believe that you should have taken a second slot of su-85 that trade better against panther that isu-122s.
@@colonelkoenig42birhakeim42 that is likely the case, unsure which other maps I would pick 7th with so many other good options. I liked the Isu-122 here, but it's certainly a gamble. In the town su-85 with apcr are enough
@@tedarcher9120 3rd mech would be a good choice as well for haro. I’d say it depends on whether you want to have a chance to contest the 2k range or if you'd rather have very strong tanks for the town fight. Because the T-34 85 will not do well against Panthers at 2k and of course you don't have 2k HE.
ISU-122S has 40% of accuracy so it's the same as all other tanks. the problem only is 4rpm RoF which of course means less next-shot bonuses to acc. but 4RoF with 100% pen & kill chance, vs 6RoF with non-guaranteed pen and needing 2 pens to kill... I'm not sure if it's that obvious that ISU will lose. someone smart should make calculations on it
The pen chance of the panther is like 70-80% The bounces I got were unlucky. I think those fights are very close to 50-50. At close range, they get better for the ISU122s though because of the extra accuracy.
Not at all, he needed those to secure these flags. With Jaapaasas airforce he would just have been bombed out of that position, that sdkfz was 100% needed there. The AT gun may be debatable but wasn't necessarily a bad call, especially when you consider that these players don't see as much as we do. Because you eventually need to lock down the open area and prevent tanks from supporting a push back in by Jaapaasa. Also one of them killed the ISU-122S if you check the stats in the end so that was already worth it.
@@CommanderOwlFtunkif Japaasa just started buying 120 point bombers to kill 25 point units he'd lose very quickly. You need to secure position first then bring aa and only then at guns. Because if you don't your aa is overrun and game over
@ 100% agree I don’t know how Ted can have the idea to say that Mimile did a big Macro mistake. Im not saying that Ted can’t express his pov even it is often irrelevant. But Ted you are too affirmative for someone we don’t see play in tourneys. A bit of shape would be well received. The pak40 on the hill was such a good move but jaapaasa answered super well to the threat with the right call. Two super good moves there, and by both players. Be countered doesn’t mean that you didn’t do well
@@tedarcher9120 Jaapaasa already had his airforce at that point and when that happens you need to secure your push with aa, otherwise it just gets broken down by said airforce. Additionally Mimile has already established himself well enough on the hill. And if you have mobile aa what you are saying is simply not true, you can move it if your line is about to collapse which is exactly what happened. Yes the sdkfz died eventually but that's only much later und could once again have been avoided had it been moved. You can check in the video how long it lived, it was there for quite some time.
Very good cast. Your commentary is very on point.
I lost way too much armor to razvedkas early on. Also, I got a bit unlucky with panther vs ISU122s fights (not that much).
I didn't move the nebels enough (got lazy when I saw no counter battery).
GG to Jaapaasa, he played well.
Thanks for casting. Mimile is miles above me as a player and usually rolls over me in 20mins or less, so I was very happy with this game. It looked dire for a long time, but with some luck managed to get a pretty close game.
It was really impressive exactly because of how good Mimile is.
It was an excellent game, you played very well in city. I was a bit sad for you that you let Mimile back in North. With your cqc infantry i think that you could have keeped the north flag longer in contesting the second blue flag after the forest.
Mimile traded well in south but you traded well in the city, the lost of the initiative in north part of the map was maybe key.
GG to both players, an excellent game, one of the most exciting one in terms of skills.
I saw other one where there was suspense but skills were not at rendez-vous.
@@colonelkoenig42birhakeim42 thanks! After I managed to stabilize a little, Mimile did excellent job of finding flags to contest while I was playing catchup bit too much. Fun game regardless
Just want to say I like how you pause and look at the initial deployments. That, and showing the unit card during the deck review are nice. Cheers
Thanks a lot, the feedback is appreciated :)
Few weeks back, after Avalser defeated me with 7th mech, I decided to explore it myself again. Been really enjoying it, the cost-efficiency is just super nice. It lacks some of the best Soviet tools, such as AT IL2 and Zis2 and my personal favorite, the 50mm mortar, but overall it's quite well rounded.
3 mech would probably be better
@@tedarcher9120 yeah it's pretty close. Here the 2k he wasn't too important, but the isu122 was clutch
Yeah I agree that 7mech is good but maybe a bit too versatile to be very good.
But yeah Haroshaje is one of the best map for 7th mech.
I believe that you should have taken a second slot of su-85 that trade better against panther that isu-122s.
@@colonelkoenig42birhakeim42 that is likely the case, unsure which other maps I would pick 7th with so many other good options.
I liked the Isu-122 here, but it's certainly a gamble. In the town su-85 with apcr are enough
@@tedarcher9120 3rd mech would be a good choice as well for haro. I’d say it depends on whether you want to have a chance to contest the 2k range or if you'd rather have very strong tanks for the town fight. Because the T-34 85 will not do well against Panthers at 2k and of course you don't have 2k HE.
Wow, what a game!
Seeing these players match up is great, the top active players currently maybe even
ive just subscribed-keep up the great work pls
Wow, what a game. GG wp
ISU-122S has 40% of accuracy so it's the same as all other tanks. the problem only is 4rpm RoF which of course means less next-shot bonuses to acc. but 4RoF with 100% pen & kill chance, vs 6RoF with non-guaranteed pen and needing 2 pens to kill... I'm not sure if it's that obvious that ISU will lose. someone smart should make calculations on it
The pen chance of the panther is like 70-80% The bounces I got were unlucky.
I think those fights are very close to 50-50. At close range, they get better for the ISU122s though because of the extra accuracy.
Bug macro mistake by Mimile, bringing in expensive AA and at guns before securing the lower free flags.
Not at all, he needed those to secure these flags. With Jaapaasas airforce he would just have been bombed out of that position, that sdkfz was 100% needed there. The AT gun may be debatable but wasn't necessarily a bad call, especially when you consider that these players don't see as much as we do. Because you eventually need to lock down the open area and prevent tanks from supporting a push back in by Jaapaasa. Also one of them killed the ISU-122S if you check the stats in the end so that was already worth it.
@@CommanderOwlFtunkif Japaasa just started buying 120 point bombers to kill 25 point units he'd lose very quickly. You need to secure position first then bring aa and only then at guns. Because if you don't your aa is overrun and game over
@ 100% agree
I don’t know how Ted can have the idea to say that Mimile did a big Macro mistake. Im not saying that Ted can’t express his pov even it is often irrelevant. But Ted you are too affirmative for someone we don’t see play in tourneys. A bit of shape would be well received.
The pak40 on the hill was such a good move but jaapaasa answered super well to the threat with the right call.
Two super good moves there, and by both players. Be countered doesn’t mean that you didn’t do well
@@tedarcher9120 Jaapaasa already had his airforce at that point and when that happens you need to secure your push with aa, otherwise it just gets broken down by said airforce. Additionally Mimile has already established himself well enough on the hill. And if you have mobile aa what you are saying is simply not true, you can move it if your line is about to collapse which is exactly what happened. Yes the sdkfz died eventually but that's only much later und could once again have been avoided had it been moved. You can check in the video how long it lived, it was there for quite some time.
@CommanderOwlFtunk yes, it lived because Mimile bought a panther and a nebel to clear it out which cost him the town, but was worth it in the end.
T-34-76 should have apcr, it'a already kn the game