oh, this was my very first tournament game ever, I was nervous and made a lot of mistakes, but it was a surprise to me how I still managed to turn the game around, even though I lost, playing with GustGod made me reconsider my approach to the game and now I'm better) thanks for the opportunity to see the game from your perspective, it's super useful for improving the gaming experience
@@ruditime326 Oh didn‘t know that. But you did turn it arround very nicely! Well that‘s the sign of a good player, the willingness to learn from his opponent no matter whether you win or loose. Good luck in your future tournament games. I already have my eyes on another one for a potential cast ;)
I'm looking forward to your deck videos. I'm selfishly hoping you do the non-DLC divisions first, as those are all I have. Merry xmas edit: oh i misunderstood, they are generic guides for all divisions, thanks anyway!
@@ZedOhZed Yeah they are but I wouldn‘t mind doing some for specific divisions as well. However if you go to atk pwrs channel you will have this covered there, so right now I don‘t think there is a need or and audience for it his are very usefull imo and I also assume that my whole viewerbase watches his videos as well anyways. But if you would prefer me to make some as well you can let me know and I can try to find out if there is an interest in this. I do this for fun and not to be as sucessfull as I can (even though sucess is nice of course xD) so I wouldn‘t mind if the interest isn‘t very big. But I still want there to be some because putting work into something that noone even bothers to watch isn‘t satisfying of course.
@@CommanderOwlFtunk Oh yeah I also watch AtkPwr sometimes. His are nice, but I find he has some particular biases and my style of play is a bit different from his. Just an idea, but one way you could put a twist on the "division video" archetype would be to take 1 div and build it in multiple different viable ways. Like not just a little different, but big differences. More unique, creative, experimental types of builds are the ones I'm interested in. They don't need to be the best, just viable and different than normal. AtkPwr builds are just meta, meta, meta....
Honestly I think my playstyle and biases are probably very similar. But also if I were to do specific deckbuilding guids they would be meta builds as well. Because the goal of such guides to me is helping newer players. I like your idea though, I‘m just not sure I can come up with different very unique builds that really work especially without testing them. I could also imagine doing something like playing every division but with these interesting builds. So making one of these builds and then testing it as part of the same video. I think that could be cool. I will have to think about it for a bit. Either way it would probably just an occasional thing.
@@CommanderOwlFtunk Thanks for the thoughtful reply. I understand, I'm a relatively new player myself so I'm still experimenting a lot. I really enjoy this part of the game. If it is difficult to come up with such decks, I bet your viewers would be happy to submit off-meta decks for you. But this is just me talking.... I get the impression most players just want to play "optimally" whatever they think that means. Anyway, however you decide to go, thanks for the entertainment :)
@@ZedOhZed You're 100% right that most people want to play optimally. I could think of ways to include viewer submitted decks to make a deckbuilding overview/review kind of video with as many valid decks from myself and my viewers for a division. Or going the other way and letting people submit interesting off meta builds that I can look over and then also try in a game.
Man, I hate those Stug 3's. They're such a pain in the ass to fight as Americans. The perfect combination of long range, powerful gun, fairly cheap, low profile and good armor, so they're very good at cost-effectively out-ranging and sniping your Shermans, TDs and static defenses and costing more than it's honestly worth to kill them. And decks with Stug 3's tend to also have solid AT and AA so if you try engage them with TD's they get shot to shit by AT (which is why America specifically has a tough time with Stug 3 decks, since they're far more reliant on TD's than AT guns than other Allied nations), and if you try bomb them with anything but AT rockets they tend to get shot down by AA, which unless you kill like 3+ Stugs at once tends to be a bad point trade. Honestly, thinking about it, America tends to as a nation get pretty hard-countered by good Axis defense decks. America usually focuses on good general-purpose infantry, hordes of good medium tanks, TD's for mobile offensive AT and shitloads of good planes for air cover. So good Axis defensive decks with lots of defense-oriented MG+Faust squads tend to counter the American infantry when they can fight from cover, Axis heavy tanks and long-range heavy AT guns like the Pak 43/88 and Flak 88 counter the shorter-ranged Sherman hordes, and AA spam tends to deny the Americans cost-effective use of the sky. America counters offensive Axis decks very well, but really does struggle against a good, entrenched Axis defense deck.
57mils are hard counter for StuGs, reliably penetrate their armor and always trade favorably. People are undervaluing them too much US has advantage over Germans in basically everything other than long range fights (both armor and infantry). They're the least "hard countered" nation in there lol
The Stug3s aren't as much of a hard counter as you think. Yes, out in the open the Shermans struggle against a Stug at range but this is exactly what the stug 3 is meant for and not what the sherman is meant for. In towns the Sherman is vastly superior. At these ranges Shermans can also relatively consistently pen them and the same goes for other closer range areas which are numerous on most maps. Both M10s and the AT guns are good responses to stugs. Yes the M1 gun can be outranged but if your positioning is good that shouldn't be an issue. No offense but what you are describing here seems to be more of a gameplay issue than anything else. A lot of what you are describing comes down to using the US tanks in way they are not meant to be used. I don't really get what exactly you mean with good offensive and defensive axis divisions. Yes dedicated 2k heavy axis divisions are probably not what you want to face on a 2k heavy map with a US division (though if your micro is good that is still doable) but that doesn't mean that these tools are generally a good counter outside of these maps. Which are limited in numbers as well. Same for your infantry example, if infantry is in cover it will generally win against infantry that isn't even if the one in the open has the better MG. Now yes the German Infantry has usually a better loadout but the US has a lot of great infantry support tools and is very well built for combined arms and infantry support.
oh, this was my very first tournament game ever, I was nervous and made a lot of mistakes, but it was a surprise to me how I still managed to turn the game around, even though I lost, playing with GustGod made me reconsider my approach to the game and now I'm better) thanks for the opportunity to see the game from your perspective, it's super useful for improving the gaming experience
@@ruditime326 Oh didn‘t know that. But you did turn it arround very nicely!
