Hi M :) First - thank you so much for some wonderful learning videos. You are incredibly skilled, and have a very good approach to architecture and visualization. For an old school "pen and paper pusher" like me, it's absolutely fantastic to watch and learn from you and your videos. I wish it was a bit slower though, as I try to follow your instructions slavishly - but that's probably just me :). Again - thank you very much for the wonderful introduction to what is a new world for me
I HATE making physical models and I agree that firms usually have their own model-making departments. It is the same thing when schools assign you a large project when in reality, in practice, this would be a group effort of multiple individuals. So if we're talking about all the unrealistic things about architecture school, it would be a very long list! lol, however, I do see a point in physical "final" models. The tactile nature of physical models can facilitate better communication and understanding among diverse audiences, especially clients who cannot read or understand orthographic drawings. Scale for instance is often challenging to grasp from two-dimensional drawings or digital simulations alone.
Yes I agree 1000%! It's not that I don't see the point in having physical models altogether, like I said for conceptual it's really good and even as a representation for the final design, of course it's very good as well. I just hate the process of making it, especially as a student 😂 because we'll never use that skill again! The way I see it is, Final physical models are like a luxury, not a necessity, if that makes sense. It's superrr nice to have, but when we have to spend so many hours making it on top of our final project, it just feel like we're wasting time😭 I'm so glad my 5th year, the only model I had to do was just a site diagram that was not detailed at all. It really allowed my class to have more time on polishing our final presentation drawings. Also I'm not sure if you already made this video but you should make a video on the best and worst things about architecture schools!
@@ArchitectureInspirations not worth the time invested now that you have walk throughs. what's the point? it's just a cute doll house. although it can allow interesting design journey and may enlighten in some way but not in most cases.
I didn't do a tutorial for a real physical model but a digital version of a physical model😂 I explained it in the video. Lots of benefits for a digital maquette if you consider adding it to your portfolio. Comparing to a real physical model, the digital maquette is cheaper, faster, lasts forever, allows online collaboration, plus the skills you learn while making one is still useful unlike making a real physical model ^^
Even I can't understand the point of making a physical model out of a finished design,even in my college everyone was too concerned about physical models i dont understand why emphasis isn't laid on conceptual models to open up the minds of students in their graduation days so that when they become professionals they can refine their ideas better through say sketching.
Yes 100% agreed. Physical models for Conceptual design can be really really fun. I think what Eric from 30x40 Design Workshop said in his videos are perfect: it's part of his design process, and it's like 3D sketching. He's on his computer all the time so it's his way to walk away from it and do something hands-on. Like you said, I just don't get spending tens of hours on building a physical model of a finished design. I do know it looks good at the final presentation day for students to have it in front of them but it's just a skill most of us will never ever use again in our architecture career.
Physical models, not models in general lol. Why make physical models when we can make 3D models? Trust me it's one of the most useless skills I've learned in architecture school lol
Also I hope you don't think the same about hand drafting floor plans 🤣 literally no one use it nowadays. Physical architecture models are still good for conceptual design but it's a waste of time for final presentations. Who graduated and go make physical models for their firm? I can bet you 99% don't.
Physical models and hand drawing have an educational purpose; they are effectively time consuming so you have to think twice (or more!) before you draw a line or cut a board. Today we have a generation of computacional gesticulating and meaningless young architects totally subjugated by their tool game instead of space, light and material.
@bim-age I already said for conceptual is fine. But for final presentation the design is already finished, what's the point? The point about thinking before you cut a piece is also wrong anyway. When using physical models as a design tool, it's supposed to be fast and not meant to be perfect, you have to play with the form using different pieces.
"it s supposed to be fast - you have to play - if you take the time to think you miss the point", so you just proved my point by your own word; you're being a tooler and not a designer@@ArchitectureInspirations
Super informative - thank you for sharing! 🙌❤️
Thank you for the collaboration!
Love the new features in the latest version!
Cool video! Well put together, keep them coming!
Thank you so much!
Hi M :) First - thank you so much for some wonderful learning videos. You are incredibly skilled, and have a very good approach to architecture and visualization. For an old school "pen and paper pusher" like me, it's absolutely fantastic to watch and learn from you and your videos.
