Yes. Your manual AND the instructional video fails to mention that you must add the MATERIAL with the TEXTURE to the object in order to get the texture onto it. Thanks to Charles, I have this feature working in a rudimentary way. I will need to play with it to understand how to get individual hot spots to ONLY apply to individual faces (polygons). If I can get it functioning properly, it will be absolutely invaluable and will continue to add even more value to UModeler as a nearly complete replacement for Blender in creating levels, buildings, and objects for Unity games.
Fantastic introduction, Charles! Thank you for being so clear and allowing us along on your exploration of a very promising tool. It has been frustrating following the UModeler video and documentation. I find they have a lot of demonstration videos, but not strong on instruction and explanation. Your videos are extremely helpful and effective at explaining the various features available. Honestly, I love the product so much, as they constantly keep it updated, fix bugs, and add features. My biggest wish is that they offered more tutorials with narration. I think I could move from Blender to this for just about all of my game dev modeling, except for character creation.
I really think a more practical example would be best, but I think I get the idea - it is taking the texture present on the layout, and it's essentially working backwards from a flattened model by placing textures on the models faces that are closest in shape / dimensions to the original shapes drawn on the layout as you add new geometry... that's kinda wild
Would it be possible to create a UV tutorial from beginning to start? Currently really struggling with this part.. unfortunately not many information can be found about texturing in Umodeler.
I hope u post more soon ! ur channel is a god send for me rn developing my game 3D stealth in unity with game creator 2 :)
Hi I plan to soon, just working on a project.
Heya welcome back!
Hey!!!
Thank you for making this tutorial video. You're a hero of UModeler!
Yes. Your manual AND the instructional video fails to mention that you must add the MATERIAL with the TEXTURE to the object in order to get the texture onto it. Thanks to Charles, I have this feature working in a rudimentary way. I will need to play with it to understand how to get individual hot spots to ONLY apply to individual faces (polygons). If I can get it functioning properly, it will be absolutely invaluable and will continue to add even more value to UModeler as a nearly complete replacement for Blender in creating levels, buildings, and objects for Unity games.
Fantastic introduction, Charles! Thank you for being so clear and allowing us along on your exploration of a very promising tool. It has been frustrating following the UModeler video and documentation. I find they have a lot of demonstration videos, but not strong on instruction and explanation. Your videos are extremely helpful and effective at explaining the various features available. Honestly, I love the product so much, as they constantly keep it updated, fix bugs, and add features. My biggest wish is that they offered more tutorials with narration. I think I could move from Blender to this for just about all of my game dev modeling, except for character creation.
I agree, It really is a great tool. Happy to hear you are enjoying them.
Wow, thank you for this, I was struggling with understanding the hotspot workflow.
Glad it was helpful!
I really think a more practical example would be best, but I think I get the idea - it is taking the texture present on the layout, and it's essentially working backwards from a flattened model by placing textures on the models faces that are closest in shape / dimensions to the original shapes drawn on the layout as you add new geometry... that's kinda wild
this is amazing lol
Would it be possible to create a UV tutorial from beginning to start? Currently really struggling with this part.. unfortunately not many information can be found about texturing in Umodeler.
Hey sure I can make that.
@@IndieGameHustle that would be great!
its similar to trimsheets?
Yep, i was just reading about trim sheets. It’s a nice way to texture. I never thought about this approach before.