Well that‘s the sign of a good player, the willingness to learn from his opponent no matter whether you win or loose. Good luck in your future tournament games. I already have my eyes on another one for a potential cast ;)
You played a very strong one for your 1st tournament game!
Thanks for hard work-happy new year-keep up the great work in 2025 pls
I'm looking forward to your deck videos. I'm selfishly hoping you do the non-DLC divisions first, as those are all I have. Merry xmas
edit: oh i misunderstood, they are generic guides for all divisions, thanks anyway!
@@ZedOhZed Yeah they are but I wouldn‘t mind doing some for specific divisions as well.
However if you go to atk pwrs channel you will have this covered there, so right now I don‘t think there is a need or and audience for it his are very usefull imo and I also assume that my whole viewerbase watches his videos as well anyways.
But if you would prefer me to make some as well you can let me know and I can try to find out if there is an interest in this.
I do this for fun and not to be as sucessfull as I can (even though sucess is nice of course xD) so I wouldn‘t mind if the interest isn‘t very big. But I still want there to be some because putting work into something that noone even bothers to watch isn‘t satisfying of course.
@@CommanderOwlFtunk Oh yeah I also watch AtkPwr sometimes. His are nice, but I find he has some particular biases and my style of play is a bit different from his.
Just an idea, but one way you could put a twist on the "division video" archetype would be to take 1 div and build it in multiple different viable ways. Like not just a little different, but big differences. More unique, creative, experimental types of builds are the ones I'm interested in.
They don't need to be the best, just viable and different than normal.
AtkPwr builds are just meta, meta, meta....
Honestly I think my playstyle and biases are probably very similar. But also if I were to do specific deckbuilding guids they would be meta builds as well. Because the goal of such guides to me is helping newer players.
I like your idea though, I‘m just not sure I can come up with different very unique builds that really work especially without testing them.
I could also imagine doing something like playing every division but with these interesting builds. So making one of these builds and then testing it as part of the same video. I think that could be cool.
I will have to think about it for a bit. Either way it would probably just an occasional thing.
@@CommanderOwlFtunk Thanks for the thoughtful reply.
I understand, I'm a relatively new player myself so I'm still experimenting a lot. I really enjoy this part of the game.
If it is difficult to come up with such decks, I bet your viewers would be happy to submit off-meta decks for you.
But this is just me talking.... I get the impression most players just want to play "optimally" whatever they think that means.
Anyway, however you decide to go, thanks for the entertainment :)
@@ZedOhZed You're 100% right that most people want to play optimally.
I could think of ways to include viewer submitted decks to make a deckbuilding overview/review kind of video with as many valid decks from myself and my viewers for a division. Or going the other way and letting people submit interesting off meta builds that I can look over and then also try in a game.
Man, I hate those Stug 3's. They're such a pain in the ass to fight as Americans. The perfect combination of long range, powerful gun, fairly cheap, low profile and good armor, so they're very good at cost-effectively out-ranging and sniping your Shermans, TDs and static defenses and costing more than it's honestly worth to kill them. And decks with Stug 3's tend to also have solid AT and AA so if you try engage them with TD's they get shot to shit by AT (which is why America specifically has a tough time with Stug 3 decks, since they're far more reliant on TD's than AT guns than other Allied nations), and if you try bomb them with anything but AT rockets they tend to get shot down by AA, which unless you kill like 3+ Stugs at once tends to be a bad point trade.
Honestly, thinking about it, America tends to as a nation get pretty hard-countered by good Axis defense decks. America usually focuses on good general-purpose infantry, hordes of good medium tanks, TD's for mobile offensive AT and shitloads of good planes for air cover. So good Axis defensive decks with lots of defense-oriented MG+Faust squads tend to counter the American infantry when they can fight from cover, Axis heavy tanks and long-range heavy AT guns like the Pak 43/88 and Flak 88 counter the shorter-ranged Sherman hordes, and AA spam tends to deny the Americans cost-effective use of the sky. America counters offensive Axis decks very well, but really does struggle against a good, entrenched Axis defense deck.
57mils are hard counter for StuGs, reliably penetrate their armor and always trade favorably. People are undervaluing them too much
US has advantage over Germans in basically everything other than long range fights (both armor and infantry). They're the least "hard countered" nation in there lol
The Stug3s aren't as much of a hard counter as you think. Yes, out in the open the Shermans struggle against a Stug at range but this is exactly what the stug 3 is meant for and not what the sherman is meant for. In towns the Sherman is vastly superior. At these ranges Shermans can also relatively consistently pen them and the same goes for other closer range areas which are numerous on most maps.
Both M10s and the AT guns are good responses to stugs. Yes the M1 gun can be outranged but if your positioning is good that shouldn't be an issue. No offense but what you are describing here seems to be more of a gameplay issue than anything else. A lot of what you are describing comes down to using the US tanks in way they are not meant to be used.
I don't really get what exactly you mean with good offensive and defensive axis divisions. Yes dedicated 2k heavy axis divisions are probably not what you want to face on a 2k heavy map with a US division (though if your micro is good that is still doable) but that doesn't mean that these tools are generally a good counter outside of these maps. Which are limited in numbers as well.
Same for your infantry example, if infantry is in cover it will generally win against infantry that isn't even if the one in the open has the better MG. Now yes the German Infantry has usually a better loadout but the US has a lot of great infantry support tools and is very well built for combined arms and infantry support.