I wish it was a bit slower though, as I try to follow your instructions slavishly - but that's probably just me :).
Again - thank you very much for the wonderful introduction to what is a new world for me
I HATE making physical models and I agree that firms usually have their own model-making departments. It is the same thing when schools assign you a large project when in reality, in practice, this would be a group effort of multiple individuals. So if we're talking about all the unrealistic things about architecture school, it would be a very long list! lol, however, I do see a point in physical "final" models. The tactile nature of physical models can facilitate better communication and understanding among diverse audiences, especially clients who cannot read or understand orthographic drawings. Scale for instance is often challenging to grasp from two-dimensional drawings or digital simulations alone.
Yes I agree 1000%! It's not that I don't see the point in having physical models altogether, like I said for conceptual it's really good and even as a representation for the final design, of course it's very good as well. I just hate the process of making it, especially as a student 😂 because we'll never use that skill again! The way I see it is, Final physical models are like a luxury, not a necessity, if that makes sense. It's superrr nice to have, but when we have to spend so many hours making it on top of our final project, it just feel like we're wasting time😭 I'm so glad my 5th year, the only model I had to do was just a site diagram that was not detailed at all. It really allowed my class to have more time on polishing our final presentation drawings. Also I'm not sure if you already made this video but you should make a video on the best and worst things about architecture schools!
@@ArchitectureInspirations not worth the time invested now that you have walk throughs. what's the point? it's just a cute doll house. although it can allow interesting design journey and may enlighten in some way but not in most cases.
I didn't do a tutorial for a real physical model but a digital version of a physical model😂 I explained it in the video. Lots of benefits for a digital maquette if you consider adding it to your portfolio. Comparing to a real physical model, the digital maquette is cheaper, faster, lasts forever, allows online collaboration, plus the skills you learn while making one is still useful unlike making a real physical model ^^
BUEN TRABAJO AMIGO, SALUDOS DESDE ARGENTINA
Could you make the same tutorial for Enscape since not many architectural offices uses Lumion myself included.
Hi... I have a question - my lumion 10 preview looks so much better than the final render...can you explain on that
Even I can't understand the point of making a physical model out of a finished design,even in my college everyone was too concerned about physical models i dont understand why emphasis isn't laid on conceptual models to open up the minds of students in their graduation days so that when they become professionals they can refine their ideas better through say sketching.
Yes 100% agreed. Physical models for Conceptual design can be really really fun. I think what Eric from 30x40 Design Workshop said in his videos are perfect: it's part of his design process, and it's like 3D sketching. He's on his computer all the time so it's his way to walk away from it and do something hands-on. Like you said, I just don't get spending tens of hours on building a physical model of a finished design. I do know it looks good at the final presentation day for students to have it in front of them but it's just a skill most of us will never ever use again in our architecture career.
For me some sketches for my design works the best but everyone has his own way
Sameee. I love sketching too!
Can I do this in version 11 of the program? 😢😢
what lumion model do you use
What model or what version? I created this 3D model. As for the version, it's 2023.3!
An architect who says they don't like making models is like a pilot saying that they don't like flying lol
Physical models, not models in general lol. Why make physical models when we can make 3D models? Trust me it's one of the most useless skills I've learned in architecture school lol
Also I hope you don't think the same about hand drafting floor plans 🤣 literally no one use it nowadays. Physical architecture models are still good for conceptual design but it's a waste of time for final presentations. Who graduated and go make physical models for their firm? I can bet you 99% don't.
Physical models and hand drawing have an educational purpose; they are effectively time consuming so you have to think twice (or more!) before you draw a line or cut a board. Today we have a generation of computacional gesticulating and meaningless young architects totally subjugated by their tool game instead of space, light and material.
@bim-age I already said for conceptual is fine. But for final presentation the design is already finished, what's the point? The point about thinking before you cut a piece is also wrong anyway. When using physical models as a design tool, it's supposed to be fast and not meant to be perfect, you have to play with the form using different pieces.
"it s supposed to be fast - you have to play - if you take the time to think you miss the point", so you just proved my point by your own word; you're being a tooler and not a designer@@ArchitectureInspirations
so sad that there's no Myanmar region in the country list.
it seems so easy, but it's not :(
Easier than making a physical model 😂