Invoke Sop Tutorial - Houdini

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  • Опубликовано: 1 дек 2024

Комментарии • 34

  • @Kantuva
    @Kantuva 2 года назад +7

    Pauuullll this is so useful, this will help me clear out so much spaghetti
    Thank you for teaching me to be a better Houdini chef 👌

  • @Kumodot
    @Kumodot Год назад

    invoke is like a function (but in nodes). Like the Good Old "goSub". Another amazing tutorial. I wasnt aware of this workflow !

  • @joze5303
    @joze5303 2 года назад +3

    really good! easier than HDA for simple changes. thanks for the tip

  • @desocrate
    @desocrate 2 года назад +1

    Really impressive stuff, love learning new ways to do things in Houdini, thanks so much !!

  • @waffleboytom
    @waffleboytom 2 года назад

    Just used this today, thanks Paul, you're the man !

  • @sskidmore13
    @sskidmore13 2 года назад +1

    Super useful, thanks Paul

  • @pragmaticvfx
    @pragmaticvfx 2 года назад +1

    Nice one Paul, looking forward to this next level content! :P

  • @dannys_85
    @dannys_85 2 года назад

    Thanks Paul really good video

  • @resilientpicture
    @resilientpicture 2 года назад

    This is good stuff. Thank you.

  • @serialvision
    @serialvision Год назад

    great tutorial! thanks a lot

  • @qyoinqyuri
    @qyoinqyuri Год назад

    Started using `Reference Copy` for template mesh when re-topologizing, `Invoke` functionality should come in handy too. Thank you!

  • @Bolaway
    @Bolaway Год назад

    Awesome!!!!!

  • @sergeisukhorukov5769
    @sergeisukhorukov5769 2 года назад

    Great tip! Thanks!

  • @FabianStrube
    @FabianStrube 2 года назад +1

    Great tip! Thanks alot!

  • @FaddyVFX
    @FaddyVFX 2 года назад

    Good job. Great video, i like it 😊

  • @VuPhamRainstorm
    @VuPhamRainstorm Год назад

    thank you

  • @Tritoon710
    @Tritoon710 2 года назад

    Great, thank you.
    Can you please show how to work with Invoke Compiled Graph which was introduced with Houdini 19. Thanks

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 2 года назад

    Merci

  • @JacKsCave
    @JacKsCave 4 месяца назад

    anybody knows if there is a invoke node or workaround to LOPS ?

  • @jimjimjim5995
    @jimjimjim5995 2 года назад

    thank you, the nodes in compile block will be run in parallel? in other words does compile block need a for each loop to work in parallel?

    • @paulambrosiussen
      @paulambrosiussen  2 года назад +1

      Many nodes in Houdini already are multithreaded. But if you want to loop over things and process that in parallel, you will need to put a loop inside your compile block.

  • @OnkAnCa64
    @OnkAnCa64 2 года назад

    Thx for this tool, just a quick question I try to use Labs Straighten geometry node inside the compile block but no way, it's not working when I invoke. Thanks in advance for your help.

    • @robbiero368
      @robbiero368 2 года назад

      Presumably it contains sub nodes that can't compile

  • @simonvandenbroek6384
    @simonvandenbroek6384 2 года назад

    Hey, I have a question. as you said that python sop is not compile-able how does this work with python scripts in channels or houdini-module of an hda for instance?
    I also wonder if the invoke sop itself can also be part of a compiled loop.

  • @antoniopepe
    @antoniopepe 2 года назад

    Pooweeer :) thanks

  • @MadiMisaki
    @MadiMisaki 2 года назад

    Invoke SOP remained as mystery to me for so long. Thanks for this tutorial.
    I don't get the whole "No internal reference path" thing. Sometimes I have a setup with 20-30 references to a single attribute/parameter like seed and I have to create spare parameter in every node. Maybe I'm just too dumb haha.
    I like this workflow for experimental setups during RnD phase.

  • @sams_3d_stuff
    @sams_3d_stuff 2 года назад

    Thanksssss

  • @manikyanegi3892
    @manikyanegi3892 2 года назад

    My Houdini Don't have that Test Geometry Paul :(

    • @paulambrosiussen
      @paulambrosiussen  2 года назад +1

      Do you have Labs installed?

    • @manikyanegi3892
      @manikyanegi3892 2 года назад

      @@paulambrosiussen Ah Thanks I just Realised It was Not a Simple Test Geometry.

  • @isaak4777
    @isaak4777 2 года назад +3

    We need something wich also works with non-compilable nodes. Sure Hda.. but it's just not the quick and easy way.

  • @JDudeChannel
    @JDudeChannel 2 года назад

    I dont even know the node invoke is exist. Are you the god of Houdini ?

    • @forton615
      @forton615 2 года назад

      He's one of the creators, so you're not too far off. 🙂

  • @solo-moon
    @solo-moon 5 месяцев назад

    Thank you